/external/mesa3d/src/gallium/drivers/softpipe/ |
sp_setup.c | 52 * Triangle edge info 54 struct edge { struct 59 int lines; /**< number of lines on this edge */ 87 struct edge ebot; 88 struct edge etop; 89 struct edge emaj; 283 * edge fields (ebot, emaj, etop). 708 struct edge *eleft, 709 struct edge *eright, 788 /* edge vectors e = v0 - v2, f = v1 - v2 * [all...] |
/cts/tests/tests/database/src/android/database/cts/ |
CursorWrapperTest.java | 239 // While reach the edge, function will return false 244 // While reach the edge, function will return false 254 // While reach the edge, function will return false 260 // While reach the edge, function will return false 263 // While reach the edge, function will return false
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/external/apache-commons-math/src/main/java/org/apache/commons/math/analysis/interpolation/ |
LoessInterpolator.java | 262 final int edge; local 264 edge = ileft; 266 edge = iright; 281 double denom = FastMath.abs(1.0 / (xval[edge] - x)); 392 // The right edge should be adjusted if the next point to the right
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/external/libgdx/extensions/gdx-box2d/gdx-box2d/jni/Box2D/Collision/ |
b2Distance.cpp | 73 const b2EdgeShape* edge = static_cast<const b2EdgeShape*>(shape);
local 74 m_vertices = &edge->m_vertex1; 76 m_radius = edge->m_radius; 332 // - edge points[0]-points[2] 333 // - edge points[1]-points[2]
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/external/libgdx/extensions/gdx-box2d/gdx-box2d/jni/Box2D/Dynamics/ |
b2Body.cpp | 244 b2ContactEdge* edge = m_contactList; local 245 while (edge) 247 b2Contact* c = edge->contact; 248 edge = edge->next;
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/external/mesa3d/src/mesa/swrast/ |
s_aaline.c | 55 GLfloat ex0, ey0; /* quad edge vectors */ 297 /* cross product determines if sample is inside or outside each edge */ 302 /* Check if the sample is exactly on an edge. If so, let cross be a 303 * positive or negative value depending on the direction of the edge. 357 /* compute the quad's edge vectors (for coverage calc) */
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s_aatritemp.h | 49 GLfloat majDx, majDy; /* major (i.e. long) edge dx and dy */ 167 * The long edge will either be on the left or right side of the 168 * triangle. We always scan from the long edge toward the shorter 169 * edges, stopping when we find that coverage = 0. If the long edge 267 /* make sure we're not past the window edge */
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/external/opencv/cvaux/src/ |
decomppoly.cpp | 64 // determines if edge number one lies in counterclockwise 65 // earlier than edge number two 200 // checking for noncrossing edge 238 // this edge is internal 261 // this edge intersects some other initial edges
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/external/skia/tests/ |
WritePixelsTest.cpp | 320 // touching entire top edge 324 // contained in x, overlapping top edge 332 // touching entire left edge 336 // contained in y, overlapping left edge 344 // touching entire left edge
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/frameworks/base/docs/html/training/gestures/ |
scroll.jd | 164 // Initiates the decay phase of any active edge effects. 182 // Initiates the decay phase of any active edge effects. 230 location of x and y. When the criteria for displaying an overscroll "glow" edge effect are met 236 <pre>// Edge effect / overscroll tracking objects. 269 * glow edge effect.
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/external/llvm/lib/Transforms/Instrumentation/ |
GCOVProfiling.cpp | 1 //===- GCOVProfiling.cpp - Insert edge counters for gcov profiling --------===// 607 unsigned Edge = 0; 615 Edge); 622 Builder.getInt64(Edge), 623 Builder.getInt64(Edge + 1)); 638 Edge += Successors; 716 // the whole-Module pred edge# between the time we set it and the time we next 729 unsigned Edge = 0; 738 Edge + i); 743 Edge += Successors [all...] |
/external/skia/src/gpu/batches/ |
GrAAConvexTessellator.cpp | 249 // Find a point that is 'desiredDepth' away from the 'edgeIdx'-th edge and lies 258 // First find the point where the edge and the bisector intersect 368 // Make all the normals face outwards rather than along the edge 384 // Make all the normals face outwards rather than along the edge 448 // outset polygon - one extending perpendicular to each impinging edge. Connecting these 452 // The perpendicular point for the last edge 458 // The perpendicular point for the next edge. 549 // The triangles for the previous edge 556 // trailing edge triangles. 561 // pick up the final edge rec [all...] |
/frameworks/base/core/java/android/widget/ |
GridView.java | 620 // ... and its bottom edge 625 // This is how far the bottom edge of the last view is from the bottom of the 659 // ... and its top edge 668 // This is how far the top edge of the first view is from the top of the 758 * @param fadingEdgeLength Length of the fading edge in pixels, if present 777 * @param fadingEdgeLength Length of the fading edge in pixels, if present 792 * fading edge (if necessary). 821 * fading edge (if necessary). [all...] |
/external/skia/src/effects/gradients/ |
SkTwoPointConicalGradient_gpu.cpp | 75 return "Two-Point Conical Gradient Edge Touching"; 106 // When deciding if we are in edge case, we scaled by the end radius for cases when the 108 // Our test for the edge case in set_matrix_circle_conical has a higher tolerance so we 186 * All Two point conical gradient test create functions may occasionally create edge case shaders 200 // and both circles are touching on an edge 348 // If the focal point is touching the edge of the circle it will 351 // stability trade off versus the linear approx used in the Edge Shader 470 * All Two point conical gradient test create functions may occasionally create edge case shaders 681 * All Two point conical gradient test create functions may occasionally create edge case shaders 806 // to the edge shader. kEdgeErrorTol = 5 * kErrorTol was picked after manual testin [all...] |
/external/libgdx/extensions/gdx-box2d/gdx-box2d-gwt/src/com/badlogic/gdx/physics/box2d/gwt/emu/org/jbox2d/dynamics/ |
World.java | 235 addType(pool.getEdgeCircleContactStack(), ShapeType.EDGE, ShapeType.CIRCLE); 236 addType(pool.getEdgePolyContactStack(), ShapeType.EDGE, ShapeType.POLYGON); 481 ContactEdge edge = bodyB.getContactList(); local 482 while (edge != null) { 483 if (edge.other == bodyA) { 486 edge.contact.flagForFiltering(); 489 edge = edge.next; 572 ContactEdge edge = bodyB.getContactList(); local 573 while (edge != null) [all...] |
/external/antlr/antlr-3.4/runtime/C/include/ |
antlr3collections.h | 424 * A vector used to detect cycles in the edge dependecies. It is used 463 * A method that adds an edge from one node to another. An edge 475 void (*addEdge) (struct ANTLR3_TOPO_struct * topo, ANTLR3_UINT32 edge, ANTLR3_UINT32 dependency); 481 * is only as large as the largest node index you created an edge for. This means 482 * that if you had an input of 32 nodes, but that largest node with an edge 496 * on the previously supplied edge data.
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/external/libgdx/extensions/gdx-box2d/gdx-box2d-gwt/src/com/badlogic/gdx/physics/box2d/gwt/emu/org/jbox2d/collision/ |
Distance.java | 363 * - edge points[0]-points[2]<br/> 364 * - edge points[1]-points[2]<br/> 529 case EDGE: 530 EdgeShape edge = (EdgeShape) shape; local 531 m_vertices[0].set(edge.m_vertex1); 532 m_vertices[1].set(edge.m_vertex2); 534 m_radius = edge.m_radius;
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/external/opencv3/modules/shape/src/ |
emdL1.cpp | 509 if(pCurE) pCurE->pNxt = pNxtE; // add to edge list 591 // Find loop formed by adding the Enter BV edge. 610 // Update BV Tree, removing the Leaving-BV edge 629 // Add the Enter BV edge 650 // remove the edge from pNxtN's child list 681 // Initialize Leaving-BV edge 744 // Reverse the direction of the Enter BV edge if necessary
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/frameworks/base/core/java/android/view/ |
ViewConfiguration.java | 127 * Inset in dips to look for touchable content when the user touches the edge of the screen 206 * Max distance in dips to overscroll for edge effects 211 * Max distance in dips to overfling for edge effects 516 * @return Inset in dips to look for touchable content when the user touches the edge of the 527 * @return Inset in pixels to look for touchable content when the user touches the edge of the 678 * @return The maximum distance a View should overscroll by when showing edge effects (in 686 * @return The maximum distance a View should overfling by when showing edge effects (in
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/packages/apps/Gallery/src/com/android/camera/ |
CropImage.java | 631 int edge = hv.getHit(event.getX(), event.getY()); local 632 if (edge != HighlightView.GROW_NONE) { 657 int edge = hv.getHit(event.getX(), event.getY()); local 658 if (edge != HighlightView.GROW_NONE) { 659 mMotionEdge = edge; 664 (edge == HighlightView.MOVE) 709 // the edge of the screen causes scrolling but it means
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/packages/inputmethods/OpenWnn/src/jp/co/omronsoft/openwnn/ |
Keyboard.java | 68 /** Edge of left */ 71 /** Edge of right */ 74 /** Edge of top */ 77 /** Edge of bottom */ 178 * Edge flags for this row of keys. Possible values that can be assigned are 438 * @return whether or not the point falls inside the key. If the key is attached to an edge, 439 * it will assume that all points between the key and the edge are considered to be inside
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/external/antlr/antlr-3.4/tool/src/main/java/org/antlr/analysis/ |
DecisionProbe.java | 77 * alternative's left edge. Though, later, we may find that predicates 155 /** Used while finding a path through an NFA whose edge labels match 763 /** Given a start state and a final state, find a list of edge labels 779 // pick the first edge in states as the one to traverse 786 labels.add(t.label); // traverse edge and track label 832 // pick the first edge whose target is in states and whose 854 continue; // look at the next edge [all...] |
/external/llvm/lib/CodeGen/ |
CriticalAntiDepBreaker.cpp | 132 // Find the predecessor edge with the greatest depth. 138 // In the case of a latency tie, prefer an anti-dependency edge over 502 // fix that remaining critical edge too. This is a little more involved, 535 // edge per instruction. Note that we'd have to be able to break all of 539 if (const SDep *Edge = CriticalPathStep(CriticalPathSU)) { 540 const SUnit *NextSU = Edge->getSUnit(); 543 if (Edge->getKind() == SDep::Anti) { 544 AntiDepReg = Edge->getReg(); 632 DEBUG(dbgs() << "Breaking anti-dependence edge on "
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/frameworks/support/v17/leanback/res/values/ |
attrs.xml | 26 top edge, for VerticalGridView it's the "start" edge. Default value is true. --> 29 bottom edge, for VerticalGridView it's the "end" edge. Default value is true. --> 175 <!-- Slide to and from the left edge of the Scene. --> 177 <!-- Slide to and from the top edge of the Scene. --> 179 <!-- Slide to and from the right edge of the Scene. --> 181 <!-- Slide to and from the bottom edge of the Scene. --> 223 <!-- fading edge length of start of browse row when HeadersFragment is visible --> [all...] |
/prebuilts/sdk/current/support/v17/leanback/res/values/ |
attrs.xml | 26 top edge, for VerticalGridView it's the "start" edge. Default value is true. --> 29 bottom edge, for VerticalGridView it's the "end" edge. Default value is true. --> 175 <!-- Slide to and from the left edge of the Scene. --> 177 <!-- Slide to and from the top edge of the Scene. --> 179 <!-- Slide to and from the right edge of the Scene. --> 181 <!-- Slide to and from the bottom edge of the Scene. --> 223 <!-- fading edge length of start of browse row when HeadersFragment is visible --> [all...] |