1 /* 2 * Copyright (c) 2015-2016, The Linux Foundation. All rights reserved. 3 * 4 * Redistribution and use in source and binary forms, with or without 5 * modification, are permitted provided that the following conditions are 6 * met: 7 * * Redistributions of source code must retain the above copyright 8 * notice, this list of conditions and the following disclaimer. 9 * * Redistributions in binary form must reproduce the above 10 * copyright notice, this list of conditions and the following 11 * disclaimer in the documentation and/or other materials provided 12 * with the distribution. 13 * * Neither the name of The Linux Foundation nor the names of its 14 * contributors may be used to endorse or promote products derived 15 * from this software without specific prior written permission. 16 * 17 * THIS SOFTWARE IS PROVIDED "AS IS" AND ANY EXPRESS OR IMPLIED 18 * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF 19 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT 20 * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS 21 * BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR 22 * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF 23 * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR 24 * BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, 25 * WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE 26 * OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN 27 * IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 28 */ 29 30 #include <math.h> 31 #include <utils/rect.h> 32 #include <utils/constants.h> 33 #include <algorithm> 34 35 #define __CLASS__ "RectUtils" 36 37 namespace sdm { 38 39 bool IsValid(const LayerRect &rect) { 40 return ((rect.bottom > rect.top) && (rect.right > rect.left)); 41 } 42 43 bool IsCongruent(const LayerRect &rect1, const LayerRect &rect2) { 44 return ((rect1.left == rect2.left) && 45 (rect1.top == rect2.top) && 46 (rect1.right == rect2.right) && 47 (rect1.bottom == rect2.bottom)); 48 } 49 50 void Log(DebugTag debug_tag, const char *prefix, const LayerRect &roi) { 51 DLOGV_IF(debug_tag, "%s: left = %.0f, top = %.0f, right = %.0f, bottom = %.0f", 52 prefix, roi.left, roi.top, roi.right, roi.bottom); 53 } 54 55 void Normalize(const uint32_t &align_x, const uint32_t &align_y, LayerRect *rect) { 56 rect->left = ROUND_UP_ALIGN_UP(rect->left, align_x); 57 rect->right = ROUND_UP_ALIGN_DOWN(rect->right, align_x); 58 rect->top = ROUND_UP_ALIGN_UP(rect->top, align_y); 59 rect->bottom = ROUND_UP_ALIGN_DOWN(rect->bottom, align_y); 60 } 61 62 LayerRect Intersection(const LayerRect &rect1, const LayerRect &rect2) { 63 LayerRect res; 64 65 if (!IsValid(rect1) || !IsValid(rect2)) { 66 return LayerRect(); 67 } 68 69 res.left = std::max(rect1.left, rect2.left); 70 res.top = std::max(rect1.top, rect2.top); 71 res.right = std::min(rect1.right, rect2.right); 72 res.bottom = std::min(rect1.bottom, rect2.bottom); 73 74 if (!IsValid(res)) { 75 return LayerRect(); 76 } 77 78 return res; 79 } 80 81 LayerRect Reposition(const LayerRect &rect, const int &x_offset, const int &y_offset) { 82 LayerRect res; 83 84 if (!IsValid(rect)) { 85 return LayerRect(); 86 } 87 88 res.left = rect.left + FLOAT(x_offset); 89 res.top = rect.top + FLOAT(y_offset); 90 res.right = rect.right + FLOAT(x_offset); 91 res.bottom = rect.bottom + FLOAT(y_offset); 92 93 return res; 94 } 95 96 // Not a geometrical rect deduction. Deducts rect2 from rect1 only if it results a single rect 97 LayerRect Subtract(const LayerRect &rect1, const LayerRect &rect2) { 98 LayerRect res; 99 100 res = rect1; 101 102 if ((rect1.left == rect2.left) && (rect1.right == rect2.right)) { 103 if ((rect1.top == rect2.top) && (rect2.bottom <= rect1.bottom)) { 104 res.top = rect2.bottom; 105 } else if ((rect1.bottom == rect2.bottom) && (rect2.top >= rect1.top)) { 106 res.bottom = rect2.top; 107 } 108 } else if ((rect1.top == rect2.top) && (rect1.bottom == rect2.bottom)) { 109 if ((rect1.left == rect2.left) && (rect2.right <= rect1.right)) { 110 res.left = rect2.right; 111 } else if ((rect1.right == rect2.right) && (rect2.left >= rect1.left)) { 112 res.right = rect2.left; 113 } 114 } 115 116 return res; 117 } 118 119 LayerRect Union(const LayerRect &rect1, const LayerRect &rect2) { 120 LayerRect res; 121 122 if (!IsValid(rect1) && !IsValid(rect2)) { 123 return LayerRect(); 124 } 125 126 if (!IsValid(rect1)) { 127 return rect2; 128 } 129 130 if (!IsValid(rect2)) { 131 return rect1; 132 } 133 134 res.left = std::min(rect1.left, rect2.left); 135 res.top = std::min(rect1.top, rect2.top); 136 res.right = std::max(rect1.right, rect2.right); 137 res.bottom = std::max(rect1.bottom, rect2.bottom); 138 139 return res; 140 } 141 142 void SplitLeftRight(const LayerRect &in_rect, uint32_t split_count, uint32_t align_x, 143 bool flip_horizontal, LayerRect *out_rects) { 144 LayerRect rect_temp = in_rect; 145 146 uint32_t split_width = UINT32(rect_temp.right - rect_temp.left) / split_count; 147 float aligned_width = FLOAT(CeilToMultipleOf(split_width, align_x)); 148 149 for (uint32_t count = 0; count < split_count; count++) { 150 float aligned_right = rect_temp.left + aligned_width; 151 out_rects[count].left = rect_temp.left; 152 out_rects[count].right = std::min(rect_temp.right, aligned_right); 153 out_rects[count].top = rect_temp.top; 154 out_rects[count].bottom = rect_temp.bottom; 155 156 rect_temp.left = out_rects[count].right; 157 158 Log(kTagRotator, "SplitLeftRight", out_rects[count]); 159 } 160 161 // If we have a horizontal flip, then we should be splitting the source from right to left 162 // to ensure that the right split will have an aligned width that matches the alignment on the 163 // destination. 164 if (flip_horizontal && split_count > 1) { 165 out_rects[0].right = out_rects[0].left + (out_rects[1].right - out_rects[1].left); 166 out_rects[1].left = out_rects[0].right; 167 Log(kTagRotator, "Adjusted Left", out_rects[0]); 168 Log(kTagRotator, "Adjusted Right", out_rects[1]); 169 } 170 } 171 172 void SplitTopBottom(const LayerRect &in_rect, uint32_t split_count, uint32_t align_y, 173 bool flip_horizontal, LayerRect *out_rects) { 174 LayerRect rect_temp = in_rect; 175 176 uint32_t split_height = UINT32(rect_temp.bottom - rect_temp.top) / split_count; 177 float aligned_height = FLOAT(CeilToMultipleOf(split_height, align_y)); 178 179 for (uint32_t count = 0; count < split_count; count++) { 180 float aligned_bottom = rect_temp.top + aligned_height; 181 out_rects[count].top = rect_temp.top; 182 out_rects[count].bottom = std::min(rect_temp.bottom, aligned_bottom); 183 out_rects[count].left = rect_temp.left; 184 out_rects[count].right = rect_temp.right; 185 186 rect_temp.top = out_rects[count].bottom; 187 188 Log(kTagRotator, "SplitTopBottom", out_rects[count]); 189 } 190 191 // If we have a horizontal flip, then we should be splitting the destination from bottom to top 192 // to ensure that the bottom split's y-offset is aligned correctly after we swap the destinations 193 // while accounting for the flip. 194 if (flip_horizontal && split_count > 1) { 195 out_rects[0].bottom = out_rects[0].top + (out_rects[1].bottom - out_rects[1].top); 196 out_rects[1].top = out_rects[0].bottom; 197 Log(kTagRotator, "Adjusted Top", out_rects[0]); 198 Log(kTagRotator, "Adjusted Bottom", out_rects[1]); 199 } 200 } 201 202 void ScaleRect(const LayerRect &src_domain, const LayerRect &dst_domain, const LayerRect &in_rect, 203 LayerRect *out_rect) { 204 if (!IsValid(src_domain) || !IsValid(dst_domain) || !IsValid(in_rect)) { 205 return; 206 } 207 208 float src_domain_width = src_domain.right - src_domain.left; 209 float src_domain_height = src_domain.bottom - src_domain.top; 210 float dst_domain_width = dst_domain.right - dst_domain.left; 211 float dst_domain_height = dst_domain.bottom - dst_domain.top; 212 213 float width_ratio = dst_domain_width / src_domain_width; 214 float height_ratio = dst_domain_height / src_domain_height; 215 216 out_rect->left = width_ratio * in_rect.left; 217 out_rect->top = height_ratio * in_rect.top; 218 out_rect->right = width_ratio * in_rect.right; 219 out_rect->bottom = height_ratio * in_rect.bottom; 220 } 221 222 RectOrientation GetOrientation(const LayerRect &in_rect) { 223 if (!IsValid(in_rect)) { 224 return kOrientationUnknown; 225 } 226 227 float input_width = in_rect.right - in_rect.left; 228 float input_height = in_rect.bottom - in_rect.top; 229 230 if (input_width < input_height) { 231 return kOrientationPortrait; 232 } 233 234 return kOrientationLandscape; 235 } 236 237 } // namespace sdm 238 239