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Searched
refs:m_activationState1
(Results
1 - 4
of
4
) sorted by null
/external/libgdx/extensions/gdx-bullet/jni/src/bullet/BulletCollision/CollisionDispatch/
btCollisionObject.cpp
31
m_activationState1
(1),
54
if ( (
m_activationState1
!= DISABLE_DEACTIVATION) && (
m_activationState1
!= DISABLE_SIMULATION))
55
m_activationState1
= newState;
60
m_activationState1
= newState;
90
dataOut->
m_activationState1
=
m_activationState1
;
btCollisionObject.h
21
//island management,
m_activationState1
83
mutable int
m_activationState1
;
269
SIMD_FORCE_INLINE int getActivationState() const { return
m_activationState1
;}
540
int
m_activationState1
;
574
int
m_activationState1
;
/external/libgdx/extensions/gdx-bullet/jni/src/extras/Serialize/BulletFileLoader/autogenerated/
bullet.h
564
int
m_activationState1
;
596
int
m_activationState1
;
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all
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/external/libgdx/extensions/gdx-bullet/jni/swig-src/collision/
collision_wrap.cpp
[
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...]
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