/external/skia/src/gpu/glsl/ |
GrGLSLGeometryShaderBuilder.cpp | 18 fProgramBuilder->varyingHandler()->getGeomDecls(&this->inputs(), &this->outputs());
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GrGLSLVertexShaderBuilder.cpp | 54 fProgramBuilder->varyingHandler()->getVertexDecls(&this->inputs(), &this->outputs());
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GrGLSLPrimitiveProcessor.h | 39 GrGLSLVaryingHandler* varyingHandler, 50 , fVaryingHandler(varyingHandler)
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GrGLSLGeometryProcessor.h | 46 GrGLSLVaryingHandler* varyingHandler, 52 this->emitTransforms(vb, varyingHandler, uniformHandler,
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GrGLSLGeometryProcessor.cpp | 28 GrGLSLVaryingHandler* varyingHandler, 65 varyingHandler->addVarying(strVaryingName.c_str(), &v, precision); 101 GrGLSLVaryingHandler* varyingHandler, 119 varyingHandler->addVarying(strVaryingName.c_str(), &v, precision);
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GrGLSLProgramBuilder.h | 69 virtual GrGLSLVaryingHandler* varyingHandler() = 0;
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GrGLSLProgramBuilder.cpp | 89 this->varyingHandler(), 290 this->varyingHandler()->finalize();
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GrGLSLFragmentShaderBuilder.cpp | 305 fProgramBuilder->varyingHandler()->getFragDecls(&this->inputs(), &this->outputs());
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/external/skia/src/gpu/vk/ |
GrVkProgramBuilder.h | 63 GrGLSLVaryingHandler* varyingHandler() override { return &fVaryingHandler; }
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/external/skia/src/gpu/ |
GrDefaultGeoProcFactory.cpp | 69 GrGLSLVaryingHandler* varyingHandler = args.fVaryingHandler; 73 varyingHandler->emitAttributes(gp); 78 varyingHandler->addPassThroughAttribute(gp.inColor(), args.fOutputColor); 96 varyingHandler, 106 varyingHandler, 113 varyingHandler, 126 varyingHandler->addPassThroughAttribute(gp.inCoverage(), "alpha");
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GrPathProcessor.cpp | 57 void emitTransforms(GrGLSLVaryingHandler* varyingHandler, 73 GrGLVaryingHandler* glVaryingHandler = (GrGLVaryingHandler*) varyingHandler;
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GrOvalRenderer.cpp | 100 GrGLSLVaryingHandler* varyingHandler = args.fVaryingHandler; 104 varyingHandler->emitAttributes(ce); 107 varyingHandler->addVarying("CircleEdge", &v); 113 varyingHandler->addPassThroughAttribute(ce.inColor(), args.fOutputColor); 121 varyingHandler, 249 GrGLSLVaryingHandler* varyingHandler = args.fVaryingHandler; 253 varyingHandler->emitAttributes(ee); 256 varyingHandler->addVarying("EllipseOffsets", &ellipseOffsets); 261 varyingHandler->addVarying("EllipseRadii", &ellipseRadii); 268 varyingHandler->addPassThroughAttribute(ee.inColor(), args.fOutputColor) [all...] |
/external/skia/src/gpu/effects/ |
GrBitmapTextGeoProc.cpp | 26 GrGLSLVaryingHandler* varyingHandler = args.fVaryingHandler; 30 varyingHandler->emitAttributes(cte); 38 varyingHandler->addVarying("TextureCoords", &v, kHigh_GrSLPrecision); 46 varyingHandler->addPassThroughAttribute(cte.inColor(), args.fOutputColor); 58 varyingHandler,
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GrDistanceFieldGeoProc.cpp | 42 GrGLSLVaryingHandler* varyingHandler = args.fVaryingHandler; 46 varyingHandler->emitAttributes(dfTexEffect); 59 varyingHandler->addPassThroughAttribute(dfTexEffect.inColor(), args.fOutputColor); 72 varyingHandler, 83 varyingHandler->addVarying("TextureCoords", &uv, kHigh_GrSLPrecision); 92 varyingHandler->addVarying("IntTextureCoords", &st, kHigh_GrSLPrecision); 284 GrGLSLVaryingHandler* varyingHandler = args.fVaryingHandler; 288 varyingHandler->emitAttributes(dfTexEffect); 291 varyingHandler->addVarying("TextureCoords", &v, kHigh_GrSLPrecision); 295 varyingHandler->addPassThroughAttribute(dfTexEffect.inColor(), args.fOutputColor) [all...] |
GrBezierEffect.cpp | 80 GrGLSLVaryingHandler* varyingHandler = args.fVaryingHandler; 84 varyingHandler->emitAttributes(gp); 87 varyingHandler->addVarying("ConicCoeffs", &v, kHigh_GrSLPrecision); 106 varyingHandler, 354 GrGLSLVaryingHandler* varyingHandler = args.fVaryingHandler; 358 varyingHandler->emitAttributes(gp); 361 varyingHandler->addVarying("HairQuadEdge", &v); 380 varyingHandler, 557 GrGLSLVaryingHandler* varyingHandler = args.fVaryingHandler; 561 varyingHandler->emitAttributes(gp) [all...] |
GrDashingEffect.cpp | [all...] |
/external/skia/src/gpu/batches/ |
GrPLSPathRenderer.cpp | 286 GrGLSLVaryingHandler* varyingHandler = args.fVaryingHandler; 289 varyingHandler->emitAttributes(te); 294 varyingHandler->addVarying("Vertex1", &v1, kHigh_GrSLPrecision); 301 varyingHandler->addVarying("Vertex2", &v2, kHigh_GrSLPrecision); 308 varyingHandler->addVarying("Vertex3", &v3, kHigh_GrSLPrecision); 315 varyingHandler->addVarying("delta1", &delta1, kHigh_GrSLPrecision); 320 varyingHandler->addVarying("delta2", &delta2, kHigh_GrSLPrecision); 325 varyingHandler->addVarying("delta3", &delta3, kHigh_GrSLPrecision); 330 varyingHandler->addFlatVarying("windings", &windings, kLow_GrSLPrecision); 335 this->emitTransforms(vsBuilder, varyingHandler, uniformHandler, gpArgs->fPositionVar, [all...] |
GrAAConvexPathRenderer.cpp | 555 GrGLSLVaryingHandler* varyingHandler = args.fVaryingHandler; 559 varyingHandler->emitAttributes(qe); 562 varyingHandler->addVarying("QuadEdge", &v); 577 varyingHandler, [all...] |
/external/skia/src/gpu/gl/builders/ |
GrGLProgramBuilder.h | 61 GrGLSLVaryingHandler* varyingHandler() override { return &fVaryingHandler; }
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