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  /frameworks/base/libs/hwui/
Readback.h 19 #include "renderthread/RenderThread.h"
39 static CopyResult copySurfaceInto(renderthread::RenderThread& renderThread,
Readback.cpp 23 #include "renderthread/EglManager.h"
33 CopyResult Readback::copySurfaceInto(renderthread::RenderThread& renderThread,
37 renderThread.eglManager().initialize();
40 RenderState& renderState = renderThread.renderState();
  /frameworks/base/libs/hwui/tests/unit/
BakedOpDispatcherTests.cpp 55 static void testUnmergedGlopDispatch(renderthread::RenderThread& renderThread, RecordedOp* op,
68 ValidatingBakedOpRenderer renderer(renderThread.renderState(), glopReceiver);
111 testUnmergedGlopDispatch(renderThread, &arcOp, textureGlopVerifier);
114 testUnmergedGlopDispatch(renderThread, &ovalOp, textureGlopVerifier);
122 testUnmergedGlopDispatch(renderThread, &op, [&renderThread] (const Glop& glop) {
127 static int getGlopTransformFlags(renderthread::RenderThread& renderThread, RecordedOp* op)
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BakedOpRendererTests.cpp 27 BakedOpRenderer renderer(Caches::getInstance(), renderThread.renderState(), true, sLightInfo);
28 OffscreenBuffer layer(renderThread.renderState(), Caches::getInstance(), 200u, 200u);
OffscreenBufferPoolTests.cpp 34 OffscreenBuffer layer(renderThread.renderState(), Caches::getInstance(), 49u, 149u);
45 OffscreenBuffer layerAligned(renderThread.renderState(), Caches::getInstance(), 256u, 256u);
49 OffscreenBuffer layerUnaligned(renderThread.renderState(), Caches::getInstance(), 200u, 225u);
55 OffscreenBuffer buffer(renderThread.renderState(), Caches::getInstance(), 256u, 256u);
71 auto layer = pool.get(renderThread.renderState(), 100u, 200u);
80 auto layer2 = pool.get(renderThread.renderState(), 102u, 202u);
94 auto layer = pool.get(renderThread.renderState(), 64u, 64u);
106 auto layer2 = pool.get(renderThread.renderState(), 128u, 128u);
130 auto hugeLayer = pool.get(renderThread.renderState(), pool.getMaxSize() / 64, 64);
144 buffers.push_back(pool.get(renderThread.renderState(), size, size))
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LeakCheckTests.cpp 42 RenderState& renderState = renderThread.renderState();
59 RenderState& renderState = renderThread.renderState();
RenderNodeTests.cpp 24 #include "renderthread/CanvasContext.h"
30 using namespace android::uirenderer::renderthread;
35 (android::uirenderer::renderthread::TimeLord& clock) override {
108 CanvasContext canvasContext(renderThread, false, nullptr, &contextFactory);
GlopBuilderTests.cpp 119 RenderState& renderState = renderThread.renderState();
FrameBuilderTests.cpp 616 auto layerUpdater = TestUtils::createTextureLayerUpdater(renderThread, 100, 100,
648 auto layerUpdater = TestUtils::createTextureLayerUpdater(renderThread, 100, 100,
669 auto layerUpdater = TestUtils::createTextureLayerUpdater(renderThread, 100, 100,
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RecordingCanvasTests.cpp 316 auto layerUpdater = TestUtils::createTextureLayerUpdater(renderThread, 100, 100,
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  /external/webrtc/talk/app/webrtc/java/android/org/webrtc/
SurfaceViewRenderer.java 60 private HandlerThread renderThread;
61 // |renderThreadHandler| is a handler for communicating with |renderThread|, and is synchronized
176 renderThread = new HandlerThread(TAG);
177 renderThread.start();
179 renderThreadHandler = new Handler(renderThread.getLooper());
241 renderThread.quit();
248 // The |renderThread| cleanup is not safe to cancel and we need to wait until it's done.
249 ThreadUtils.joinUninterruptibly(renderThread);
250 renderThread = null;
427 if (Thread.currentThread() != renderThread) {
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  /frameworks/base/libs/hwui/tests/common/
TestUtils.cpp 44 renderthread::RenderThread& renderThread, uint32_t width, uint32_t height,
46 Layer* layer = LayerRenderer::createTextureLayer(renderThread.renderState());
109 // RenderState only valid once RenderThread is running, so queried here
110 RenderState& renderState = renderthread::RenderThread::getInstance().renderState();
113 rtCallback(renderthread::RenderThread::getInstance());
TestUtils.h 25 #include <renderthread/RenderThread.h>
64 * Like gtest's TEST, but runs on the RenderThread, and 'renderThread' is passed, in top level scope
70 static void doTheThing(renderthread::RenderThread& renderThread); \
75 void test_case_name##_##test_name##_RenderThreadTest::doTheThing(renderthread::RenderThread& renderThread)
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  /external/androidplot/AndroidPlot-Core/src/main/java/com/androidplot/
Plot.java 137 private Thread renderThread;
322 renderThread = new Thread(new Runnable() {
603 if(renderThread != null && !renderThread.isAlive()) {
604 renderThread.start();
  /frameworks/base/libs/hwui/renderthread/
RenderProxy.cpp 24 #include "renderthread/CanvasContext.h"
25 #include "renderthread/EglManager.h"
26 #include "renderthread/RenderTask.h"
27 #include "renderthread/RenderThread.h"
33 namespace renderthread { namespace in namespace:android::uirenderer
60 CREATE_BRIDGE4(createContext, RenderThread* thread, bool translucent,
67 : mRenderThread(RenderThread::getInstance())
253 CREATE_BRIDGE2(invokeFunctor, RenderThread* thread, Functor* functor) {
260 RenderThread& thread = RenderThread::getInstance()
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