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  /bionic/libm/upstream-freebsd/lib/msun/bsdsrc/
b_log.c 392 /* Approximate expansion for log(1+f/F) ~= u + q */
  /docs/source.android.com/src/devices/audio/
latency_measurements.jd 129 Devices are listed in approximate order of initial release and within device by platform version.
  /external/antlr/antlr-3.4/runtime/Python/antlr3/
exceptions.py 107 # that info is approximate.
  /external/autotest/client/deps/iwcap/src/
iwcap.c 366 /* NB: approximate band boundaries, we get no help */
  /external/autotest/client/site_tests/video_VideoDecodeMemoryUsage/
video_VideoDecodeMemoryUsage.py 35 # The approximate values of the student's t-distribution at 95% confidence.
  /external/ceres-solver/internal/ceres/
reorder_program.cc 118 // sparsity for J'J and compute an approximate minimum degree
  /external/chromium-trace/catapult/dashboard/dashboard/
auto_bisect.py 256 of approximate test run times for different test suites.
  /external/chromium-trace/catapult/third_party/gsutil/third_party/boto/boto/sqs/
queue.py 357 an 'approximate' count of the number of messages in a queue.
  /external/glide/library/src/main/java/com/bumptech/glide/
BitmapRequestBuilder.java 72 public BitmapRequestBuilder<ModelType, TranscodeType> approximate() { method in class:BitmapRequestBuilder
  /external/iproute2/man/man8/
tc-cbq-details.8 77 with the knowledge of packet sizes, this is used to approximate how full or
  /external/jemalloc/src/
ckh.c 21 * that shows approximate expected maximum load factors for various
  /external/libavc/encoder/
ih264e_intra_modes_eval.c 314 * mbtype is considered as rate, we compute cost. Further we will approximate
508 * mbtype is considered as rate, we compute cost. Further we will approximate
757 * mbtype is considered as rate, we compute cost. Further we will approximate
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  /external/libgdx/extensions/gdx-box2d/gdx-box2d-gwt/src/com/badlogic/gdx/physics/box2d/gwt/emu/org/jbox2d/dynamics/joints/
WeldJoint.java 54 * island constraint solver is approximate.
  /external/libgdx/extensions/gdx-bullet/jni/src/bullet/BulletDynamics/Dynamics/
btRigidBody.h 115 ///For dynamic objects, you can use the collision shape to approximate the local inertia tensor, otherwise use the zero vector (default argument)
  /external/libopus/celt/
modes.c 313 approximate that. */
vq.c 276 /* Approximate score: we maximise Rxy/sqrt(Ryy) (we're guaranteed that
  /external/libopus/silk/fixed/
burg_modified_FIX.c 263 /* Approximate residual energy */
  /external/libvpx/libvpx/vp8/encoder/arm/neon/
denoising_neon.c 33 * This allowed us to use only several levels to approximate the curve without
  /external/llvm/docs/TableGen/
LangRef.rst 45 them as numbers. What is shown here is an attempt to approximate what it
  /external/llvm/lib/Target/AArch64/
AArch64RegisterInfo.cpp 265 // Approximate the offset and see if it's legal for the instruction.
  /external/mesa3d/src/gallium/auxiliary/util/
u_math.h 325 * Approximate floating point comparison
  /external/mesa3d/src/mesa/program/
register_allocate.c 140 * approximate cost of spilling this node.
  /external/opencv/cv/src/
_cvkdtree.hpp 56 // J.S. Beis and D.G. Lowe. Shape indexing using approximate nearest-neighbor search in highdimensional spaces. In Proc. IEEE Conf. Comp. Vision Patt. Recog., pages 1000--1006, 1997. http://citeseer.ist.psu.edu/beis97shape.html
  /external/opencv3/modules/ml/src/
kdtree.cpp 56 // J.S. Beis and D.G. Lowe. Shape indexing using approximate nearest-neighbor search
  /external/replicaisland/src/com/replica/replicaisland/
BackgroundCollisionComponent.java 124 * again for surfaces opposing vertical movement. These two ray tests approximate the

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