1 /************************************************************************** 2 * 3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas. 4 * All Rights Reserved. 5 * Copyright 2008-2010 VMware, Inc. All rights reserved. 6 * 7 * Permission is hereby granted, free of charge, to any person obtaining a 8 * copy of this software and associated documentation files (the 9 * "Software"), to deal in the Software without restriction, including 10 * without limitation the rights to use, copy, modify, merge, publish, 11 * distribute, sub license, and/or sell copies of the Software, and to 12 * permit persons to whom the Software is furnished to do so, subject to 13 * the following conditions: 14 * 15 * The above copyright notice and this permission notice (including the 16 * next paragraph) shall be included in all copies or substantial portions 17 * of the Software. 18 * 19 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS 20 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF 21 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. 22 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR 23 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, 24 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE 25 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. 26 * 27 **************************************************************************/ 28 29 /** 30 * Texture sampling 31 * 32 * Authors: 33 * Brian Paul 34 * Keith Whitwell 35 */ 36 37 #include "pipe/p_context.h" 38 #include "pipe/p_defines.h" 39 #include "pipe/p_shader_tokens.h" 40 #include "util/u_math.h" 41 #include "util/u_memory.h" 42 #include "sp_quad.h" /* only for #define QUAD_* tokens */ 43 #include "sp_tex_sample.h" 44 #include "sp_tex_tile_cache.h" 45 46 47 /** Set to one to help debug texture sampling */ 48 #define DEBUG_TEX 0 49 50 51 /* 52 * Return fractional part of 'f'. Used for computing interpolation weights. 53 * Need to be careful with negative values. 54 * Note, if this function isn't perfect you'll sometimes see 1-pixel bands 55 * of improperly weighted linear-filtered textures. 56 * The tests/texwrap.c demo is a good test. 57 */ 58 static INLINE float 59 frac(float f) 60 { 61 return f - floorf(f); 62 } 63 64 65 66 /** 67 * Linear interpolation macro 68 */ 69 static INLINE float 70 lerp(float a, float v0, float v1) 71 { 72 return v0 + a * (v1 - v0); 73 } 74 75 76 /** 77 * Do 2D/bilinear interpolation of float values. 78 * v00, v10, v01 and v11 are typically four texture samples in a square/box. 79 * a and b are the horizontal and vertical interpolants. 80 * It's important that this function is inlined when compiled with 81 * optimization! If we find that's not true on some systems, convert 82 * to a macro. 83 */ 84 static INLINE float 85 lerp_2d(float a, float b, 86 float v00, float v10, float v01, float v11) 87 { 88 const float temp0 = lerp(a, v00, v10); 89 const float temp1 = lerp(a, v01, v11); 90 return lerp(b, temp0, temp1); 91 } 92 93 94 /** 95 * As above, but 3D interpolation of 8 values. 96 */ 97 static INLINE float 98 lerp_3d(float a, float b, float c, 99 float v000, float v100, float v010, float v110, 100 float v001, float v101, float v011, float v111) 101 { 102 const float temp0 = lerp_2d(a, b, v000, v100, v010, v110); 103 const float temp1 = lerp_2d(a, b, v001, v101, v011, v111); 104 return lerp(c, temp0, temp1); 105 } 106 107 108 109 /** 110 * Compute coord % size for repeat wrap modes. 111 * Note that if coord is negative, coord % size doesn't give the right 112 * value. To avoid that problem we add a large multiple of the size 113 * (rather than using a conditional). 114 */ 115 static INLINE int 116 repeat(int coord, unsigned size) 117 { 118 return (coord + size * 1024) % size; 119 } 120 121 122 /** 123 * Apply texture coord wrapping mode and return integer texture indexes 124 * for a vector of four texcoords (S or T or P). 125 * \param wrapMode PIPE_TEX_WRAP_x 126 * \param s the incoming texcoords 127 * \param size the texture image size 128 * \param icoord returns the integer texcoords 129 * \return integer texture index 130 */ 131 static void 132 wrap_nearest_repeat(float s, unsigned size, int *icoord) 133 { 134 /* s limited to [0,1) */ 135 /* i limited to [0,size-1] */ 136 int i = util_ifloor(s * size); 137 *icoord = repeat(i, size); 138 } 139 140 141 static void 142 wrap_nearest_clamp(float s, unsigned size, int *icoord) 143 { 144 /* s limited to [0,1] */ 145 /* i limited to [0,size-1] */ 146 if (s <= 0.0F) 147 *icoord = 0; 148 else if (s >= 1.0F) 149 *icoord = size - 1; 150 else 151 *icoord = util_ifloor(s * size); 152 } 153 154 155 static void 156 wrap_nearest_clamp_to_edge(float s, unsigned size, int *icoord) 157 { 158 /* s limited to [min,max] */ 159 /* i limited to [0, size-1] */ 160 const float min = 1.0F / (2.0F * size); 161 const float max = 1.0F - min; 162 if (s < min) 163 *icoord = 0; 164 else if (s > max) 165 *icoord = size - 1; 166 else 167 *icoord = util_ifloor(s * size); 168 } 169 170 171 static void 172 wrap_nearest_clamp_to_border(float s, unsigned size, int *icoord) 173 { 174 /* s limited to [min,max] */ 175 /* i limited to [-1, size] */ 176 const float min = -1.0F / (2.0F * size); 177 const float max = 1.0F - min; 178 if (s <= min) 179 *icoord = -1; 180 else if (s >= max) 181 *icoord = size; 182 else 183 *icoord = util_ifloor(s * size); 184 } 185 186 187 static void 188 wrap_nearest_mirror_repeat(float s, unsigned size, int *icoord) 189 { 190 const float min = 1.0F / (2.0F * size); 191 const float max = 1.0F - min; 192 const int flr = util_ifloor(s); 193 float u = frac(s); 194 if (flr & 1) 195 u = 1.0F - u; 196 if (u < min) 197 *icoord = 0; 198 else if (u > max) 199 *icoord = size - 1; 200 else 201 *icoord = util_ifloor(u * size); 202 } 203 204 205 static void 206 wrap_nearest_mirror_clamp(float s, unsigned size, int *icoord) 207 { 208 /* s limited to [0,1] */ 209 /* i limited to [0,size-1] */ 210 const float u = fabsf(s); 211 if (u <= 0.0F) 212 *icoord = 0; 213 else if (u >= 1.0F) 214 *icoord = size - 1; 215 else 216 *icoord = util_ifloor(u * size); 217 } 218 219 220 static void 221 wrap_nearest_mirror_clamp_to_edge(float s, unsigned size, int *icoord) 222 { 223 /* s limited to [min,max] */ 224 /* i limited to [0, size-1] */ 225 const float min = 1.0F / (2.0F * size); 226 const float max = 1.0F - min; 227 const float u = fabsf(s); 228 if (u < min) 229 *icoord = 0; 230 else if (u > max) 231 *icoord = size - 1; 232 else 233 *icoord = util_ifloor(u * size); 234 } 235 236 237 static void 238 wrap_nearest_mirror_clamp_to_border(float s, unsigned size, int *icoord) 239 { 240 /* s limited to [min,max] */ 241 /* i limited to [0, size-1] */ 242 const float min = -1.0F / (2.0F * size); 243 const float max = 1.0F - min; 244 const float u = fabsf(s); 245 if (u < min) 246 *icoord = -1; 247 else if (u > max) 248 *icoord = size; 249 else 250 *icoord = util_ifloor(u * size); 251 } 252 253 254 /** 255 * Used to compute texel locations for linear sampling 256 * \param wrapMode PIPE_TEX_WRAP_x 257 * \param s the texcoord 258 * \param size the texture image size 259 * \param icoord0 returns first texture index 260 * \param icoord1 returns second texture index (usually icoord0 + 1) 261 * \param w returns blend factor/weight between texture indices 262 * \param icoord returns the computed integer texture coord 263 */ 264 static void 265 wrap_linear_repeat(float s, unsigned size, 266 int *icoord0, int *icoord1, float *w) 267 { 268 float u = s * size - 0.5F; 269 *icoord0 = repeat(util_ifloor(u), size); 270 *icoord1 = repeat(*icoord0 + 1, size); 271 *w = frac(u); 272 } 273 274 275 static void 276 wrap_linear_clamp(float s, unsigned size, 277 int *icoord0, int *icoord1, float *w) 278 { 279 float u = CLAMP(s, 0.0F, 1.0F); 280 u = u * size - 0.5f; 281 *icoord0 = util_ifloor(u); 282 *icoord1 = *icoord0 + 1; 283 *w = frac(u); 284 } 285 286 287 static void 288 wrap_linear_clamp_to_edge(float s, unsigned size, 289 int *icoord0, int *icoord1, float *w) 290 { 291 float u = CLAMP(s, 0.0F, 1.0F); 292 u = u * size - 0.5f; 293 *icoord0 = util_ifloor(u); 294 *icoord1 = *icoord0 + 1; 295 if (*icoord0 < 0) 296 *icoord0 = 0; 297 if (*icoord1 >= (int) size) 298 *icoord1 = size - 1; 299 *w = frac(u); 300 } 301 302 303 static void 304 wrap_linear_clamp_to_border(float s, unsigned size, 305 int *icoord0, int *icoord1, float *w) 306 { 307 const float min = -1.0F / (2.0F * size); 308 const float max = 1.0F - min; 309 float u = CLAMP(s, min, max); 310 u = u * size - 0.5f; 311 *icoord0 = util_ifloor(u); 312 *icoord1 = *icoord0 + 1; 313 *w = frac(u); 314 } 315 316 317 static void 318 wrap_linear_mirror_repeat(float s, unsigned size, 319 int *icoord0, int *icoord1, float *w) 320 { 321 const int flr = util_ifloor(s); 322 float u = frac(s); 323 if (flr & 1) 324 u = 1.0F - u; 325 u = u * size - 0.5F; 326 *icoord0 = util_ifloor(u); 327 *icoord1 = *icoord0 + 1; 328 if (*icoord0 < 0) 329 *icoord0 = 0; 330 if (*icoord1 >= (int) size) 331 *icoord1 = size - 1; 332 *w = frac(u); 333 } 334 335 336 static void 337 wrap_linear_mirror_clamp(float s, unsigned size, 338 int *icoord0, int *icoord1, float *w) 339 { 340 float u = fabsf(s); 341 if (u >= 1.0F) 342 u = (float) size; 343 else 344 u *= size; 345 u -= 0.5F; 346 *icoord0 = util_ifloor(u); 347 *icoord1 = *icoord0 + 1; 348 *w = frac(u); 349 } 350 351 352 static void 353 wrap_linear_mirror_clamp_to_edge(float s, unsigned size, 354 int *icoord0, int *icoord1, float *w) 355 { 356 float u = fabsf(s); 357 if (u >= 1.0F) 358 u = (float) size; 359 else 360 u *= size; 361 u -= 0.5F; 362 *icoord0 = util_ifloor(u); 363 *icoord1 = *icoord0 + 1; 364 if (*icoord0 < 0) 365 *icoord0 = 0; 366 if (*icoord1 >= (int) size) 367 *icoord1 = size - 1; 368 *w = frac(u); 369 } 370 371 372 static void 373 wrap_linear_mirror_clamp_to_border(float s, unsigned size, 374 int *icoord0, int *icoord1, float *w) 375 { 376 const float min = -1.0F / (2.0F * size); 377 const float max = 1.0F - min; 378 float u = fabsf(s); 379 if (u <= min) 380 u = min * size; 381 else if (u >= max) 382 u = max * size; 383 else 384 u *= size; 385 u -= 0.5F; 386 *icoord0 = util_ifloor(u); 387 *icoord1 = *icoord0 + 1; 388 *w = frac(u); 389 } 390 391 392 /** 393 * PIPE_TEX_WRAP_CLAMP for nearest sampling, unnormalized coords. 394 */ 395 static void 396 wrap_nearest_unorm_clamp(float s, unsigned size, int *icoord) 397 { 398 int i = util_ifloor(s); 399 *icoord = CLAMP(i, 0, (int) size-1); 400 } 401 402 403 /** 404 * PIPE_TEX_WRAP_CLAMP_TO_BORDER for nearest sampling, unnormalized coords. 405 */ 406 static void 407 wrap_nearest_unorm_clamp_to_border(float s, unsigned size, int *icoord) 408 { 409 *icoord = util_ifloor( CLAMP(s, -0.5F, (float) size + 0.5F) ); 410 } 411 412 413 /** 414 * PIPE_TEX_WRAP_CLAMP_TO_EDGE for nearest sampling, unnormalized coords. 415 */ 416 static void 417 wrap_nearest_unorm_clamp_to_edge(float s, unsigned size, int *icoord) 418 { 419 *icoord = util_ifloor( CLAMP(s, 0.5F, (float) size - 0.5F) ); 420 } 421 422 423 /** 424 * PIPE_TEX_WRAP_CLAMP for linear sampling, unnormalized coords. 425 */ 426 static void 427 wrap_linear_unorm_clamp(float s, unsigned size, 428 int *icoord0, int *icoord1, float *w) 429 { 430 /* Not exactly what the spec says, but it matches NVIDIA output */ 431 float u = CLAMP(s - 0.5F, 0.0f, (float) size - 1.0f); 432 *icoord0 = util_ifloor(u); 433 *icoord1 = *icoord0 + 1; 434 *w = frac(u); 435 } 436 437 438 /** 439 * PIPE_TEX_WRAP_CLAMP_TO_BORDER for linear sampling, unnormalized coords. 440 */ 441 static void 442 wrap_linear_unorm_clamp_to_border(float s, unsigned size, 443 int *icoord0, int *icoord1, float *w) 444 { 445 float u = CLAMP(s, -0.5F, (float) size + 0.5F); 446 u -= 0.5F; 447 *icoord0 = util_ifloor(u); 448 *icoord1 = *icoord0 + 1; 449 if (*icoord1 > (int) size - 1) 450 *icoord1 = size - 1; 451 *w = frac(u); 452 } 453 454 455 /** 456 * PIPE_TEX_WRAP_CLAMP_TO_EDGE for linear sampling, unnormalized coords. 457 */ 458 static void 459 wrap_linear_unorm_clamp_to_edge(float s, unsigned size, 460 int *icoord0, int *icoord1, float *w) 461 { 462 float u = CLAMP(s, +0.5F, (float) size - 0.5F); 463 u -= 0.5F; 464 *icoord0 = util_ifloor(u); 465 *icoord1 = *icoord0 + 1; 466 if (*icoord1 > (int) size - 1) 467 *icoord1 = size - 1; 468 *w = frac(u); 469 } 470 471 472 /** 473 * Do coordinate to array index conversion. For array textures. 474 */ 475 static INLINE void 476 wrap_array_layer(float coord, unsigned size, int *layer) 477 { 478 int c = util_ifloor(coord + 0.5F); 479 *layer = CLAMP(c, 0, size - 1); 480 } 481 482 483 /** 484 * Examine the quad's texture coordinates to compute the partial 485 * derivatives w.r.t X and Y, then compute lambda (level of detail). 486 */ 487 static float 488 compute_lambda_1d(const struct sp_sampler_variant *samp, 489 const float s[TGSI_QUAD_SIZE], 490 const float t[TGSI_QUAD_SIZE], 491 const float p[TGSI_QUAD_SIZE]) 492 { 493 const struct pipe_resource *texture = samp->view->texture; 494 float dsdx = fabsf(s[QUAD_BOTTOM_RIGHT] - s[QUAD_BOTTOM_LEFT]); 495 float dsdy = fabsf(s[QUAD_TOP_LEFT] - s[QUAD_BOTTOM_LEFT]); 496 float rho = MAX2(dsdx, dsdy) * u_minify(texture->width0, samp->view->u.tex.first_level); 497 498 return util_fast_log2(rho); 499 } 500 501 502 static float 503 compute_lambda_2d(const struct sp_sampler_variant *samp, 504 const float s[TGSI_QUAD_SIZE], 505 const float t[TGSI_QUAD_SIZE], 506 const float p[TGSI_QUAD_SIZE]) 507 { 508 const struct pipe_resource *texture = samp->view->texture; 509 float dsdx = fabsf(s[QUAD_BOTTOM_RIGHT] - s[QUAD_BOTTOM_LEFT]); 510 float dsdy = fabsf(s[QUAD_TOP_LEFT] - s[QUAD_BOTTOM_LEFT]); 511 float dtdx = fabsf(t[QUAD_BOTTOM_RIGHT] - t[QUAD_BOTTOM_LEFT]); 512 float dtdy = fabsf(t[QUAD_TOP_LEFT] - t[QUAD_BOTTOM_LEFT]); 513 float maxx = MAX2(dsdx, dsdy) * u_minify(texture->width0, samp->view->u.tex.first_level); 514 float maxy = MAX2(dtdx, dtdy) * u_minify(texture->height0, samp->view->u.tex.first_level); 515 float rho = MAX2(maxx, maxy); 516 517 return util_fast_log2(rho); 518 } 519 520 521 static float 522 compute_lambda_3d(const struct sp_sampler_variant *samp, 523 const float s[TGSI_QUAD_SIZE], 524 const float t[TGSI_QUAD_SIZE], 525 const float p[TGSI_QUAD_SIZE]) 526 { 527 const struct pipe_resource *texture = samp->view->texture; 528 float dsdx = fabsf(s[QUAD_BOTTOM_RIGHT] - s[QUAD_BOTTOM_LEFT]); 529 float dsdy = fabsf(s[QUAD_TOP_LEFT] - s[QUAD_BOTTOM_LEFT]); 530 float dtdx = fabsf(t[QUAD_BOTTOM_RIGHT] - t[QUAD_BOTTOM_LEFT]); 531 float dtdy = fabsf(t[QUAD_TOP_LEFT] - t[QUAD_BOTTOM_LEFT]); 532 float dpdx = fabsf(p[QUAD_BOTTOM_RIGHT] - p[QUAD_BOTTOM_LEFT]); 533 float dpdy = fabsf(p[QUAD_TOP_LEFT] - p[QUAD_BOTTOM_LEFT]); 534 float maxx = MAX2(dsdx, dsdy) * u_minify(texture->width0, samp->view->u.tex.first_level); 535 float maxy = MAX2(dtdx, dtdy) * u_minify(texture->height0, samp->view->u.tex.first_level); 536 float maxz = MAX2(dpdx, dpdy) * u_minify(texture->depth0, samp->view->u.tex.first_level); 537 float rho; 538 539 rho = MAX2(maxx, maxy); 540 rho = MAX2(rho, maxz); 541 542 return util_fast_log2(rho); 543 } 544 545 546 /** 547 * Compute lambda for a vertex texture sampler. 548 * Since there aren't derivatives to use, just return 0. 549 */ 550 static float 551 compute_lambda_vert(const struct sp_sampler_variant *samp, 552 const float s[TGSI_QUAD_SIZE], 553 const float t[TGSI_QUAD_SIZE], 554 const float p[TGSI_QUAD_SIZE]) 555 { 556 return 0.0f; 557 } 558 559 560 561 /** 562 * Get a texel from a texture, using the texture tile cache. 563 * 564 * \param addr the template tex address containing cube, z, face info. 565 * \param x the x coord of texel within 2D image 566 * \param y the y coord of texel within 2D image 567 * \param rgba the quad to put the texel/color into 568 * 569 * XXX maybe move this into sp_tex_tile_cache.c and merge with the 570 * sp_get_cached_tile_tex() function. 571 */ 572 573 574 575 576 static INLINE const float * 577 get_texel_2d_no_border(const struct sp_sampler_variant *samp, 578 union tex_tile_address addr, int x, int y) 579 { 580 const struct softpipe_tex_cached_tile *tile; 581 582 addr.bits.x = x / TILE_SIZE; 583 addr.bits.y = y / TILE_SIZE; 584 y %= TILE_SIZE; 585 x %= TILE_SIZE; 586 587 tile = sp_get_cached_tile_tex(samp->cache, addr); 588 589 return &tile->data.color[y][x][0]; 590 } 591 592 593 static INLINE const float * 594 get_texel_2d(const struct sp_sampler_variant *samp, 595 union tex_tile_address addr, int x, int y) 596 { 597 const struct pipe_resource *texture = samp->view->texture; 598 unsigned level = addr.bits.level; 599 600 if (x < 0 || x >= (int) u_minify(texture->width0, level) || 601 y < 0 || y >= (int) u_minify(texture->height0, level)) { 602 return samp->sampler->border_color.f; 603 } 604 else { 605 return get_texel_2d_no_border( samp, addr, x, y ); 606 } 607 } 608 609 610 /* Gather a quad of adjacent texels within a tile: 611 */ 612 static INLINE void 613 get_texel_quad_2d_no_border_single_tile(const struct sp_sampler_variant *samp, 614 union tex_tile_address addr, 615 unsigned x, unsigned y, 616 const float *out[4]) 617 { 618 const struct softpipe_tex_cached_tile *tile; 619 620 addr.bits.x = x / TILE_SIZE; 621 addr.bits.y = y / TILE_SIZE; 622 y %= TILE_SIZE; 623 x %= TILE_SIZE; 624 625 tile = sp_get_cached_tile_tex(samp->cache, addr); 626 627 out[0] = &tile->data.color[y ][x ][0]; 628 out[1] = &tile->data.color[y ][x+1][0]; 629 out[2] = &tile->data.color[y+1][x ][0]; 630 out[3] = &tile->data.color[y+1][x+1][0]; 631 } 632 633 634 /* Gather a quad of potentially non-adjacent texels: 635 */ 636 static INLINE void 637 get_texel_quad_2d_no_border(const struct sp_sampler_variant *samp, 638 union tex_tile_address addr, 639 int x0, int y0, 640 int x1, int y1, 641 const float *out[4]) 642 { 643 out[0] = get_texel_2d_no_border( samp, addr, x0, y0 ); 644 out[1] = get_texel_2d_no_border( samp, addr, x1, y0 ); 645 out[2] = get_texel_2d_no_border( samp, addr, x0, y1 ); 646 out[3] = get_texel_2d_no_border( samp, addr, x1, y1 ); 647 } 648 649 /* Can involve a lot of unnecessary checks for border color: 650 */ 651 static INLINE void 652 get_texel_quad_2d(const struct sp_sampler_variant *samp, 653 union tex_tile_address addr, 654 int x0, int y0, 655 int x1, int y1, 656 const float *out[4]) 657 { 658 out[0] = get_texel_2d( samp, addr, x0, y0 ); 659 out[1] = get_texel_2d( samp, addr, x1, y0 ); 660 out[3] = get_texel_2d( samp, addr, x1, y1 ); 661 out[2] = get_texel_2d( samp, addr, x0, y1 ); 662 } 663 664 665 666 /* 3d variants: 667 */ 668 static INLINE const float * 669 get_texel_3d_no_border(const struct sp_sampler_variant *samp, 670 union tex_tile_address addr, int x, int y, int z) 671 { 672 const struct softpipe_tex_cached_tile *tile; 673 674 addr.bits.x = x / TILE_SIZE; 675 addr.bits.y = y / TILE_SIZE; 676 addr.bits.z = z; 677 y %= TILE_SIZE; 678 x %= TILE_SIZE; 679 680 tile = sp_get_cached_tile_tex(samp->cache, addr); 681 682 return &tile->data.color[y][x][0]; 683 } 684 685 686 static INLINE const float * 687 get_texel_3d(const struct sp_sampler_variant *samp, 688 union tex_tile_address addr, int x, int y, int z) 689 { 690 const struct pipe_resource *texture = samp->view->texture; 691 unsigned level = addr.bits.level; 692 693 if (x < 0 || x >= (int) u_minify(texture->width0, level) || 694 y < 0 || y >= (int) u_minify(texture->height0, level) || 695 z < 0 || z >= (int) u_minify(texture->depth0, level)) { 696 return samp->sampler->border_color.f; 697 } 698 else { 699 return get_texel_3d_no_border( samp, addr, x, y, z ); 700 } 701 } 702 703 704 /* Get texel pointer for 1D array texture */ 705 static INLINE const float * 706 get_texel_1d_array(const struct sp_sampler_variant *samp, 707 union tex_tile_address addr, int x, int y) 708 { 709 const struct pipe_resource *texture = samp->view->texture; 710 unsigned level = addr.bits.level; 711 712 if (x < 0 || x >= (int) u_minify(texture->width0, level)) { 713 return samp->sampler->border_color.f; 714 } 715 else { 716 return get_texel_2d_no_border(samp, addr, x, y); 717 } 718 } 719 720 721 /* Get texel pointer for 2D array texture */ 722 static INLINE const float * 723 get_texel_2d_array(const struct sp_sampler_variant *samp, 724 union tex_tile_address addr, int x, int y, int layer) 725 { 726 const struct pipe_resource *texture = samp->view->texture; 727 unsigned level = addr.bits.level; 728 729 assert(layer < (int) texture->array_size); 730 assert(layer >= 0); 731 732 if (x < 0 || x >= (int) u_minify(texture->width0, level) || 733 y < 0 || y >= (int) u_minify(texture->height0, level)) { 734 return samp->sampler->border_color.f; 735 } 736 else { 737 return get_texel_3d_no_border(samp, addr, x, y, layer); 738 } 739 } 740 741 742 /** 743 * Given the logbase2 of a mipmap's base level size and a mipmap level, 744 * return the size (in texels) of that mipmap level. 745 * For example, if level[0].width = 256 then base_pot will be 8. 746 * If level = 2, then we'll return 64 (the width at level=2). 747 * Return 1 if level > base_pot. 748 */ 749 static INLINE unsigned 750 pot_level_size(unsigned base_pot, unsigned level) 751 { 752 return (base_pot >= level) ? (1 << (base_pot - level)) : 1; 753 } 754 755 756 static void 757 print_sample(const char *function, const float *rgba) 758 { 759 debug_printf("%s %g %g %g %g\n", 760 function, 761 rgba[0], rgba[TGSI_NUM_CHANNELS], rgba[2*TGSI_NUM_CHANNELS], rgba[3*TGSI_NUM_CHANNELS]); 762 } 763 764 765 static void 766 print_sample_4(const char *function, float rgba[TGSI_NUM_CHANNELS][TGSI_QUAD_SIZE]) 767 { 768 debug_printf("%s %g %g %g %g, %g %g %g %g, %g %g %g %g, %g %g %g %g\n", 769 function, 770 rgba[0][0], rgba[1][0], rgba[2][0], rgba[3][0], 771 rgba[0][1], rgba[1][1], rgba[2][1], rgba[3][1], 772 rgba[0][2], rgba[1][2], rgba[2][2], rgba[3][2], 773 rgba[0][3], rgba[1][3], rgba[2][3], rgba[3][3]); 774 } 775 776 /* Some image-filter fastpaths: 777 */ 778 static INLINE void 779 img_filter_2d_linear_repeat_POT(struct tgsi_sampler *tgsi_sampler, 780 float s, 781 float t, 782 float p, 783 unsigned level, 784 unsigned face_id, 785 enum tgsi_sampler_control control, 786 float *rgba) 787 { 788 const struct sp_sampler_variant *samp = sp_sampler_variant(tgsi_sampler); 789 unsigned xpot = pot_level_size(samp->xpot, level); 790 unsigned ypot = pot_level_size(samp->ypot, level); 791 unsigned xmax = (xpot - 1) & (TILE_SIZE - 1); /* MIN2(TILE_SIZE, xpot) - 1; */ 792 unsigned ymax = (ypot - 1) & (TILE_SIZE - 1); /* MIN2(TILE_SIZE, ypot) - 1; */ 793 union tex_tile_address addr; 794 int c; 795 796 797 798 float u = s * xpot - 0.5F; 799 float v = t * ypot - 0.5F; 800 801 int uflr = util_ifloor(u); 802 int vflr = util_ifloor(v); 803 804 float xw = u - (float)uflr; 805 float yw = v - (float)vflr; 806 807 int x0 = uflr & (xpot - 1); 808 int y0 = vflr & (ypot - 1); 809 810 const float *tx[4]; 811 812 addr.value = 0; 813 addr.bits.level = level; 814 815 /* Can we fetch all four at once: 816 */ 817 if (x0 < xmax && y0 < ymax) { 818 get_texel_quad_2d_no_border_single_tile(samp, addr, x0, y0, tx); 819 } 820 else { 821 unsigned x1 = (x0 + 1) & (xpot - 1); 822 unsigned y1 = (y0 + 1) & (ypot - 1); 823 get_texel_quad_2d_no_border(samp, addr, x0, y0, x1, y1, tx); 824 } 825 826 /* interpolate R, G, B, A */ 827 for (c = 0; c < TGSI_QUAD_SIZE; c++) { 828 rgba[TGSI_NUM_CHANNELS*c] = lerp_2d(xw, yw, 829 tx[0][c], tx[1][c], 830 tx[2][c], tx[3][c]); 831 } 832 833 if (DEBUG_TEX) { 834 print_sample(__FUNCTION__, rgba); 835 } 836 } 837 838 839 static INLINE void 840 img_filter_2d_nearest_repeat_POT(struct tgsi_sampler *tgsi_sampler, 841 float s, 842 float t, 843 float p, 844 unsigned level, 845 unsigned face_id, 846 enum tgsi_sampler_control control, 847 float rgba[TGSI_QUAD_SIZE]) 848 { 849 const struct sp_sampler_variant *samp = sp_sampler_variant(tgsi_sampler); 850 unsigned xpot = pot_level_size(samp->xpot, level); 851 unsigned ypot = pot_level_size(samp->ypot, level); 852 const float *out; 853 union tex_tile_address addr; 854 int c; 855 856 float u = s * xpot; 857 float v = t * ypot; 858 859 int uflr = util_ifloor(u); 860 int vflr = util_ifloor(v); 861 862 int x0 = uflr & (xpot - 1); 863 int y0 = vflr & (ypot - 1); 864 865 addr.value = 0; 866 addr.bits.level = level; 867 868 out = get_texel_2d_no_border(samp, addr, x0, y0); 869 for (c = 0; c < TGSI_QUAD_SIZE; c++) 870 rgba[TGSI_NUM_CHANNELS*c] = out[c]; 871 872 if (DEBUG_TEX) { 873 print_sample(__FUNCTION__, rgba); 874 } 875 } 876 877 878 static INLINE void 879 img_filter_2d_nearest_clamp_POT(struct tgsi_sampler *tgsi_sampler, 880 float s, 881 float t, 882 float p, 883 unsigned level, 884 unsigned face_id, 885 enum tgsi_sampler_control control, 886 float rgba[TGSI_QUAD_SIZE]) 887 { 888 const struct sp_sampler_variant *samp = sp_sampler_variant(tgsi_sampler); 889 unsigned xpot = pot_level_size(samp->xpot, level); 890 unsigned ypot = pot_level_size(samp->ypot, level); 891 union tex_tile_address addr; 892 int c; 893 894 float u = s * xpot; 895 float v = t * ypot; 896 897 int x0, y0; 898 const float *out; 899 900 addr.value = 0; 901 addr.bits.level = level; 902 903 x0 = util_ifloor(u); 904 if (x0 < 0) 905 x0 = 0; 906 else if (x0 > xpot - 1) 907 x0 = xpot - 1; 908 909 y0 = util_ifloor(v); 910 if (y0 < 0) 911 y0 = 0; 912 else if (y0 > ypot - 1) 913 y0 = ypot - 1; 914 915 out = get_texel_2d_no_border(samp, addr, x0, y0); 916 for (c = 0; c < TGSI_QUAD_SIZE; c++) 917 rgba[TGSI_NUM_CHANNELS*c] = out[c]; 918 919 if (DEBUG_TEX) { 920 print_sample(__FUNCTION__, rgba); 921 } 922 } 923 924 925 static void 926 img_filter_1d_nearest(struct tgsi_sampler *tgsi_sampler, 927 float s, 928 float t, 929 float p, 930 unsigned level, 931 unsigned face_id, 932 enum tgsi_sampler_control control, 933 float rgba[TGSI_QUAD_SIZE]) 934 { 935 const struct sp_sampler_variant *samp = sp_sampler_variant(tgsi_sampler); 936 const struct pipe_resource *texture = samp->view->texture; 937 int width; 938 int x; 939 union tex_tile_address addr; 940 const float *out; 941 int c; 942 943 width = u_minify(texture->width0, level); 944 945 assert(width > 0); 946 947 addr.value = 0; 948 addr.bits.level = level; 949 950 samp->nearest_texcoord_s(s, width, &x); 951 952 out = get_texel_2d(samp, addr, x, 0); 953 for (c = 0; c < TGSI_QUAD_SIZE; c++) 954 rgba[TGSI_NUM_CHANNELS*c] = out[c]; 955 956 if (DEBUG_TEX) { 957 print_sample(__FUNCTION__, rgba); 958 } 959 } 960 961 962 static void 963 img_filter_1d_array_nearest(struct tgsi_sampler *tgsi_sampler, 964 float s, 965 float t, 966 float p, 967 unsigned level, 968 unsigned face_id, 969 enum tgsi_sampler_control control, 970 float *rgba) 971 { 972 const struct sp_sampler_variant *samp = sp_sampler_variant(tgsi_sampler); 973 const struct pipe_resource *texture = samp->view->texture; 974 int width; 975 int x, layer; 976 union tex_tile_address addr; 977 const float *out; 978 int c; 979 980 width = u_minify(texture->width0, level); 981 982 assert(width > 0); 983 984 addr.value = 0; 985 addr.bits.level = level; 986 987 samp->nearest_texcoord_s(s, width, &x); 988 wrap_array_layer(t, texture->array_size, &layer); 989 990 out = get_texel_1d_array(samp, addr, x, layer); 991 for (c = 0; c < TGSI_QUAD_SIZE; c++) 992 rgba[TGSI_NUM_CHANNELS*c] = out[c]; 993 994 if (DEBUG_TEX) { 995 print_sample(__FUNCTION__, rgba); 996 } 997 } 998 999 1000 static void 1001 img_filter_2d_nearest(struct tgsi_sampler *tgsi_sampler, 1002 float s, 1003 float t, 1004 float p, 1005 unsigned level, 1006 unsigned face_id, 1007 enum tgsi_sampler_control control, 1008 float *rgba) 1009 { 1010 const struct sp_sampler_variant *samp = sp_sampler_variant(tgsi_sampler); 1011 const struct pipe_resource *texture = samp->view->texture; 1012 int width, height; 1013 int x, y; 1014 union tex_tile_address addr; 1015 const float *out; 1016 int c; 1017 1018 width = u_minify(texture->width0, level); 1019 height = u_minify(texture->height0, level); 1020 1021 assert(width > 0); 1022 assert(height > 0); 1023 1024 addr.value = 0; 1025 addr.bits.level = level; 1026 1027 samp->nearest_texcoord_s(s, width, &x); 1028 samp->nearest_texcoord_t(t, height, &y); 1029 1030 out = get_texel_2d(samp, addr, x, y); 1031 for (c = 0; c < TGSI_QUAD_SIZE; c++) 1032 rgba[TGSI_NUM_CHANNELS*c] = out[c]; 1033 1034 if (DEBUG_TEX) { 1035 print_sample(__FUNCTION__, rgba); 1036 } 1037 } 1038 1039 1040 static void 1041 img_filter_2d_array_nearest(struct tgsi_sampler *tgsi_sampler, 1042 float s, 1043 float t, 1044 float p, 1045 unsigned level, 1046 unsigned face_id, 1047 enum tgsi_sampler_control control, 1048 float *rgba) 1049 { 1050 const struct sp_sampler_variant *samp = sp_sampler_variant(tgsi_sampler); 1051 const struct pipe_resource *texture = samp->view->texture; 1052 int width, height; 1053 int x, y, layer; 1054 union tex_tile_address addr; 1055 const float *out; 1056 int c; 1057 1058 width = u_minify(texture->width0, level); 1059 height = u_minify(texture->height0, level); 1060 1061 assert(width > 0); 1062 assert(height > 0); 1063 1064 addr.value = 0; 1065 addr.bits.level = level; 1066 1067 samp->nearest_texcoord_s(s, width, &x); 1068 samp->nearest_texcoord_t(t, height, &y); 1069 wrap_array_layer(p, texture->array_size, &layer); 1070 1071 out = get_texel_2d_array(samp, addr, x, y, layer); 1072 for (c = 0; c < TGSI_QUAD_SIZE; c++) 1073 rgba[TGSI_NUM_CHANNELS*c] = out[c]; 1074 1075 if (DEBUG_TEX) { 1076 print_sample(__FUNCTION__, rgba); 1077 } 1078 } 1079 1080 1081 static INLINE union tex_tile_address 1082 face(union tex_tile_address addr, unsigned face ) 1083 { 1084 addr.bits.face = face; 1085 return addr; 1086 } 1087 1088 1089 static void 1090 img_filter_cube_nearest(struct tgsi_sampler *tgsi_sampler, 1091 float s, 1092 float t, 1093 float p, 1094 unsigned level, 1095 unsigned face_id, 1096 enum tgsi_sampler_control control, 1097 float *rgba) 1098 { 1099 const struct sp_sampler_variant *samp = sp_sampler_variant(tgsi_sampler); 1100 const struct pipe_resource *texture = samp->view->texture; 1101 int width, height; 1102 int x, y; 1103 union tex_tile_address addr; 1104 const float *out; 1105 int c; 1106 1107 width = u_minify(texture->width0, level); 1108 height = u_minify(texture->height0, level); 1109 1110 assert(width > 0); 1111 assert(height > 0); 1112 1113 addr.value = 0; 1114 addr.bits.level = level; 1115 1116 samp->nearest_texcoord_s(s, width, &x); 1117 samp->nearest_texcoord_t(t, height, &y); 1118 1119 out = get_texel_2d(samp, face(addr, face_id), x, y); 1120 for (c = 0; c < TGSI_QUAD_SIZE; c++) 1121 rgba[TGSI_NUM_CHANNELS*c] = out[c]; 1122 1123 if (DEBUG_TEX) { 1124 print_sample(__FUNCTION__, rgba); 1125 } 1126 } 1127 1128 1129 static void 1130 img_filter_3d_nearest(struct tgsi_sampler *tgsi_sampler, 1131 float s, 1132 float t, 1133 float p, 1134 unsigned level, 1135 unsigned face_id, 1136 enum tgsi_sampler_control control, 1137 float *rgba) 1138 { 1139 const struct sp_sampler_variant *samp = sp_sampler_variant(tgsi_sampler); 1140 const struct pipe_resource *texture = samp->view->texture; 1141 int width, height, depth; 1142 int x, y, z; 1143 union tex_tile_address addr; 1144 const float *out; 1145 int c; 1146 1147 width = u_minify(texture->width0, level); 1148 height = u_minify(texture->height0, level); 1149 depth = u_minify(texture->depth0, level); 1150 1151 assert(width > 0); 1152 assert(height > 0); 1153 assert(depth > 0); 1154 1155 samp->nearest_texcoord_s(s, width, &x); 1156 samp->nearest_texcoord_t(t, height, &y); 1157 samp->nearest_texcoord_p(p, depth, &z); 1158 1159 addr.value = 0; 1160 addr.bits.level = level; 1161 1162 out = get_texel_3d(samp, addr, x, y, z); 1163 for (c = 0; c < TGSI_QUAD_SIZE; c++) 1164 rgba[TGSI_NUM_CHANNELS*c] = out[c]; 1165 } 1166 1167 1168 static void 1169 img_filter_1d_linear(struct tgsi_sampler *tgsi_sampler, 1170 float s, 1171 float t, 1172 float p, 1173 unsigned level, 1174 unsigned face_id, 1175 enum tgsi_sampler_control control, 1176 float *rgba) 1177 { 1178 const struct sp_sampler_variant *samp = sp_sampler_variant(tgsi_sampler); 1179 const struct pipe_resource *texture = samp->view->texture; 1180 int width; 1181 int x0, x1; 1182 float xw; /* weights */ 1183 union tex_tile_address addr; 1184 const float *tx0, *tx1; 1185 int c; 1186 1187 width = u_minify(texture->width0, level); 1188 1189 assert(width > 0); 1190 1191 addr.value = 0; 1192 addr.bits.level = level; 1193 1194 samp->linear_texcoord_s(s, width, &x0, &x1, &xw); 1195 1196 tx0 = get_texel_2d(samp, addr, x0, 0); 1197 tx1 = get_texel_2d(samp, addr, x1, 0); 1198 1199 /* interpolate R, G, B, A */ 1200 for (c = 0; c < TGSI_QUAD_SIZE; c++) 1201 rgba[TGSI_NUM_CHANNELS*c] = lerp(xw, tx0[c], tx1[c]); 1202 } 1203 1204 1205 static void 1206 img_filter_1d_array_linear(struct tgsi_sampler *tgsi_sampler, 1207 float s, 1208 float t, 1209 float p, 1210 unsigned level, 1211 unsigned face_id, 1212 enum tgsi_sampler_control control, 1213 float *rgba) 1214 { 1215 const struct sp_sampler_variant *samp = sp_sampler_variant(tgsi_sampler); 1216 const struct pipe_resource *texture = samp->view->texture; 1217 int width; 1218 int x0, x1, layer; 1219 float xw; /* weights */ 1220 union tex_tile_address addr; 1221 const float *tx0, *tx1; 1222 int c; 1223 1224 width = u_minify(texture->width0, level); 1225 1226 assert(width > 0); 1227 1228 addr.value = 0; 1229 addr.bits.level = level; 1230 1231 samp->linear_texcoord_s(s, width, &x0, &x1, &xw); 1232 wrap_array_layer(t, texture->array_size, &layer); 1233 1234 tx0 = get_texel_1d_array(samp, addr, x0, layer); 1235 tx1 = get_texel_1d_array(samp, addr, x1, layer); 1236 1237 /* interpolate R, G, B, A */ 1238 for (c = 0; c < TGSI_QUAD_SIZE; c++) 1239 rgba[TGSI_NUM_CHANNELS*c] = lerp(xw, tx0[c], tx1[c]); 1240 } 1241 1242 1243 static void 1244 img_filter_2d_linear(struct tgsi_sampler *tgsi_sampler, 1245 float s, 1246 float t, 1247 float p, 1248 unsigned level, 1249 unsigned face_id, 1250 enum tgsi_sampler_control control, 1251 float *rgba) 1252 { 1253 const struct sp_sampler_variant *samp = sp_sampler_variant(tgsi_sampler); 1254 const struct pipe_resource *texture = samp->view->texture; 1255 int width, height; 1256 int x0, y0, x1, y1; 1257 float xw, yw; /* weights */ 1258 union tex_tile_address addr; 1259 const float *tx0, *tx1, *tx2, *tx3; 1260 int c; 1261 1262 width = u_minify(texture->width0, level); 1263 height = u_minify(texture->height0, level); 1264 1265 assert(width > 0); 1266 assert(height > 0); 1267 1268 addr.value = 0; 1269 addr.bits.level = level; 1270 1271 samp->linear_texcoord_s(s, width, &x0, &x1, &xw); 1272 samp->linear_texcoord_t(t, height, &y0, &y1, &yw); 1273 1274 tx0 = get_texel_2d(samp, addr, x0, y0); 1275 tx1 = get_texel_2d(samp, addr, x1, y0); 1276 tx2 = get_texel_2d(samp, addr, x0, y1); 1277 tx3 = get_texel_2d(samp, addr, x1, y1); 1278 1279 /* interpolate R, G, B, A */ 1280 for (c = 0; c < TGSI_QUAD_SIZE; c++) 1281 rgba[TGSI_NUM_CHANNELS*c] = lerp_2d(xw, yw, 1282 tx0[c], tx1[c], 1283 tx2[c], tx3[c]); 1284 } 1285 1286 1287 static void 1288 img_filter_2d_array_linear(struct tgsi_sampler *tgsi_sampler, 1289 float s, 1290 float t, 1291 float p, 1292 unsigned level, 1293 unsigned face_id, 1294 enum tgsi_sampler_control control, 1295 float *rgba) 1296 { 1297 const struct sp_sampler_variant *samp = sp_sampler_variant(tgsi_sampler); 1298 const struct pipe_resource *texture = samp->view->texture; 1299 int width, height; 1300 int x0, y0, x1, y1, layer; 1301 float xw, yw; /* weights */ 1302 union tex_tile_address addr; 1303 const float *tx0, *tx1, *tx2, *tx3; 1304 int c; 1305 1306 width = u_minify(texture->width0, level); 1307 height = u_minify(texture->height0, level); 1308 1309 assert(width > 0); 1310 assert(height > 0); 1311 1312 addr.value = 0; 1313 addr.bits.level = level; 1314 1315 samp->linear_texcoord_s(s, width, &x0, &x1, &xw); 1316 samp->linear_texcoord_t(t, height, &y0, &y1, &yw); 1317 wrap_array_layer(p, texture->array_size, &layer); 1318 1319 tx0 = get_texel_2d_array(samp, addr, x0, y0, layer); 1320 tx1 = get_texel_2d_array(samp, addr, x1, y0, layer); 1321 tx2 = get_texel_2d_array(samp, addr, x0, y1, layer); 1322 tx3 = get_texel_2d_array(samp, addr, x1, y1, layer); 1323 1324 /* interpolate R, G, B, A */ 1325 for (c = 0; c < TGSI_QUAD_SIZE; c++) 1326 rgba[TGSI_NUM_CHANNELS*c] = lerp_2d(xw, yw, 1327 tx0[c], tx1[c], 1328 tx2[c], tx3[c]); 1329 } 1330 1331 1332 static void 1333 img_filter_cube_linear(struct tgsi_sampler *tgsi_sampler, 1334 float s, 1335 float t, 1336 float p, 1337 unsigned level, 1338 unsigned face_id, 1339 enum tgsi_sampler_control control, 1340 float *rgba) 1341 { 1342 const struct sp_sampler_variant *samp = sp_sampler_variant(tgsi_sampler); 1343 const struct pipe_resource *texture = samp->view->texture; 1344 int width, height; 1345 int x0, y0, x1, y1; 1346 float xw, yw; /* weights */ 1347 union tex_tile_address addr, addrj; 1348 const float *tx0, *tx1, *tx2, *tx3; 1349 int c; 1350 1351 width = u_minify(texture->width0, level); 1352 height = u_minify(texture->height0, level); 1353 1354 assert(width > 0); 1355 assert(height > 0); 1356 1357 addr.value = 0; 1358 addr.bits.level = level; 1359 1360 samp->linear_texcoord_s(s, width, &x0, &x1, &xw); 1361 samp->linear_texcoord_t(t, height, &y0, &y1, &yw); 1362 1363 addrj = face(addr, face_id); 1364 tx0 = get_texel_2d(samp, addrj, x0, y0); 1365 tx1 = get_texel_2d(samp, addrj, x1, y0); 1366 tx2 = get_texel_2d(samp, addrj, x0, y1); 1367 tx3 = get_texel_2d(samp, addrj, x1, y1); 1368 1369 /* interpolate R, G, B, A */ 1370 for (c = 0; c < TGSI_QUAD_SIZE; c++) 1371 rgba[TGSI_NUM_CHANNELS*c] = lerp_2d(xw, yw, 1372 tx0[c], tx1[c], 1373 tx2[c], tx3[c]); 1374 } 1375 1376 1377 static void 1378 img_filter_3d_linear(struct tgsi_sampler *tgsi_sampler, 1379 float s, 1380 float t, 1381 float p, 1382 unsigned level, 1383 unsigned face_id, 1384 enum tgsi_sampler_control control, 1385 float *rgba) 1386 { 1387 const struct sp_sampler_variant *samp = sp_sampler_variant(tgsi_sampler); 1388 const struct pipe_resource *texture = samp->view->texture; 1389 int width, height, depth; 1390 int x0, x1, y0, y1, z0, z1; 1391 float xw, yw, zw; /* interpolation weights */ 1392 union tex_tile_address addr; 1393 const float *tx00, *tx01, *tx02, *tx03, *tx10, *tx11, *tx12, *tx13; 1394 int c; 1395 1396 width = u_minify(texture->width0, level); 1397 height = u_minify(texture->height0, level); 1398 depth = u_minify(texture->depth0, level); 1399 1400 addr.value = 0; 1401 addr.bits.level = level; 1402 1403 assert(width > 0); 1404 assert(height > 0); 1405 assert(depth > 0); 1406 1407 samp->linear_texcoord_s(s, width, &x0, &x1, &xw); 1408 samp->linear_texcoord_t(t, height, &y0, &y1, &yw); 1409 samp->linear_texcoord_p(p, depth, &z0, &z1, &zw); 1410 1411 1412 tx00 = get_texel_3d(samp, addr, x0, y0, z0); 1413 tx01 = get_texel_3d(samp, addr, x1, y0, z0); 1414 tx02 = get_texel_3d(samp, addr, x0, y1, z0); 1415 tx03 = get_texel_3d(samp, addr, x1, y1, z0); 1416 1417 tx10 = get_texel_3d(samp, addr, x0, y0, z1); 1418 tx11 = get_texel_3d(samp, addr, x1, y0, z1); 1419 tx12 = get_texel_3d(samp, addr, x0, y1, z1); 1420 tx13 = get_texel_3d(samp, addr, x1, y1, z1); 1421 1422 /* interpolate R, G, B, A */ 1423 for (c = 0; c < TGSI_QUAD_SIZE; c++) 1424 rgba[TGSI_NUM_CHANNELS*c] = lerp_3d(xw, yw, zw, 1425 tx00[c], tx01[c], 1426 tx02[c], tx03[c], 1427 tx10[c], tx11[c], 1428 tx12[c], tx13[c]); 1429 } 1430 1431 1432 /* Calculate level of detail for every fragment. 1433 * Note that lambda has already been biased by global LOD bias. 1434 */ 1435 static INLINE void 1436 compute_lod(const struct pipe_sampler_state *sampler, 1437 const float biased_lambda, 1438 const float lodbias[TGSI_QUAD_SIZE], 1439 float lod[TGSI_QUAD_SIZE]) 1440 { 1441 uint i; 1442 1443 for (i = 0; i < TGSI_QUAD_SIZE; i++) { 1444 lod[i] = biased_lambda + lodbias[i]; 1445 lod[i] = CLAMP(lod[i], sampler->min_lod, sampler->max_lod); 1446 } 1447 } 1448 1449 1450 static void 1451 mip_filter_linear(struct tgsi_sampler *tgsi_sampler, 1452 const float s[TGSI_QUAD_SIZE], 1453 const float t[TGSI_QUAD_SIZE], 1454 const float p[TGSI_QUAD_SIZE], 1455 const float c0[TGSI_QUAD_SIZE], 1456 enum tgsi_sampler_control control, 1457 float rgba[TGSI_NUM_CHANNELS][TGSI_QUAD_SIZE]) 1458 { 1459 struct sp_sampler_variant *samp = sp_sampler_variant(tgsi_sampler); 1460 const struct pipe_resource *texture = samp->view->texture; 1461 int j; 1462 float lod[TGSI_QUAD_SIZE]; 1463 1464 if (control == tgsi_sampler_lod_bias) { 1465 float lambda = samp->compute_lambda(samp, s, t, p) + samp->sampler->lod_bias; 1466 compute_lod(samp->sampler, lambda, c0, lod); 1467 } else { 1468 assert(control == tgsi_sampler_lod_explicit); 1469 1470 memcpy(lod, c0, sizeof(lod)); 1471 } 1472 1473 for (j = 0; j < TGSI_QUAD_SIZE; j++) { 1474 int level0 = samp->view->u.tex.first_level + (int)lod[j]; 1475 1476 if (lod[j] < 0.0) 1477 samp->mag_img_filter(tgsi_sampler, s[j], t[j], p[j], samp->view->u.tex.first_level, samp->faces[j], tgsi_sampler_lod_bias, &rgba[0][j]); 1478 1479 else if (level0 >= texture->last_level) 1480 samp->min_img_filter(tgsi_sampler, s[j], t[j], p[j], texture->last_level, samp->faces[j], tgsi_sampler_lod_bias, &rgba[0][j]); 1481 1482 else { 1483 float levelBlend = frac(lod[j]); 1484 float rgbax[TGSI_NUM_CHANNELS][TGSI_QUAD_SIZE]; 1485 int c; 1486 1487 samp->min_img_filter(tgsi_sampler, s[j], t[j], p[j], level0, samp->faces[j], tgsi_sampler_lod_bias, &rgbax[0][0]); 1488 samp->min_img_filter(tgsi_sampler, s[j], t[j], p[j], level0+1, samp->faces[j], tgsi_sampler_lod_bias, &rgbax[0][1]); 1489 1490 for (c = 0; c < 4; c++) { 1491 rgba[c][j] = lerp(levelBlend, rgbax[c][0], rgbax[c][1]); 1492 } 1493 } 1494 } 1495 1496 if (DEBUG_TEX) { 1497 print_sample_4(__FUNCTION__, rgba); 1498 } 1499 } 1500 1501 1502 /** 1503 * Compute nearest mipmap level from texcoords. 1504 * Then sample the texture level for four elements of a quad. 1505 * \param c0 the LOD bias factors, or absolute LODs (depending on control) 1506 */ 1507 static void 1508 mip_filter_nearest(struct tgsi_sampler *tgsi_sampler, 1509 const float s[TGSI_QUAD_SIZE], 1510 const float t[TGSI_QUAD_SIZE], 1511 const float p[TGSI_QUAD_SIZE], 1512 const float c0[TGSI_QUAD_SIZE], 1513 enum tgsi_sampler_control control, 1514 float rgba[TGSI_NUM_CHANNELS][TGSI_QUAD_SIZE]) 1515 { 1516 struct sp_sampler_variant *samp = sp_sampler_variant(tgsi_sampler); 1517 const struct pipe_resource *texture = samp->view->texture; 1518 float lod[TGSI_QUAD_SIZE]; 1519 int j; 1520 1521 if (control == tgsi_sampler_lod_bias) { 1522 float lambda = samp->compute_lambda(samp, s, t, p) + samp->sampler->lod_bias; 1523 compute_lod(samp->sampler, lambda, c0, lod); 1524 } else { 1525 assert(control == tgsi_sampler_lod_explicit); 1526 1527 memcpy(lod, c0, sizeof(lod)); 1528 } 1529 1530 for (j = 0; j < TGSI_QUAD_SIZE; j++) { 1531 if (lod[j] < 0.0) 1532 samp->mag_img_filter(tgsi_sampler, s[j], t[j], p[j], samp->view->u.tex.first_level, samp->faces[j], tgsi_sampler_lod_bias, &rgba[0][j]); 1533 else { 1534 float level = samp->view->u.tex.first_level + (int)(lod[j] + 0.5F) ; 1535 level = MIN2(level, (int)texture->last_level); 1536 samp->min_img_filter(tgsi_sampler, s[j], t[j], p[j], level, samp->faces[j], tgsi_sampler_lod_bias, &rgba[0][j]); 1537 } 1538 } 1539 1540 if (DEBUG_TEX) { 1541 print_sample_4(__FUNCTION__, rgba); 1542 } 1543 } 1544 1545 1546 static void 1547 mip_filter_none(struct tgsi_sampler *tgsi_sampler, 1548 const float s[TGSI_QUAD_SIZE], 1549 const float t[TGSI_QUAD_SIZE], 1550 const float p[TGSI_QUAD_SIZE], 1551 const float c0[TGSI_QUAD_SIZE], 1552 enum tgsi_sampler_control control, 1553 float rgba[TGSI_NUM_CHANNELS][TGSI_QUAD_SIZE]) 1554 { 1555 struct sp_sampler_variant *samp = sp_sampler_variant(tgsi_sampler); 1556 float lod[TGSI_QUAD_SIZE]; 1557 int j; 1558 1559 if (control == tgsi_sampler_lod_bias) { 1560 float lambda = samp->compute_lambda(samp, s, t, p) + samp->sampler->lod_bias; 1561 compute_lod(samp->sampler, lambda, c0, lod); 1562 } else { 1563 assert(control == tgsi_sampler_lod_explicit); 1564 1565 memcpy(lod, c0, sizeof(lod)); 1566 } 1567 1568 for (j = 0; j < TGSI_QUAD_SIZE; j++) { 1569 if (lod[j] < 0.0) { 1570 samp->mag_img_filter(tgsi_sampler, s[j], t[j], p[j], samp->view->u.tex.first_level, samp->faces[j], tgsi_sampler_lod_bias, &rgba[0][j]); 1571 } 1572 else { 1573 samp->min_img_filter(tgsi_sampler, s[j], t[j], p[j], samp->view->u.tex.first_level, samp->faces[j], tgsi_sampler_lod_bias, &rgba[0][j]); 1574 } 1575 } 1576 } 1577 1578 1579 static void 1580 mip_filter_none_no_filter_select(struct tgsi_sampler *tgsi_sampler, 1581 const float s[TGSI_QUAD_SIZE], 1582 const float t[TGSI_QUAD_SIZE], 1583 const float p[TGSI_QUAD_SIZE], 1584 const float c0[TGSI_QUAD_SIZE], 1585 enum tgsi_sampler_control control, 1586 float rgba[TGSI_NUM_CHANNELS][TGSI_QUAD_SIZE]) 1587 { 1588 struct sp_sampler_variant *samp = sp_sampler_variant(tgsi_sampler); 1589 int j; 1590 1591 for (j = 0; j < TGSI_QUAD_SIZE; j++) 1592 samp->mag_img_filter(tgsi_sampler, s[j], t[j], p[j], samp->view->u.tex.first_level, samp->faces[j], tgsi_sampler_lod_bias, &rgba[0][j]); 1593 } 1594 1595 1596 /* For anisotropic filtering */ 1597 #define WEIGHT_LUT_SIZE 1024 1598 1599 static float *weightLut = NULL; 1600 1601 /** 1602 * Creates the look-up table used to speed-up EWA sampling 1603 */ 1604 static void 1605 create_filter_table(void) 1606 { 1607 unsigned i; 1608 if (!weightLut) { 1609 weightLut = (float *) MALLOC(WEIGHT_LUT_SIZE * sizeof(float)); 1610 1611 for (i = 0; i < WEIGHT_LUT_SIZE; ++i) { 1612 float alpha = 2; 1613 float r2 = (float) i / (float) (WEIGHT_LUT_SIZE - 1); 1614 float weight = (float) exp(-alpha * r2); 1615 weightLut[i] = weight; 1616 } 1617 } 1618 } 1619 1620 1621 /** 1622 * Elliptical weighted average (EWA) filter for producing high quality 1623 * anisotropic filtered results. 1624 * Based on the Higher Quality Elliptical Weighted Average Filter 1625 * published by Paul S. Heckbert in his Master's Thesis 1626 * "Fundamentals of Texture Mapping and Image Warping" (1989) 1627 */ 1628 static void 1629 img_filter_2d_ewa(struct tgsi_sampler *tgsi_sampler, 1630 const float s[TGSI_QUAD_SIZE], 1631 const float t[TGSI_QUAD_SIZE], 1632 const float p[TGSI_QUAD_SIZE], 1633 unsigned level, 1634 enum tgsi_sampler_control control, 1635 const float dudx, const float dvdx, 1636 const float dudy, const float dvdy, 1637 float rgba[TGSI_NUM_CHANNELS][TGSI_QUAD_SIZE]) 1638 { 1639 const struct sp_sampler_variant *samp = sp_sampler_variant(tgsi_sampler); 1640 const struct pipe_resource *texture = samp->view->texture; 1641 1642 // ??? Won't the image filters blow up if level is negative? 1643 unsigned level0 = level > 0 ? level : 0; 1644 float scaling = 1.0 / (1 << level0); 1645 int width = u_minify(texture->width0, level0); 1646 int height = u_minify(texture->height0, level0); 1647 1648 float ux = dudx * scaling; 1649 float vx = dvdx * scaling; 1650 float uy = dudy * scaling; 1651 float vy = dvdy * scaling; 1652 1653 /* compute ellipse coefficients to bound the region: 1654 * A*x*x + B*x*y + C*y*y = F. 1655 */ 1656 float A = vx*vx+vy*vy+1; 1657 float B = -2*(ux*vx+uy*vy); 1658 float C = ux*ux+uy*uy+1; 1659 float F = A*C-B*B/4.0; 1660 1661 /* check if it is an ellipse */ 1662 /* ASSERT(F > 0.0); */ 1663 1664 /* Compute the ellipse's (u,v) bounding box in texture space */ 1665 float d = -B*B+4.0*C*A; 1666 float box_u = 2.0 / d * sqrt(d*C*F); /* box_u -> half of bbox with */ 1667 float box_v = 2.0 / d * sqrt(A*d*F); /* box_v -> half of bbox height */ 1668 1669 float rgba_temp[TGSI_NUM_CHANNELS][TGSI_QUAD_SIZE]; 1670 float s_buffer[TGSI_QUAD_SIZE]; 1671 float t_buffer[TGSI_QUAD_SIZE]; 1672 float weight_buffer[TGSI_QUAD_SIZE]; 1673 unsigned buffer_next; 1674 int j; 1675 float den; /* = 0.0F; */ 1676 float ddq; 1677 float U; /* = u0 - tex_u; */ 1678 int v; 1679 1680 /* Scale ellipse formula to directly index the Filter Lookup Table. 1681 * i.e. scale so that F = WEIGHT_LUT_SIZE-1 1682 */ 1683 double formScale = (double) (WEIGHT_LUT_SIZE - 1) / F; 1684 A *= formScale; 1685 B *= formScale; 1686 C *= formScale; 1687 /* F *= formScale; */ /* no need to scale F as we don't use it below here */ 1688 1689 /* For each quad, the du and dx values are the same and so the ellipse is 1690 * also the same. Note that texel/image access can only be performed using 1691 * a quad, i.e. it is not possible to get the pixel value for a single 1692 * tex coord. In order to have a better performance, the access is buffered 1693 * using the s_buffer/t_buffer and weight_buffer. Only when the buffer is 1694 * full, then the pixel values are read from the image. 1695 */ 1696 ddq = 2 * A; 1697 1698 for (j = 0; j < TGSI_QUAD_SIZE; j++) { 1699 /* Heckbert MS thesis, p. 59; scan over the bounding box of the ellipse 1700 * and incrementally update the value of Ax^2+Bxy*Cy^2; when this 1701 * value, q, is less than F, we're inside the ellipse 1702 */ 1703 float tex_u = -0.5F + s[j] * texture->width0 * scaling; 1704 float tex_v = -0.5F + t[j] * texture->height0 * scaling; 1705 1706 int u0 = (int) floorf(tex_u - box_u); 1707 int u1 = (int) ceilf(tex_u + box_u); 1708 int v0 = (int) floorf(tex_v - box_v); 1709 int v1 = (int) ceilf(tex_v + box_v); 1710 1711 float num[4] = {0.0F, 0.0F, 0.0F, 0.0F}; 1712 buffer_next = 0; 1713 den = 0; 1714 U = u0 - tex_u; 1715 for (v = v0; v <= v1; ++v) { 1716 float V = v - tex_v; 1717 float dq = A * (2 * U + 1) + B * V; 1718 float q = (C * V + B * U) * V + A * U * U; 1719 1720 int u; 1721 for (u = u0; u <= u1; ++u) { 1722 /* Note that the ellipse has been pre-scaled so F = 1723 * WEIGHT_LUT_SIZE - 1 1724 */ 1725 if (q < WEIGHT_LUT_SIZE) { 1726 /* as a LUT is used, q must never be negative; 1727 * should not happen, though 1728 */ 1729 const int qClamped = q >= 0.0F ? q : 0; 1730 float weight = weightLut[qClamped]; 1731 1732 weight_buffer[buffer_next] = weight; 1733 s_buffer[buffer_next] = u / ((float) width); 1734 t_buffer[buffer_next] = v / ((float) height); 1735 1736 buffer_next++; 1737 if (buffer_next == TGSI_QUAD_SIZE) { 1738 /* 4 texel coords are in the buffer -> read it now */ 1739 unsigned jj; 1740 /* it is assumed that samp->min_img_filter is set to 1741 * img_filter_2d_nearest or one of the 1742 * accelerated img_filter_2d_nearest_XXX functions. 1743 */ 1744 for (jj = 0; jj < buffer_next; jj++) { 1745 samp->min_img_filter(tgsi_sampler, s_buffer[jj], t_buffer[jj], p[jj], level, samp->faces[j], 1746 tgsi_sampler_lod_bias, &rgba_temp[0][jj]); 1747 num[0] += weight_buffer[jj] * rgba_temp[0][jj]; 1748 num[1] += weight_buffer[jj] * rgba_temp[1][jj]; 1749 num[2] += weight_buffer[jj] * rgba_temp[2][jj]; 1750 num[3] += weight_buffer[jj] * rgba_temp[3][jj]; 1751 } 1752 1753 buffer_next = 0; 1754 } 1755 1756 den += weight; 1757 } 1758 q += dq; 1759 dq += ddq; 1760 } 1761 } 1762 1763 /* if the tex coord buffer contains unread values, we will read 1764 * them now. 1765 */ 1766 if (buffer_next > 0) { 1767 unsigned jj; 1768 /* it is assumed that samp->min_img_filter is set to 1769 * img_filter_2d_nearest or one of the 1770 * accelerated img_filter_2d_nearest_XXX functions. 1771 */ 1772 for (jj = 0; jj < buffer_next; jj++) { 1773 samp->min_img_filter(tgsi_sampler, s_buffer[jj], t_buffer[jj], p[jj], level, samp->faces[j], 1774 tgsi_sampler_lod_bias, &rgba_temp[0][jj]); 1775 num[0] += weight_buffer[jj] * rgba_temp[0][jj]; 1776 num[1] += weight_buffer[jj] * rgba_temp[1][jj]; 1777 num[2] += weight_buffer[jj] * rgba_temp[2][jj]; 1778 num[3] += weight_buffer[jj] * rgba_temp[3][jj]; 1779 } 1780 } 1781 1782 if (den <= 0.0F) { 1783 /* Reaching this place would mean that no pixels intersected 1784 * the ellipse. This should never happen because the filter 1785 * we use always intersects at least one pixel. 1786 */ 1787 1788 /*rgba[0]=0; 1789 rgba[1]=0; 1790 rgba[2]=0; 1791 rgba[3]=0;*/ 1792 /* not enough pixels in resampling, resort to direct interpolation */ 1793 samp->min_img_filter(tgsi_sampler, s[j], t[j], p[j], level, samp->faces[j], 1794 tgsi_sampler_lod_bias, &rgba_temp[0][j]); 1795 den = 1; 1796 num[0] = rgba_temp[0][j]; 1797 num[1] = rgba_temp[1][j]; 1798 num[2] = rgba_temp[2][j]; 1799 num[3] = rgba_temp[3][j]; 1800 } 1801 1802 rgba[0][j] = num[0] / den; 1803 rgba[1][j] = num[1] / den; 1804 rgba[2][j] = num[2] / den; 1805 rgba[3][j] = num[3] / den; 1806 } 1807 } 1808 1809 1810 /** 1811 * Sample 2D texture using an anisotropic filter. 1812 */ 1813 static void 1814 mip_filter_linear_aniso(struct tgsi_sampler *tgsi_sampler, 1815 const float s[TGSI_QUAD_SIZE], 1816 const float t[TGSI_QUAD_SIZE], 1817 const float p[TGSI_QUAD_SIZE], 1818 const float c0[TGSI_QUAD_SIZE], 1819 enum tgsi_sampler_control control, 1820 float rgba[TGSI_NUM_CHANNELS][TGSI_QUAD_SIZE]) 1821 { 1822 struct sp_sampler_variant *samp = sp_sampler_variant(tgsi_sampler); 1823 const struct pipe_resource *texture = samp->view->texture; 1824 int level0; 1825 float lambda; 1826 float lod[TGSI_QUAD_SIZE]; 1827 1828 float s_to_u = u_minify(texture->width0, samp->view->u.tex.first_level); 1829 float t_to_v = u_minify(texture->height0, samp->view->u.tex.first_level); 1830 float dudx = (s[QUAD_BOTTOM_RIGHT] - s[QUAD_BOTTOM_LEFT]) * s_to_u; 1831 float dudy = (s[QUAD_TOP_LEFT] - s[QUAD_BOTTOM_LEFT]) * s_to_u; 1832 float dvdx = (t[QUAD_BOTTOM_RIGHT] - t[QUAD_BOTTOM_LEFT]) * t_to_v; 1833 float dvdy = (t[QUAD_TOP_LEFT] - t[QUAD_BOTTOM_LEFT]) * t_to_v; 1834 1835 if (control == tgsi_sampler_lod_bias) { 1836 /* note: instead of working with Px and Py, we will use the 1837 * squared length instead, to avoid sqrt. 1838 */ 1839 float Px2 = dudx * dudx + dvdx * dvdx; 1840 float Py2 = dudy * dudy + dvdy * dvdy; 1841 1842 float Pmax2; 1843 float Pmin2; 1844 float e; 1845 const float maxEccentricity = samp->sampler->max_anisotropy * samp->sampler->max_anisotropy; 1846 1847 if (Px2 < Py2) { 1848 Pmax2 = Py2; 1849 Pmin2 = Px2; 1850 } 1851 else { 1852 Pmax2 = Px2; 1853 Pmin2 = Py2; 1854 } 1855 1856 /* if the eccentricity of the ellipse is too big, scale up the shorter 1857 * of the two vectors to limit the maximum amount of work per pixel 1858 */ 1859 e = Pmax2 / Pmin2; 1860 if (e > maxEccentricity) { 1861 /* float s=e / maxEccentricity; 1862 minor[0] *= s; 1863 minor[1] *= s; 1864 Pmin2 *= s; */ 1865 Pmin2 = Pmax2 / maxEccentricity; 1866 } 1867 1868 /* note: we need to have Pmin=sqrt(Pmin2) here, but we can avoid 1869 * this since 0.5*log(x) = log(sqrt(x)) 1870 */ 1871 lambda = 0.5F * util_fast_log2(Pmin2) + samp->sampler->lod_bias; 1872 compute_lod(samp->sampler, lambda, c0, lod); 1873 } 1874 else { 1875 assert(control == tgsi_sampler_lod_explicit); 1876 1877 memcpy(lod, c0, sizeof(lod)); 1878 } 1879 1880 /* XXX: Take into account all lod values. 1881 */ 1882 lambda = lod[0]; 1883 level0 = samp->view->u.tex.first_level + (int)lambda; 1884 1885 /* If the ellipse covers the whole image, we can 1886 * simply return the average of the whole image. 1887 */ 1888 if (level0 >= (int) texture->last_level) { 1889 int j; 1890 for (j = 0; j < TGSI_QUAD_SIZE; j++) 1891 samp->min_img_filter(tgsi_sampler, s[j], t[j], p[j], texture->last_level, samp->faces[j], tgsi_sampler_lod_bias, &rgba[0][j]); 1892 } 1893 else { 1894 /* don't bother interpolating between multiple LODs; it doesn't 1895 * seem to be worth the extra running time. 1896 */ 1897 img_filter_2d_ewa(tgsi_sampler, s, t, p, level0, tgsi_sampler_lod_bias, 1898 dudx, dvdx, dudy, dvdy, rgba); 1899 } 1900 1901 if (DEBUG_TEX) { 1902 print_sample_4(__FUNCTION__, rgba); 1903 } 1904 } 1905 1906 1907 /** 1908 * Specialized version of mip_filter_linear with hard-wired calls to 1909 * 2d lambda calculation and 2d_linear_repeat_POT img filters. 1910 */ 1911 static void 1912 mip_filter_linear_2d_linear_repeat_POT( 1913 struct tgsi_sampler *tgsi_sampler, 1914 const float s[TGSI_QUAD_SIZE], 1915 const float t[TGSI_QUAD_SIZE], 1916 const float p[TGSI_QUAD_SIZE], 1917 const float c0[TGSI_QUAD_SIZE], 1918 enum tgsi_sampler_control control, 1919 float rgba[TGSI_NUM_CHANNELS][TGSI_QUAD_SIZE]) 1920 { 1921 struct sp_sampler_variant *samp = sp_sampler_variant(tgsi_sampler); 1922 const struct pipe_resource *texture = samp->view->texture; 1923 int j; 1924 float lambda; 1925 float lod[TGSI_QUAD_SIZE]; 1926 1927 if (control == tgsi_sampler_lod_bias) { 1928 lambda = samp->compute_lambda(samp, s, t, p) + samp->sampler->lod_bias; 1929 compute_lod(samp->sampler, lambda, c0, lod); 1930 } else { 1931 assert(control == tgsi_sampler_lod_explicit); 1932 1933 memcpy(lod, c0, sizeof(lod)); 1934 } 1935 1936 for (j = 0; j < TGSI_QUAD_SIZE; j++) { 1937 int level0 = samp->view->u.tex.first_level + (int)lod[j]; 1938 1939 /* Catches both negative and large values of level0: 1940 */ 1941 if ((unsigned)level0 >= texture->last_level) { 1942 if (level0 < 0) 1943 img_filter_2d_linear_repeat_POT(tgsi_sampler, s[j], t[j], p[j], samp->view->u.tex.first_level, samp->faces[j], tgsi_sampler_lod_bias, &rgba[0][j]); 1944 else 1945 img_filter_2d_linear_repeat_POT(tgsi_sampler, s[j], t[j], p[j], samp->view->texture->last_level, samp->faces[j], tgsi_sampler_lod_bias, &rgba[0][j]); 1946 1947 } 1948 else { 1949 float levelBlend = frac(lod[j]); 1950 float rgbax[TGSI_NUM_CHANNELS][TGSI_QUAD_SIZE]; 1951 int c; 1952 1953 img_filter_2d_linear_repeat_POT(tgsi_sampler, s[j], t[j], p[j], level0, samp->faces[j], tgsi_sampler_lod_bias, &rgbax[0][0]); 1954 img_filter_2d_linear_repeat_POT(tgsi_sampler, s[j], t[j], p[j], level0+1, samp->faces[j], tgsi_sampler_lod_bias, &rgbax[0][1]); 1955 1956 for (c = 0; c < TGSI_NUM_CHANNELS; c++) 1957 rgba[c][j] = lerp(levelBlend, rgbax[c][0], rgbax[c][1]); 1958 } 1959 } 1960 1961 if (DEBUG_TEX) { 1962 print_sample_4(__FUNCTION__, rgba); 1963 } 1964 } 1965 1966 1967 /** 1968 * Do shadow/depth comparisons. 1969 */ 1970 static void 1971 sample_compare(struct tgsi_sampler *tgsi_sampler, 1972 const float s[TGSI_QUAD_SIZE], 1973 const float t[TGSI_QUAD_SIZE], 1974 const float p[TGSI_QUAD_SIZE], 1975 const float c0[TGSI_QUAD_SIZE], 1976 enum tgsi_sampler_control control, 1977 float rgba[TGSI_NUM_CHANNELS][TGSI_QUAD_SIZE]) 1978 { 1979 struct sp_sampler_variant *samp = sp_sampler_variant(tgsi_sampler); 1980 const struct pipe_sampler_state *sampler = samp->sampler; 1981 int j, k0, k1, k2, k3; 1982 float val; 1983 float pc0, pc1, pc2, pc3; 1984 1985 samp->mip_filter(tgsi_sampler, s, t, p, c0, control, rgba); 1986 1987 /** 1988 * Compare texcoord 'p' (aka R) against texture value 'rgba[0]' 1989 * for 2D Array texture we need to use the 'c0' (aka Q). 1990 * When we sampled the depth texture, the depth value was put into all 1991 * RGBA channels. We look at the red channel here. 1992 */ 1993 1994 if (samp->view->texture->target == PIPE_TEXTURE_2D_ARRAY || 1995 samp->view->texture->target == PIPE_TEXTURE_CUBE) { 1996 pc0 = CLAMP(c0[0], 0.0F, 1.0F); 1997 pc1 = CLAMP(c0[1], 0.0F, 1.0F); 1998 pc2 = CLAMP(c0[2], 0.0F, 1.0F); 1999 pc3 = CLAMP(c0[3], 0.0F, 1.0F); 2000 } else { 2001 pc0 = CLAMP(p[0], 0.0F, 1.0F); 2002 pc1 = CLAMP(p[1], 0.0F, 1.0F); 2003 pc2 = CLAMP(p[2], 0.0F, 1.0F); 2004 pc3 = CLAMP(p[3], 0.0F, 1.0F); 2005 } 2006 /* compare four texcoords vs. four texture samples */ 2007 switch (sampler->compare_func) { 2008 case PIPE_FUNC_LESS: 2009 k0 = pc0 < rgba[0][0]; 2010 k1 = pc1 < rgba[0][1]; 2011 k2 = pc2 < rgba[0][2]; 2012 k3 = pc3 < rgba[0][3]; 2013 break; 2014 case PIPE_FUNC_LEQUAL: 2015 k0 = pc0 <= rgba[0][0]; 2016 k1 = pc1 <= rgba[0][1]; 2017 k2 = pc2 <= rgba[0][2]; 2018 k3 = pc3 <= rgba[0][3]; 2019 break; 2020 case PIPE_FUNC_GREATER: 2021 k0 = pc0 > rgba[0][0]; 2022 k1 = pc1 > rgba[0][1]; 2023 k2 = pc2 > rgba[0][2]; 2024 k3 = pc3 > rgba[0][3]; 2025 break; 2026 case PIPE_FUNC_GEQUAL: 2027 k0 = pc0 >= rgba[0][0]; 2028 k1 = pc1 >= rgba[0][1]; 2029 k2 = pc2 >= rgba[0][2]; 2030 k3 = pc3 >= rgba[0][3]; 2031 break; 2032 case PIPE_FUNC_EQUAL: 2033 k0 = pc0 == rgba[0][0]; 2034 k1 = pc1 == rgba[0][1]; 2035 k2 = pc2 == rgba[0][2]; 2036 k3 = pc3 == rgba[0][3]; 2037 break; 2038 case PIPE_FUNC_NOTEQUAL: 2039 k0 = pc0 != rgba[0][0]; 2040 k1 = pc1 != rgba[0][1]; 2041 k2 = pc2 != rgba[0][2]; 2042 k3 = pc3 != rgba[0][3]; 2043 break; 2044 case PIPE_FUNC_ALWAYS: 2045 k0 = k1 = k2 = k3 = 1; 2046 break; 2047 case PIPE_FUNC_NEVER: 2048 k0 = k1 = k2 = k3 = 0; 2049 break; 2050 default: 2051 k0 = k1 = k2 = k3 = 0; 2052 assert(0); 2053 break; 2054 } 2055 2056 if (sampler->mag_img_filter == PIPE_TEX_FILTER_LINEAR) { 2057 /* convert four pass/fail values to an intensity in [0,1] */ 2058 val = 0.25F * (k0 + k1 + k2 + k3); 2059 2060 /* XXX returning result for default GL_DEPTH_TEXTURE_MODE = GL_LUMINANCE */ 2061 for (j = 0; j < 4; j++) { 2062 rgba[0][j] = rgba[1][j] = rgba[2][j] = val; 2063 rgba[3][j] = 1.0F; 2064 } 2065 } else { 2066 for (j = 0; j < 4; j++) { 2067 rgba[0][j] = k0; 2068 rgba[1][j] = k1; 2069 rgba[2][j] = k2; 2070 rgba[3][j] = 1.0F; 2071 } 2072 } 2073 } 2074 2075 2076 /** 2077 * Use 3D texcoords to choose a cube face, then sample the 2D cube faces. 2078 * Put face info into the sampler faces[] array. 2079 */ 2080 static void 2081 sample_cube(struct tgsi_sampler *tgsi_sampler, 2082 const float s[TGSI_QUAD_SIZE], 2083 const float t[TGSI_QUAD_SIZE], 2084 const float p[TGSI_QUAD_SIZE], 2085 const float c0[TGSI_QUAD_SIZE], 2086 enum tgsi_sampler_control control, 2087 float rgba[TGSI_NUM_CHANNELS][TGSI_QUAD_SIZE]) 2088 { 2089 struct sp_sampler_variant *samp = sp_sampler_variant(tgsi_sampler); 2090 unsigned j; 2091 float ssss[4], tttt[4]; 2092 2093 /* Not actually used, but the intermediate steps that do the 2094 * dereferencing don't know it. 2095 */ 2096 static const float pppp[4] = { 0, 0, 0, 0 }; 2097 2098 /* 2099 major axis 2100 direction target sc tc ma 2101 ---------- ------------------------------- --- --- --- 2102 +rx TEXTURE_CUBE_MAP_POSITIVE_X_EXT -rz -ry rx 2103 -rx TEXTURE_CUBE_MAP_NEGATIVE_X_EXT +rz -ry rx 2104 +ry TEXTURE_CUBE_MAP_POSITIVE_Y_EXT +rx +rz ry 2105 -ry TEXTURE_CUBE_MAP_NEGATIVE_Y_EXT +rx -rz ry 2106 +rz TEXTURE_CUBE_MAP_POSITIVE_Z_EXT +rx -ry rz 2107 -rz TEXTURE_CUBE_MAP_NEGATIVE_Z_EXT -rx -ry rz 2108 */ 2109 2110 /* Choose the cube face and compute new s/t coords for the 2D face. 2111 * 2112 * Use the same cube face for all four pixels in the quad. 2113 * 2114 * This isn't ideal, but if we want to use a different cube face 2115 * per pixel in the quad, we'd have to also compute the per-face 2116 * LOD here too. That's because the four post-face-selection 2117 * texcoords are no longer related to each other (they're 2118 * per-face!) so we can't use subtraction to compute the partial 2119 * deriviates to compute the LOD. Doing so (near cube edges 2120 * anyway) gives us pretty much random values. 2121 */ 2122 { 2123 /* use the average of the four pixel's texcoords to choose the face */ 2124 const float rx = 0.25F * (s[0] + s[1] + s[2] + s[3]); 2125 const float ry = 0.25F * (t[0] + t[1] + t[2] + t[3]); 2126 const float rz = 0.25F * (p[0] + p[1] + p[2] + p[3]); 2127 const float arx = fabsf(rx), ary = fabsf(ry), arz = fabsf(rz); 2128 2129 if (arx >= ary && arx >= arz) { 2130 float sign = (rx >= 0.0F) ? 1.0F : -1.0F; 2131 uint face = (rx >= 0.0F) ? PIPE_TEX_FACE_POS_X : PIPE_TEX_FACE_NEG_X; 2132 for (j = 0; j < TGSI_QUAD_SIZE; j++) { 2133 const float ima = -0.5F / fabsf(s[j]); 2134 ssss[j] = sign * p[j] * ima + 0.5F; 2135 tttt[j] = t[j] * ima + 0.5F; 2136 samp->faces[j] = face; 2137 } 2138 } 2139 else if (ary >= arx && ary >= arz) { 2140 float sign = (ry >= 0.0F) ? 1.0F : -1.0F; 2141 uint face = (ry >= 0.0F) ? PIPE_TEX_FACE_POS_Y : PIPE_TEX_FACE_NEG_Y; 2142 for (j = 0; j < TGSI_QUAD_SIZE; j++) { 2143 const float ima = -0.5F / fabsf(t[j]); 2144 ssss[j] = -s[j] * ima + 0.5F; 2145 tttt[j] = sign * -p[j] * ima + 0.5F; 2146 samp->faces[j] = face; 2147 } 2148 } 2149 else { 2150 float sign = (rz >= 0.0F) ? 1.0F : -1.0F; 2151 uint face = (rz >= 0.0F) ? PIPE_TEX_FACE_POS_Z : PIPE_TEX_FACE_NEG_Z; 2152 for (j = 0; j < TGSI_QUAD_SIZE; j++) { 2153 const float ima = -0.5F / fabsf(p[j]); 2154 ssss[j] = sign * -s[j] * ima + 0.5F; 2155 tttt[j] = t[j] * ima + 0.5F; 2156 samp->faces[j] = face; 2157 } 2158 } 2159 } 2160 2161 /* In our little pipeline, the compare stage is next. If compare 2162 * is not active, this will point somewhere deeper into the 2163 * pipeline, eg. to mip_filter or even img_filter. 2164 */ 2165 samp->compare(tgsi_sampler, ssss, tttt, pppp, c0, control, rgba); 2166 } 2167 2168 2169 static void 2170 do_swizzling(const struct sp_sampler_variant *samp, 2171 float in[TGSI_NUM_CHANNELS][TGSI_QUAD_SIZE], 2172 float out[TGSI_NUM_CHANNELS][TGSI_QUAD_SIZE]) 2173 { 2174 int j; 2175 const unsigned swizzle_r = samp->key.bits.swizzle_r; 2176 const unsigned swizzle_g = samp->key.bits.swizzle_g; 2177 const unsigned swizzle_b = samp->key.bits.swizzle_b; 2178 const unsigned swizzle_a = samp->key.bits.swizzle_a; 2179 2180 switch (swizzle_r) { 2181 case PIPE_SWIZZLE_ZERO: 2182 for (j = 0; j < 4; j++) 2183 out[0][j] = 0.0f; 2184 break; 2185 case PIPE_SWIZZLE_ONE: 2186 for (j = 0; j < 4; j++) 2187 out[0][j] = 1.0f; 2188 break; 2189 default: 2190 assert(swizzle_r < 4); 2191 for (j = 0; j < 4; j++) 2192 out[0][j] = in[swizzle_r][j]; 2193 } 2194 2195 switch (swizzle_g) { 2196 case PIPE_SWIZZLE_ZERO: 2197 for (j = 0; j < 4; j++) 2198 out[1][j] = 0.0f; 2199 break; 2200 case PIPE_SWIZZLE_ONE: 2201 for (j = 0; j < 4; j++) 2202 out[1][j] = 1.0f; 2203 break; 2204 default: 2205 assert(swizzle_g < 4); 2206 for (j = 0; j < 4; j++) 2207 out[1][j] = in[swizzle_g][j]; 2208 } 2209 2210 switch (swizzle_b) { 2211 case PIPE_SWIZZLE_ZERO: 2212 for (j = 0; j < 4; j++) 2213 out[2][j] = 0.0f; 2214 break; 2215 case PIPE_SWIZZLE_ONE: 2216 for (j = 0; j < 4; j++) 2217 out[2][j] = 1.0f; 2218 break; 2219 default: 2220 assert(swizzle_b < 4); 2221 for (j = 0; j < 4; j++) 2222 out[2][j] = in[swizzle_b][j]; 2223 } 2224 2225 switch (swizzle_a) { 2226 case PIPE_SWIZZLE_ZERO: 2227 for (j = 0; j < 4; j++) 2228 out[3][j] = 0.0f; 2229 break; 2230 case PIPE_SWIZZLE_ONE: 2231 for (j = 0; j < 4; j++) 2232 out[3][j] = 1.0f; 2233 break; 2234 default: 2235 assert(swizzle_a < 4); 2236 for (j = 0; j < 4; j++) 2237 out[3][j] = in[swizzle_a][j]; 2238 } 2239 } 2240 2241 2242 static void 2243 sample_swizzle(struct tgsi_sampler *tgsi_sampler, 2244 const float s[TGSI_QUAD_SIZE], 2245 const float t[TGSI_QUAD_SIZE], 2246 const float p[TGSI_QUAD_SIZE], 2247 const float c0[TGSI_QUAD_SIZE], 2248 enum tgsi_sampler_control control, 2249 float rgba[TGSI_NUM_CHANNELS][TGSI_QUAD_SIZE]) 2250 { 2251 struct sp_sampler_variant *samp = sp_sampler_variant(tgsi_sampler); 2252 float rgba_temp[TGSI_NUM_CHANNELS][TGSI_QUAD_SIZE]; 2253 2254 samp->sample_target(tgsi_sampler, s, t, p, c0, control, rgba_temp); 2255 2256 do_swizzling(samp, rgba_temp, rgba); 2257 } 2258 2259 2260 static wrap_nearest_func 2261 get_nearest_unorm_wrap(unsigned mode) 2262 { 2263 switch (mode) { 2264 case PIPE_TEX_WRAP_CLAMP: 2265 return wrap_nearest_unorm_clamp; 2266 case PIPE_TEX_WRAP_CLAMP_TO_EDGE: 2267 return wrap_nearest_unorm_clamp_to_edge; 2268 case PIPE_TEX_WRAP_CLAMP_TO_BORDER: 2269 return wrap_nearest_unorm_clamp_to_border; 2270 default: 2271 assert(0); 2272 return wrap_nearest_unorm_clamp; 2273 } 2274 } 2275 2276 2277 static wrap_nearest_func 2278 get_nearest_wrap(unsigned mode) 2279 { 2280 switch (mode) { 2281 case PIPE_TEX_WRAP_REPEAT: 2282 return wrap_nearest_repeat; 2283 case PIPE_TEX_WRAP_CLAMP: 2284 return wrap_nearest_clamp; 2285 case PIPE_TEX_WRAP_CLAMP_TO_EDGE: 2286 return wrap_nearest_clamp_to_edge; 2287 case PIPE_TEX_WRAP_CLAMP_TO_BORDER: 2288 return wrap_nearest_clamp_to_border; 2289 case PIPE_TEX_WRAP_MIRROR_REPEAT: 2290 return wrap_nearest_mirror_repeat; 2291 case PIPE_TEX_WRAP_MIRROR_CLAMP: 2292 return wrap_nearest_mirror_clamp; 2293 case PIPE_TEX_WRAP_MIRROR_CLAMP_TO_EDGE: 2294 return wrap_nearest_mirror_clamp_to_edge; 2295 case PIPE_TEX_WRAP_MIRROR_CLAMP_TO_BORDER: 2296 return wrap_nearest_mirror_clamp_to_border; 2297 default: 2298 assert(0); 2299 return wrap_nearest_repeat; 2300 } 2301 } 2302 2303 2304 static wrap_linear_func 2305 get_linear_unorm_wrap(unsigned mode) 2306 { 2307 switch (mode) { 2308 case PIPE_TEX_WRAP_CLAMP: 2309 return wrap_linear_unorm_clamp; 2310 case PIPE_TEX_WRAP_CLAMP_TO_EDGE: 2311 return wrap_linear_unorm_clamp_to_edge; 2312 case PIPE_TEX_WRAP_CLAMP_TO_BORDER: 2313 return wrap_linear_unorm_clamp_to_border; 2314 default: 2315 assert(0); 2316 return wrap_linear_unorm_clamp; 2317 } 2318 } 2319 2320 2321 static wrap_linear_func 2322 get_linear_wrap(unsigned mode) 2323 { 2324 switch (mode) { 2325 case PIPE_TEX_WRAP_REPEAT: 2326 return wrap_linear_repeat; 2327 case PIPE_TEX_WRAP_CLAMP: 2328 return wrap_linear_clamp; 2329 case PIPE_TEX_WRAP_CLAMP_TO_EDGE: 2330 return wrap_linear_clamp_to_edge; 2331 case PIPE_TEX_WRAP_CLAMP_TO_BORDER: 2332 return wrap_linear_clamp_to_border; 2333 case PIPE_TEX_WRAP_MIRROR_REPEAT: 2334 return wrap_linear_mirror_repeat; 2335 case PIPE_TEX_WRAP_MIRROR_CLAMP: 2336 return wrap_linear_mirror_clamp; 2337 case PIPE_TEX_WRAP_MIRROR_CLAMP_TO_EDGE: 2338 return wrap_linear_mirror_clamp_to_edge; 2339 case PIPE_TEX_WRAP_MIRROR_CLAMP_TO_BORDER: 2340 return wrap_linear_mirror_clamp_to_border; 2341 default: 2342 assert(0); 2343 return wrap_linear_repeat; 2344 } 2345 } 2346 2347 2348 /** 2349 * Is swizzling needed for the given state key? 2350 */ 2351 static INLINE bool 2352 any_swizzle(union sp_sampler_key key) 2353 { 2354 return (key.bits.swizzle_r != PIPE_SWIZZLE_RED || 2355 key.bits.swizzle_g != PIPE_SWIZZLE_GREEN || 2356 key.bits.swizzle_b != PIPE_SWIZZLE_BLUE || 2357 key.bits.swizzle_a != PIPE_SWIZZLE_ALPHA); 2358 } 2359 2360 2361 static compute_lambda_func 2362 get_lambda_func(const union sp_sampler_key key) 2363 { 2364 if (key.bits.processor == TGSI_PROCESSOR_VERTEX) 2365 return compute_lambda_vert; 2366 2367 switch (key.bits.target) { 2368 case PIPE_TEXTURE_1D: 2369 case PIPE_TEXTURE_1D_ARRAY: 2370 return compute_lambda_1d; 2371 case PIPE_TEXTURE_2D: 2372 case PIPE_TEXTURE_2D_ARRAY: 2373 case PIPE_TEXTURE_RECT: 2374 case PIPE_TEXTURE_CUBE: 2375 return compute_lambda_2d; 2376 case PIPE_TEXTURE_3D: 2377 return compute_lambda_3d; 2378 default: 2379 assert(0); 2380 return compute_lambda_1d; 2381 } 2382 } 2383 2384 2385 static img_filter_func 2386 get_img_filter(const union sp_sampler_key key, 2387 unsigned filter, 2388 const struct pipe_sampler_state *sampler) 2389 { 2390 switch (key.bits.target) { 2391 case PIPE_TEXTURE_1D: 2392 if (filter == PIPE_TEX_FILTER_NEAREST) 2393 return img_filter_1d_nearest; 2394 else 2395 return img_filter_1d_linear; 2396 break; 2397 case PIPE_TEXTURE_1D_ARRAY: 2398 if (filter == PIPE_TEX_FILTER_NEAREST) 2399 return img_filter_1d_array_nearest; 2400 else 2401 return img_filter_1d_array_linear; 2402 break; 2403 case PIPE_TEXTURE_2D: 2404 case PIPE_TEXTURE_RECT: 2405 /* Try for fast path: 2406 */ 2407 if (key.bits.is_pot && 2408 sampler->wrap_s == sampler->wrap_t && 2409 sampler->normalized_coords) 2410 { 2411 switch (sampler->wrap_s) { 2412 case PIPE_TEX_WRAP_REPEAT: 2413 switch (filter) { 2414 case PIPE_TEX_FILTER_NEAREST: 2415 return img_filter_2d_nearest_repeat_POT; 2416 case PIPE_TEX_FILTER_LINEAR: 2417 return img_filter_2d_linear_repeat_POT; 2418 default: 2419 break; 2420 } 2421 break; 2422 case PIPE_TEX_WRAP_CLAMP: 2423 switch (filter) { 2424 case PIPE_TEX_FILTER_NEAREST: 2425 return img_filter_2d_nearest_clamp_POT; 2426 default: 2427 break; 2428 } 2429 } 2430 } 2431 /* Otherwise use default versions: 2432 */ 2433 if (filter == PIPE_TEX_FILTER_NEAREST) 2434 return img_filter_2d_nearest; 2435 else 2436 return img_filter_2d_linear; 2437 break; 2438 case PIPE_TEXTURE_2D_ARRAY: 2439 if (filter == PIPE_TEX_FILTER_NEAREST) 2440 return img_filter_2d_array_nearest; 2441 else 2442 return img_filter_2d_array_linear; 2443 break; 2444 case PIPE_TEXTURE_CUBE: 2445 if (filter == PIPE_TEX_FILTER_NEAREST) 2446 return img_filter_cube_nearest; 2447 else 2448 return img_filter_cube_linear; 2449 break; 2450 case PIPE_TEXTURE_3D: 2451 if (filter == PIPE_TEX_FILTER_NEAREST) 2452 return img_filter_3d_nearest; 2453 else 2454 return img_filter_3d_linear; 2455 break; 2456 default: 2457 assert(0); 2458 return img_filter_1d_nearest; 2459 } 2460 } 2461 2462 2463 /** 2464 * Bind the given texture object and texture cache to the sampler variant. 2465 */ 2466 void 2467 sp_sampler_variant_bind_view( struct sp_sampler_variant *samp, 2468 struct softpipe_tex_tile_cache *tex_cache, 2469 const struct pipe_sampler_view *view ) 2470 { 2471 const struct pipe_resource *texture = view->texture; 2472 2473 samp->view = view; 2474 samp->cache = tex_cache; 2475 samp->xpot = util_logbase2( texture->width0 ); 2476 samp->ypot = util_logbase2( texture->height0 ); 2477 } 2478 2479 2480 void 2481 sp_sampler_variant_destroy( struct sp_sampler_variant *samp ) 2482 { 2483 FREE(samp); 2484 } 2485 2486 2487 static void 2488 sample_get_dims(struct tgsi_sampler *tgsi_sampler, int level, 2489 int dims[4]) 2490 { 2491 struct sp_sampler_variant *samp = sp_sampler_variant(tgsi_sampler); 2492 const struct pipe_sampler_view *view = samp->view; 2493 const struct pipe_resource *texture = view->texture; 2494 2495 /* undefined according to EXT_gpu_program */ 2496 level += view->u.tex.first_level; 2497 if (level > view->u.tex.last_level) 2498 return; 2499 2500 dims[0] = u_minify(texture->width0, level); 2501 2502 switch(texture->target) { 2503 case PIPE_TEXTURE_1D_ARRAY: 2504 dims[1] = texture->array_size; 2505 /* fallthrough */ 2506 case PIPE_TEXTURE_1D: 2507 case PIPE_BUFFER: 2508 return; 2509 case PIPE_TEXTURE_2D_ARRAY: 2510 dims[2] = texture->array_size; 2511 /* fallthrough */ 2512 case PIPE_TEXTURE_2D: 2513 case PIPE_TEXTURE_CUBE: 2514 case PIPE_TEXTURE_RECT: 2515 dims[1] = u_minify(texture->height0, level); 2516 return; 2517 case PIPE_TEXTURE_3D: 2518 dims[1] = u_minify(texture->height0, level); 2519 dims[2] = u_minify(texture->depth0, level); 2520 return; 2521 default: 2522 assert(!"unexpected texture target in sample_get_dims()"); 2523 return; 2524 } 2525 } 2526 2527 /** 2528 * This function is only used for getting unfiltered texels via the 2529 * TXF opcode. The GL spec says that out-of-bounds texel fetches 2530 * produce undefined results. Instead of crashing, lets just clamp 2531 * coords to the texture image size. 2532 */ 2533 static void 2534 sample_get_texels(struct tgsi_sampler *tgsi_sampler, 2535 const int v_i[TGSI_QUAD_SIZE], 2536 const int v_j[TGSI_QUAD_SIZE], 2537 const int v_k[TGSI_QUAD_SIZE], 2538 const int lod[TGSI_QUAD_SIZE], 2539 const int8_t offset[3], 2540 float rgba[TGSI_NUM_CHANNELS][TGSI_QUAD_SIZE]) 2541 { 2542 const struct sp_sampler_variant *samp = sp_sampler_variant(tgsi_sampler); 2543 union tex_tile_address addr; 2544 const struct pipe_resource *texture = samp->view->texture; 2545 int j, c; 2546 const float *tx; 2547 const bool need_swizzle = any_swizzle(samp->key); 2548 int width, height, depth, layers; 2549 2550 addr.value = 0; 2551 /* TODO write a better test for LOD */ 2552 addr.bits.level = lod[0]; 2553 2554 width = u_minify(texture->width0, addr.bits.level); 2555 height = u_minify(texture->height0, addr.bits.level); 2556 depth = u_minify(texture->depth0, addr.bits.level); 2557 layers = texture->array_size; 2558 2559 switch(texture->target) { 2560 case PIPE_TEXTURE_1D: 2561 for (j = 0; j < TGSI_QUAD_SIZE; j++) { 2562 int x = CLAMP(v_i[j] + offset[0], 0, width - 1); 2563 tx = get_texel_2d(samp, addr, x, 0); 2564 for (c = 0; c < 4; c++) { 2565 rgba[c][j] = tx[c]; 2566 } 2567 } 2568 break; 2569 case PIPE_TEXTURE_1D_ARRAY: 2570 for (j = 0; j < TGSI_QUAD_SIZE; j++) { 2571 int x = CLAMP(v_i[j] + offset[0], 0, width - 1); 2572 int y = CLAMP(v_j[j], 0, layers - 1); 2573 tx = get_texel_1d_array(samp, addr, x, y); 2574 for (c = 0; c < 4; c++) { 2575 rgba[c][j] = tx[c]; 2576 } 2577 } 2578 break; 2579 case PIPE_TEXTURE_2D: 2580 case PIPE_TEXTURE_RECT: 2581 for (j = 0; j < TGSI_QUAD_SIZE; j++) { 2582 int x = CLAMP(v_i[j] + offset[0], 0, width - 1); 2583 int y = CLAMP(v_j[j] + offset[1], 0, height - 1); 2584 tx = get_texel_2d(samp, addr, x, y); 2585 for (c = 0; c < 4; c++) { 2586 rgba[c][j] = tx[c]; 2587 } 2588 } 2589 break; 2590 case PIPE_TEXTURE_2D_ARRAY: 2591 for (j = 0; j < TGSI_QUAD_SIZE; j++) { 2592 int x = CLAMP(v_i[j] + offset[0], 0, width - 1); 2593 int y = CLAMP(v_j[j] + offset[1], 0, height - 1); 2594 int layer = CLAMP(v_k[j], 0, layers - 1); 2595 tx = get_texel_2d_array(samp, addr, x, y, layer); 2596 for (c = 0; c < 4; c++) { 2597 rgba[c][j] = tx[c]; 2598 } 2599 } 2600 break; 2601 case PIPE_TEXTURE_3D: 2602 for (j = 0; j < TGSI_QUAD_SIZE; j++) { 2603 int x = CLAMP(v_i[j] + offset[0], 0, width - 1); 2604 int y = CLAMP(v_j[j] + offset[1], 0, height - 1); 2605 int z = CLAMP(v_k[j] + offset[2], 0, depth - 1); 2606 2607 tx = get_texel_3d(samp, addr, x, y, z); 2608 for (c = 0; c < 4; c++) { 2609 rgba[c][j] = tx[c]; 2610 } 2611 } 2612 break; 2613 case PIPE_TEXTURE_CUBE: /* TXF can't work on CUBE according to spec */ 2614 default: 2615 assert(!"Unknown or CUBE texture type in TXF processing\n"); 2616 break; 2617 } 2618 2619 if (need_swizzle) { 2620 float rgba_temp[TGSI_NUM_CHANNELS][TGSI_QUAD_SIZE]; 2621 memcpy(rgba_temp, rgba, sizeof(rgba_temp)); 2622 do_swizzling(samp, rgba_temp, rgba); 2623 } 2624 } 2625 2626 2627 /** 2628 * Create a sampler variant for a given set of non-orthogonal state. 2629 */ 2630 struct sp_sampler_variant * 2631 sp_create_sampler_variant( const struct pipe_sampler_state *sampler, 2632 const union sp_sampler_key key ) 2633 { 2634 struct sp_sampler_variant *samp = CALLOC_STRUCT(sp_sampler_variant); 2635 if (!samp) 2636 return NULL; 2637 2638 samp->sampler = sampler; 2639 samp->key = key; 2640 2641 /* Note that (for instance) linear_texcoord_s and 2642 * nearest_texcoord_s may be active at the same time, if the 2643 * sampler min_img_filter differs from its mag_img_filter. 2644 */ 2645 if (sampler->normalized_coords) { 2646 samp->linear_texcoord_s = get_linear_wrap( sampler->wrap_s ); 2647 samp->linear_texcoord_t = get_linear_wrap( sampler->wrap_t ); 2648 samp->linear_texcoord_p = get_linear_wrap( sampler->wrap_r ); 2649 2650 samp->nearest_texcoord_s = get_nearest_wrap( sampler->wrap_s ); 2651 samp->nearest_texcoord_t = get_nearest_wrap( sampler->wrap_t ); 2652 samp->nearest_texcoord_p = get_nearest_wrap( sampler->wrap_r ); 2653 } 2654 else { 2655 samp->linear_texcoord_s = get_linear_unorm_wrap( sampler->wrap_s ); 2656 samp->linear_texcoord_t = get_linear_unorm_wrap( sampler->wrap_t ); 2657 samp->linear_texcoord_p = get_linear_unorm_wrap( sampler->wrap_r ); 2658 2659 samp->nearest_texcoord_s = get_nearest_unorm_wrap( sampler->wrap_s ); 2660 samp->nearest_texcoord_t = get_nearest_unorm_wrap( sampler->wrap_t ); 2661 samp->nearest_texcoord_p = get_nearest_unorm_wrap( sampler->wrap_r ); 2662 } 2663 2664 samp->compute_lambda = get_lambda_func( key ); 2665 2666 samp->min_img_filter = get_img_filter(key, sampler->min_img_filter, sampler); 2667 samp->mag_img_filter = get_img_filter(key, sampler->mag_img_filter, sampler); 2668 2669 switch (sampler->min_mip_filter) { 2670 case PIPE_TEX_MIPFILTER_NONE: 2671 if (sampler->min_img_filter == sampler->mag_img_filter) 2672 samp->mip_filter = mip_filter_none_no_filter_select; 2673 else 2674 samp->mip_filter = mip_filter_none; 2675 break; 2676 2677 case PIPE_TEX_MIPFILTER_NEAREST: 2678 samp->mip_filter = mip_filter_nearest; 2679 break; 2680 2681 case PIPE_TEX_MIPFILTER_LINEAR: 2682 if (key.bits.is_pot && 2683 key.bits.target == PIPE_TEXTURE_2D && 2684 sampler->min_img_filter == sampler->mag_img_filter && 2685 sampler->normalized_coords && 2686 sampler->wrap_s == PIPE_TEX_WRAP_REPEAT && 2687 sampler->wrap_t == PIPE_TEX_WRAP_REPEAT && 2688 sampler->min_img_filter == PIPE_TEX_FILTER_LINEAR) { 2689 samp->mip_filter = mip_filter_linear_2d_linear_repeat_POT; 2690 } 2691 else { 2692 samp->mip_filter = mip_filter_linear; 2693 } 2694 2695 /* Anisotropic filtering extension. */ 2696 if (sampler->max_anisotropy > 1) { 2697 samp->mip_filter = mip_filter_linear_aniso; 2698 2699 /* Override min_img_filter: 2700 * min_img_filter needs to be set to NEAREST since we need to access 2701 * each texture pixel as it is and weight it later; using linear 2702 * filters will have incorrect results. 2703 * By setting the filter to NEAREST here, we can avoid calling the 2704 * generic img_filter_2d_nearest in the anisotropic filter function, 2705 * making it possible to use one of the accelerated implementations 2706 */ 2707 samp->min_img_filter = get_img_filter(key, PIPE_TEX_FILTER_NEAREST, sampler); 2708 2709 /* on first access create the lookup table containing the filter weights. */ 2710 if (!weightLut) { 2711 create_filter_table(); 2712 } 2713 } 2714 2715 break; 2716 } 2717 2718 if (sampler->compare_mode != PIPE_TEX_COMPARE_NONE) { 2719 samp->compare = sample_compare; 2720 } 2721 else { 2722 /* Skip compare operation by promoting the mip_filter function 2723 * pointer: 2724 */ 2725 samp->compare = samp->mip_filter; 2726 } 2727 2728 if (key.bits.target == PIPE_TEXTURE_CUBE) { 2729 samp->sample_target = sample_cube; 2730 } 2731 else { 2732 samp->faces[0] = 0; 2733 samp->faces[1] = 0; 2734 samp->faces[2] = 0; 2735 samp->faces[3] = 0; 2736 2737 /* Skip cube face determination by promoting the compare 2738 * function pointer: 2739 */ 2740 samp->sample_target = samp->compare; 2741 } 2742 2743 if (any_swizzle(key)) { 2744 samp->base.get_samples = sample_swizzle; 2745 } 2746 else { 2747 samp->base.get_samples = samp->sample_target; 2748 } 2749 2750 samp->base.get_dims = sample_get_dims; 2751 samp->base.get_texel = sample_get_texels; 2752 return samp; 2753 } 2754