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/build/soong/cc/ |
arm_device.go | 341 func armToolchainFactory(arch common.Arch) Toolchain {
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/device/google/contexthub/firmware/inc/ |
seos.h | 33 #include "toolchain.h"
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/docs/source.android.com/src/source/ |
building.jd | 33 new default toolchain.</p>
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/external/aac/libFDK/include/arm/ |
scramble.h | 156 #endif /* Toolchain selection. */
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/external/boringssl/src/util/bot/go/ |
bootstrap.py | 7 # out everything but the core toolchain.
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/external/ceres-solver/ |
Android.mk | 32 # Builds Ceres for Android, using the standard toolchain (not
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/external/ceres-solver/cmake/ |
iOS.cmake | 190 message (STATUS "Toolchain using default iOS SDK: ${CMAKE_IOS_SDK_ROOT}")
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/external/ceres-solver/jni/ |
Android.mk | 32 # Builds Ceres for Android, using the standard toolchain (not
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/external/clang/docs/ |
MSVCCompatibility.rst | 24 want to use Microsoft's C and C++ runtimes, the mingw32 toolchain might be a
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/external/clang/include/clang/Basic/ |
DiagnosticDriverKinds.td | 215 "option '%0' was ignored by the PS4 toolchain, using '-fPIC'">,
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/external/clang/lib/Driver/ |
Job.cpp | 15 #include "clang/Driver/ToolChain.h"
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/external/clang/test/Driver/ |
android-standalone.cpp | 2 // toolchain.
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/external/compiler-rt/ |
CMakeLists.txt | 8 # based on the ability of the host toolchain to target various platforms.
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/external/deqp/android/scripts/ |
build.py | 64 toolchainFile = '%s/framework/delibs/cmake/toolchain-android-%s.cmake' % (deqpDir, common.ANDROID_NDK_TOOLCHAIN_VERSION)
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common.py | 265 ANDROID_NDK_TOOLCHAIN_VERSION = "r11" # Toolchain file is selected based on this
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/external/google-breakpad/src/common/ |
stabs_to_module_unittest.cc | 225 // The GNU toolchain can omit functions that are not used; however,
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/external/libgdx/extensions/gdx-freetype/jni/freetype-2.6.2/ |
CMakeLists.txt | 80 # configures the base build environment and references the toolchain file
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/external/libgdx/extensions/gdx-jnigen/src/com/badlogic/gdx/jnigen/ |
BuildTarget.java | 20 * create Ant build files that invoke the compiler toolchain to create the shared libraries. */
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/external/libunwind/ |
README | 168 run-check-namespace (toolchain doesn't support HIDDEN yet)
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/external/opencv3/cmake/ |
OpenCVCompilerOptions.cmake | 291 # Android does not need these settings because they are already set by toolchain file
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OpenCVGenConfig.cmake | 124 install(FILES "${OpenCV_SOURCE_DIR}/platforms/android/android.toolchain.cmake" DESTINATION ${OPENCV_CONFIG_INSTALL_PATH}/ COMPONENT dev)
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/external/opencv3/doc/tutorials/introduction/linux_eclipse/ |
linux_eclipse.markdown | 189 you ran your cmake-gui from). Select *Linux GCC* in the *"Toolchain for Indexer Settings"* and
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/external/opencv3/modules/core/src/ |
version_string.inc | 39 " Android NDK: /usr/local/google/home/noahp/android-ndk-r10e (toolchain: arm-linux-androideabi-4.9)\n"
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/external/selinux/secilc/docs/ |
cil_introduction.md | 31 * Shift more compilation work to happen per-module instead of globally - the current toolchain performance is often driven by the size of the policy and the need to have the entire policy loaded to do much of the processing. If possible, make it possible to do more compilation of one module at a time to increase performance. At the very least, clearly identify and manage language constructs that cause work on the global policy.
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/external/toybox/www/ |
about.html | 148 again someday</a>. The compiler toolchain is _conceptually_ one package,
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