/external/mesa3d/src/mesa/swrast/ |
s_texfetch_tmp.h | 29 * Texel fetch functions template. 31 * This template file is used by texfetch.c to generate texel fetch functions 36 * for the texel lookup in the gl_texture_image::Data. 73 /* Fetch depth texel from 1D, 2D or 3D 32-bit depth texture, 78 GLint i, GLint j, GLint k, GLfloat *texel ) 81 texel[0] = src[0] * (1.0F / 0xffffffff); 87 /* Fetch depth texel from 1D, 2D or 3D 16-bit depth texture, 92 GLint i, GLint j, GLint k, GLfloat *texel ) 95 texel[0] = src[0] * (1.0F / 65535.0F); 102 /* Fetch texel from 1D, 2D or 3D RGBA_FLOAT32 texture, returning 4 GLfloats [all...] |
s_fragprog.c | 49 * Apply texture object's swizzle (X/Y/Z/W/0/1) to incoming 'texel' 53 swizzle_texel(const GLfloat texel[4], GLfloat colorOut[4], GLuint swizzle) 56 COPY_4V(colorOut, texel); 60 vector[SWIZZLE_X] = texel[0]; 61 vector[SWIZZLE_Y] = texel[1]; 62 vector[SWIZZLE_Z] = texel[2]; 63 vector[SWIZZLE_W] = texel[3]; 75 * Fetch a texel with given lod. 103 * Fetch a texel with the given partial derivatives to compute a level
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s_texfetch.c | 30 * Texel fetch/store functions 80 /* Texel fetch routines for all supported formats 92 * Null texel fetch function. 97 GLint i, GLint j, GLint k, GLfloat *texel ) 100 texel[RCOMP] = 0.0; 101 texel[GCOMP] = 0.0; 102 texel[BCOMP] = 0.0; 103 texel[ACOMP] = 0.0; 109 * Table to map MESA_FORMAT_ to texel fetch/store funcs.
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s_texfilter.c | 149 * Used to compute texel locations for linear sampling. 155 * i0, i1 = returns two nearest texel indexes 285 * Used to compute texel location for nearest sampling. 804 * Put z into texel according to GL_DEPTH_MODE. 807 apply_depth_mode(GLenum depthMode, GLfloat z, GLfloat texel[4]) 811 ASSIGN_4V(texel, z, z, z, 1.0F); 814 ASSIGN_4V(texel, z, z, z, z); 817 ASSIGN_4V(texel, 0.0F, 0.0F, 0.0F, z); 820 ASSIGN_4V(texel, z, 0.0F, 0.0F, 1.0F); 895 /* fetch texel colors * 1438 GLubyte *texel = swImg->Map + 3 * pos; local 1483 const GLuint texel = *((GLuint *) swImg->Map + pos); local [all...] |
/external/mesa3d/src/mesa/main/ |
texcompress_rgtc.h | 47 GLint i, GLint j, GLint k, GLfloat *texel); 51 GLint i, GLint j, GLint k, GLfloat *texel); 55 GLint i, GLint j, GLint k, GLfloat *texel); 59 GLint i, GLint j, GLint k, GLfloat *texel); 63 GLint i, GLint j, GLint k, GLfloat *texel); 67 GLint i, GLint j, GLint k, GLfloat *texel); 71 GLint i, GLint j, GLint k, GLfloat *texel); 75 GLint i, GLint j, GLint k, GLfloat *texel);
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texcompress_etc.c | 55 GLint i, GLint j, GLint k, GLfloat *texel) 67 texel[RCOMP] = UBYTE_TO_FLOAT(dst[0]); 68 texel[GCOMP] = UBYTE_TO_FLOAT(dst[1]); 69 texel[BCOMP] = UBYTE_TO_FLOAT(dst[2]); 70 texel[ACOMP] = 1.0f;
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texcompress_s3tc.c | 372 GLint i, GLint j, GLint k, GLubyte *texel) 378 texImage->Map + sliceOffset, i, j, texel); 387 GLint i, GLint j, GLint k, GLfloat *texel) 392 texel[RCOMP] = UBYTE_TO_FLOAT(rgba[RCOMP]); 393 texel[GCOMP] = UBYTE_TO_FLOAT(rgba[GCOMP]); 394 texel[BCOMP] = UBYTE_TO_FLOAT(rgba[BCOMP]); 395 texel[ACOMP] = UBYTE_TO_FLOAT(rgba[ACOMP]); 401 GLint i, GLint j, GLint k, GLubyte *texel) 407 texImage->Map + sliceOffset, i, j, texel); 416 GLint i, GLint j, GLint k, GLfloat *texel) [all...] |
texcompress_fxt1.h | 44 GLint i, GLint j, GLint k, GLfloat *texel); 48 GLint i, GLint j, GLint k, GLfloat *texel);
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texcompress_s3tc.h | 52 GLint i, GLint j, GLint k, GLfloat *texel); 56 GLint i, GLint j, GLint k, GLfloat *texel); 60 GLint i, GLint j, GLint k, GLfloat *texel); 64 GLint i, GLint j, GLint k, GLfloat *texel); 68 GLint i, GLint j, GLint k, GLfloat *texel); 72 GLint i, GLint j, GLint k, GLfloat *texel); 76 GLint i, GLint j, GLint k, GLfloat *texel); 80 GLint i, GLint j, GLint k, GLfloat *texel);
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texcompress_rgtc.c | 296 GLint i, GLint j, GLint k, GLfloat *texel) 303 texel[RCOMP] = UBYTE_TO_FLOAT(red); 304 texel[GCOMP] = 0.0; 305 texel[BCOMP] = 0.0; 306 texel[ACOMP] = 1.0; 311 GLint i, GLint j, GLint k, GLfloat *texel) 318 texel[RCOMP] = BYTE_TO_FLOAT_TEX(red); 319 texel[GCOMP] = 0.0; 320 texel[BCOMP] = 0.0; 321 texel[ACOMP] = 1.0 [all...] |
texcompress_etc.h | 39 GLint i, GLint j, GLint k, GLfloat *texel);
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texcompress_fxt1.c | 161 GLint i, GLint j, GLint k, GLfloat *texel ) 167 texel[RCOMP] = UBYTE_TO_FLOAT(rgba[RCOMP]); 168 texel[GCOMP] = UBYTE_TO_FLOAT(rgba[GCOMP]); 169 texel[BCOMP] = UBYTE_TO_FLOAT(rgba[BCOMP]); 170 texel[ACOMP] = UBYTE_TO_FLOAT(rgba[ACOMP]); 176 GLint i, GLint j, GLint k, GLfloat *texel ) 182 texel[RCOMP] = UBYTE_TO_FLOAT(rgba[RCOMP]); 183 texel[GCOMP] = UBYTE_TO_FLOAT(rgba[GCOMP]); 184 texel[BCOMP] = UBYTE_TO_FLOAT(rgba[BCOMP]); 185 texel[ACOMP] = 1.0F 761 GLint texel; local 781 GLint texel; local 868 GLint texel = n_vect + 1; \/* transparent black *\/ local 964 GLint texel = n_vect + 1; \/* transparent black *\/ local 998 GLint texel = n_vect + 1; \/* transparent black *\/ local 1127 GLint texel; local 1160 GLint texel; local [all...] |
texobj.c | 725 GLubyte texel[4]; local 732 texel[0] = 733 texel[1] = 734 texel[2] = 0x0; 735 texel[3] = 0xff; 813 GL_RGBA, GL_UNSIGNED_BYTE, texel, [all...] |
texcompress.c | 477 GLint i, GLint j, GLint k, GLfloat *texel);
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/system/core/libpixelflinger/codeflinger/ |
texturing.cpp | 442 pixel_t& texel = parts.texel[i]; local 448 comment("fetch texel"); 449 texel.setTo(regs.obtain(), &tmu.format); 450 load(txPtr, texel, WRITE_BACK); 518 // sample the texel center 531 // and compute offset to the next texel 620 texel.setTo(regs.obtain(), &tmu.format); 621 txPtr.setTo(texel.reg, tmu.bits); 632 // load texel [all...] |
GGLAssembler.h | 309 pixel_t texel[GGL_TEXTURE_UNIT_COUNT]; member in struct:android::GGLAssembler::fragment_parts_t 366 const pixel_t& texel, int component); 370 const pixel_t& texel, int component); 374 const pixel_t& texel, int component, int tmu); 378 const pixel_t& texel, int component); 445 pixel_t& texel, const texture_unit_t& tmu, 450 pixel_t& texel, const texture_unit_t& tmu, 455 pixel_t& texel, const texture_unit_t& tmu, 460 pixel_t& texel, const texture_unit_t& tmu,
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/external/mesa3d/src/gallium/drivers/llvmpipe/ |
lp_tex_sample.c | 172 * The 'texel' parameter returns four vectors corresponding to R, G, B, A. 184 LLVMValueRef *texel) 191 lp_build_sample_nop(gallivm, type, num_coords, coords, texel); 203 texel);
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/frameworks/native/libs/gui/tests/ |
MultiTextureConsumer_test.cpp | 88 uint32_t texel = 0x80808080; local 90 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, &texel);
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/external/mesa3d/src/gallium/auxiliary/vl/ |
vl_compositor.c | 134 struct ureg_dst texel; local 147 texel = ureg_DECL_temporary(shader); 151 * texel.xyz = tex(tc, sampler[i]) 152 * fragment = csc * texel 155 ureg_TEX(shader, ureg_writemask(texel, TGSI_WRITEMASK_X << i), TGSI_TEXTURE_3D, tc, sampler[i]); 157 ureg_MOV(shader, ureg_writemask(texel, TGSI_WRITEMASK_W), ureg_imm1f(shader, 1.0f)); 160 ureg_DP4(shader, ureg_writemask(fragment, TGSI_WRITEMASK_X << i), csc[i], ureg_src(texel)); 164 ureg_release_temporary(shader, texel); 218 * texel[0..1].x = tex(t_tc[0..1][0]) 219 * texel[0..1].y = tex(t_tc[0..1][1] 270 struct ureg_dst texel; local 316 struct ureg_dst texel, fragment; local [all...] |
/external/mesa3d/src/gallium/auxiliary/draw/ |
draw_llvm_sample.c | 167 * The 'texel' parameter returns four vectors corresponding to R, G, B, A. 179 LLVMValueRef *texel) 193 texel);
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/external/mesa3d/src/gallium/auxiliary/gallivm/ |
lp_bld_sample.h | 276 LLVMValueRef *texel) 285 lp_build_swizzle_soa_inplace(&bld->texel_bld, texel, swizzles);
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lp_bld_tgsi.h | 181 LLVMValueRef *texel);
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lp_bld_sample_soa.c | 65 * Generate code to fetch a texel from a texture at int coords (x, y, z). 67 * The result, texel, will be float vectors: 68 * texel[0] = red values 69 * texel[1] = green values 70 * texel[2] = blue values 71 * texel[3] = alpha values 168 * texel = border_color; 171 * texel = sample_texture(coord); 174 * the texel color results with the border color. 178 /* select texel color or border color depending on use_border * [all...] |
/frameworks/native/opengl/tests/finish/ |
finish.cpp | 162 printf("512x512 (1x1 texel MODIFIED texture), 512x512 blit:\n"); 179 int16_t texel = 0xF800; 181 1, 1, 0, GL_RGB, GL_UNSIGNED_SHORT_5_6_5, &texel); 210 printf("1x1 (1x1 texel MODIFIED texture), 512x512 blit:\n");
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/system/core/libpixelflinger/ |
scanline.cpp | 701 pixel_t texel; local 752 tx.surface.read(&tx.surface, c, u, v, &texel); 799 texel.s[j] = texels[0].s[j]; 800 if (!texel.s[j]) continue; 801 texel.s[j] += 8; 802 texel.c[j] = texels[0].c[j]*mm[0] + 812 uint32_t& Ct = texel.c[j]; 814 uint8_t& st = texel.s[j]; 815 uint32_t At = texel.c[0]; 816 uint8_t sat = texel.s[0] [all...] |