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Searched
refs:m_deltaAngularVelocity
(Results
1 - 4
of
4
) sorted by null
/external/libgdx/extensions/gdx-bullet/jni/src/bullet/BulletDynamics/ConstraintSolver/
btSolverBody.h
113
btVector3
m_deltaAngularVelocity
;
149
velocity = m_linearVelocity+m_deltaLinearVelocity + (m_angularVelocity+
m_deltaAngularVelocity
).cross(rel_pos);
157
angVel =m_angularVelocity+
m_deltaAngularVelocity
;
169
m_deltaAngularVelocity
+= angularComponent*(impulseMagnitude*m_angularFactor);
191
return
m_deltaAngularVelocity
;
215
return
m_deltaAngularVelocity
;
245
velocity = m_linearVelocity+m_deltaLinearVelocity + (m_angularVelocity+
m_deltaAngularVelocity
).cross(rel_pos);
250
angVel = m_angularVelocity+
m_deltaAngularVelocity
;
260
m_deltaAngularVelocity
+= angularComponent*(impulseMagnitude*m_angularFactor);
272
m_angularVelocity +=
m_deltaAngularVelocity
;
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/external/libgdx/extensions/gdx-bullet/jni/src/bullet/BulletDynamics/Dynamics/
btRigidBody.h
104
btVector3
m_deltaAngularVelocity
;
btRigidBody.cpp
94
m_deltaAngularVelocity
.setZero();
/external/libgdx/extensions/gdx-bullet/jni/swig-src/dynamics/
dynamics_wrap.cpp
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...]
Completed in 93 milliseconds