1 /* 2 * Copyright (C) 2015 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17 #include "BakedOpRenderer.h" 18 19 #include "Caches.h" 20 #include "Glop.h" 21 #include "GlopBuilder.h" 22 #include "renderstate/OffscreenBufferPool.h" 23 #include "renderstate/RenderState.h" 24 #include "utils/GLUtils.h" 25 #include "VertexBuffer.h" 26 27 #include <algorithm> 28 29 namespace android { 30 namespace uirenderer { 31 32 OffscreenBuffer* BakedOpRenderer::startTemporaryLayer(uint32_t width, uint32_t height) { 33 LOG_ALWAYS_FATAL_IF(mRenderTarget.offscreenBuffer, "already has layer..."); 34 35 OffscreenBuffer* buffer = mRenderState.layerPool().get(mRenderState, width, height); 36 startRepaintLayer(buffer, Rect(width, height)); 37 return buffer; 38 } 39 40 void BakedOpRenderer::recycleTemporaryLayer(OffscreenBuffer* offscreenBuffer) { 41 mRenderState.layerPool().putOrDelete(offscreenBuffer); 42 } 43 44 void BakedOpRenderer::startRepaintLayer(OffscreenBuffer* offscreenBuffer, const Rect& repaintRect) { 45 LOG_ALWAYS_FATAL_IF(mRenderTarget.offscreenBuffer, "already has layer..."); 46 47 // subtract repaintRect from region, since it will be regenerated 48 if (repaintRect.contains(0, 0, 49 offscreenBuffer->viewportWidth, offscreenBuffer->viewportHeight)) { 50 // repaint full layer, so throw away entire region 51 offscreenBuffer->region.clear(); 52 } else { 53 offscreenBuffer->region.subtractSelf(android::Rect(repaintRect.left, repaintRect.top, 54 repaintRect.right, repaintRect.bottom)); 55 } 56 57 mRenderTarget.offscreenBuffer = offscreenBuffer; 58 mRenderTarget.offscreenBuffer->hasRenderedSinceRepaint = false; 59 60 // create and bind framebuffer 61 mRenderTarget.frameBufferId = mRenderState.createFramebuffer(); 62 mRenderState.bindFramebuffer(mRenderTarget.frameBufferId); 63 64 // attach the texture to the FBO 65 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 66 offscreenBuffer->texture.id(), 0); 67 GL_CHECKPOINT(LOW); 68 69 int status = glCheckFramebufferStatus(GL_FRAMEBUFFER); 70 LOG_ALWAYS_FATAL_IF(status != GL_FRAMEBUFFER_COMPLETE, 71 "framebuffer incomplete, status %d, textureId %d, size %dx%d", 72 status, 73 offscreenBuffer->texture.id(), 74 offscreenBuffer->texture.width(), 75 offscreenBuffer->texture.height()); 76 77 // Change the viewport & ortho projection 78 setViewport(offscreenBuffer->viewportWidth, offscreenBuffer->viewportHeight); 79 80 clearColorBuffer(repaintRect); 81 } 82 83 void BakedOpRenderer::endLayer() { 84 if (mRenderTarget.stencil) { 85 // if stencil was used for clipping, detach it and return it to pool 86 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, 0); 87 GL_CHECKPOINT(MODERATE); 88 mCaches.renderBufferCache.put(mRenderTarget.stencil); 89 mRenderTarget.stencil = nullptr; 90 } 91 mRenderTarget.lastStencilClip = nullptr; 92 93 mRenderTarget.offscreenBuffer->updateMeshFromRegion(); 94 mRenderTarget.offscreenBuffer = nullptr; // It's in drawLayerOp's hands now. 95 96 // Detach the texture from the FBO 97 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0); 98 GL_CHECKPOINT(LOW); 99 mRenderState.deleteFramebuffer(mRenderTarget.frameBufferId); 100 mRenderTarget.frameBufferId = 0; 101 } 102 103 OffscreenBuffer* BakedOpRenderer::copyToLayer(const Rect& area) { 104 const uint32_t width = area.getWidth(); 105 const uint32_t height = area.getHeight(); 106 OffscreenBuffer* buffer = mRenderState.layerPool().get(mRenderState, width, height); 107 if (!area.isEmpty() && width != 0 && height != 0) { 108 mCaches.textureState().activateTexture(0); 109 mCaches.textureState().bindTexture(buffer->texture.id()); 110 111 glCopyTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 112 area.left, mRenderTarget.viewportHeight - area.bottom, width, height); 113 } 114 return buffer; 115 } 116 117 void BakedOpRenderer::startFrame(uint32_t width, uint32_t height, const Rect& repaintRect) { 118 LOG_ALWAYS_FATAL_IF(mRenderTarget.frameBufferId != 0, "primary framebufferId must be 0"); 119 mRenderState.bindFramebuffer(0); 120 setViewport(width, height); 121 122 if (!mOpaque) { 123 clearColorBuffer(repaintRect); 124 } 125 126 mRenderState.debugOverdraw(true, true); 127 } 128 129 void BakedOpRenderer::endFrame(const Rect& repaintRect) { 130 if (CC_UNLIKELY(Properties::debugOverdraw)) { 131 ClipRect overdrawClip(repaintRect); 132 Rect viewportRect(mRenderTarget.viewportWidth, mRenderTarget.viewportHeight); 133 // overdraw visualization 134 for (int i = 1; i <= 4; i++) { 135 if (i < 4) { 136 // nth level of overdraw tests for n+1 draws per pixel 137 mRenderState.stencil().enableDebugTest(i + 1, false); 138 } else { 139 // 4th level tests for 4 or higher draws per pixel 140 mRenderState.stencil().enableDebugTest(4, true); 141 } 142 143 SkPaint paint; 144 paint.setColor(mCaches.getOverdrawColor(i)); 145 Glop glop; 146 GlopBuilder(mRenderState, mCaches, &glop) 147 .setRoundRectClipState(nullptr) 148 .setMeshUnitQuad() 149 .setFillPaint(paint, 1.0f) 150 .setTransform(Matrix4::identity(), TransformFlags::None) 151 .setModelViewMapUnitToRect(viewportRect) 152 .build(); 153 renderGlop(nullptr, &overdrawClip, glop); 154 } 155 mRenderState.stencil().disable(); 156 } 157 158 // Note: we leave FBO 0 renderable here, for post-frame-content decoration 159 } 160 161 void BakedOpRenderer::setViewport(uint32_t width, uint32_t height) { 162 mRenderTarget.viewportWidth = width; 163 mRenderTarget.viewportHeight = height; 164 mRenderTarget.orthoMatrix.loadOrtho(width, height); 165 166 mRenderState.setViewport(width, height); 167 mRenderState.blend().syncEnabled(); 168 } 169 170 void BakedOpRenderer::clearColorBuffer(const Rect& rect) { 171 if (rect.contains(Rect(mRenderTarget.viewportWidth, mRenderTarget.viewportHeight))) { 172 // Full viewport is being cleared - disable scissor 173 mRenderState.scissor().setEnabled(false); 174 } else { 175 // Requested rect is subset of viewport - scissor to it to avoid over-clearing 176 mRenderState.scissor().setEnabled(true); 177 mRenderState.scissor().set(rect.left, mRenderTarget.viewportHeight - rect.bottom, 178 rect.getWidth(), rect.getHeight()); 179 } 180 glClear(GL_COLOR_BUFFER_BIT); 181 if (!mRenderTarget.frameBufferId) mHasDrawn = true; 182 } 183 184 Texture* BakedOpRenderer::getTexture(const SkBitmap* bitmap) { 185 Texture* texture = mRenderState.assetAtlas().getEntryTexture(bitmap->pixelRef()); 186 if (!texture) { 187 return mCaches.textureCache.get(bitmap); 188 } 189 return texture; 190 } 191 192 void BakedOpRenderer::drawRects(const float* rects, int count, const SkPaint* paint) { 193 std::vector<Vertex> vertices; 194 vertices.reserve(count); 195 Vertex* vertex = vertices.data(); 196 197 for (int index = 0; index < count; index += 4) { 198 float l = rects[index + 0]; 199 float t = rects[index + 1]; 200 float r = rects[index + 2]; 201 float b = rects[index + 3]; 202 203 Vertex::set(vertex++, l, t); 204 Vertex::set(vertex++, r, t); 205 Vertex::set(vertex++, l, b); 206 Vertex::set(vertex++, r, b); 207 } 208 209 LOG_ALWAYS_FATAL_IF(mRenderTarget.frameBufferId != 0, "decoration only supported for FBO 0"); 210 // TODO: Currently assume full FBO damage, due to FrameInfoVisualizer::unionDirty. 211 // Should should scissor/set mHasDrawn safely. 212 mRenderState.scissor().setEnabled(false); 213 mHasDrawn = true; 214 Glop glop; 215 GlopBuilder(mRenderState, mCaches, &glop) 216 .setRoundRectClipState(nullptr) 217 .setMeshIndexedQuads(vertices.data(), count / 4) 218 .setFillPaint(*paint, 1.0f) 219 .setTransform(Matrix4::identity(), TransformFlags::None) 220 .setModelViewIdentityEmptyBounds() 221 .build(); 222 mRenderState.render(glop, mRenderTarget.orthoMatrix); 223 } 224 225 // clears and re-fills stencil with provided rendertarget space quads, 226 // and then put stencil into test mode 227 void BakedOpRenderer::setupStencilQuads(std::vector<Vertex>& quadVertices, 228 int incrementThreshold) { 229 mRenderState.stencil().enableWrite(incrementThreshold); 230 mRenderState.stencil().clear(); 231 Glop glop; 232 GlopBuilder(mRenderState, mCaches, &glop) 233 .setRoundRectClipState(nullptr) 234 .setMeshIndexedQuads(quadVertices.data(), quadVertices.size() / 4) 235 .setFillBlack() 236 .setTransform(Matrix4::identity(), TransformFlags::None) 237 .setModelViewIdentityEmptyBounds() 238 .build(); 239 mRenderState.render(glop, mRenderTarget.orthoMatrix); 240 mRenderState.stencil().enableTest(incrementThreshold); 241 } 242 243 void BakedOpRenderer::setupStencilRectList(const ClipBase* clip) { 244 LOG_ALWAYS_FATAL_IF(clip->mode != ClipMode::RectangleList, "can't rectlist clip without rectlist"); 245 auto&& rectList = reinterpret_cast<const ClipRectList*>(clip)->rectList; 246 int quadCount = rectList.getTransformedRectanglesCount(); 247 std::vector<Vertex> rectangleVertices; 248 rectangleVertices.reserve(quadCount * 4); 249 for (int i = 0; i < quadCount; i++) { 250 const TransformedRectangle& tr(rectList.getTransformedRectangle(i)); 251 const Matrix4& transform = tr.getTransform(); 252 Rect bounds = tr.getBounds(); 253 if (transform.rectToRect()) { 254 // If rectToRect, can simply map bounds before storing verts 255 transform.mapRect(bounds); 256 bounds.doIntersect(clip->rect); 257 if (bounds.isEmpty()) { 258 continue; // will be outside of scissor, skip 259 } 260 } 261 262 rectangleVertices.push_back(Vertex{bounds.left, bounds.top}); 263 rectangleVertices.push_back(Vertex{bounds.right, bounds.top}); 264 rectangleVertices.push_back(Vertex{bounds.left, bounds.bottom}); 265 rectangleVertices.push_back(Vertex{bounds.right, bounds.bottom}); 266 267 if (!transform.rectToRect()) { 268 // If not rectToRect, must map each point individually 269 for (auto cur = rectangleVertices.end() - 4; cur < rectangleVertices.end(); cur++) { 270 transform.mapPoint(cur->x, cur->y); 271 } 272 } 273 } 274 setupStencilQuads(rectangleVertices, rectList.getTransformedRectanglesCount()); 275 } 276 277 void BakedOpRenderer::setupStencilRegion(const ClipBase* clip) { 278 LOG_ALWAYS_FATAL_IF(clip->mode != ClipMode::Region, "can't region clip without region"); 279 auto&& region = reinterpret_cast<const ClipRegion*>(clip)->region; 280 281 std::vector<Vertex> regionVertices; 282 SkRegion::Cliperator it(region, clip->rect.toSkIRect()); 283 while (!it.done()) { 284 const SkIRect& r = it.rect(); 285 regionVertices.push_back(Vertex{(float)r.fLeft, (float)r.fTop}); 286 regionVertices.push_back(Vertex{(float)r.fRight, (float)r.fTop}); 287 regionVertices.push_back(Vertex{(float)r.fLeft, (float)r.fBottom}); 288 regionVertices.push_back(Vertex{(float)r.fRight, (float)r.fBottom}); 289 it.next(); 290 } 291 setupStencilQuads(regionVertices, 0); 292 } 293 294 void BakedOpRenderer::prepareRender(const Rect* dirtyBounds, const ClipBase* clip) { 295 // Prepare scissor (done before stencil, to simplify filling stencil) 296 mRenderState.scissor().setEnabled(clip != nullptr); 297 if (clip) { 298 mRenderState.scissor().set(mRenderTarget.viewportHeight, clip->rect); 299 } 300 301 // If stencil may be used for clipping, enable it, fill it, or disable it as appropriate 302 if (CC_LIKELY(!Properties::debugOverdraw)) { 303 // only modify stencil mode and content when it's not used for overdraw visualization 304 if (CC_UNLIKELY(clip && clip->mode != ClipMode::Rectangle)) { 305 // NOTE: this pointer check is only safe for non-rect clips, 306 // since rect clips may be created on the stack 307 if (mRenderTarget.lastStencilClip != clip) { 308 // Stencil needed, but current stencil isn't up to date 309 mRenderTarget.lastStencilClip = clip; 310 311 if (mRenderTarget.frameBufferId != 0 && !mRenderTarget.stencil) { 312 OffscreenBuffer* layer = mRenderTarget.offscreenBuffer; 313 mRenderTarget.stencil = mCaches.renderBufferCache.get( 314 Stencil::getLayerStencilFormat(), 315 layer->texture.width(), layer->texture.height()); 316 // stencil is bound + allocated - associate it with current FBO 317 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, 318 GL_RENDERBUFFER, mRenderTarget.stencil->getName()); 319 } 320 321 if (clip->mode == ClipMode::RectangleList) { 322 setupStencilRectList(clip); 323 } else { 324 setupStencilRegion(clip); 325 } 326 } else { 327 // stencil is up to date - just need to ensure it's enabled (since an unclipped 328 // or scissor-only clipped op may have been drawn, disabling the stencil) 329 int incrementThreshold = 0; 330 if (CC_LIKELY(clip->mode == ClipMode::RectangleList)) { 331 auto&& rectList = reinterpret_cast<const ClipRectList*>(clip)->rectList; 332 incrementThreshold = rectList.getTransformedRectanglesCount(); 333 } 334 mRenderState.stencil().enableTest(incrementThreshold); 335 } 336 } else { 337 // either scissor or no clip, so disable stencil test 338 mRenderState.stencil().disable(); 339 } 340 } 341 342 if (dirtyBounds) { 343 // dirty offscreenbuffer if present 344 dirtyRenderTarget(*dirtyBounds); 345 } 346 } 347 348 void BakedOpRenderer::renderGlopImpl(const Rect* dirtyBounds, const ClipBase* clip, 349 const Glop& glop) { 350 prepareRender(dirtyBounds, clip); 351 mRenderState.render(glop, mRenderTarget.orthoMatrix); 352 if (!mRenderTarget.frameBufferId) mHasDrawn = true; 353 } 354 355 void BakedOpRenderer::renderFunctor(const FunctorOp& op, const BakedOpState& state) { 356 prepareRender(&state.computedState.clippedBounds, state.computedState.getClipIfNeeded()); 357 358 DrawGlInfo info; 359 auto&& clip = state.computedState.clipRect(); 360 info.clipLeft = clip.left; 361 info.clipTop = clip.top; 362 info.clipRight = clip.right; 363 info.clipBottom = clip.bottom; 364 info.isLayer = offscreenRenderTarget(); 365 info.width = mRenderTarget.viewportWidth; 366 info.height = mRenderTarget.viewportHeight; 367 state.computedState.transform.copyTo(&info.transform[0]); 368 369 mRenderState.invokeFunctor(op.functor, DrawGlInfo::kModeDraw, &info); 370 } 371 372 void BakedOpRenderer::dirtyRenderTarget(const Rect& uiDirty) { 373 if (mRenderTarget.offscreenBuffer) { 374 mRenderTarget.offscreenBuffer->dirty(uiDirty); 375 } 376 } 377 378 } // namespace uirenderer 379 } // namespace android 380