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      1 /*
      2  * Copyright (C) 2016 The Android Open Source Project
      3  *
      4  * Licensed under the Apache License, Version 2.0 (the "License");
      5  * you may not use this file except in compliance with the License.
      6  * You may obtain a copy of the License at
      7  *
      8  *      http://www.apache.org/licenses/LICENSE-2.0
      9  *
     10  * Unless required by applicable law or agreed to in writing, software
     11  * distributed under the License is distributed on an "AS IS" BASIS,
     12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
     13  * See the License for the specific language governing permissions and
     14  * limitations under the License.
     15  */
     16 
     17 #include <gtest/gtest.h>
     18 
     19 #include <BakedOpRenderer.h>
     20 #include <tests/common/TestUtils.h>
     21 
     22 using namespace android::uirenderer;
     23 
     24 const BakedOpRenderer::LightInfo sLightInfo = { 128, 128 };
     25 
     26 RENDERTHREAD_TEST(BakedOpRenderer, startRepaintLayer_clear) {
     27     BakedOpRenderer renderer(Caches::getInstance(), renderThread.renderState(), true, sLightInfo);
     28     OffscreenBuffer layer(renderThread.renderState(), Caches::getInstance(), 200u, 200u);
     29 
     30     layer.dirty(Rect(200, 200));
     31     {
     32         renderer.startRepaintLayer(&layer, Rect(200, 200));
     33         EXPECT_TRUE(layer.region.isEmpty()) << "Repaint full layer should clear region";
     34         renderer.endLayer();
     35     }
     36 
     37     layer.dirty(Rect(200, 200));
     38     {
     39         renderer.startRepaintLayer(&layer, Rect(100, 200)); // repainting left side
     40         EXPECT_TRUE(layer.region.isRect());
     41         //ALOGD("bounds %d %d %d %d", RECT_ARGS(layer.region.getBounds()));
     42         EXPECT_EQ(android::Rect(100, 0, 200, 200), layer.region.getBounds())
     43                 << "Left side being repainted, so right side should be clear";
     44         renderer.endLayer();
     45     }
     46 
     47     // right side is now only dirty portion
     48     {
     49         renderer.startRepaintLayer(&layer, Rect(100, 0, 200, 200)); // repainting right side
     50         EXPECT_TRUE(layer.region.isEmpty())
     51                 << "Now right side being repainted, so region should be entirely clear";
     52         renderer.endLayer();
     53     }
     54 }
     55