/frameworks/native/include/media/openmax/ |
OMX_Audio.h | 276 #define OMX_AUDIO_AACToolIS 0x00000002 /**< IS: Intensity stereo tool allowed or active */ [all...] |
/hardware/qcom/media/msm8974/mm-core/inc/ |
OMX_Audio.h | 259 #define OMX_AUDIO_AACToolIS 0x00000002 /**< IS: Intensity stereo tool allowed or active */ [all...] |
/hardware/qcom/media/msm8974/mm-core/omxcore/inc/ |
OMX_Audio.h | 258 #define OMX_AUDIO_AACToolIS 0x00000002 /**< IS: Intensity stereo tool allowed or active */ [all...] |
/hardware/qcom/media/msm8996/mm-core/inc/ |
OMX_Audio.h | 259 #define OMX_AUDIO_AACToolIS 0x00000002 /**< IS: Intensity stereo tool allowed or active */ [all...] |
/hardware/ti/omap3/omx/system/src/openmax_il/omx_core/inc/ |
OMX_Audio.h | 258 #define OMX_AUDIO_AACToolIS 0x00000002 /**< IS: Intensity stereo tool allowed or active */
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/hardware/ti/omap4-aah/domx/omx_core/inc/ |
OMX_Audio.h | 277 #define OMX_AUDIO_AACToolIS 0x00000002 /**< IS: Intensity stereo tool allowed or active */ [all...] |
/hardware/ti/omap4xxx/domx/omx_core/inc/ |
OMX_Audio.h | 258 #define OMX_AUDIO_AACToolIS 0x00000002 /**< IS: Intensity stereo tool allowed or active */ [all...] |
/external/ImageMagick/MagickWand/ |
convert.c | 202 " improve contrast by 'stretching' the intensity range", 408 "-intensity method method to generate an intensity value from a pixel", 1836 intensity; local [all...] |
/external/ImageMagick/ImageMagick/script/ |
porting.html | 79 <p>ImageMagick version 7 enables <a href="high-dynamic-range.php">high dynamic range imaging</a> (HDRI) by default. HDRI accurately represents the wide range of intensity levels found in real scenes ranging from the brightest direct sunlight to the deepest darkest shadows. In addition, image processing results are more accurate. The disadvantage is it requires more memory and may result in slower processing times. If you see differences in the results of your version 6 command-line with version 7, it is likely due to HDRI. You may need to add <code>-clamp</code> to your command-line to constrain pixels to the 0 .. QuantumRange range, or disable HDRI when you build ImageMagick version 7. To disable HDRI (recommended for smart phone builds such as iOS or production sites where performance is a premium), simply add <code>--disable-hdri</code> to the configure script command line when building ImageMagick.</p> 287 <p>The <code>Rec601Luma</code> and <code>Rec709Luma</code> colorspaces are no longer supported. Instead, specify the <code>gray</code> colorspace and choose from these intensity options:</p> 296 convert myImage.png -intensity Rec709Luminance -colorspace gray myImage.jpg [all...] |
conjure.html | 288 <td>force all pixels below the threshold intensity into black</td> 417 <td>improve the contrast in an image by `stretching' the range of intensity values</td> 711 <td>replace each pixel with the median intensity pixel of a neighborhood.</td> [all...] |
/external/ImageMagick/MagickCore/ |
identify.c | 377 n+=FormatLocaleFile(file," Ellipse intensity: %.*g (%.*g)\n", [all...] |
segment.c | 874 % of pixels for each intensity of a particular color component. [all...] |
/external/ImageMagick/coders/ |
json.c | 528 (void) FormatLocaleFile(file," \"%s\": {\n \"intensity\": " [all...] |
gray.c | 364 % WriteGRAYImage() writes an image to a file as gray scale intensity
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mask.c | 124 status=GrayscaleImage(image,image->intensity,exception);
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/external/ImageMagick/www/ |
porting.html | 83 <p>ImageMagick version 7 enables <a href="high-dynamic-range.html">high dynamic range imaging</a> (HDRI) by default. HDRI accurately represents the wide range of intensity levels found in real scenes ranging from the brightest direct sunlight to the deepest darkest shadows. In addition, image processing results are more accurate. The disadvantage is it requires more memory and may result in slower processing times. If you see differences in the results of your version 6 command-line with version 7, it is likely due to HDRI. You may need to add <code>-clamp</code> to your command-line to constrain pixels to the 0 .. QuantumRange range, or disable HDRI when you build ImageMagick version 7. To disable HDRI (recommended for smart phone builds such as iOS or production sites where performance is a premium), simply add <code>--disable-hdri</code> to the configure script command line when building ImageMagick.</p> 291 <p>The <code>Rec601Luma</code> and <code>Rec709Luma</code> colorspaces are no longer supported. Instead, specify the <code>gray</code> colorspace and choose from these intensity options:</p> 300 convert myImage.png -intensity Rec709Luminance -colorspace gray myImage.jpg [all...] |
conjure.html | 292 <td>force all pixels below the threshold intensity into black</td> 421 <td>improve the contrast in an image by `stretching' the range of intensity values</td> 715 <td>replace each pixel with the median intensity pixel of a neighborhood.</td> [all...] |
/development/samples/ApiDemos/src/com/example/android/apis/graphics/ |
TouchPaint.java | 43 * to change the intensity of the color. When size and orientation information
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/external/ImageMagick/ImageMagick/api/ |
constitute.html | 89 <dd> This string reflects the expected ordering of the pixel array. It can be any combination or order of R = red, G = green, B = blue, A = alpha (0 is transparent), O = opacity (0 is opaque), C = cyan, Y = yellow, M = magenta, K = black, I = intensity (for grayscale), P = pad. </dd>
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/external/ImageMagick/Magick++/lib/Magick++/ |
Image.h | 772 // Contrast image (enhance intensity differences in image) 776 // contrast in an image by 'stretching' the range of intensity values [all...] |
/external/ImageMagick/www/api/ |
constitute.html | 93 <dd> This string reflects the expected ordering of the pixel array. It can be any combination or order of R = red, G = green, B = blue, A = alpha (0 is transparent), O = opacity (0 is opaque), C = cyan, Y = yellow, M = magenta, K = black, I = intensity (for grayscale), P = pad. </dd>
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constitute.php | 89 <dd> This string reflects the expected ordering of the pixel array. It can be any combination or order of R = red, G = green, B = blue, A = alpha (0 is transparent), O = opacity (0 is opaque), C = cyan, Y = yellow, M = magenta, K = black, I = intensity (for grayscale), P = pad. </dd>
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/external/aac/libAACdec/src/ |
channel.cpp | 169 /* apply intensity stereo */ /* modifies pAacDecoderChannelInfo[]->aSpecSfb */
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/external/aac/libAACenc/src/ |
ms_stereo.cpp | 133 INT numMsMaskFalse = 0; /* number of non-intensity bands where L/R coding is used */
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/external/chromium-trace/catapult/third_party/Paste/paste/debug/ |
fsdiff.py | 370 Add 8 to get high-intensity
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