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    Searched refs:textureID (Results 1 - 21 of 21) sorted by null

  /external/deqp/modules/gles2/functional/
es2fFboStateQueryTests.cpp 89 GLuint textureID = 0;
90 glGenTextures(1, &textureID);
91 glBindTexture(GL_TEXTURE_2D, textureID);
95 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, textureID, 0);
99 checkColorAttachmentParam(m_testCtx, *this, GL_FRAMEBUFFER, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME, textureID);
102 glDeleteTextures(1, &textureID);
145 GLuint textureID = 0;
147 glGenTextures(1, &textureID);
148 glBindTexture(GL_TEXTURE_2D, textureID);
152 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, textureID, 0)
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  /external/deqp/modules/gles3/functional/
es3fFboStateQueryTests.cpp 237 GLuint textureID = 0;
238 glGenTextures(1, &textureID);
239 glBindTexture(GL_TEXTURE_2D, textureID);
243 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, textureID, 0);
247 checkColorAttachmentParam(m_testCtx, *this, GL_FRAMEBUFFER, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME, textureID);
250 glDeleteTextures(1, &textureID);
293 GLuint textureID = 0;
294 glGenTextures(1, &textureID);
295 glBindTexture(GL_TEXTURE_2D, textureID);
299 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, textureID, mipmapLevel)
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  /external/skia/src/gpu/gl/
GrGLTextureRenderTarget.cpp 36 texture_id.appendU32(this->textureID());
GrGLTexture.cpp 61 return static_cast<GrBackendObject>(this->textureID());
70 texture_id.appendU32(this->textureID());
GrGLTexture.h 53 GrGLuint textureID() const { return fInfo.fID; }
GrGLGpu.cpp 821 GL_CALL(BindTexture(glTex->target(), glTex->textureID()));
858 GL_CALL(BindTexture(glTex->target(), glTex->textureID()));
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  /frameworks/rs/driver/
rsdFrameBufferObj.cpp 77 if (mDepthTarget->textureID) {
79 GL_TEXTURE_2D, mDepthTarget->textureID, 0);
95 if (mColorTargets[i]->textureID) {
97 GL_TEXTURE_2D, mColorTargets[i]->textureID, 0);
rsdAllocation.cpp 109 rsAssert(drv->textureID);
110 RSD_CALL_GL(glBindTexture, drv->glTarget, drv->textureID);
125 RSD_CALL_GL(glBindTexture, drv->glTarget, drv->textureID);
169 if (!drv->textureID) {
170 RSD_CALL_GL(glGenTextures, 1, &drv->textureID);
185 if (!drv->textureID) {
186 RSD_CALL_GL(glGenTextures, 1, &drv->textureID);
553 if (drv->textureID) {
554 RSD_CALL_GL(glDeleteTextures, 1, &drv->textureID);
555 drv->textureID = 0
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rsdAllocation.h 43 uint32_t textureID;
rsdShader.cpp 498 RSD_CALL_GL(glBindTexture, mCurrentState->mTextureTargets[ct], drvTex->textureID);
  /cts/tests/openglperf2/src/android/opengl2/cts/reference/
GLGameActivity.java 156 // generate textureID
159 int textureID = textures[0];
162 GLES20.glBindTexture(GLES20.GL_TEXTURE_2D, textureID);
179 return textureID;
  /external/webrtc/talk/app/webrtc/java/src/org/webrtc/
MediaCodecVideoDecoder.java 410 private final int textureID;
421 // A DecodedTextureBuffer with zero |textureID| has special meaning and represents a frame
423 public DecodedTextureBuffer(int textureID, float[] transformMatrix, long timeStampMs,
425 this.textureID = textureID;
  /cts/tests/tests/graphics/src/android/opengl/cts/
CompressedTextureSurfaceView.java 168 private void renderQuad(int textureID) {
173 GLES20.glBindTexture(GLES20.GL_TEXTURE_2D, textureID);
  /external/deqp/modules/glshared/
glsTextureStateQueryTests.cpp 790 glw::GLuint textureId = 0;
794 gl.glGenTextures(1, &textureId);
795 gl.glBindTexture(m_target, textureId);
798 verifyStateObjectBoolean(result, gl, textureId, true, QUERY_ISTEXTURE);
800 gl.glDeleteTextures(1, &textureId);
803 verifyStateObjectBoolean(result, gl, textureId, false, QUERY_ISTEXTURE);
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  /external/skia/src/gpu/gl/debug/
GrGLCreateDebugInterface.cpp 61 GrGLuint textureID) {
67 // a textureID of 0 is acceptable - it binds to the default texture target
68 GrTextureObj *texture = GR_FIND(textureID, GrTextureObj,
422 GrGLuint textureID,
435 // A textureID of 0 is allowed - it unbinds the currently bound texture
436 GrTextureObj *texture = GR_FIND(textureID, GrTextureObj,
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  /cts/tests/tests/media/src/android/media/cts/
DecodeAccuracyTestBase.java 805 private int textureID = -1;
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  /external/skia/src/utils/
SkCanvasStateUtils.cpp 72 int32_t textureID;