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    Searched refs:m_activationState1 (Results 1 - 4 of 4) sorted by null

  /external/libgdx/extensions/gdx-bullet/jni/src/bullet/BulletCollision/CollisionDispatch/
btCollisionObject.cpp 31 m_activationState1(1),
54 if ( (m_activationState1 != DISABLE_DEACTIVATION) && (m_activationState1 != DISABLE_SIMULATION))
55 m_activationState1 = newState;
60 m_activationState1 = newState;
90 dataOut->m_activationState1 = m_activationState1;
btCollisionObject.h 21 //island management, m_activationState1
83 mutable int m_activationState1;
269 SIMD_FORCE_INLINE int getActivationState() const { return m_activationState1;}
540 int m_activationState1;
574 int m_activationState1;
  /external/libgdx/extensions/gdx-bullet/jni/src/extras/Serialize/BulletFileLoader/autogenerated/
bullet.h 564 int m_activationState1;
596 int m_activationState1;
    [all...]
  /external/libgdx/extensions/gdx-bullet/jni/swig-src/collision/
collision_wrap.cpp     [all...]

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