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    Searched refs:m_deltaAngularVelocity (Results 1 - 4 of 4) sorted by null

  /external/libgdx/extensions/gdx-bullet/jni/src/bullet/BulletDynamics/ConstraintSolver/
btSolverBody.h 113 btVector3 m_deltaAngularVelocity;
149 velocity = m_linearVelocity+m_deltaLinearVelocity + (m_angularVelocity+m_deltaAngularVelocity).cross(rel_pos);
157 angVel =m_angularVelocity+m_deltaAngularVelocity;
169 m_deltaAngularVelocity += angularComponent*(impulseMagnitude*m_angularFactor);
191 return m_deltaAngularVelocity;
215 return m_deltaAngularVelocity;
245 velocity = m_linearVelocity+m_deltaLinearVelocity + (m_angularVelocity+m_deltaAngularVelocity).cross(rel_pos);
250 angVel = m_angularVelocity+m_deltaAngularVelocity;
260 m_deltaAngularVelocity += angularComponent*(impulseMagnitude*m_angularFactor);
272 m_angularVelocity += m_deltaAngularVelocity;
    [all...]
  /external/libgdx/extensions/gdx-bullet/jni/src/bullet/BulletDynamics/Dynamics/
btRigidBody.h 104 btVector3 m_deltaAngularVelocity;
btRigidBody.cpp 94 m_deltaAngularVelocity.setZero();
  /external/libgdx/extensions/gdx-bullet/jni/swig-src/dynamics/
dynamics_wrap.cpp     [all...]

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