1 /* 2 * Copyright 2012 Red Hat Inc. 3 * 4 * Permission is hereby granted, free of charge, to any person obtaining a 5 * copy of this software and associated documentation files (the "Software"), 6 * to deal in the Software without restriction, including without limitation 7 * the rights to use, copy, modify, merge, publish, distribute, sublicense, 8 * and/or sell copies of the Software, and to permit persons to whom the 9 * Software is furnished to do so, subject to the following conditions: 10 * 11 * The above copyright notice and this permission notice shall be included in 12 * all copies or substantial portions of the Software. 13 * 14 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 15 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 16 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL 17 * THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, 18 * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF 19 * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE 20 * SOFTWARE. 21 * 22 * Authors: Ben Skeggs 23 * 24 */ 25 26 #include "util/u_format.h" 27 #include "util/u_math.h" 28 #include "util/u_half.h" 29 30 #include "nouveau/nv_object.xml.h" 31 #include "nv30-40_3d.xml.h" 32 #include "nv30_context.h" 33 #include "nv30_format.h" 34 35 static void 36 nv30_validate_fb(struct nv30_context *nv30) 37 { 38 struct pipe_screen *pscreen = &nv30->screen->base.base; 39 struct pipe_framebuffer_state *fb = &nv30->framebuffer; 40 struct nouveau_pushbuf *push = nv30->base.pushbuf; 41 struct nouveau_object *eng3d = nv30->screen->eng3d; 42 uint32_t rt_format; 43 int h = fb->height; 44 int w = fb->width; 45 int x = 0; 46 int y = 0; 47 48 nv30->state.rt_enable = (NV30_3D_RT_ENABLE_COLOR0 << fb->nr_cbufs) - 1; 49 if (nv30->state.rt_enable > 1) 50 nv30->state.rt_enable |= NV30_3D_RT_ENABLE_MRT; 51 52 rt_format = 0; 53 if (fb->nr_cbufs > 0) { 54 struct nv30_miptree *mt = nv30_miptree(fb->cbufs[0]->texture); 55 rt_format |= nv30_format(pscreen, fb->cbufs[0]->format)->hw; 56 rt_format |= mt->ms_mode; 57 if (mt->swizzled) 58 rt_format |= NV30_3D_RT_FORMAT_TYPE_SWIZZLED; 59 else 60 rt_format |= NV30_3D_RT_FORMAT_TYPE_LINEAR; 61 } else { 62 if (fb->zsbuf && util_format_get_blocksize(fb->zsbuf->format) > 2) 63 rt_format |= NV30_3D_RT_FORMAT_COLOR_A8R8G8B8; 64 else 65 rt_format |= NV30_3D_RT_FORMAT_COLOR_R5G6B5; 66 } 67 68 if (fb->zsbuf) { 69 rt_format |= nv30_format(pscreen, fb->zsbuf->format)->hw; 70 if (nv30_miptree(fb->zsbuf->texture)->swizzled) 71 rt_format |= NV30_3D_RT_FORMAT_TYPE_SWIZZLED; 72 else 73 rt_format |= NV30_3D_RT_FORMAT_TYPE_LINEAR; 74 } else { 75 if (fb->nr_cbufs && util_format_get_blocksize(fb->cbufs[0]->format) > 2) 76 rt_format |= NV30_3D_RT_FORMAT_ZETA_Z24S8; 77 else 78 rt_format |= NV30_3D_RT_FORMAT_ZETA_Z16; 79 } 80 81 /* hardware rounds down render target offset to 64 bytes, but surfaces 82 * with a size of 2x2 pixel (16bpp) or 1x1 pixel (32bpp) have an 83 * unaligned start aaddress. For these two important square formats 84 * we can hack around this limitation by adjusting the viewport origin 85 */ 86 if (nv30->state.rt_enable) { 87 int off = nv30_surface(fb->cbufs[0])->offset & 63; 88 if (off) { 89 x += off / (util_format_get_blocksize(fb->cbufs[0]->format) * 2); 90 w = 16; 91 h = 2; 92 } 93 } 94 95 if (rt_format & NV30_3D_RT_FORMAT_TYPE_SWIZZLED) { 96 rt_format |= util_logbase2(w) << 16; 97 rt_format |= util_logbase2(h) << 24; 98 } 99 100 if (!PUSH_SPACE(push, 64)) 101 return; 102 PUSH_RESET(push, BUFCTX_FB); 103 104 BEGIN_NV04(push, SUBC_3D(0x1da4), 1); 105 PUSH_DATA (push, 0); 106 BEGIN_NV04(push, NV30_3D(RT_HORIZ), 3); 107 PUSH_DATA (push, w << 16); 108 PUSH_DATA (push, h << 16); 109 PUSH_DATA (push, rt_format); 110 BEGIN_NV04(push, NV30_3D(VIEWPORT_HORIZ), 2); 111 PUSH_DATA (push, w << 16); 112 PUSH_DATA (push, h << 16); 113 BEGIN_NV04(push, NV30_3D(VIEWPORT_TX_ORIGIN), 4); 114 PUSH_DATA (push, (y << 16) | x); 115 PUSH_DATA (push, 0); 116 PUSH_DATA (push, ((w - 1) << 16) | 0); 117 PUSH_DATA (push, ((h - 1) << 16) | 0); 118 119 if ((nv30->state.rt_enable & NV30_3D_RT_ENABLE_COLOR0) || fb->zsbuf) { 120 struct nv30_surface *rsf = nv30_surface(fb->cbufs[0]); 121 struct nv30_surface *zsf = nv30_surface(fb->zsbuf); 122 struct nouveau_bo *rbo, *zbo; 123 124 if (!rsf) rsf = zsf; 125 else if (!zsf) zsf = rsf; 126 rbo = nv30_miptree(rsf->base.texture)->base.bo; 127 zbo = nv30_miptree(zsf->base.texture)->base.bo; 128 129 if (eng3d->oclass >= NV40_3D_CLASS) { 130 BEGIN_NV04(push, NV40_3D(ZETA_PITCH), 1); 131 PUSH_DATA (push, zsf->pitch); 132 BEGIN_NV04(push, NV40_3D(COLOR0_PITCH), 3); 133 PUSH_DATA (push, rsf->pitch); 134 } else { 135 BEGIN_NV04(push, NV30_3D(COLOR0_PITCH), 3); 136 PUSH_DATA (push, (zsf->pitch << 16) | rsf->pitch); 137 } 138 PUSH_MTHDl(push, NV30_3D(COLOR0_OFFSET), BUFCTX_FB, rbo, rsf->offset & ~63, 139 NOUVEAU_BO_VRAM | NOUVEAU_BO_RDWR); 140 PUSH_MTHDl(push, NV30_3D(ZETA_OFFSET), BUFCTX_FB, zbo, zsf->offset & ~63, 141 NOUVEAU_BO_VRAM | NOUVEAU_BO_RDWR); 142 } 143 144 if (nv30->state.rt_enable & NV30_3D_RT_ENABLE_COLOR1) { 145 struct nv30_surface *sf = nv30_surface(fb->cbufs[1]); 146 struct nouveau_bo *bo = nv30_miptree(sf->base.texture)->base.bo; 147 148 BEGIN_NV04(push, NV30_3D(COLOR1_OFFSET), 2); 149 PUSH_MTHDl(push, NV30_3D(COLOR1_OFFSET), BUFCTX_FB, bo, sf->offset, 150 NOUVEAU_BO_VRAM | NOUVEAU_BO_RDWR); 151 PUSH_DATA (push, sf->pitch); 152 } 153 154 if (nv30->state.rt_enable & NV40_3D_RT_ENABLE_COLOR2) { 155 struct nv30_surface *sf = nv30_surface(fb->cbufs[2]); 156 struct nouveau_bo *bo = nv30_miptree(sf->base.texture)->base.bo; 157 158 BEGIN_NV04(push, NV40_3D(COLOR2_OFFSET), 1); 159 PUSH_MTHDl(push, NV40_3D(COLOR2_OFFSET), BUFCTX_FB, bo, sf->offset, 160 NOUVEAU_BO_VRAM | NOUVEAU_BO_RDWR); 161 BEGIN_NV04(push, NV40_3D(COLOR2_PITCH), 1); 162 PUSH_DATA (push, sf->pitch); 163 } 164 165 if (nv30->state.rt_enable & NV40_3D_RT_ENABLE_COLOR3) { 166 struct nv30_surface *sf = nv30_surface(fb->cbufs[3]); 167 struct nouveau_bo *bo = nv30_miptree(sf->base.texture)->base.bo; 168 169 BEGIN_NV04(push, NV40_3D(COLOR3_OFFSET), 1); 170 PUSH_MTHDl(push, NV40_3D(COLOR3_OFFSET), BUFCTX_FB, bo, sf->offset, 171 NOUVEAU_BO_VRAM | NOUVEAU_BO_RDWR); 172 BEGIN_NV04(push, NV40_3D(COLOR3_PITCH), 1); 173 PUSH_DATA (push, sf->pitch); 174 } 175 } 176 177 static void 178 nv30_validate_blend_colour(struct nv30_context *nv30) 179 { 180 struct nouveau_pushbuf *push = nv30->base.pushbuf; 181 float *rgba = nv30->blend_colour.color; 182 183 if (nv30->framebuffer.nr_cbufs) { 184 switch (nv30->framebuffer.cbufs[0]->format) { 185 case PIPE_FORMAT_R16G16B16A16_FLOAT: 186 case PIPE_FORMAT_R32G32B32A32_FLOAT: 187 BEGIN_NV04(push, NV30_3D(BLEND_COLOR), 1); 188 PUSH_DATA (push, (util_float_to_half(rgba[0]) << 0) | 189 (util_float_to_half(rgba[1]) << 16)); 190 BEGIN_NV04(push, SUBC_3D(0x037c), 1); 191 PUSH_DATA (push, (util_float_to_half(rgba[2]) << 0) | 192 (util_float_to_half(rgba[3]) << 16)); 193 break; 194 default: 195 break; 196 } 197 } 198 199 BEGIN_NV04(push, NV30_3D(BLEND_COLOR), 1); 200 PUSH_DATA (push, (float_to_ubyte(rgba[3]) << 24) | 201 (float_to_ubyte(rgba[0]) << 16) | 202 (float_to_ubyte(rgba[1]) << 8) | 203 (float_to_ubyte(rgba[2]) << 0)); 204 } 205 206 static void 207 nv30_validate_stencil_ref(struct nv30_context *nv30) 208 { 209 struct nouveau_pushbuf *push = nv30->base.pushbuf; 210 211 BEGIN_NV04(push, NV30_3D(STENCIL_FUNC_REF(0)), 1); 212 PUSH_DATA (push, nv30->stencil_ref.ref_value[0]); 213 BEGIN_NV04(push, NV30_3D(STENCIL_FUNC_REF(1)), 1); 214 PUSH_DATA (push, nv30->stencil_ref.ref_value[1]); 215 } 216 217 static void 218 nv30_validate_stipple(struct nv30_context *nv30) 219 { 220 struct nouveau_pushbuf *push = nv30->base.pushbuf; 221 222 BEGIN_NV04(push, NV30_3D(POLYGON_STIPPLE_PATTERN(0)), 32); 223 PUSH_DATAp(push, nv30->stipple.stipple, 32); 224 } 225 226 static void 227 nv30_validate_scissor(struct nv30_context *nv30) 228 { 229 struct nouveau_pushbuf *push = nv30->base.pushbuf; 230 struct pipe_scissor_state *s = &nv30->scissor; 231 232 if (!(nv30->dirty & NV30_NEW_SCISSOR) && 233 nv30->rast->pipe.scissor != nv30->state.scissor_off) 234 return; 235 nv30->state.scissor_off = !nv30->rast->pipe.scissor; 236 237 BEGIN_NV04(push, NV30_3D(SCISSOR_HORIZ), 2); 238 if (nv30->rast->pipe.scissor) { 239 PUSH_DATA (push, ((s->maxx - s->minx) << 16) | s->minx); 240 PUSH_DATA (push, ((s->maxy - s->miny) << 16) | s->miny); 241 } else { 242 PUSH_DATA (push, 0x10000000); 243 PUSH_DATA (push, 0x10000000); 244 } 245 } 246 247 static void 248 nv30_validate_viewport(struct nv30_context *nv30) 249 { 250 struct nouveau_pushbuf *push = nv30->base.pushbuf; 251 struct pipe_viewport_state *vp = &nv30->viewport; 252 253 BEGIN_NV04(push, NV30_3D(VIEWPORT_TRANSLATE_X), 8); 254 PUSH_DATAf(push, vp->translate[0]); 255 PUSH_DATAf(push, vp->translate[1]); 256 PUSH_DATAf(push, vp->translate[2]); 257 PUSH_DATAf(push, vp->translate[3]); 258 PUSH_DATAf(push, vp->scale[0]); 259 PUSH_DATAf(push, vp->scale[1]); 260 PUSH_DATAf(push, vp->scale[2]); 261 PUSH_DATAf(push, vp->scale[3]); 262 BEGIN_NV04(push, NV30_3D(DEPTH_RANGE_NEAR), 2); 263 PUSH_DATAf(push, vp->translate[2] - fabsf(vp->scale[2])); 264 PUSH_DATAf(push, vp->translate[2] + fabsf(vp->scale[2])); 265 } 266 267 static void 268 nv30_validate_clip(struct nv30_context *nv30) 269 { 270 struct nouveau_pushbuf *push = nv30->base.pushbuf; 271 unsigned i; 272 uint32_t clpd_enable = 0; 273 274 for (i = 0; i < 6; i++) { 275 if (nv30->rast->pipe.clip_plane_enable & (1 << i)) { 276 if (nv30->dirty & NV30_NEW_CLIP) { 277 BEGIN_NV04(push, NV30_3D(VP_UPLOAD_CONST_ID), 5); 278 PUSH_DATA (push, i); 279 PUSH_DATAp(push, nv30->clip.ucp[i], 4); 280 } 281 282 clpd_enable |= 1 << (1 + 4*i); 283 } 284 } 285 286 BEGIN_NV04(push, NV30_3D(VP_CLIP_PLANES_ENABLE), 1); 287 PUSH_DATA (push, clpd_enable); 288 } 289 290 static void 291 nv30_validate_blend(struct nv30_context *nv30) 292 { 293 struct nouveau_pushbuf *push = nv30->base.pushbuf; 294 295 PUSH_SPACE(push, nv30->blend->size); 296 PUSH_DATAp(push, nv30->blend->data, nv30->blend->size); 297 } 298 299 static void 300 nv30_validate_zsa(struct nv30_context *nv30) 301 { 302 struct nouveau_pushbuf *push = nv30->base.pushbuf; 303 304 PUSH_SPACE(push, nv30->zsa->size); 305 PUSH_DATAp(push, nv30->zsa->data, nv30->zsa->size); 306 } 307 308 static void 309 nv30_validate_rasterizer(struct nv30_context *nv30) 310 { 311 struct nouveau_pushbuf *push = nv30->base.pushbuf; 312 313 PUSH_SPACE(push, nv30->rast->size); 314 PUSH_DATAp(push, nv30->rast->data, nv30->rast->size); 315 } 316 317 static void 318 nv30_validate_multisample(struct nv30_context *nv30) 319 { 320 struct pipe_rasterizer_state *rasterizer = &nv30->rast->pipe; 321 struct pipe_blend_state *blend = &nv30->blend->pipe; 322 struct nouveau_pushbuf *push = nv30->base.pushbuf; 323 uint32_t ctrl = nv30->sample_mask << 16; 324 325 if (blend->alpha_to_one) 326 ctrl |= 0x00000100; 327 if (blend->alpha_to_coverage) 328 ctrl |= 0x00000010; 329 if (rasterizer->multisample) 330 ctrl |= 0x00000001; 331 332 BEGIN_NV04(push, NV30_3D(MULTISAMPLE_CONTROL), 1); 333 PUSH_DATA (push, ctrl); 334 } 335 336 static void 337 nv30_validate_fragment(struct nv30_context *nv30) 338 { 339 struct nouveau_pushbuf *push = nv30->base.pushbuf; 340 struct nv30_fragprog *fp = nv30->fragprog.program; 341 342 BEGIN_NV04(push, NV30_3D(RT_ENABLE), 1); 343 PUSH_DATA (push, nv30->state.rt_enable & ~fp->rt_enable); 344 BEGIN_NV04(push, NV30_3D(COORD_CONVENTIONS), 1); 345 PUSH_DATA (push, fp->coord_conventions | nv30->framebuffer.height); 346 } 347 348 static void 349 nv30_validate_point_coord(struct nv30_context *nv30) 350 { 351 struct pipe_rasterizer_state *rasterizer = &nv30->rast->pipe; 352 struct nouveau_pushbuf *push = nv30->base.pushbuf; 353 struct nv30_fragprog *fp = nv30->fragprog.program; 354 uint32_t hw = 0x00000000; 355 356 if (rasterizer) { 357 hw |= (nv30->rast->pipe.sprite_coord_enable & 0xff) << 8; 358 if (fp) 359 hw |= fp->point_sprite_control; 360 361 if (rasterizer->sprite_coord_mode == PIPE_SPRITE_COORD_LOWER_LEFT) { 362 if (hw) 363 nv30->draw_flags |= NV30_NEW_RASTERIZER; 364 } else 365 if (rasterizer->point_quad_rasterization) { 366 hw |= NV30_3D_POINT_SPRITE_ENABLE; 367 } 368 } 369 370 BEGIN_NV04(push, NV30_3D(POINT_SPRITE), 1); 371 PUSH_DATA (push, hw); 372 } 373 374 struct state_validate { 375 void (*func)(struct nv30_context *); 376 uint32_t mask; 377 }; 378 379 static struct state_validate hwtnl_validate_list[] = { 380 { nv30_validate_fb, NV30_NEW_FRAMEBUFFER }, 381 { nv30_validate_blend, NV30_NEW_BLEND }, 382 { nv30_validate_zsa, NV30_NEW_ZSA }, 383 { nv30_validate_rasterizer, NV30_NEW_RASTERIZER }, 384 { nv30_validate_multisample, NV30_NEW_SAMPLE_MASK | NV30_NEW_BLEND | 385 NV30_NEW_RASTERIZER }, 386 { nv30_validate_blend_colour, NV30_NEW_BLEND_COLOUR | 387 NV30_NEW_FRAMEBUFFER }, 388 { nv30_validate_stencil_ref, NV30_NEW_STENCIL_REF }, 389 { nv30_validate_stipple, NV30_NEW_STIPPLE }, 390 { nv30_validate_scissor, NV30_NEW_SCISSOR | NV30_NEW_RASTERIZER }, 391 { nv30_validate_viewport, NV30_NEW_VIEWPORT }, 392 { nv30_validate_clip, NV30_NEW_CLIP }, 393 { nv30_fragprog_validate, NV30_NEW_FRAGPROG | NV30_NEW_FRAGCONST }, 394 { nv30_vertprog_validate, NV30_NEW_VERTPROG | NV30_NEW_VERTCONST | 395 NV30_NEW_FRAGPROG | NV30_NEW_RASTERIZER }, 396 { nv30_validate_fragment, NV30_NEW_FRAMEBUFFER | NV30_NEW_FRAGPROG }, 397 { nv30_validate_point_coord, NV30_NEW_RASTERIZER | NV30_NEW_FRAGPROG }, 398 { nv30_fragtex_validate, NV30_NEW_FRAGTEX }, 399 { nv40_verttex_validate, NV30_NEW_VERTTEX }, 400 { nv30_vbo_validate, NV30_NEW_VERTEX | NV30_NEW_ARRAYS }, 401 {} 402 }; 403 404 #define NV30_SWTNL_MASK (NV30_NEW_VIEWPORT | \ 405 NV30_NEW_CLIP | \ 406 NV30_NEW_VERTPROG | \ 407 NV30_NEW_VERTCONST | \ 408 NV30_NEW_VERTTEX | \ 409 NV30_NEW_VERTEX | \ 410 NV30_NEW_ARRAYS) 411 412 static struct state_validate swtnl_validate_list[] = { 413 { nv30_validate_fb, NV30_NEW_FRAMEBUFFER }, 414 { nv30_validate_blend, NV30_NEW_BLEND }, 415 { nv30_validate_zsa, NV30_NEW_ZSA }, 416 { nv30_validate_rasterizer, NV30_NEW_RASTERIZER }, 417 { nv30_validate_multisample, NV30_NEW_SAMPLE_MASK | NV30_NEW_BLEND | 418 NV30_NEW_RASTERIZER }, 419 { nv30_validate_blend_colour, NV30_NEW_BLEND_COLOUR | 420 NV30_NEW_FRAMEBUFFER }, 421 { nv30_validate_stencil_ref, NV30_NEW_STENCIL_REF }, 422 { nv30_validate_stipple, NV30_NEW_STIPPLE }, 423 { nv30_validate_scissor, NV30_NEW_SCISSOR | NV30_NEW_RASTERIZER }, 424 { nv30_fragprog_validate, NV30_NEW_FRAGPROG | NV30_NEW_FRAGCONST }, 425 { nv30_validate_fragment, NV30_NEW_FRAMEBUFFER | NV30_NEW_FRAGPROG }, 426 { nv30_fragtex_validate, NV30_NEW_FRAGTEX }, 427 {} 428 }; 429 430 static void 431 nv30_state_context_switch(struct nv30_context *nv30) 432 { 433 struct nv30_context *prev = nv30->screen->cur_ctx; 434 435 if (prev) 436 nv30->state = prev->state; 437 nv30->dirty = NV30_NEW_ALL; 438 439 if (!nv30->vertex) 440 nv30->dirty &= ~(NV30_NEW_VERTEX | NV30_NEW_ARRAYS); 441 442 if (!nv30->vertprog.program) 443 nv30->dirty &= ~NV30_NEW_VERTPROG; 444 if (!nv30->fragprog.program) 445 nv30->dirty &= ~NV30_NEW_FRAGPROG; 446 447 if (!nv30->blend) 448 nv30->dirty &= ~NV30_NEW_BLEND; 449 if (!nv30->rast) 450 nv30->dirty &= ~NV30_NEW_RASTERIZER; 451 if (!nv30->zsa) 452 nv30->dirty &= ~NV30_NEW_ZSA; 453 454 nv30->screen->cur_ctx = nv30; 455 nv30->base.pushbuf->user_priv = &nv30->bufctx; 456 } 457 458 boolean 459 nv30_state_validate(struct nv30_context *nv30, boolean hwtnl) 460 { 461 struct nouveau_screen *screen = &nv30->screen->base; 462 struct nouveau_pushbuf *push = nv30->base.pushbuf; 463 struct nouveau_bufctx *bctx = nv30->bufctx; 464 struct nouveau_bufref *bref; 465 struct state_validate *validate; 466 467 if (nv30->screen->cur_ctx != nv30) 468 nv30_state_context_switch(nv30); 469 470 if (hwtnl) { 471 nv30->draw_dirty |= nv30->dirty; 472 if (nv30->draw_flags) { 473 nv30->draw_flags &= ~nv30->dirty; 474 if (!nv30->draw_flags) 475 nv30->dirty |= NV30_SWTNL_MASK; 476 } 477 } 478 479 if (!nv30->draw_flags) 480 validate = hwtnl_validate_list; 481 else 482 validate = swtnl_validate_list; 483 484 if (nv30->dirty) { 485 while (validate->func) { 486 if (nv30->dirty & validate->mask) 487 validate->func(nv30); 488 validate++; 489 } 490 491 nv30->dirty = 0; 492 } 493 494 nouveau_pushbuf_bufctx(push, bctx); 495 if (nouveau_pushbuf_validate(push)) { 496 nouveau_pushbuf_bufctx(push, NULL); 497 return FALSE; 498 } 499 500 /*XXX*/ 501 BEGIN_NV04(push, NV30_3D(VTX_CACHE_INVALIDATE_1710), 1); 502 PUSH_DATA (push, 0); 503 if (nv30->screen->eng3d->oclass >= NV40_3D_CLASS) { 504 BEGIN_NV04(push, NV40_3D(TEX_CACHE_CTL), 1); 505 PUSH_DATA (push, 2); 506 BEGIN_NV04(push, NV40_3D(TEX_CACHE_CTL), 1); 507 PUSH_DATA (push, 1); 508 BEGIN_NV04(push, NV30_3D(R1718), 1); 509 PUSH_DATA (push, 0); 510 BEGIN_NV04(push, NV30_3D(R1718), 1); 511 PUSH_DATA (push, 0); 512 BEGIN_NV04(push, NV30_3D(R1718), 1); 513 PUSH_DATA (push, 0); 514 } 515 516 LIST_FOR_EACH_ENTRY(bref, &bctx->current, thead) { 517 struct nv04_resource *res = bref->priv; 518 if (res && res->mm) { 519 nouveau_fence_ref(screen->fence.current, &res->fence); 520 521 if (bref->flags & NOUVEAU_BO_RD) 522 res->status |= NOUVEAU_BUFFER_STATUS_GPU_READING; 523 524 if (bref->flags & NOUVEAU_BO_WR) { 525 nouveau_fence_ref(screen->fence.current, &res->fence_wr); 526 res->status |= NOUVEAU_BUFFER_STATUS_GPU_WRITING; 527 } 528 } 529 } 530 531 return TRUE; 532 } 533 534 void 535 nv30_state_release(struct nv30_context *nv30) 536 { 537 nouveau_pushbuf_bufctx(nv30->base.pushbuf, NULL); 538 } 539