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Searched
refs:m_rollingFriction
(Results
1 - 7
of
7
) sorted by null
/external/libgdx/extensions/gdx-bullet/jni/src/bullet/BulletCollision/CollisionDispatch/
btCollisionObject.cpp
35
m_rollingFriction
(0.0f),
93
dataOut->
m_rollingFriction
=
m_rollingFriction
;
btCollisionObject.h
88
btScalar
m_rollingFriction
;
313
m_rollingFriction
= frict;
317
return
m_rollingFriction
;
530
double
m_rollingFriction
;
563
float
m_rollingFriction
;
/external/libgdx/extensions/gdx-bullet/jni/src/bullet/BulletDynamics/Dynamics/
btRigidBody.h
135
///the
m_rollingFriction
prevents rounded shapes, such as spheres, cylinders and capsules from rolling forever.
137
btScalar
m_rollingFriction
;
160
m_rollingFriction
(btScalar(0)),
btRigidBody.cpp
81
m_rollingFriction
= constructionInfo.
m_rollingFriction
;
/external/libgdx/extensions/gdx-bullet/jni/src/extras/Serialize/BulletFileLoader/autogenerated/
bullet.h
555
double
m_rollingFriction
;
587
float
m_rollingFriction
;
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all
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/external/libgdx/extensions/gdx-bullet/jni/swig-src/collision/
collision_wrap.cpp
[
all
...]
/external/libgdx/extensions/gdx-bullet/jni/swig-src/dynamics/
dynamics_wrap.cpp
[
all
...]
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