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Searched
refs:sp_sampler_variant
(Results
1 - 4
of
4
) sorted by null
/external/mesa3d/src/gallium/drivers/softpipe/
sp_tex_sample.h
35
struct
sp_sampler_variant
;
47
typedef float (*compute_lambda_func)(const struct
sp_sampler_variant
*sampler,
88
struct
sp_sampler_variant
struct
132
struct
sp_sampler_variant
*next;
139
struct
sp_sampler_variant
*
143
void sp_sampler_variant_bind_view( struct
sp_sampler_variant
*variant,
147
void sp_sampler_variant_destroy( struct
sp_sampler_variant
* );
151
static INLINE struct
sp_sampler_variant
*
152
sp_sampler_variant
(const struct tgsi_sampler *sampler)
function
154
return (struct
sp_sampler_variant
*) sampler
[
all
...]
sp_tex_sample.c
488
compute_lambda_1d(const struct
sp_sampler_variant
*samp,
503
compute_lambda_2d(const struct
sp_sampler_variant
*samp,
522
compute_lambda_3d(const struct
sp_sampler_variant
*samp,
551
compute_lambda_vert(const struct
sp_sampler_variant
*samp,
577
get_texel_2d_no_border(const struct
sp_sampler_variant
*samp,
594
get_texel_2d(const struct
sp_sampler_variant
*samp,
613
get_texel_quad_2d_no_border_single_tile(const struct
sp_sampler_variant
*samp,
637
get_texel_quad_2d_no_border(const struct
sp_sampler_variant
*samp,
652
get_texel_quad_2d(const struct
sp_sampler_variant
*samp,
669
get_texel_3d_no_border(const struct
sp_sampler_variant
*samp
[
all
...]
sp_state_sampler.c
46
struct
sp_sampler_variant
*variants;
47
struct
sp_sampler_variant
*current;
250
* Find/create an
sp_sampler_variant
object for sampling the given texture,
259
static struct
sp_sampler_variant
*
266
struct
sp_sampler_variant
*v = NULL;
364
struct
sp_sampler_variant
*v, *tmp;
sp_context.h
161
struct
sp_sampler_variant
*samplers_list[PIPE_SHADER_TYPES][PIPE_MAX_SAMPLERS];
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