/external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/box2d/ |
ContinuousTest.java | 42 float m_angularVelocity;
73 m_angularVelocity = 33.468121f;
75 m_body.setAngularVelocity(m_angularVelocity);
82 m_angularVelocity = (float)Math.random() * 100 - 50;
84 m_body.setAngularVelocity(m_angularVelocity);
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/external/libgdx/extensions/gdx-box2d/gdx-box2d-gwt/src/com/badlogic/gdx/physics/box2d/gwt/emu/org/jbox2d/particle/ |
ParticleGroup.java | 21 float m_angularVelocity; 40 m_angularVelocity = 0; 90 return m_angularVelocity; 137 m_angularVelocity = 0; 146 m_angularVelocity += m * (px * vy - py * vx); 149 m_angularVelocity *= 1 / m_inertia;
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ParticleSystem.java | 853 float vx = -b.m_angularVelocity * tempY + b.m_linearVelocity.x - velA.x; 854 float vy = b.m_angularVelocity * tempX + b.m_linearVelocity.y - velA.y; 913 rotation.set(step.dt * group.m_angularVelocity); [all...] |
/external/libgdx/extensions/gdx-bullet/jni/src/bullet/BulletDynamics/ConstraintSolver/ |
btSolverBody.h | 120 btVector3 m_angularVelocity; 140 velocity = m_linearVelocity + m_externalForceImpulse + (m_angularVelocity+m_externalTorqueImpulse).cross(rel_pos); 149 velocity = m_linearVelocity+m_deltaLinearVelocity + (m_angularVelocity+m_deltaAngularVelocity).cross(rel_pos); 157 angVel =m_angularVelocity+m_deltaAngularVelocity; 245 velocity = m_linearVelocity+m_deltaLinearVelocity + (m_angularVelocity+m_deltaAngularVelocity).cross(rel_pos); 250 angVel = m_angularVelocity+m_deltaAngularVelocity; 272 m_angularVelocity += m_deltaAngularVelocity; 285 m_angularVelocity += m_deltaAngularVelocity;
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btSequentialImpulseConstraintSolver.cpp | 480 solverBody->m_angularVelocity = rb->getAngularVelocity(); 492 solverBody->m_angularVelocity.setValue(0,0,0); 601 + solverConstraint.m_relpos1CrossNormal.dot(body0?solverBodyA.m_angularVelocity:btVector3(0,0,0)); 603 + solverConstraint.m_relpos2CrossNormal.dot(body1?solverBodyB.m_angularVelocity:btVector3(0,0,0)); 682 + solverConstraint.m_relpos1CrossNormal.dot(body0?solverBodyA.m_angularVelocity:btVector3(0,0,0)); 684 + solverConstraint.m_relpos2CrossNormal.dot(body1?solverBodyB.m_angularVelocity:btVector3(0,0,0)); [all...] |
/external/libgdx/extensions/gdx-bullet/jni/src/bullet/BulletDynamics/Dynamics/ |
btRigidBody.cpp | 47 m_angularVelocity.setValue(btScalar(0.),btScalar(0.),btScalar(0.)); 106 btTransformUtil::integrateTransform(m_worldTransform,m_linearVelocity,m_angularVelocity,timeStep,predictedTransform); 119 btTransformUtil::calculateVelocity(m_interpolationWorldTransform,m_worldTransform,timeStep,m_linearVelocity,m_angularVelocity); 121 m_interpolationAngularVelocity = m_angularVelocity; 123 //printf("angular = %f %f %f\n",m_angularVelocity.getX(),m_angularVelocity.getY(),m_angularVelocity.getZ()); 167 m_angularVelocity *= GEN_clamped((btScalar(1.) - timeStep * m_angularDamping), (btScalar)btScalar(0.0), (btScalar)btScalar(1.0)); 170 m_angularVelocity *= btPow(btScalar(1)-m_angularDamping, timeStep); 177 if ((m_angularVelocity.length2() < m_additionalAngularDampingThresholdSqr) & [all...] |
btRigidBody.h | 67 btVector3 m_angularVelocity; 328 m_angularVelocity += m_invInertiaTensorWorld * torque * m_angularFactor; 363 return m_angularVelocity; 376 m_angularVelocity = ang_vel; 382 return m_linearVelocity + m_angularVelocity.cross(rel_pos); 566 btVector3FloatData m_angularVelocity; 592 btVector3DoubleData m_angularVelocity;
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/external/libgdx/extensions/gdx-box2d/gdx-box2d/jni/Box2D/Dynamics/ |
b2Body.h | 440 float32 m_angularVelocity; 531 m_angularVelocity = w; 536 return m_angularVelocity; 578 return m_linearVelocity + b2Cross(m_angularVelocity, worldPoint - m_sweep.c); 648 m_angularVelocity = 0.0f; 811 m_angularVelocity += m_invI * b2Cross(point - m_sweep.c, impulse); 830 m_angularVelocity += m_invI * impulse;
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b2Body.cpp | 75 m_angularVelocity = bd->angularVelocity; 133 m_angularVelocity = 0.0f; 350 m_linearVelocity += b2Cross(m_angularVelocity, m_sweep.c - oldCenter); 391 m_linearVelocity += b2Cross(m_angularVelocity, m_sweep.c - oldCenter); 516 m_angularVelocity = 0.0f; 531 b2Log(" bd.angularVelocity = %.15lef;\n", m_angularVelocity);
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b2Island.cpp | 197 float32 w = b->m_angularVelocity; 336 body->m_angularVelocity = m_velocities[i].w; 360 b->m_angularVelocity * b->m_angularVelocity > angTolSqr || 396 m_velocities[i].w = b->m_angularVelocity; 509 body->m_angularVelocity = w;
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/external/libgdx/extensions/gdx-box2d/gdx-box2d-gwt/src/com/badlogic/gdx/physics/box2d/gwt/emu/org/jbox2d/dynamics/ |
Body.java | 73 public float m_angularVelocity = 0; 145 m_angularVelocity = bd.angularVelocity; 421 m_angularVelocity = w; 430 return m_angularVelocity; 540 m_angularVelocity += 557 m_angularVelocity += m_invI * impulse; 645 // m_linearVelocity += Cross(m_angularVelocity, m_sweep.c - oldCenter); 648 Vec2.crossToOut(m_angularVelocity, temp, temp); 726 // m_linearVelocity += Cross(m_angularVelocity, m_sweep.c - oldCenter); 730 Vec2.crossToOutUnsafe(m_angularVelocity, temp, temp2) [all...] |
Island.java | 253 float w = b.m_angularVelocity; 391 body.m_angularVelocity = m_velocities[i].w; 412 || b.m_angularVelocity * b.m_angularVelocity > angTolSqr 445 m_velocities[i].w = m_bodies[i].m_angularVelocity; 558 body.m_angularVelocity = w;
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/external/libgdx/extensions/gdx-box2d/gdx-box2d/jni/Box2D/Dynamics/Joints/ |
b2WheelJoint.cpp | 365 float32 wA = m_bodyA->m_angularVelocity; 366 float32 wB = m_bodyB->m_angularVelocity;
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b2RevoluteJoint.cpp | 409 return bB->m_angularVelocity - bA->m_angularVelocity;
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b2PrismaticJoint.cpp | 532 float32 wA = bA->m_angularVelocity; 533 float32 wB = bB->m_angularVelocity;
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/external/libgdx/extensions/gdx-box2d/gdx-box2d-gwt/src/com/badlogic/gdx/physics/box2d/gwt/emu/org/jbox2d/dynamics/joints/ |
RevoluteJoint.java | 486 return b2.m_angularVelocity - b1.m_angularVelocity;
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WheelJoint.java | 172 return m_bodyA.m_angularVelocity - m_bodyB.m_angularVelocity;
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PrismaticJoint.java | 233 float wA = bA.m_angularVelocity; 234 float wB = bB.m_angularVelocity;
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/external/libgdx/extensions/gdx-bullet/jni/src/extras/Serialize/BulletFileLoader/autogenerated/ |
bullet.h | 611 btVector3FloatData m_angularVelocity; 639 btVector3DoubleData m_angularVelocity; [all...] |
/external/libgdx/extensions/gdx-bullet/jni/swig-src/dynamics/ |
dynamics_wrap.cpp | [all...] |