1 /************************************************************************** 2 * 3 * Copyright 2010 VMware, Inc. 4 * All rights reserved. 5 * 6 * Permission is hereby granted, free of charge, to any person obtaining a 7 * copy of this software and associated documentation files (the 8 * "Software"), to deal in the Software without restriction, including 9 * without limitation the rights to use, copy, modify, merge, publish, 10 * distribute, sub license, and/or sell copies of the Software, and to 11 * permit persons to whom the Software is furnished to do so, subject to 12 * the following conditions: 13 * 14 * The above copyright notice and this permission notice (including the 15 * next paragraph) shall be included in all copies or substantial portions 16 * of the Software. 17 * 18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS 19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF 20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. 21 * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR 22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, 23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE 24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. 25 * 26 **************************************************************************/ 27 28 /** 29 * Texture sampling code generation 30 * @author Jose Fonseca <jfonseca (at) vmware.com> 31 */ 32 33 #include "pipe/p_defines.h" 34 #include "pipe/p_shader_tokens.h" 35 #include "gallivm/lp_bld_const.h" 36 #include "gallivm/lp_bld_debug.h" 37 #include "gallivm/lp_bld_type.h" 38 #include "gallivm/lp_bld_sample.h" 39 #include "gallivm/lp_bld_tgsi.h" 40 41 42 #include "util/u_debug.h" 43 #include "util/u_memory.h" 44 #include "util/u_pointer.h" 45 #include "util/u_string.h" 46 47 #include "draw_llvm.h" 48 49 50 /** 51 * This provides the bridge between the sampler state store in 52 * lp_jit_context and lp_jit_texture and the sampler code 53 * generator. It provides the texture layout information required by 54 * the texture sampler code generator in terms of the state stored in 55 * lp_jit_context and lp_jit_texture in runtime. 56 */ 57 struct draw_llvm_sampler_dynamic_state 58 { 59 struct lp_sampler_dynamic_state base; 60 61 const struct lp_sampler_static_state *static_state; 62 63 LLVMValueRef context_ptr; 64 }; 65 66 67 /** 68 * This is the bridge between our sampler and the TGSI translator. 69 */ 70 struct draw_llvm_sampler_soa 71 { 72 struct lp_build_sampler_soa base; 73 74 struct draw_llvm_sampler_dynamic_state dynamic_state; 75 }; 76 77 78 /** 79 * Fetch the specified member of the lp_jit_texture structure. 80 * \param emit_load if TRUE, emit the LLVM load instruction to actually 81 * fetch the field's value. Otherwise, just emit the 82 * GEP code to address the field. 83 * 84 * @sa http://llvm.org/docs/GetElementPtr.html 85 */ 86 static LLVMValueRef 87 draw_llvm_texture_member(const struct lp_sampler_dynamic_state *base, 88 struct gallivm_state *gallivm, 89 unsigned unit, 90 unsigned member_index, 91 const char *member_name, 92 boolean emit_load) 93 { 94 LLVMBuilderRef builder = gallivm->builder; 95 struct draw_llvm_sampler_dynamic_state *state = 96 (struct draw_llvm_sampler_dynamic_state *)base; 97 LLVMValueRef indices[4]; 98 LLVMValueRef ptr; 99 LLVMValueRef res; 100 101 debug_assert(unit < PIPE_MAX_SAMPLERS); 102 103 /* context[0] */ 104 indices[0] = lp_build_const_int32(gallivm, 0); 105 /* context[0].textures */ 106 indices[1] = lp_build_const_int32(gallivm, DRAW_JIT_CTX_TEXTURES); 107 /* context[0].textures[unit] */ 108 indices[2] = lp_build_const_int32(gallivm, unit); 109 /* context[0].textures[unit].member */ 110 indices[3] = lp_build_const_int32(gallivm, member_index); 111 112 ptr = LLVMBuildGEP(builder, state->context_ptr, indices, Elements(indices), ""); 113 114 if (emit_load) 115 res = LLVMBuildLoad(builder, ptr, ""); 116 else 117 res = ptr; 118 119 lp_build_name(res, "context.texture%u.%s", unit, member_name); 120 121 return res; 122 } 123 124 125 /** 126 * Helper macro to instantiate the functions that generate the code to 127 * fetch the members of lp_jit_texture to fulfill the sampler code 128 * generator requests. 129 * 130 * This complexity is the price we have to pay to keep the texture 131 * sampler code generator a reusable module without dependencies to 132 * llvmpipe internals. 133 */ 134 #define DRAW_LLVM_TEXTURE_MEMBER(_name, _index, _emit_load) \ 135 static LLVMValueRef \ 136 draw_llvm_texture_##_name( const struct lp_sampler_dynamic_state *base, \ 137 struct gallivm_state *gallivm, \ 138 unsigned unit) \ 139 { \ 140 return draw_llvm_texture_member(base, gallivm, unit, _index, #_name, _emit_load ); \ 141 } 142 143 144 DRAW_LLVM_TEXTURE_MEMBER(width, DRAW_JIT_TEXTURE_WIDTH, TRUE) 145 DRAW_LLVM_TEXTURE_MEMBER(height, DRAW_JIT_TEXTURE_HEIGHT, TRUE) 146 DRAW_LLVM_TEXTURE_MEMBER(depth, DRAW_JIT_TEXTURE_DEPTH, TRUE) 147 DRAW_LLVM_TEXTURE_MEMBER(first_level,DRAW_JIT_TEXTURE_FIRST_LEVEL, TRUE) 148 DRAW_LLVM_TEXTURE_MEMBER(last_level, DRAW_JIT_TEXTURE_LAST_LEVEL, TRUE) 149 DRAW_LLVM_TEXTURE_MEMBER(row_stride, DRAW_JIT_TEXTURE_ROW_STRIDE, FALSE) 150 DRAW_LLVM_TEXTURE_MEMBER(img_stride, DRAW_JIT_TEXTURE_IMG_STRIDE, FALSE) 151 DRAW_LLVM_TEXTURE_MEMBER(data_ptr, DRAW_JIT_TEXTURE_DATA, FALSE) 152 DRAW_LLVM_TEXTURE_MEMBER(min_lod, DRAW_JIT_TEXTURE_MIN_LOD, TRUE) 153 DRAW_LLVM_TEXTURE_MEMBER(max_lod, DRAW_JIT_TEXTURE_MAX_LOD, TRUE) 154 DRAW_LLVM_TEXTURE_MEMBER(lod_bias, DRAW_JIT_TEXTURE_LOD_BIAS, TRUE) 155 DRAW_LLVM_TEXTURE_MEMBER(border_color, DRAW_JIT_TEXTURE_BORDER_COLOR, FALSE) 156 157 158 static void 159 draw_llvm_sampler_soa_destroy(struct lp_build_sampler_soa *sampler) 160 { 161 FREE(sampler); 162 } 163 164 165 /** 166 * Fetch filtered values from texture. 167 * The 'texel' parameter returns four vectors corresponding to R, G, B, A. 168 */ 169 static void 170 draw_llvm_sampler_soa_emit_fetch_texel(const struct lp_build_sampler_soa *base, 171 struct gallivm_state *gallivm, 172 struct lp_type type, 173 unsigned unit, 174 unsigned num_coords, 175 const LLVMValueRef *coords, 176 const struct lp_derivatives *derivs, 177 LLVMValueRef lod_bias, /* optional */ 178 LLVMValueRef explicit_lod, /* optional */ 179 LLVMValueRef *texel) 180 { 181 struct draw_llvm_sampler_soa *sampler = (struct draw_llvm_sampler_soa *)base; 182 183 assert(unit < PIPE_MAX_SAMPLERS); 184 185 lp_build_sample_soa(gallivm, 186 &sampler->dynamic_state.static_state[unit], 187 &sampler->dynamic_state.base, 188 type, 189 unit, 190 num_coords, coords, 191 derivs, 192 lod_bias, explicit_lod, 193 texel); 194 } 195 196 197 /** 198 * Fetch the texture size. 199 */ 200 static void 201 draw_llvm_sampler_soa_emit_size_query(const struct lp_build_sampler_soa *base, 202 struct gallivm_state *gallivm, 203 struct lp_type type, 204 unsigned unit, 205 LLVMValueRef explicit_lod, /* optional */ 206 LLVMValueRef *sizes_out) 207 { 208 struct draw_llvm_sampler_soa *sampler = (struct draw_llvm_sampler_soa *)base; 209 210 assert(unit < PIPE_MAX_SAMPLERS); 211 212 lp_build_size_query_soa(gallivm, 213 &sampler->dynamic_state.static_state[unit], 214 &sampler->dynamic_state.base, 215 type, 216 unit, 217 explicit_lod, 218 sizes_out); 219 } 220 221 struct lp_build_sampler_soa * 222 draw_llvm_sampler_soa_create(const struct lp_sampler_static_state *static_state, 223 LLVMValueRef context_ptr) 224 { 225 struct draw_llvm_sampler_soa *sampler; 226 227 sampler = CALLOC_STRUCT(draw_llvm_sampler_soa); 228 if(!sampler) 229 return NULL; 230 231 sampler->base.destroy = draw_llvm_sampler_soa_destroy; 232 sampler->base.emit_fetch_texel = draw_llvm_sampler_soa_emit_fetch_texel; 233 sampler->base.emit_size_query = draw_llvm_sampler_soa_emit_size_query; 234 sampler->dynamic_state.base.width = draw_llvm_texture_width; 235 sampler->dynamic_state.base.height = draw_llvm_texture_height; 236 sampler->dynamic_state.base.depth = draw_llvm_texture_depth; 237 sampler->dynamic_state.base.first_level = draw_llvm_texture_first_level; 238 sampler->dynamic_state.base.last_level = draw_llvm_texture_last_level; 239 sampler->dynamic_state.base.row_stride = draw_llvm_texture_row_stride; 240 sampler->dynamic_state.base.img_stride = draw_llvm_texture_img_stride; 241 sampler->dynamic_state.base.data_ptr = draw_llvm_texture_data_ptr; 242 sampler->dynamic_state.base.min_lod = draw_llvm_texture_min_lod; 243 sampler->dynamic_state.base.max_lod = draw_llvm_texture_max_lod; 244 sampler->dynamic_state.base.lod_bias = draw_llvm_texture_lod_bias; 245 sampler->dynamic_state.base.border_color = draw_llvm_texture_border_color; 246 sampler->dynamic_state.static_state = static_state; 247 sampler->dynamic_state.context_ptr = context_ptr; 248 249 return &sampler->base; 250 } 251 252