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    Searched refs:m_rollingFriction (Results 1 - 7 of 7) sorted by null

  /external/libgdx/extensions/gdx-bullet/jni/src/bullet/BulletCollision/CollisionDispatch/
btCollisionObject.cpp 35 m_rollingFriction(0.0f),
93 dataOut->m_rollingFriction = m_rollingFriction;
btCollisionObject.h 88 btScalar m_rollingFriction;
313 m_rollingFriction = frict;
317 return m_rollingFriction;
530 double m_rollingFriction;
563 float m_rollingFriction;
  /external/libgdx/extensions/gdx-bullet/jni/src/bullet/BulletDynamics/Dynamics/
btRigidBody.h 135 ///the m_rollingFriction prevents rounded shapes, such as spheres, cylinders and capsules from rolling forever.
137 btScalar m_rollingFriction;
160 m_rollingFriction(btScalar(0)),
btRigidBody.cpp 81 m_rollingFriction = constructionInfo.m_rollingFriction;
  /external/libgdx/extensions/gdx-bullet/jni/src/extras/Serialize/BulletFileLoader/autogenerated/
bullet.h 555 double m_rollingFriction;
587 float m_rollingFriction;
    [all...]
  /external/libgdx/extensions/gdx-bullet/jni/swig-src/collision/
collision_wrap.cpp     [all...]
  /external/libgdx/extensions/gdx-bullet/jni/swig-src/dynamics/
dynamics_wrap.cpp     [all...]

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