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  /external/mesa3d/src/gallium/drivers/softpipe/
sp_setup.c 52 * Triangle edge info
54 struct edge { struct
59 int lines; /**< number of lines on this edge */
87 struct edge ebot;
88 struct edge etop;
89 struct edge emaj;
283 * edge fields (ebot, emaj, etop).
708 struct edge *eleft,
709 struct edge *eright,
788 /* edge vectors e = v0 - v2, f = v1 - v2 *
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  /cts/tests/tests/database/src/android/database/cts/
CursorWrapperTest.java 239 // While reach the edge, function will return false
244 // While reach the edge, function will return false
254 // While reach the edge, function will return false
260 // While reach the edge, function will return false
263 // While reach the edge, function will return false
  /external/apache-commons-math/src/main/java/org/apache/commons/math/analysis/interpolation/
LoessInterpolator.java 262 final int edge; local
264 edge = ileft;
266 edge = iright;
281 double denom = FastMath.abs(1.0 / (xval[edge] - x));
392 // The right edge should be adjusted if the next point to the right
  /external/libgdx/extensions/gdx-box2d/gdx-box2d/jni/Box2D/Collision/
b2Distance.cpp 73 const b2EdgeShape* edge = static_cast<const b2EdgeShape*>(shape); local
74 m_vertices = &edge->m_vertex1;
76 m_radius = edge->m_radius;
332 // - edge points[0]-points[2]
333 // - edge points[1]-points[2]
  /external/libgdx/extensions/gdx-box2d/gdx-box2d/jni/Box2D/Dynamics/
b2Body.cpp 244 b2ContactEdge* edge = m_contactList; local
245 while (edge)
247 b2Contact* c = edge->contact;
248 edge = edge->next;
  /external/mesa3d/src/mesa/swrast/
s_aaline.c 55 GLfloat ex0, ey0; /* quad edge vectors */
297 /* cross product determines if sample is inside or outside each edge */
302 /* Check if the sample is exactly on an edge. If so, let cross be a
303 * positive or negative value depending on the direction of the edge.
357 /* compute the quad's edge vectors (for coverage calc) */
s_aatritemp.h 49 GLfloat majDx, majDy; /* major (i.e. long) edge dx and dy */
167 * The long edge will either be on the left or right side of the
168 * triangle. We always scan from the long edge toward the shorter
169 * edges, stopping when we find that coverage = 0. If the long edge
267 /* make sure we're not past the window edge */
  /external/opencv/cvaux/src/
decomppoly.cpp 64 // determines if edge number one lies in counterclockwise
65 // earlier than edge number two
200 // checking for noncrossing edge
238 // this edge is internal
261 // this edge intersects some other initial edges
  /external/skia/tests/
WritePixelsTest.cpp 320 // touching entire top edge
324 // contained in x, overlapping top edge
332 // touching entire left edge
336 // contained in y, overlapping left edge
344 // touching entire left edge
  /frameworks/base/docs/html/training/gestures/
scroll.jd 164 // Initiates the decay phase of any active edge effects.
182 // Initiates the decay phase of any active edge effects.
230 location of x and y. When the criteria for displaying an overscroll "glow" edge effect are met
236 <pre>// Edge effect / overscroll tracking objects.
269 * glow edge effect.
  /external/llvm/lib/Transforms/Instrumentation/
GCOVProfiling.cpp 1 //===- GCOVProfiling.cpp - Insert edge counters for gcov profiling --------===//
607 unsigned Edge = 0;
615 Edge);
622 Builder.getInt64(Edge),
623 Builder.getInt64(Edge + 1));
638 Edge += Successors;
716 // the whole-Module pred edge# between the time we set it and the time we next
729 unsigned Edge = 0;
738 Edge + i);
743 Edge += Successors
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  /external/skia/src/gpu/batches/
GrAAConvexTessellator.cpp 249 // Find a point that is 'desiredDepth' away from the 'edgeIdx'-th edge and lies
258 // First find the point where the edge and the bisector intersect
368 // Make all the normals face outwards rather than along the edge
384 // Make all the normals face outwards rather than along the edge
448 // outset polygon - one extending perpendicular to each impinging edge. Connecting these
452 // The perpendicular point for the last edge
458 // The perpendicular point for the next edge.
549 // The triangles for the previous edge
556 // trailing edge triangles.
561 // pick up the final edge rec
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  /frameworks/base/core/java/android/widget/
GridView.java 620 // ... and its bottom edge
625 // This is how far the bottom edge of the last view is from the bottom of the
659 // ... and its top edge
668 // This is how far the top edge of the first view is from the top of the
758 * @param fadingEdgeLength Length of the fading edge in pixels, if present
777 * @param fadingEdgeLength Length of the fading edge in pixels, if present
792 * fading edge (if necessary).
821 * fading edge (if necessary).
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  /external/skia/src/effects/gradients/
SkTwoPointConicalGradient_gpu.cpp 75 return "Two-Point Conical Gradient Edge Touching";
106 // When deciding if we are in edge case, we scaled by the end radius for cases when the
108 // Our test for the edge case in set_matrix_circle_conical has a higher tolerance so we
186 * All Two point conical gradient test create functions may occasionally create edge case shaders
200 // and both circles are touching on an edge
348 // If the focal point is touching the edge of the circle it will
351 // stability trade off versus the linear approx used in the Edge Shader
470 * All Two point conical gradient test create functions may occasionally create edge case shaders
681 * All Two point conical gradient test create functions may occasionally create edge case shaders
806 // to the edge shader. kEdgeErrorTol = 5 * kErrorTol was picked after manual testin
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  /external/libgdx/extensions/gdx-box2d/gdx-box2d-gwt/src/com/badlogic/gdx/physics/box2d/gwt/emu/org/jbox2d/dynamics/
World.java 235 addType(pool.getEdgeCircleContactStack(), ShapeType.EDGE, ShapeType.CIRCLE);
236 addType(pool.getEdgePolyContactStack(), ShapeType.EDGE, ShapeType.POLYGON);
481 ContactEdge edge = bodyB.getContactList(); local
482 while (edge != null) {
483 if (edge.other == bodyA) {
486 edge.contact.flagForFiltering();
489 edge = edge.next;
572 ContactEdge edge = bodyB.getContactList(); local
573 while (edge != null)
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  /external/antlr/antlr-3.4/runtime/C/include/
antlr3collections.h 424 * A vector used to detect cycles in the edge dependecies. It is used
463 * A method that adds an edge from one node to another. An edge
475 void (*addEdge) (struct ANTLR3_TOPO_struct * topo, ANTLR3_UINT32 edge, ANTLR3_UINT32 dependency);
481 * is only as large as the largest node index you created an edge for. This means
482 * that if you had an input of 32 nodes, but that largest node with an edge
496 * on the previously supplied edge data.
  /external/libgdx/extensions/gdx-box2d/gdx-box2d-gwt/src/com/badlogic/gdx/physics/box2d/gwt/emu/org/jbox2d/collision/
Distance.java 363 * - edge points[0]-points[2]<br/>
364 * - edge points[1]-points[2]<br/>
529 case EDGE:
530 EdgeShape edge = (EdgeShape) shape; local
531 m_vertices[0].set(edge.m_vertex1);
532 m_vertices[1].set(edge.m_vertex2);
534 m_radius = edge.m_radius;
  /external/opencv3/modules/shape/src/
emdL1.cpp 509 if(pCurE) pCurE->pNxt = pNxtE; // add to edge list
591 // Find loop formed by adding the Enter BV edge.
610 // Update BV Tree, removing the Leaving-BV edge
629 // Add the Enter BV edge
650 // remove the edge from pNxtN's child list
681 // Initialize Leaving-BV edge
744 // Reverse the direction of the Enter BV edge if necessary
  /frameworks/base/core/java/android/view/
ViewConfiguration.java 127 * Inset in dips to look for touchable content when the user touches the edge of the screen
206 * Max distance in dips to overscroll for edge effects
211 * Max distance in dips to overfling for edge effects
516 * @return Inset in dips to look for touchable content when the user touches the edge of the
527 * @return Inset in pixels to look for touchable content when the user touches the edge of the
678 * @return The maximum distance a View should overscroll by when showing edge effects (in
686 * @return The maximum distance a View should overfling by when showing edge effects (in
  /packages/apps/Gallery/src/com/android/camera/
CropImage.java 631 int edge = hv.getHit(event.getX(), event.getY()); local
632 if (edge != HighlightView.GROW_NONE) {
657 int edge = hv.getHit(event.getX(), event.getY()); local
658 if (edge != HighlightView.GROW_NONE) {
659 mMotionEdge = edge;
664 (edge == HighlightView.MOVE)
709 // the edge of the screen causes scrolling but it means
  /packages/inputmethods/OpenWnn/src/jp/co/omronsoft/openwnn/
Keyboard.java 68 /** Edge of left */
71 /** Edge of right */
74 /** Edge of top */
77 /** Edge of bottom */
178 * Edge flags for this row of keys. Possible values that can be assigned are
438 * @return whether or not the point falls inside the key. If the key is attached to an edge,
439 * it will assume that all points between the key and the edge are considered to be inside
  /external/antlr/antlr-3.4/tool/src/main/java/org/antlr/analysis/
DecisionProbe.java 77 * alternative's left edge. Though, later, we may find that predicates
155 /** Used while finding a path through an NFA whose edge labels match
763 /** Given a start state and a final state, find a list of edge labels
779 // pick the first edge in states as the one to traverse
786 labels.add(t.label); // traverse edge and track label
832 // pick the first edge whose target is in states and whose
854 continue; // look at the next edge
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  /external/llvm/lib/CodeGen/
CriticalAntiDepBreaker.cpp 132 // Find the predecessor edge with the greatest depth.
138 // In the case of a latency tie, prefer an anti-dependency edge over
502 // fix that remaining critical edge too. This is a little more involved,
535 // edge per instruction. Note that we'd have to be able to break all of
539 if (const SDep *Edge = CriticalPathStep(CriticalPathSU)) {
540 const SUnit *NextSU = Edge->getSUnit();
543 if (Edge->getKind() == SDep::Anti) {
544 AntiDepReg = Edge->getReg();
632 DEBUG(dbgs() << "Breaking anti-dependence edge on "
  /frameworks/support/v17/leanback/res/values/
attrs.xml 26 top edge, for VerticalGridView it's the "start" edge. Default value is true. -->
29 bottom edge, for VerticalGridView it's the "end" edge. Default value is true. -->
175 <!-- Slide to and from the left edge of the Scene. -->
177 <!-- Slide to and from the top edge of the Scene. -->
179 <!-- Slide to and from the right edge of the Scene. -->
181 <!-- Slide to and from the bottom edge of the Scene. -->
223 <!-- fading edge length of start of browse row when HeadersFragment is visible -->
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  /prebuilts/sdk/current/support/v17/leanback/res/values/
attrs.xml 26 top edge, for VerticalGridView it's the "start" edge. Default value is true. -->
29 bottom edge, for VerticalGridView it's the "end" edge. Default value is true. -->
175 <!-- Slide to and from the left edge of the Scene. -->
177 <!-- Slide to and from the top edge of the Scene. -->
179 <!-- Slide to and from the right edge of the Scene. -->
181 <!-- Slide to and from the bottom edge of the Scene. -->
223 <!-- fading edge length of start of browse row when HeadersFragment is visible -->
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