1 #include <_mingw_unicode.h> 2 /* 3 * Copyright 2010 Matteo Bruni for CodeWeavers 4 * 5 * This library is free software; you can redistribute it and/or 6 * modify it under the terms of the GNU Lesser General Public 7 * License as published by the Free Software Foundation; either 8 * version 2.1 of the License, or (at your option) any later version. 9 * 10 * This library is distributed in the hope that it will be useful, 11 * but WITHOUT ANY WARRANTY; without even the implied warranty of 12 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU 13 * Lesser General Public License for more details. 14 * 15 * You should have received a copy of the GNU Lesser General Public 16 * License along with this library; if not, write to the Free Software 17 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA 18 */ 19 20 #ifndef __D3DCOMPILER_H__ 21 #define __D3DCOMPILER_H__ 22 23 #include "d3d11shader.h" 24 25 #ifdef __cplusplus 26 extern "C" { 27 #endif 28 29 #if defined(__GNUC__) 30 #define D3DCOMPILER_DLL_W (const WCHAR[]){'d','3','d','c','o','m','p','i','l','e','r','_','4','3','.','d','l','l',0} 31 #elif defined(_MSC_VER) 32 #define D3DCOMPILER_DLL_W L"d3dcompiler_43.dll" 33 #else 34 static const WCHAR D3DCOMPILER_DLL_W[] = {'d','3','d','c','o','m','p','i','l','e','r','_','4','3','.','d','l','l',0}; 35 #endif 36 37 #define D3DCOMPILER_DLL_A "d3dcompiler_43.dll" 38 #define D3DCOMPILER_DLL __MINGW_NAME_AW(D3DCOMPILER_DLL_) 39 40 #define D3DCOMPILE_DEBUG 0x00000001 41 #define D3DCOMPILE_SKIP_VALIDATION 0x00000002 42 #define D3DCOMPILE_SKIP_OPTIMIZATION 0x00000004 43 #define D3DCOMPILE_PACK_MATRIX_ROW_MAJOR 0x00000008 44 #define D3DCOMPILE_PACK_MATRIX_COLUMN_MAJOR 0x00000010 45 #define D3DCOMPILE_PARTIAL_PRECISION 0x00000020 46 #define D3DCOMPILE_FORCE_VS_SOFTWARE_NO_OPT 0x00000040 47 #define D3DCOMPILE_FORCE_PS_SOFTWARE_NO_OPT 0x00000080 48 #define D3DCOMPILE_NO_PRESHADER 0x00000100 49 #define D3DCOMPILE_AVOID_FLOW_CONTROL 0x00000200 50 #define D3DCOMPILE_PREFER_FLOW_CONTROL 0x00000400 51 #define D3DCOMPILE_ENABLE_STRICTNESS 0x00000800 52 #define D3DCOMPILE_ENABLE_BACKWARDS_COMPATIBILITY 0x00001000 53 #define D3DCOMPILE_IEEE_STRICTNESS 0x00002000 54 #define D3DCOMPILE_OPTIMIZATION_LEVEL0 0x00004000 55 #define D3DCOMPILE_OPTIMIZATION_LEVEL1 0x00000000 56 #define D3DCOMPILE_OPTIMIZATION_LEVEL2 0x0000c000 57 #define D3DCOMPILE_OPTIMIZATION_LEVEL3 0x00008000 58 #define D3DCOMPILE_WARNINGS_ARE_ERRORS 0x00040000 59 60 #define D3D_DISASM_ENABLE_COLOR_CODE 0x00000001 61 #define D3D_DISASM_ENABLE_DEFAULT_VALUE_PRINTS 0x00000002 62 #define D3D_DISASM_ENABLE_INSTRUCTION_NUMBERING 0x00000004 63 #define D3D_DISASM_ENABLE_INSTRUCTION_CYCLE 0x00000008 64 #define D3D_DISASM_DISABLE_DEBUG_INFO 0x00000010 65 66 HRESULT WINAPI D3DCompile(const void *data, SIZE_T data_size, const char *filename, 67 const D3D_SHADER_MACRO *defines, ID3DInclude *include, const char *entrypoint, 68 const char *target, UINT sflags, UINT eflags, ID3DBlob **shader, ID3DBlob **error_messages); 69 typedef HRESULT (WINAPI *pD3DCompile)(const void *data, SIZE_T data_size, const char *filename, 70 const D3D_SHADER_MACRO *defines, ID3DInclude *include, const char *entrypoint, 71 const char *target, UINT sflags, UINT eflags, ID3DBlob **shader, ID3DBlob **error_messages); 72 73 typedef enum D3DCOMPILER_STRIP_FLAGS 74 { 75 D3DCOMPILER_STRIP_REFLECTION_DATA = 1, 76 D3DCOMPILER_STRIP_DEBUG_INFO = 2, 77 D3DCOMPILER_STRIP_TEST_BLOBS = 4, 78 D3DCOMPILER_STRIP_FORCE_DWORD = 0x7fffffff 79 } D3DCOMPILER_STRIP_FLAGS; 80 81 HRESULT WINAPI D3DStripShader(const void *data, SIZE_T data_size, UINT flags, ID3DBlob **blob); 82 83 typedef enum D3D_BLOB_PART 84 { 85 D3D_BLOB_INPUT_SIGNATURE_BLOB, 86 D3D_BLOB_OUTPUT_SIGNATURE_BLOB, 87 D3D_BLOB_INPUT_AND_OUTPUT_SIGNATURE_BLOB, 88 D3D_BLOB_PATCH_CONSTANT_SIGNATURE_BLOB, 89 D3D_BLOB_ALL_SIGNATURE_BLOB, 90 D3D_BLOB_DEBUG_INFO, 91 D3D_BLOB_LEGACY_SHADER, 92 D3D_BLOB_XNA_PREPASS_SHADER, 93 D3D_BLOB_XNA_SHADER, 94 D3D_BLOB_TEST_ALTERNATE_SHADER = 0x8000, 95 D3D_BLOB_TEST_COMPILE_DETAILS, 96 D3D_BLOB_TEST_COMPILE_PERF 97 } D3D_BLOB_PART; 98 99 HRESULT WINAPI D3DDisassemble(const void *data, SIZE_T data_size, 100 UINT flags, const char *comments, ID3DBlob **disassembly); 101 typedef HRESULT (WINAPI *pD3DDisassemble)(const void *data, SIZE_T data_size, 102 UINT flags, const char *comments, ID3DBlob **disassembly); 103 HRESULT WINAPI D3DGetBlobPart(const void *data, SIZE_T data_size, D3D_BLOB_PART part, UINT flags, ID3DBlob **blob); 104 HRESULT WINAPI D3DGetInputSignatureBlob(const void *data, SIZE_T data_size, ID3DBlob **blob); 105 HRESULT WINAPI D3DGetOutputSignatureBlob(const void *data, SIZE_T data_size, ID3DBlob **blob); 106 HRESULT WINAPI D3DGetInputAndOutputSignatureBlob(const void *data, SIZE_T data_size, ID3DBlob **blob); 107 HRESULT WINAPI D3DGetDebugInfo(const void *data, SIZE_T data_size, ID3DBlob **blob); 108 109 HRESULT WINAPI D3DReflect(const void *data, SIZE_T data_size, REFIID riid, void **reflector); 110 111 HRESULT WINAPI D3DCreateBlob(SIZE_T data_size, ID3DBlob **blob); 112 113 HRESULT WINAPI D3DPreprocess(const void *data, SIZE_T size, const char *filename, 114 const D3D_SHADER_MACRO *defines, ID3DInclude *include, 115 ID3DBlob **shader, ID3DBlob **error_messages); 116 typedef HRESULT (WINAPI *pD3DPreprocess)(const void *data, SIZE_T size, const char *filename, 117 const D3D_SHADER_MACRO *defines, ID3DInclude *include, 118 ID3DBlob **shader, ID3DBlob **error_messages); 119 120 #ifdef __cplusplus 121 } 122 #endif 123 124 #endif 125