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  /external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/box2d/
ContinuousTest.java 42 float m_angularVelocity;
73 m_angularVelocity = 33.468121f;
75 m_body.setAngularVelocity(m_angularVelocity);
82 m_angularVelocity = (float)Math.random() * 100 - 50;
84 m_body.setAngularVelocity(m_angularVelocity);
  /external/libgdx/extensions/gdx-box2d/gdx-box2d-gwt/src/com/badlogic/gdx/physics/box2d/gwt/emu/org/jbox2d/particle/
ParticleGroup.java 21 float m_angularVelocity;
40 m_angularVelocity = 0;
90 return m_angularVelocity;
137 m_angularVelocity = 0;
146 m_angularVelocity += m * (px * vy - py * vx);
149 m_angularVelocity *= 1 / m_inertia;
ParticleSystem.java 853 float vx = -b.m_angularVelocity * tempY + b.m_linearVelocity.x - velA.x;
854 float vy = b.m_angularVelocity * tempX + b.m_linearVelocity.y - velA.y;
913 rotation.set(step.dt * group.m_angularVelocity);
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  /external/libgdx/extensions/gdx-bullet/jni/src/bullet/BulletDynamics/ConstraintSolver/
btSolverBody.h 120 btVector3 m_angularVelocity;
140 velocity = m_linearVelocity + m_externalForceImpulse + (m_angularVelocity+m_externalTorqueImpulse).cross(rel_pos);
149 velocity = m_linearVelocity+m_deltaLinearVelocity + (m_angularVelocity+m_deltaAngularVelocity).cross(rel_pos);
157 angVel =m_angularVelocity+m_deltaAngularVelocity;
245 velocity = m_linearVelocity+m_deltaLinearVelocity + (m_angularVelocity+m_deltaAngularVelocity).cross(rel_pos);
250 angVel = m_angularVelocity+m_deltaAngularVelocity;
272 m_angularVelocity += m_deltaAngularVelocity;
285 m_angularVelocity += m_deltaAngularVelocity;
btSequentialImpulseConstraintSolver.cpp 480 solverBody->m_angularVelocity = rb->getAngularVelocity();
492 solverBody->m_angularVelocity.setValue(0,0,0);
601 + solverConstraint.m_relpos1CrossNormal.dot(body0?solverBodyA.m_angularVelocity:btVector3(0,0,0));
603 + solverConstraint.m_relpos2CrossNormal.dot(body1?solverBodyB.m_angularVelocity:btVector3(0,0,0));
682 + solverConstraint.m_relpos1CrossNormal.dot(body0?solverBodyA.m_angularVelocity:btVector3(0,0,0));
684 + solverConstraint.m_relpos2CrossNormal.dot(body1?solverBodyB.m_angularVelocity:btVector3(0,0,0));
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  /external/libgdx/extensions/gdx-bullet/jni/src/bullet/BulletDynamics/Dynamics/
btRigidBody.cpp 47 m_angularVelocity.setValue(btScalar(0.),btScalar(0.),btScalar(0.));
106 btTransformUtil::integrateTransform(m_worldTransform,m_linearVelocity,m_angularVelocity,timeStep,predictedTransform);
119 btTransformUtil::calculateVelocity(m_interpolationWorldTransform,m_worldTransform,timeStep,m_linearVelocity,m_angularVelocity);
121 m_interpolationAngularVelocity = m_angularVelocity;
123 //printf("angular = %f %f %f\n",m_angularVelocity.getX(),m_angularVelocity.getY(),m_angularVelocity.getZ());
167 m_angularVelocity *= GEN_clamped((btScalar(1.) - timeStep * m_angularDamping), (btScalar)btScalar(0.0), (btScalar)btScalar(1.0));
170 m_angularVelocity *= btPow(btScalar(1)-m_angularDamping, timeStep);
177 if ((m_angularVelocity.length2() < m_additionalAngularDampingThresholdSqr) &
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btRigidBody.h 67 btVector3 m_angularVelocity;
328 m_angularVelocity += m_invInertiaTensorWorld * torque * m_angularFactor;
363 return m_angularVelocity;
376 m_angularVelocity = ang_vel;
382 return m_linearVelocity + m_angularVelocity.cross(rel_pos);
566 btVector3FloatData m_angularVelocity;
592 btVector3DoubleData m_angularVelocity;
  /external/libgdx/extensions/gdx-box2d/gdx-box2d/jni/Box2D/Dynamics/
b2Body.h 440 float32 m_angularVelocity;
531 m_angularVelocity = w;
536 return m_angularVelocity;
578 return m_linearVelocity + b2Cross(m_angularVelocity, worldPoint - m_sweep.c);
648 m_angularVelocity = 0.0f;
811 m_angularVelocity += m_invI * b2Cross(point - m_sweep.c, impulse);
830 m_angularVelocity += m_invI * impulse;
b2Body.cpp 75 m_angularVelocity = bd->angularVelocity;
133 m_angularVelocity = 0.0f;
350 m_linearVelocity += b2Cross(m_angularVelocity, m_sweep.c - oldCenter);
391 m_linearVelocity += b2Cross(m_angularVelocity, m_sweep.c - oldCenter);
516 m_angularVelocity = 0.0f;
531 b2Log(" bd.angularVelocity = %.15lef;\n", m_angularVelocity);
b2Island.cpp 197 float32 w = b->m_angularVelocity;
336 body->m_angularVelocity = m_velocities[i].w;
360 b->m_angularVelocity * b->m_angularVelocity > angTolSqr ||
396 m_velocities[i].w = b->m_angularVelocity;
509 body->m_angularVelocity = w;
  /external/libgdx/extensions/gdx-box2d/gdx-box2d-gwt/src/com/badlogic/gdx/physics/box2d/gwt/emu/org/jbox2d/dynamics/
Body.java 73 public float m_angularVelocity = 0;
145 m_angularVelocity = bd.angularVelocity;
421 m_angularVelocity = w;
430 return m_angularVelocity;
540 m_angularVelocity +=
557 m_angularVelocity += m_invI * impulse;
645 // m_linearVelocity += Cross(m_angularVelocity, m_sweep.c - oldCenter);
648 Vec2.crossToOut(m_angularVelocity, temp, temp);
726 // m_linearVelocity += Cross(m_angularVelocity, m_sweep.c - oldCenter);
730 Vec2.crossToOutUnsafe(m_angularVelocity, temp, temp2)
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Island.java 253 float w = b.m_angularVelocity;
391 body.m_angularVelocity = m_velocities[i].w;
412 || b.m_angularVelocity * b.m_angularVelocity > angTolSqr
445 m_velocities[i].w = m_bodies[i].m_angularVelocity;
558 body.m_angularVelocity = w;
  /external/libgdx/extensions/gdx-box2d/gdx-box2d/jni/Box2D/Dynamics/Joints/
b2WheelJoint.cpp 365 float32 wA = m_bodyA->m_angularVelocity;
366 float32 wB = m_bodyB->m_angularVelocity;
b2RevoluteJoint.cpp 409 return bB->m_angularVelocity - bA->m_angularVelocity;
b2PrismaticJoint.cpp 532 float32 wA = bA->m_angularVelocity;
533 float32 wB = bB->m_angularVelocity;
  /external/libgdx/extensions/gdx-box2d/gdx-box2d-gwt/src/com/badlogic/gdx/physics/box2d/gwt/emu/org/jbox2d/dynamics/joints/
RevoluteJoint.java 486 return b2.m_angularVelocity - b1.m_angularVelocity;
WheelJoint.java 172 return m_bodyA.m_angularVelocity - m_bodyB.m_angularVelocity;
PrismaticJoint.java 233 float wA = bA.m_angularVelocity;
234 float wB = bB.m_angularVelocity;
  /external/libgdx/extensions/gdx-bullet/jni/src/extras/Serialize/BulletFileLoader/autogenerated/
bullet.h 611 btVector3FloatData m_angularVelocity;
639 btVector3DoubleData m_angularVelocity;
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  /external/libgdx/extensions/gdx-bullet/jni/swig-src/dynamics/
dynamics_wrap.cpp     [all...]

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