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      1 /*
      2  * Copyright (C) 2011 The Android Open Source Project
      3  *
      4  * Licensed under the Apache License, Version 2.0 (the "License");
      5  * you may not use this file except in compliance with the License.
      6  * You may obtain a copy of the License at
      7  *
      8  *      http://www.apache.org/licenses/LICENSE-2.0
      9  *
     10  * Unless required by applicable law or agreed to in writing, software
     11  * distributed under the License is distributed on an "AS IS" BASIS,
     12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
     13  * See the License for the specific language governing permissions and
     14  * limitations under the License.
     15  */
     16 
     17 #define ATRACE_TAG ATRACE_TAG_GRAPHICS
     18 
     19 #include <stdint.h>
     20 #include <sys/types.h>
     21 
     22 #include <cutils/compiler.h>
     23 
     24 #include <gui/BitTube.h>
     25 #include <gui/IDisplayEventConnection.h>
     26 #include <gui/DisplayEventReceiver.h>
     27 
     28 #include <utils/Errors.h>
     29 #include <utils/String8.h>
     30 #include <utils/Trace.h>
     31 
     32 #include "EventThread.h"
     33 #include "SurfaceFlinger.h"
     34 
     35 // ---------------------------------------------------------------------------
     36 namespace android {
     37 // ---------------------------------------------------------------------------
     38 // time to wait between VSYNC requests before sending a VSYNC OFF power hint: 40msec.
     39 const long vsyncHintOffDelay = 40000000;
     40 
     41 static void vsyncOffCallback(union sigval val) {
     42     EventThread *ev = (EventThread *)val.sival_ptr;
     43     ev->sendVsyncHintOff();
     44     return;
     45 }
     46 
     47 EventThread::EventThread(const sp<VSyncSource>& src, SurfaceFlinger& flinger)
     48     : mVSyncSource(src),
     49       mFlinger(flinger),
     50       mUseSoftwareVSync(false),
     51       mVsyncEnabled(false),
     52       mDebugVsyncEnabled(false),
     53       mVsyncHintSent(false) {
     54 
     55     for (int32_t i=0 ; i<DisplayDevice::NUM_BUILTIN_DISPLAY_TYPES ; i++) {
     56         mVSyncEvent[i].header.type = DisplayEventReceiver::DISPLAY_EVENT_VSYNC;
     57         mVSyncEvent[i].header.id = 0;
     58         mVSyncEvent[i].header.timestamp = 0;
     59         mVSyncEvent[i].vsync.count =  0;
     60     }
     61     struct sigevent se;
     62     se.sigev_notify = SIGEV_THREAD;
     63     se.sigev_value.sival_ptr = this;
     64     se.sigev_notify_function = vsyncOffCallback;
     65     se.sigev_notify_attributes = NULL;
     66     timer_create(CLOCK_MONOTONIC, &se, &mTimerId);
     67 }
     68 
     69 void EventThread::sendVsyncHintOff() {
     70     Mutex::Autolock _l(mLock);
     71     mPowerHAL.vsyncHint(false);
     72     mVsyncHintSent = false;
     73 }
     74 
     75 void EventThread::setPhaseOffset(nsecs_t phaseOffset) {
     76     Mutex::Autolock _l(mLock);
     77     mVSyncSource->setPhaseOffset(phaseOffset);
     78 }
     79 
     80 void EventThread::sendVsyncHintOnLocked() {
     81     struct itimerspec ts;
     82     if(!mVsyncHintSent) {
     83         mPowerHAL.vsyncHint(true);
     84         mVsyncHintSent = true;
     85     }
     86     ts.it_value.tv_sec = 0;
     87     ts.it_value.tv_nsec = vsyncHintOffDelay;
     88     ts.it_interval.tv_sec = 0;
     89     ts.it_interval.tv_nsec = 0;
     90     timer_settime(mTimerId, 0, &ts, NULL);
     91 }
     92 
     93 void EventThread::onFirstRef() {
     94     run("EventThread", PRIORITY_URGENT_DISPLAY + PRIORITY_MORE_FAVORABLE);
     95 }
     96 
     97 sp<EventThread::Connection> EventThread::createEventConnection() const {
     98     return new Connection(const_cast<EventThread*>(this));
     99 }
    100 
    101 status_t EventThread::registerDisplayEventConnection(
    102         const sp<EventThread::Connection>& connection) {
    103     Mutex::Autolock _l(mLock);
    104     mDisplayEventConnections.add(connection);
    105     mCondition.broadcast();
    106     return NO_ERROR;
    107 }
    108 
    109 void EventThread::removeDisplayEventConnection(
    110         const wp<EventThread::Connection>& connection) {
    111     Mutex::Autolock _l(mLock);
    112     mDisplayEventConnections.remove(connection);
    113 }
    114 
    115 void EventThread::setVsyncRate(uint32_t count,
    116         const sp<EventThread::Connection>& connection) {
    117     if (int32_t(count) >= 0) { // server must protect against bad params
    118         Mutex::Autolock _l(mLock);
    119         const int32_t new_count = (count == 0) ? -1 : count;
    120         if (connection->count != new_count) {
    121             connection->count = new_count;
    122             mCondition.broadcast();
    123         }
    124     }
    125 }
    126 
    127 void EventThread::requestNextVsync(
    128         const sp<EventThread::Connection>& connection) {
    129     Mutex::Autolock _l(mLock);
    130 
    131     mFlinger.resyncWithRateLimit();
    132 
    133     if (connection->count < 0) {
    134         connection->count = 0;
    135         mCondition.broadcast();
    136     }
    137 }
    138 
    139 void EventThread::onScreenReleased() {
    140     Mutex::Autolock _l(mLock);
    141     if (!mUseSoftwareVSync) {
    142         // disable reliance on h/w vsync
    143         mUseSoftwareVSync = true;
    144         mCondition.broadcast();
    145     }
    146 }
    147 
    148 void EventThread::onScreenAcquired() {
    149     Mutex::Autolock _l(mLock);
    150     if (mUseSoftwareVSync) {
    151         // resume use of h/w vsync
    152         mUseSoftwareVSync = false;
    153         mCondition.broadcast();
    154     }
    155 }
    156 
    157 void EventThread::onVSyncEvent(nsecs_t timestamp) {
    158     Mutex::Autolock _l(mLock);
    159     mVSyncEvent[0].header.type = DisplayEventReceiver::DISPLAY_EVENT_VSYNC;
    160     mVSyncEvent[0].header.id = 0;
    161     mVSyncEvent[0].header.timestamp = timestamp;
    162     mVSyncEvent[0].vsync.count++;
    163     mCondition.broadcast();
    164 }
    165 
    166 void EventThread::onHotplugReceived(int type, bool connected) {
    167     ALOGE_IF(type >= DisplayDevice::NUM_BUILTIN_DISPLAY_TYPES,
    168             "received hotplug event for an invalid display (id=%d)", type);
    169 
    170     Mutex::Autolock _l(mLock);
    171     if (type < DisplayDevice::NUM_BUILTIN_DISPLAY_TYPES) {
    172         DisplayEventReceiver::Event event;
    173         event.header.type = DisplayEventReceiver::DISPLAY_EVENT_HOTPLUG;
    174         event.header.id = type;
    175         event.header.timestamp = systemTime();
    176         event.hotplug.connected = connected;
    177         mPendingEvents.add(event);
    178         mCondition.broadcast();
    179     }
    180 }
    181 
    182 bool EventThread::threadLoop() {
    183     DisplayEventReceiver::Event event;
    184     Vector< sp<EventThread::Connection> > signalConnections;
    185     signalConnections = waitForEvent(&event);
    186 
    187     // dispatch events to listeners...
    188     const size_t count = signalConnections.size();
    189     for (size_t i=0 ; i<count ; i++) {
    190         const sp<Connection>& conn(signalConnections[i]);
    191         // now see if we still need to report this event
    192         status_t err = conn->postEvent(event);
    193         if (err == -EAGAIN || err == -EWOULDBLOCK) {
    194             // The destination doesn't accept events anymore, it's probably
    195             // full. For now, we just drop the events on the floor.
    196             // FIXME: Note that some events cannot be dropped and would have
    197             // to be re-sent later.
    198             // Right-now we don't have the ability to do this.
    199             ALOGW("EventThread: dropping event (%08x) for connection %p",
    200                     event.header.type, conn.get());
    201         } else if (err < 0) {
    202             // handle any other error on the pipe as fatal. the only
    203             // reasonable thing to do is to clean-up this connection.
    204             // The most common error we'll get here is -EPIPE.
    205             removeDisplayEventConnection(signalConnections[i]);
    206         }
    207     }
    208     return true;
    209 }
    210 
    211 // This will return when (1) a vsync event has been received, and (2) there was
    212 // at least one connection interested in receiving it when we started waiting.
    213 Vector< sp<EventThread::Connection> > EventThread::waitForEvent(
    214         DisplayEventReceiver::Event* event)
    215 {
    216     Mutex::Autolock _l(mLock);
    217     Vector< sp<EventThread::Connection> > signalConnections;
    218 
    219     do {
    220         bool eventPending = false;
    221         bool waitForVSync = false;
    222 
    223         size_t vsyncCount = 0;
    224         nsecs_t timestamp = 0;
    225         for (int32_t i=0 ; i<DisplayDevice::NUM_BUILTIN_DISPLAY_TYPES ; i++) {
    226             timestamp = mVSyncEvent[i].header.timestamp;
    227             if (timestamp) {
    228                 // we have a vsync event to dispatch
    229                 *event = mVSyncEvent[i];
    230                 mVSyncEvent[i].header.timestamp = 0;
    231                 vsyncCount = mVSyncEvent[i].vsync.count;
    232                 break;
    233             }
    234         }
    235 
    236         if (!timestamp) {
    237             // no vsync event, see if there are some other event
    238             eventPending = !mPendingEvents.isEmpty();
    239             if (eventPending) {
    240                 // we have some other event to dispatch
    241                 *event = mPendingEvents[0];
    242                 mPendingEvents.removeAt(0);
    243             }
    244         }
    245 
    246         // find out connections waiting for events
    247         size_t count = mDisplayEventConnections.size();
    248         for (size_t i=0 ; i<count ; i++) {
    249             sp<Connection> connection(mDisplayEventConnections[i].promote());
    250             if (connection != NULL) {
    251                 bool added = false;
    252                 if (connection->count >= 0) {
    253                     // we need vsync events because at least
    254                     // one connection is waiting for it
    255                     waitForVSync = true;
    256                     if (timestamp) {
    257                         // we consume the event only if it's time
    258                         // (ie: we received a vsync event)
    259                         if (connection->count == 0) {
    260                             // fired this time around
    261                             connection->count = -1;
    262                             signalConnections.add(connection);
    263                             added = true;
    264                         } else if (connection->count == 1 ||
    265                                 (vsyncCount % connection->count) == 0) {
    266                             // continuous event, and time to report it
    267                             signalConnections.add(connection);
    268                             added = true;
    269                         }
    270                     }
    271                 }
    272 
    273                 if (eventPending && !timestamp && !added) {
    274                     // we don't have a vsync event to process
    275                     // (timestamp==0), but we have some pending
    276                     // messages.
    277                     signalConnections.add(connection);
    278                 }
    279             } else {
    280                 // we couldn't promote this reference, the connection has
    281                 // died, so clean-up!
    282                 mDisplayEventConnections.removeAt(i);
    283                 --i; --count;
    284             }
    285         }
    286 
    287         // Here we figure out if we need to enable or disable vsyncs
    288         if (timestamp && !waitForVSync) {
    289             // we received a VSYNC but we have no clients
    290             // don't report it, and disable VSYNC events
    291             disableVSyncLocked();
    292         } else if (!timestamp && waitForVSync) {
    293             // we have at least one client, so we want vsync enabled
    294             // (TODO: this function is called right after we finish
    295             // notifying clients of a vsync, so this call will be made
    296             // at the vsync rate, e.g. 60fps.  If we can accurately
    297             // track the current state we could avoid making this call
    298             // so often.)
    299             enableVSyncLocked();
    300         }
    301 
    302         // note: !timestamp implies signalConnections.isEmpty(), because we
    303         // don't populate signalConnections if there's no vsync pending
    304         if (!timestamp && !eventPending) {
    305             // wait for something to happen
    306             if (waitForVSync) {
    307                 // This is where we spend most of our time, waiting
    308                 // for vsync events and new client registrations.
    309                 //
    310                 // If the screen is off, we can't use h/w vsync, so we
    311                 // use a 16ms timeout instead.  It doesn't need to be
    312                 // precise, we just need to keep feeding our clients.
    313                 //
    314                 // We don't want to stall if there's a driver bug, so we
    315                 // use a (long) timeout when waiting for h/w vsync, and
    316                 // generate fake events when necessary.
    317                 bool softwareSync = mUseSoftwareVSync;
    318                 nsecs_t timeout = softwareSync ? ms2ns(16) : ms2ns(1000);
    319                 if (mCondition.waitRelative(mLock, timeout) == TIMED_OUT) {
    320                     if (!softwareSync) {
    321                         ALOGW("Timed out waiting for hw vsync; faking it");
    322                     }
    323                     // FIXME: how do we decide which display id the fake
    324                     // vsync came from ?
    325                     mVSyncEvent[0].header.type = DisplayEventReceiver::DISPLAY_EVENT_VSYNC;
    326                     mVSyncEvent[0].header.id = DisplayDevice::DISPLAY_PRIMARY;
    327                     mVSyncEvent[0].header.timestamp = systemTime(SYSTEM_TIME_MONOTONIC);
    328                     mVSyncEvent[0].vsync.count++;
    329                 }
    330             } else {
    331                 // Nobody is interested in vsync, so we just want to sleep.
    332                 // h/w vsync should be disabled, so this will wait until we
    333                 // get a new connection, or an existing connection becomes
    334                 // interested in receiving vsync again.
    335                 mCondition.wait(mLock);
    336             }
    337         }
    338     } while (signalConnections.isEmpty());
    339 
    340     // here we're guaranteed to have a timestamp and some connections to signal
    341     // (The connections might have dropped out of mDisplayEventConnections
    342     // while we were asleep, but we'll still have strong references to them.)
    343     return signalConnections;
    344 }
    345 
    346 void EventThread::enableVSyncLocked() {
    347     if (!mUseSoftwareVSync) {
    348         // never enable h/w VSYNC when screen is off
    349         if (!mVsyncEnabled) {
    350             mVsyncEnabled = true;
    351             mVSyncSource->setCallback(static_cast<VSyncSource::Callback*>(this));
    352             mVSyncSource->setVSyncEnabled(true);
    353         }
    354     }
    355     mDebugVsyncEnabled = true;
    356     sendVsyncHintOnLocked();
    357 }
    358 
    359 void EventThread::disableVSyncLocked() {
    360     if (mVsyncEnabled) {
    361         mVsyncEnabled = false;
    362         mVSyncSource->setVSyncEnabled(false);
    363         mDebugVsyncEnabled = false;
    364     }
    365 }
    366 
    367 void EventThread::dump(String8& result) const {
    368     Mutex::Autolock _l(mLock);
    369     result.appendFormat("VSYNC state: %s\n",
    370             mDebugVsyncEnabled?"enabled":"disabled");
    371     result.appendFormat("  soft-vsync: %s\n",
    372             mUseSoftwareVSync?"enabled":"disabled");
    373     result.appendFormat("  numListeners=%zu,\n  events-delivered: %u\n",
    374             mDisplayEventConnections.size(),
    375             mVSyncEvent[DisplayDevice::DISPLAY_PRIMARY].vsync.count);
    376     for (size_t i=0 ; i<mDisplayEventConnections.size() ; i++) {
    377         sp<Connection> connection =
    378                 mDisplayEventConnections.itemAt(i).promote();
    379         result.appendFormat("    %p: count=%d\n",
    380                 connection.get(), connection!=NULL ? connection->count : 0);
    381     }
    382 }
    383 
    384 // ---------------------------------------------------------------------------
    385 
    386 EventThread::Connection::Connection(
    387         const sp<EventThread>& eventThread)
    388     : count(-1), mEventThread(eventThread), mChannel(new BitTube())
    389 {
    390 }
    391 
    392 EventThread::Connection::~Connection() {
    393     // do nothing here -- clean-up will happen automatically
    394     // when the main thread wakes up
    395 }
    396 
    397 void EventThread::Connection::onFirstRef() {
    398     // NOTE: mEventThread doesn't hold a strong reference on us
    399     mEventThread->registerDisplayEventConnection(this);
    400 }
    401 
    402 sp<BitTube> EventThread::Connection::getDataChannel() const {
    403     return mChannel;
    404 }
    405 
    406 void EventThread::Connection::setVsyncRate(uint32_t count) {
    407     mEventThread->setVsyncRate(count, this);
    408 }
    409 
    410 void EventThread::Connection::requestNextVsync() {
    411     mEventThread->requestNextVsync(this);
    412 }
    413 
    414 status_t EventThread::Connection::postEvent(
    415         const DisplayEventReceiver::Event& event) {
    416     ssize_t size = DisplayEventReceiver::sendEvents(mChannel, &event, 1);
    417     return size < 0 ? status_t(size) : status_t(NO_ERROR);
    418 }
    419 
    420 // ---------------------------------------------------------------------------
    421 
    422 }; // namespace android
    423