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      1 /*
      2  * Copyright 2014 Google Inc.
      3  *
      4  * Use of this source code is governed by a BSD-style license that can be
      5  * found in the LICENSE file.
      6  */
      7 
      8 #include "GrGLSLVertexShaderBuilder.h"
      9 #include "glsl/GrGLSLProgramBuilder.h"
     10 #include "glsl/GrGLSLUniformHandler.h"
     11 #include "glsl/GrGLSLVarying.h"
     12 
     13 GrGLSLVertexBuilder::GrGLSLVertexBuilder(GrGLSLProgramBuilder* program)
     14     : INHERITED(program)
     15     , fRtAdjustName(nullptr) {
     16 }
     17 
     18 void GrGLSLVertexBuilder::transformToNormalizedDeviceSpace(const GrShaderVar& posVar) {
     19     SkASSERT(!fRtAdjustName);
     20 
     21     // setup RT Uniform
     22     fProgramBuilder->addRTAdjustmentUniform(kHigh_GrSLPrecision,
     23                                             fProgramBuilder->rtAdjustment(),
     24                                             &fRtAdjustName);
     25     if (this->getProgramBuilder()->desc().header().fSnapVerticesToPixelCenters) {
     26         if (kVec3f_GrSLType == posVar.getType()) {
     27             const char* p = posVar.c_str();
     28             this->codeAppendf("{vec2 _posTmp = vec2(%s.x/%s.z, %s.y/%s.z);", p, p, p, p);
     29         } else {
     30             SkASSERT(kVec2f_GrSLType == posVar.getType());
     31             this->codeAppendf("{vec2 _posTmp = %s;", posVar.c_str());
     32         }
     33         this->codeAppendf("_posTmp = floor(_posTmp) + vec2(0.5, 0.5);"
     34                           "gl_Position = vec4(_posTmp.x * %s.x + %s.y,"
     35                                              "_posTmp.y * %s.z + %s.w, 0, 1);}",
     36                           fRtAdjustName, fRtAdjustName, fRtAdjustName, fRtAdjustName);
     37     } else if (kVec3f_GrSLType == posVar.getType()) {
     38         this->codeAppendf("gl_Position = vec4(dot(%s.xz, %s.xy), dot(%s.yz, %s.zw), 0, %s.z);",
     39                           posVar.c_str(), fRtAdjustName,
     40                           posVar.c_str(), fRtAdjustName,
     41                           posVar.c_str());
     42     } else {
     43         SkASSERT(kVec2f_GrSLType == posVar.getType());
     44         this->codeAppendf("gl_Position = vec4(%s.x * %s.x + %s.y, %s.y * %s.z + %s.w, 0, 1);",
     45                           posVar.c_str(), fRtAdjustName, fRtAdjustName,
     46                           posVar.c_str(), fRtAdjustName, fRtAdjustName);
     47     }
     48     // We could have the GrGeometryProcessor do this, but its just easier to have it performed
     49     // here. If we ever need to set variable pointsize, then we can reinvestigate
     50     this->codeAppend("gl_PointSize = 1.0;");
     51 }
     52 
     53 void GrGLSLVertexBuilder::onFinalize() {
     54     fProgramBuilder->varyingHandler()->getVertexDecls(&this->inputs(), &this->outputs());
     55 }
     56 
     57