1 /* 2 * Copyright (C) 2015 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17 #pragma once 18 19 #include "BakedOpState.h" 20 #include "Matrix.h" 21 #include "utils/Macros.h" 22 23 namespace android { 24 namespace uirenderer { 25 26 class Caches; 27 struct Glop; 28 class Layer; 29 class RenderState; 30 struct ClipBase; 31 32 /** 33 * Main rendering manager for a collection of work - one frame + any contained FBOs. 34 * 35 * Manages frame and FBO lifecycle, binding the GL framebuffer as appropriate. This is the only 36 * place where FBOs are bound, created, and destroyed. 37 * 38 * All rendering operations will be sent by the Dispatcher, a collection of static methods, 39 * which has intentionally limited access to the renderer functionality. 40 */ 41 class BakedOpRenderer { 42 public: 43 typedef void (*GlopReceiver)(BakedOpRenderer&, const Rect*, const ClipBase*, const Glop&); 44 /** 45 * Position agnostic shadow lighting info. Used with all shadow ops in scene. 46 */ 47 struct LightInfo { 48 LightInfo() : LightInfo(0, 0) {} 49 LightInfo(uint8_t ambientShadowAlpha, 50 uint8_t spotShadowAlpha) 51 : ambientShadowAlpha(ambientShadowAlpha) 52 , spotShadowAlpha(spotShadowAlpha) {} 53 uint8_t ambientShadowAlpha; 54 uint8_t spotShadowAlpha; 55 }; 56 57 BakedOpRenderer(Caches& caches, RenderState& renderState, bool opaque, 58 const LightInfo& lightInfo) 59 : mGlopReceiver(DefaultGlopReceiver) 60 , mRenderState(renderState) 61 , mCaches(caches) 62 , mOpaque(opaque) 63 , mLightInfo(lightInfo) { 64 } 65 66 RenderState& renderState() { return mRenderState; } 67 Caches& caches() { return mCaches; } 68 69 void startFrame(uint32_t width, uint32_t height, const Rect& repaintRect); 70 void endFrame(const Rect& repaintRect); 71 WARN_UNUSED_RESULT OffscreenBuffer* startTemporaryLayer(uint32_t width, uint32_t height); 72 void recycleTemporaryLayer(OffscreenBuffer* offscreenBuffer); 73 void startRepaintLayer(OffscreenBuffer* offscreenBuffer, const Rect& repaintRect); 74 void endLayer(); 75 WARN_UNUSED_RESULT OffscreenBuffer* copyToLayer(const Rect& area); 76 77 Texture* getTexture(const SkBitmap* bitmap); 78 const LightInfo& getLightInfo() const { return mLightInfo; } 79 80 void renderGlop(const BakedOpState& state, const Glop& glop) { 81 renderGlop(&state.computedState.clippedBounds, 82 state.computedState.getClipIfNeeded(), 83 glop); 84 } 85 void renderFunctor(const FunctorOp& op, const BakedOpState& state); 86 87 void renderGlop(const Rect* dirtyBounds, const ClipBase* clip, const Glop& glop) { 88 mGlopReceiver(*this, dirtyBounds, clip, glop); 89 } 90 bool offscreenRenderTarget() { return mRenderTarget.offscreenBuffer != nullptr; } 91 void dirtyRenderTarget(const Rect& dirtyRect); 92 bool didDraw() const { return mHasDrawn; } 93 94 uint32_t getViewportWidth() const { return mRenderTarget.viewportWidth; } 95 uint32_t getViewportHeight() const { return mRenderTarget.viewportHeight; } 96 97 // simple draw methods, to be used for end frame decoration 98 void drawRect(float left, float top, float right, float bottom, const SkPaint* paint) { 99 float ltrb[4] = { left, top, right, bottom }; 100 drawRects(ltrb, 4, paint); 101 } 102 void drawRects(const float* rects, int count, const SkPaint* paint); 103 protected: 104 GlopReceiver mGlopReceiver; 105 private: 106 static void DefaultGlopReceiver(BakedOpRenderer& renderer, const Rect* dirtyBounds, 107 const ClipBase* clip, const Glop& glop) { 108 renderer.renderGlopImpl(dirtyBounds, clip, glop); 109 } 110 void renderGlopImpl(const Rect* dirtyBounds, const ClipBase* clip, const Glop& glop); 111 void setViewport(uint32_t width, uint32_t height); 112 void clearColorBuffer(const Rect& clearRect); 113 void prepareRender(const Rect* dirtyBounds, const ClipBase* clip); 114 void setupStencilRectList(const ClipBase* clip); 115 void setupStencilRegion(const ClipBase* clip); 116 void setupStencilQuads(std::vector<Vertex>& quadVertices, int incrementThreshold); 117 118 RenderState& mRenderState; 119 Caches& mCaches; 120 bool mOpaque; 121 bool mHasDrawn = false; 122 123 // render target state - setup by start/end layer/frame 124 // only valid to use in between start/end pairs. 125 struct { 126 // If not drawing to a layer: fbo = 0, offscreenBuffer = null, 127 // Otherwise these refer to currently painting layer's state 128 GLuint frameBufferId = 0; 129 OffscreenBuffer* offscreenBuffer = nullptr; 130 131 // Used when drawing to a layer and using stencil clipping. otherwise null. 132 RenderBuffer* stencil = nullptr; 133 134 // value representing the ClipRectList* or ClipRegion* currently stored in 135 // the stencil of the current render target 136 const ClipBase* lastStencilClip = nullptr; 137 138 // Size of renderable region in current render target - for layers, may not match actual 139 // bounds of FBO texture. offscreenBuffer->texture has this information. 140 uint32_t viewportWidth = 0; 141 uint32_t viewportHeight = 0; 142 143 Matrix4 orthoMatrix; 144 } mRenderTarget; 145 146 const LightInfo mLightInfo; 147 }; 148 149 }; // namespace uirenderer 150 }; // namespace android 151