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MSL is XML-based and consists of action statements with attributes. Actions include reading an image, processing an image, getting attributes from an image, writing an image, and more. An attribute is a key/value pair that modifies the behavior of an action. See <a href="command-line-processing.php">Command Line Processing</a> for advice on how to structure your <code>conjure</code> command or see below for example usages of the command.</p> 58 59 <h2 class="magick-header"><a id="usage"></a>Example Usage</h2> 60 61 <p>We list a few examples of the <code>conjure</code> command here to illustrate its usefulness and ease of use. To get started, here is simple <code>conjure</code> command:</p> 62 63 <pre> 64 conjure -dimensions 400x400 incantation.msl 65 </pre> 66 67 <p>The MSL script <a href="../source/incantation.msl">incantation.msl</a> used above is here:</p> 68 69 <pre> 70 <?xml version="1.0" encoding="UTF-8"?> 71 <image> 72 <read filename="image.gif" /> 73 <get width="base-width" height="base-height" /> 74 <resize geometry="%[dimensions]" /> 75 <get width="resize-width" height="resize-height" /> 76 <print output="Image sized from %[base-width]x%[base-height] to %[resize-width]x%[resize-height].\n" /> 77 <write filename="image.png" /> 78 </image> 79 </pre> 80 81 <p>In this example, a family stayed home for their vacation but as far as their friends are concerned they went to a beautiful beach in the Caribbean:</p> 82 83 <pre> 84 <?xml version="1.0" encoding="UTF-8"?> 85 <group> 86 <image id="family"> 87 <read filename="family.gif"/> 88 <resize geometry="300x300"/> 89 </image> 90 <image id="palm-trees"> 91 <read filename="palm-trees.gif"/> 92 <resize geometry="300x100"/> 93 </image> 94 <image> 95 <read filename="beach.jpg"/> 96 <composite image="family" geometry="+30+40"/> 97 <composite image="palm-trees" geometry="+320+90"/> 98 </image> 99 <write filename="family-vacation.png"/> 100 </group> 101 </pre> 102 103 <p>Here we display the width in pixels of text for a particular font and pointsize.</p> 104 105 <pre> 106 <?xml version="1.0" encoding="UTF-8"?> 107 <image> 108 <query-font-metrics text="ImageMagick" font="helvetica" pointsize="48" /> 109 <print output="Text width is %[msl:font-metrics.width] pixels.\n" /> 110 </image> 111 </pre> 112 113 <p>The <code>query-font-metrics</code> tag supports these properties:</p> 114 115 <pre> 116 msl:font-metrics.pixels_per_em.x 117 msl:font-metrics.pixels_per_em.y 118 msl:font-metrics.ascent 119 msl:font-metrics.descent 120 msl:font-metrics.width 121 msl:font-metrics.height 122 msl:font-metrics.max_advance 123 msl:font-metrics.bounds.x1 124 msl:font-metrics.bounds.y1 125 msl:font-metrics.bounds.x2 126 msl:font-metrics.bounds.y2 127 msl:font-metrics.origin.x 128 msl:font-metrics.origin.y 129 </pre> 130 131 <p>MSL supports most methods and attributes discussed in the <a href="perl-magick.php">Perl API for ImageMagick</a>. 132 </p> 133 134 <p>In addition, MSL supports the <code>swap</code> element with a single <code>indexes</code> element.</p> 135 136 <p>You can find additional examples of using <code>conjure</code> in <a href="http://www.ibm.com/developerworks/library/l-graf/?ca=dnt-428">Graphics from the Command Line</a>. Further discussion is available in <a href="http://www.ibm.com/developerworks/library/l-graf2/?ca=dgr-lnxw15GraphicsLine">More Graphics from the Command Line</a> and <a href="http://www.imagemagick.org/Usage/">Examples of ImageMagick Usage</a>.</p> 137 138 139 <h2 class="magick-header"><a id="options"></a>Option Summary</h2> 140 141 <p>The <code>conjure</code> command recognizes these options. Click on an option to get more details about how that option works.</p> 142 143 <table class="table table-condensed table-striped"> 144 <tbody> 145 <tr> 146 <th align="left">Option</th> 147 <th align="left">Description</th> 148 </tr> 149 150 <tr> 151 <td><a href="command-line-options.php#debug">-debug <var>events</var></a></td> 152 <td>display copious debugging information</td> 153 </tr> 154 155 <tr> 156 <td><a href="command-line-options.php#help">-help</a></td> 157 <td>print program options</td> 158 </tr> 159 160 <tr> 161 <td><a href="command-line-options.php#log">-log <var>format</var></a></td> 162 <td>format of debugging information</td> 163 </tr> 164 165 <tr> 166 <td><a href="command-line-options.php#monitor">-monitor</a></td> 167 <td>monitor progress</td> 168 </tr> 169 170 <tr> 171 <td><a href="command-line-options.php#quiet">-quiet</a></td> 172 <td>suppress all warning messages</td> 173 </tr> 174 175 <tr> 176 <td><a href="command-line-options.php#regard-warnings">-regard-warnings</a></td> 177 <td>pay attention to warning messages.</td> 178 </tr> 179 180 <tr> 181 <td><a href="command-line-options.php#seed">-seed <var>value</var></a></td> 182 <td>seed a new sequence of pseudo-random numbers</td> 183 </tr> 184 185 <tr> 186 <td><a href="command-line-options.php#verbose">-verbose</a></td> 187 <td>print detailed information about the image</td> 188 </tr> 189 190 <tr> 191 <td><a href="command-line-options.php#version">-version</a></td> 192 <td>print version information</td> 193 </tr> 194 195 </tbody> 196 </table> 197 198 <h2 class="magick-header"><a id="msl"></a>Magick Scripting Language</h2> 199 <p>The <code>conjure</code> command recognizes these MSL elements. Any element with a strike-thru is not supported yet.</p> 200 <table class="table table-condensed table-striped"> 201 <caption>Magick Scripting Language (MSL)</caption> 202 <tbody> 203 <tr> 204 <th>Method</th> 205 <th style="width: 40%;">Parameters</th> 206 <th style="width: 40%;">Description</th> 207 </tr> 208 <tr> 209 <td><strike>adaptiveblur</strike></td> 210 <td>geometry="geometry", radius="double", sigma="double", bias="double", channel="All, Default, Alpha, Black, Blue, CMYK, Cyan, Gray, Green, Index, Magenta, Opacity, Red, RGB, Yellow"</td> 211 212 <td>adaptively blur the image with a Gaussian operator of the given radius and standard deviation (sigma). Decrease the effect near edges.</td> 213 </tr> 214 215 <tr> 216 <td><strike>adaptiveresize</strike></td> 217 <td>geometry="geometry", width="integer", height="integer", filter="Point, Box, Triangle, Hermite, Hanning, Hamming, Blackman, Gaussian, Quadratic, Cubic, Catrom, Mitchell, Lanczos, Bessel, Sinc", support="double", blur="double"</td> 218 219 <td>adaptively resize image using data dependant triangulation. Specify blur > 1 for blurry or < 1 for sharp</td> 220 </tr> 221 222 <tr> 223 <td><strike>adaptivesharpen</strike></td> 224 225 <td>geometry="geometry", radius="double", sigma="double", bias="double", channel="All, Default, Alpha, Black, Blue, CMYK, Cyan, Gray, Green, Index, Magenta, Opacity, Red, RGB, Yellow"</td> 226 <td>adaptively sharpen the image with a Gaussian operator of the given radius and standard deviation (sigma). Increase the effect near edges.</td> 227 </tr> 228 229 <tr> 230 <td><strike>adaptivethreshold</strike></td> 231 <td>geometry="geometry", width="integer", height="integer", offset="integer"</td> 232 <td>local adaptive thresholding.</td> 233 234 </tr> 235 236 <tr> 237 <td><strike>addnoise</strike></td> 238 <td>noise="Uniform, Gaussian, Multiplicative, Impulse, Laplacian, Poisson", attenuate="double", channel="All, Default, Alpha, Black, Blue, CMYK, Cyan, Gray, Green, Index, Magenta, Opacity, Red, RGB, Yellow"</td> 239 <td>add noise to an image</td> 240 241 </tr> 242 243 <tr> 244 <td><strike>affinetransform</strike></td> 245 <td>affine="array of float values", translate="float, float", scale= "float, float", rotate="float", skewX="float", skewY="float", interpolate="Average, Bicubic, Bilinear, Filter, Integer, Mesh, NearestNeighbor", background="color name"</td> 246 247 <td>affine transform image</td> 248 </tr> 249 250 <tr> 251 <td><strike>affinity</strike></td> 252 <td>image="image-handle", method="None, FloydSteinberg, Riemersma"</td> 253 254 <td>choose a particular set of colors from this image</td> 255 </tr> 256 257 <tr> 258 <td><annotate></td> 259 <td>text="string", font="string", family="string", style="Normal, Italic, Oblique, Any", stretch="Normal, UltraCondensed, ExtraCondensed, Condensed, SemiCondensed, SemiExpanded, Expanded, ExtraExpanded, UltraExpanded", weight="integer", pointsize="integer", density="geometry", stroke="color name", strokewidth="integer", fill="color name", undercolor="color name", kerning="float", geometry="geometry", gravity="NorthWest, North, NorthEast, West, Center, East, SouthWest, South, SouthEast", antialias="true, false", x="integer", y="integer", affine="array of float values", translate="float, float", scale="float, float", rotate="float". skewX="float", skewY= "float", align="Left, Center, Right", encoding="UTF-8", interline-spacing="double", interword-spacing="double", direction="right-to-left, left-to-right"</td> 260 261 <td>annotate an image with text. See QueryFontMetrics to get font metrics without rendering any text.</td> 262 </tr> 263 264 <tr> 265 <td><strike>autogamma</strike></td> 266 <td>channel="All, Default, Alpha, Black, Blue, CMYK, Cyan, Gray, Green, Index, Magenta, Opacity, Red, RGB, Yellow"</td> 267 268 <td>automagically adjust gamma level of image</td> 269 </tr> 270 271 <tr> 272 <td><strike>autolevel</strike></td> 273 <td>channel="All, Default, Alpha, Black, Blue, CMYK, Cyan, Gray, Green, Index, Magenta, Opacity, Red, RGB, Yellow"</td> 274 <td>automagically adjust color levels of image</td> 275 276 </tr> 277 278 <tr> 279 <td><strike>autoorient</strike></td> 280 <td> </td> 281 <td>adjusts an image so that its orientation is suitable for viewing (i.e. top-left orientation)</td> 282 </tr> 283 284 <tr> 285 286 <td><strike>blackthreshold</strike></td> 287 <td>threshold="string", , channel="All, Default, Alpha, Black, Blue, CMYK, Cyan, Gray, Green, Index, Magenta, Opacity, Red, RGB, Yellow"</td> 288 <td>force all pixels below the threshold intensity into black</td> 289 </tr> 290 291 <tr> 292 293 <td><strike>blueshift</strike></td> 294 <td>factor="double",</td> 295 <td>simulate a scene at nighttime in the moonlight. Start with a factor of 1.5.</td> 296 </tr> 297 298 <tr> 299 <td><blur></td> 300 301 <td>geometry="geometry", radius="double", sigma="double", bias="double", channel="All, Default, Alpha, Black, Blue, CMYK, Cyan, Gray, Green, Index, Magenta, Opacity, Red, RGB, Yellow"</td> 302 <td>reduce image noise and reduce detail levels with a Gaussian operator of the given radius and standard deviation (sigma).</td> 303 </tr> 304 305 <tr> 306 <td><border></td> 307 <td>geometry="geometry", width="integer", height="integer", bordercolor="color name", compose="Undefined, Add, Atop, Blend, Bumpmap, Clear, ColorBurn, ColorDodge, Colorize, CopyBlack, CopyBlue, CopyCMYK, Cyan, CopyGreen, Copy, CopyMagenta, CopyOpacity, CopyRed, RGB, CopyYellow, Darken, Dst, Difference, Displace, Dissolve, DstAtop, DstIn, DstOut, DstOver, Dst, Exclusion, HardLight, Hue, In, Lighten, Luminize, Minus, Modulate, Multiply, None, Out, Overlay, Over, Plus, ReplaceCompositeOp, Saturate, Screen, SoftLight, Src, SrcAtop, SrcIn, SrcOut, SrcOver, Src, Subtract, Threshold, Xor ",</td> 308 309 <td>surround the image with a border of color</td> 310 </tr> 311 312 <tr> 313 <td><charcoal></td> 314 <td>geometry="geometry", radius="double", sigma="double"</td> 315 316 <td>simulate a charcoal drawing</td> 317 </tr> 318 319 <tr> 320 <td><chop></td> 321 <td>geometry="geometry", width="integer", height="integer", x="integer", y="integer"</td> 322 323 <td>chop an image</td> 324 </tr> 325 326 <tr> 327 <td><strike>clamp</strike></td> 328 <td>channel="Red, RGB, All, etc."</td> 329 <td>set each pixel whose value is below zero to zero and any the pixel whose value is above the quantum range to the quantum range (e.g. 65535) otherwise the pixel value remains unchanged.</td> 330 331 </tr> 332 333 <tr> 334 <td><strike>clip</strike></td> 335 <td>id="name", inside=""true, false"",</td> 336 <td>apply along a named path from the 8BIM profile.</td> 337 338 </tr> 339 340 <tr> 341 <td><strike>clipmask</strike></td> 342 <td>mask="image-handle"</td> 343 <td>clip image as defined by the image mask</td> 344 </tr> 345 346 <tr> 347 <td><strike>clut</strike></td> 348 <td>image="image-handle", interpolate="Average, Bicubic, Bilinear, Filter, Integer, Mesh, NearestNeighbor", channel="Red, RGB, All, etc."</td> 349 <td>apply a color lookup table to an image sequence</td> 350 </tr> 351 352 <tr> 353 <td><strike>coalesce</strike></td> 354 <td> </td> 355 <td>merge a sequence of images</td> 356 </tr> 357 358 <tr> 359 <td><strike>color</strike></td> 360 361 <td>color="color name"</td> 362 <td>set the entire image to this color.</td> 363 </tr> 364 365 <tr> 366 <td><strike>colordecisionlist</strike></td> 367 <td>filename="string",</td> 368 369 <td>color correct with a color decision list.</td> 370 </tr> 371 372 <tr> 373 <td><colorize></td> 374 <td>fill="color name", blend="string"</td> 375 376 <td>colorize the image with the fill color</td> 377 </tr> 378 379 <tr> 380 <td><strike>colormatrix</strike></td> 381 <td>matrix="array of float values"</td> 382 <td>apply color correction to the image. Although you can use variable sized matrices, typically you use a 5 x 5 for an RGBA image and a 6x6 for CMYKA. A 6x6 matrix is required for offsets (populate the last column with normalized values).</td> 383 384 </tr> 385 386 <tr> 387 <td><comment></td> 388 <td>string</td> 389 <td>add a comment to your image</td> 390 </tr> 391 392 <tr> 393 <td><strike>comparelayers</strike></td> 394 <td>method="any, clear, overlay"</td> 395 <td>compares each image with the next in a sequence and returns the minimum bounding region of any pixel differences it discovers. Images do not have to be the same size, though it is best that all the images are coalesced (images are all the same size, on a flattened canvas, so as to represent exactly how a specific frame should look).</td> 396 </tr> 397 398 <tr> 399 400 <td><composite></td> 401 <td>image="image-handle", compose="Undefined, Add, Atop, Blend, Bumpmap, Clear, ColorBurn, ColorDodge, Colorize, CopyBlack, CopyBlue, CopyCMYK, Cyan, CopyGreen, Copy, CopyMagenta, CopyOpacity, CopyRed, RGB, CopyYellow, Darken, Dst, Difference, Displace, Dissolve, DstAtop, DstIn, DstOut, DstOver, Dst, Exclusion, HardLight, Hue, In, Lighten, Luminize, Minus, Modulate, Multiply, None, Out, Overlay, Over, Plus, ReplaceCompositeOp, Saturate, Screen, SoftLight, Src, SrcAtop, SrcIn, SrcOut, SrcOver, Src, Subtract, Threshold, Xor ", mask="image-handle", geometry="geometry", x="integer", y="integer", gravity="NorthWest, North, NorthEast, West, Center, East, SouthWest, South, SouthEast", opacity="integer", tile="True, False", rotate="double", color="color name", blend="geometry", interpolate="undefined, average, bicubic, bilinear, filter, integer, mesh, nearest-neighbor, spline"</td> 402 403 <td>composite one image onto another. Use the rotate parameter in concert with the tile parameter.</td> 404 </tr> 405 406 <tr> 407 <td><contrast></td> 408 <td>sharpen="True, False"</td> 409 <td>enhance or reduce the image contrast</td> 410 411 </tr> 412 413 <tr> 414 <td><strike>contraststretch</strike></td> 415 <td>levels="string", 'black-point'="double", 'white-point'="double", channel="Red, RGB, All, etc."</td> 416 417 <td>improve the contrast in an image by `stretching' the range of intensity values</td> 418 </tr> 419 420 <tr> 421 <td><strike>convolve</strike></td> 422 <td>coefficients="array of float values", channel="All, Default, Alpha, Black, Blue, CMYK, Cyan, Gray, Green, Index, Magenta, Opacity, Red, RGB, Yellow", bias="double"</td> 423 424 <td>apply a convolution kernel to the image. Given a kernel "order" , you would supply "order*order" float values (e.g. 3x3 implies 9 values).</td> 425 </tr> 426 427 <tr> 428 <td><crop></td> 429 430 <td>geometry="geometry", width="integer", height="integer", x="integer", y="integer", fuzz="double", gravity="NorthWest, North, NorthEast, West, Center, East, SouthWest, South, SouthEast"</td> 431 <td>crop an image</td> 432 433 </tr> 434 435 <tr> 436 <td><strike>cyclecolormap</strike></td> 437 <td>amount="integer"</td> 438 <td>displace image colormap by amount</td> 439 </tr> 440 441 <tr> 442 <td><strike>decipher</strike></td> 443 <td>passphrase="string"</td> 444 <td>convert cipher pixels to plain pixels</td> 445 </tr> 446 447 <tr> 448 449 <td><strike>deconstruct</strike></td> 450 <td> </td> 451 <td>break down an image sequence into constituent parts</td> 452 </tr> 453 454 <tr> 455 <td><strike>deskew</strike></td> 456 <td>geometry="string",threshold="double"</td> 457 458 <td>straighten the image</td> 459 </tr> 460 461 <tr> 462 <td><despeckle></td> 463 <td> </td> 464 <td>reduce the speckles within an image</td> 465 </tr> 466 467 <tr> 468 <td><strike>difference</strike></td> 469 <td>image="image-handle"</td> 470 <td>compute the difference metrics between two images </td> 471 </tr> 472 473 <tr> 474 475 <td><strike>distort</strike></td> 476 <td>points="array of float values", method="Affine, AffineProjection, Bilinear, Perspective, Resize, ScaleRotateTranslate", virtual-pixel="Background Black Constant Dither Edge Gray Mirror Random Tile Transparent White", best-fit="True, False"</td> 477 <td>distort image</td> 478 </tr> 479 480 <tr> 481 <td><draw></td> 482 <td>primitive="point, line, rectangle, arc, ellipse, circle, path, polyline, polygon, bezier, color, matte, text, @"filename"", points="string" , method=""Point, Replace, Floodfill, FillToBorder, Reset"", stroke="color name", fill="color name", font="string", pointsize="integer", strokewidth="float", antialias="true, false", bordercolor="color name", x="float", y="float", dash-offset="float", dash-pattern="array of float values", affine="array of float values", translate="float, float", scale="float, float", rotate="float", skewX="float", skewY="float", interpolate="undefined, average, bicubic, bilinear, mesh, nearest-neighbor, spline", kerning="float", text="string", vector-graphics="string", interline-spacing="double", interword-spacing="double", direction="right-to-left, left-to-right"</td> 483 484 <td>annotate an image with one or more graphic primitives.</td> 485 </tr> 486 487 <tr> 488 <td><strike>encipher</strike></td> 489 <td>passphrase="string"</td> 490 <td>convert plain pixels to cipher pixels</td> 491 492 </tr> 493 494 <tr> 495 <td><edge></td> 496 <td>radius="double"</td> 497 <td>enhance edges within the image with a convolution filter of the given radius.</td> 498 </tr> 499 500 <tr> 501 <td><emboss></td> 502 <td>geometry="geometry", radius="double", sigma="double"</td> 503 <td>emboss the image with a convolution filter of the given radius and standard deviation (sigma).</td> 504 505 </tr> 506 507 <tr> 508 <td><enhance></td> 509 <td> </td> 510 <td>apply a digital filter to enhance a noisy image</td> 511 </tr> 512 513 <tr> 514 515 <td><equalize></td> 516 <td>channel="All, Default, Alpha, Black, Blue, CMYK, Cyan, Gray, Green, Index, Magenta, Opacity, Red, RGB, Yellow" </td> 517 <td>perform histogram equalization to the image</td> 518 </tr> 519 520 <tr> 521 <td><strike>extent</strike></td> 522 523 <td>geometry="geometry", width="integer", height="integer", x="integer", y="integer", fuzz="double", background="color name", gravity="NorthWest, North, NorthEast, West, Center, East, SouthWest, South, SouthEast"</td> 524 525 <td>set the image size</td> 526 </tr> 527 528 <tr> 529 <td><strike>evaluate</strike></td> 530 <td>value="double", operator=""Add, And, Divide, LeftShift, Max, Min, Multiply, Or, Rightshift, Subtract, Xor"", channel="All, Default, Alpha, Black, Blue, CMYK, Cyan, Gray, Green, Index, Magenta, Opacity, Red, RGB, Yellow" </td> 531 532 <td>apply an arithmetic, relational, or logical expression to the image</td> 533 </tr> 534 535 <tr> 536 <td><strike>filter</strike></td> 537 <td>kernel="string", channel="All, Default, Alpha, Black, Blue, CMYK, Cyan, Gray, Green, Index, Magenta, Opacity, Red, RGB, Yellow", bias="double"</td> 538 539 <td>apply a convolution kernel to the image.</td> 540 </tr> 541 542 <tr> 543 <td><flip></td> 544 <td> </td> 545 <td>reflect the image scanlines in the vertical direction</td> 546 </tr> 547 548 <tr> 549 <td><flop></td> 550 <td> </td> 551 <td>reflect the image scanlines in the horizontal direction</td> 552 </tr> 553 554 <tr> 555 <td><strike>floodfillpaint</strike></td> 556 557 <td>geometry="geometry", channel="All, Default, Alpha, Black, Blue, CMYK, Cyan, Gray, Green, Index, Magenta, Opacity, Red, RGB, Yellow", x="integer", y="integer" , fill="color name", bordercolor="color name", fuzz="double", invert="True, False"</td> 558 559 <td>changes the color value of any pixel that matches the color of the target pixel and is a neighbor. If you specify a border color, the color value is changed for any neighbor pixel that is not that color.</td> 560 </tr> 561 562 <tr> 563 <td><strike>forwardfouriertransform</strike></td> 564 <td>magnitude="True, False"</td> 565 <td>implements the forward discrete Fourier transform (DFT)</td> 566 567 </tr> 568 569 <tr> 570 <td><frame></td> 571 <td>geometry="geometry", width="integer", height="integer", inner="integer", outer="integer", fill="color name", compose="Undefined, Add, Atop, Blend, Bumpmap, Clear, ColorBurn, ColorDodge, Colorize, CopyBlack, CopyBlue, CopyCMYK, Cyan, CopyGreen, Copy, CopyMagenta, CopyOpacity, CopyRed, RGB, CopyYellow, Darken, Dst, Difference, Displace, Dissolve, DstAtop, DstIn, DstOut, DstOver, Dst, Exclusion, HardLight, Hue, In, Lighten, Luminize, Minus, Modulate, Multiply, None, Out, Overlay, Over, Plus, ReplaceCompositeOp, Saturate, Screen, SoftLight, Src, SrcAtop, SrcIn, SrcOut, SrcOver, Src, Subtract, Threshold, Xor ",</td> 572 573 <td>surround the image with an ornamental border</td> 574 </tr> 575 576 <tr> 577 <td><strike>function</strike></td> 578 <td>parameters="array of float values", function="Sin", virtual-pixel="Background Black Constant Dither Edge Gray Mirror Random Tile Transparent White"</td> 579 580 <td>apply a function to the image</td> 581 </tr> 582 583 <tr> 584 <td><gamma></td> 585 <td>gamma="string", channel="All, Default, Alpha, Black, Blue, CMYK, Cyan, Gray, Green, Index, Magenta, Opacity, Red, RGB, Yellow"</td> 586 587 <td>gamma correct the image</td> 588 </tr> 589 590 <tr> 591 <td><strike>gaussianblur</strike></td> 592 <td>geometry="geometry", radius="double", sigma="double", bias="double", channel="All, Default, Alpha, Black, Blue, CMYK, Cyan, Gray, Green, Index, Magenta, Opacity, Red, RGB, Yellow"</td> 593 594 <td>reduce image noise and reduce detail levels with a Gaussian operator of the given radius and standard deviation (sigma).</td> 595 </tr> 596 597 <tr> 598 <td><strike>getpixel</strike></td> 599 <td>geometry="geometry", channel="All, Default, Alpha, Black, Blue, CMYK, Cyan, Gray, Green, Index, Magenta, Opacity, Red, RGB, Yellow", normalize="true, false", x="integer", y="integer"</td> 600 601 <td>get a single pixel. By default normalized pixel values are returned.</td> 602 </tr> 603 604 <tr> 605 <td><strike>getpixels</strike></td> 606 <td>geometry="geometry", width="integer", height="integer", x="integer", y="integer", map="string", normalize="true, false"</td> 607 608 <td>get image pixels as defined by the map (e.g. "RGB", "RGBA", etc.). By default non-normalized pixel values are returned.</td> 609 </tr> 610 611 <tr> 612 <td><strike>grayscale</strike></td> 613 <td>channel="Average, Brightness, Lightness, Rec601Luma, Rec601Luminance, Rec709Luma, Rec709Luminance, RMS"</td> 614 <td>convert image to grayscale</td> 615 616 </tr> 617 618 <tr> 619 <td><strike>haldclut</strike></td> 620 <td>image="image-handle", channel="Red, RGB, All, etc."</td> 621 <td>apply a Hald color lookup table to an image sequence</td> 622 623 </tr> 624 625 <tr> 626 <td><strike>identify</strike></td> 627 <td>file="file", features="distance", unique="True, False"</td> 628 <td>identify the attributes of an image</td> 629 630 </tr> 631 632 <tr> 633 <td><implode></td> 634 <td>amount="double", interpolate="undefined, average, bicubic, bilinear, mesh, nearest-neighbor, spline"</td> 635 <td>implode image pixels about the center</td> 636 637 </tr> 638 639 <tr> 640 <td><strike>inversediscretefouriertransform</strike></td> 641 <td>magnitude="True, False"</td> 642 <td>implements the inverse discrete Fourier transform (DFT)</td> 643 </tr> 644 645 <tr> 646 <td><label></td> 647 <td>string</td> 648 <td>assign a label to an image</td> 649 </tr> 650 651 <tr> 652 653 <td><strike>layers</strike></td> 654 <td>method="coalesce, compare-any, compare-clear, compare-over, composite, dispose, flatten, merge, mosaic, optimize, optimize-image, optimize-plus, optimize-trans, remove-dups, remove-zero", compose="Undefined, Add, Atop, Blend, Bumpmap, Clear, ColorBurn, ColorDodge, Colorize, CopyBlack, CopyBlue, CopyCMYK, Cyan, CopyGreen, Copy, CopyMagenta, CopyOpacity, CopyRed, RGB, CopyYellow, Darken, Dst, Difference, Displace, Dissolve, DstAtop, DstIn, DstOut, DstOver, Dst, Exclusion, HardLight, Hue, In, Lighten, LinearLight, Luminize, Minus, Modulate, Multiply, None, Out, Overlay, Over, Plus, ReplaceCompositeOp, Saturate, Screen, SoftLight, Src, SrcAtop, SrcIn, SrcOut, SrcOver, Src, Subtract, Threshold, Xor ", dither="true, false"</td> 655 <td>compare each image the GIF disposed forms of the previous image in the sequence. From this, attempt to select the smallest cropped image to replace each frame, while preserving the results of the animation.</td> 656 </tr> 657 658 <tr> 659 660 <td><level></td> 661 <td>levels="string", 'black-point'="double", 'gamma'="double", 'white-point'="double", channel="Red, RGB, All, etc."</td> 662 <td>adjust the level of image contrast</td> 663 664 </tr> 665 666 <tr> 667 <td><strike>levelcolors</strike></td> 668 <td>invert=>"True, False", 'black-point'="string", 'white-point'="string", channel="Red, RGB, All, etc."</td> 669 670 <td>level image with the given colors</td> 671 </tr> 672 673 <tr> 674 <td><strike>linearstretch</strike></td> 675 <td>levels="string", 'black-point'="double", 'white-point'="double"</td> 676 677 <td>linear with saturation stretch</td> 678 </tr> 679 680 <tr> 681 <td><strike>liquidresize</strike></td> 682 <td>geometry="geometry", width="integer", height="integer", delta-x="double", rigidity="double"</td> 683 684 <td>rescale image with seam-carving.</td> 685 </tr> 686 687 <tr> 688 <td><magnify></td> 689 <td> </td> 690 <td>double the size of the image with pixel art scaling</td> 691 </tr> 692 693 <tr> 694 <td><strike>mask</strike></td> 695 <td>mask="image-handle"</td> 696 <td>composite image pixels as defined by the mask</td> 697 </tr> 698 699 <tr> 700 701 <td><strike>mattefloodfill</strike></td> 702 <td>geometry="geometry", x="integer", y="integer" , matte="integer", bordercolor="color name", fuzz="double", invert="True, False"</td> 703 704 <td>changes the matte value of any pixel that matches the color of the target pixel and is a neighbor. If you specify a border color, the matte value is changed for any neighbor pixel that is not that color.</td> 705 </tr> 706 707 <tr> 708 <td><strike>medianfilter</strike></td> 709 <td>geometry="geometry", width="integer", height="integer", channel="All, Default, Alpha, Black, Blue, CMYK, Cyan, Gray, Green, Index, Magenta, Opacity, Red, RGB, Yellow"</td> 710 711 <td>replace each pixel with the median intensity pixel of a neighborhood.</td> 712 </tr> 713 714 <tr> 715 <td><minify></td> 716 <td> </td> 717 <td>half the size of an image</td> 718 </tr> 719 720 <tr> 721 <td><strike>mode</strike></td> 722 <td>geometry="geometry", width="integer", height="integer", channel="All, Default, Alpha, Black, Blue, CMYK, Cyan, Gray, Green, Index, Magenta, Opacity, Red, RGB, Yellow"</td> 723 <td>make each pixel the "predominant color" of the neighborhood.</td> 724 725 </tr> 726 727 <tr> 728 <td><modulate></td> 729 <td>factor="geometry", brightness="double", saturation="double", hue="double", lightness="double", whiteness="double", blackness="double" </td> 730 731 <td>vary the brightness, saturation, and hue of an image by the specified percentage</td> 732 </tr> 733 734 <tr> 735 <td><strike>morphology</strike></td> 736 <td>kernel="string", channel="All, Default, Alpha, Black, Blue, CMYK, Cyan, Gray, Green, Index, Magenta, Opacity, Red, RGB, Yellow", iterations="integer"</td> 737 738 <td>apply a morphology method to the image.</td> 739 </tr> 740 741 <tr> 742 <td><strike>motionblur</strike></td> 743 <td>geometry="geometry", radius="double", sigma="double", angle="double", bias="double", channel="All, Default, Alpha, Black, Blue, CMYK, Cyan, Gray, Green, Index, Magenta, Opacity, Red, RGB, Yellow"</td> 744 745 <td>reduce image noise and reduce detail levels with a Gaussian operator of the given radius and standard deviation (sigma) at the given angle to simulate the effect of motion</td> 746 </tr> 747 748 <tr> 749 <td><negate></td> 750 <td>gray="True, False", channel="All, Default, Alpha, Black, Blue, CMYK, Cyan, Gray, Green, Index, Magenta, Opacity, Red, RGB, Yellow"</td> 751 <td>replace each pixel with its complementary color (white becomes black, yellow becomes blue, etc.)</td> 752 753 </tr> 754 755 <tr> 756 <td><normalize></td> 757 <td>channel="All, Default, Alpha, Black, Blue, CMYK, Cyan, Gray, Green, Index, Magenta, Opacity, Red, RGB, Yellow" </td> 758 <td>transform image to span the full range of color values</td> 759 </tr> 760 761 <tr> 762 <td><strike>oilpaint</strike></td> 763 <td>radius="integer"</td> 764 <td>simulate an oil painting</td> 765 </tr> 766 767 <tr> 768 769 <td><opaque></td> 770 <td>color="color name", 771 fill="color name", channel="All, Default, Alpha, Black, Blue, CMYK, Cyan, Gray, Green, Index, Magenta, Opacity, Red, RGB, Yellow", invert="True, False"</td> 772 <td>change this color to the fill color within the image</td> 773 </tr> 774 775 <tr> 776 <td><strike>ordereddither</strike></td> 777 <td>threshold="threshold, checks, o2x2, o3x3, o4x4, o8x8, h4x4a, h6x6a, h8x8a, h4x4o, h6x6o, h8x8o, h16x16o, hlines6x4", channel="All, Default, Alpha, Black, Blue, CMYK, Cyan, Gray, Green, Index, Magenta, Opacity, Red, RGB, Yellow"</td> 778 <td>order dither image</td> 779 </tr> 780 781 <tr> 782 <td><strike>perceptible</strike></td> 783 <td>epsilon="double", channel="Red, RGB, All, etc."</td> 784 <td>set each pixel whose value is less than |"epsilon"| to "-epsilon" or "epsilon" (whichever is closer) otherwise the pixel value remains unchanged..</td> 785 786 </tr> 787 788 <tr> 789 <td><strike>polaroid</strike></td> 790 <td>caption="string", angle="double", pointsize="double", font="string", stroke= "color name", strokewidth="integer", fill="color name", gravity="NorthWest, North, NorthEast, West, Center, East, SouthWest, South, SouthEast", background="color name"</td> 791 792 <td>simulate a Polaroid picture.</td> 793 </tr> 794 795 <tr> 796 <td><strike>posterize</strike></td> 797 <td>levels="integer", dither="True, False"</td> 798 799 <td>reduce the image to a limited number of color level</td> 800 </tr> 801 802 <tr> 803 <td><profile></td> 804 <td>name="string", profile="blob", rendering-intent="Undefined, Saturation, Perceptual, Absolute, Relative", black-point-compensation="True, False"</td> 805 806 <td>add or remove ICC or IPTC image profile; name is formal name (e.g. ICC or filename; set profile to '' to remove profile</td> 807 </tr> 808 809 <tr> 810 <td><quantize></td> 811 <td>colors="integer", colorspace="RGB, Gray, Transparent, OHTA, XYZ, YCbCr, YIQ, YPbPr, YUV, CMYK, sRGB, HSL, HSB", treedepth= "integer", dither="True, False", dither-method="Riemersma, Floyd-Steinberg", measure_error="True, False", global_colormap="True, False", transparent-color="color"</td> 812 813 <td>preferred number of colors in the image</td> 814 </tr> 815 816 <tr> 817 <td><strike>radialblur</strike></td> 818 <td>geometry="geometry", angle="double", bias="double", channel="All, Default, Alpha, Black, Blue, CMYK, Cyan, Gray, Green, Index, Magenta, Opacity, Red, RGB, Yellow"</td> 819 820 <td>radial blur the image.</td> 821 </tr> 822 823 <tr> 824 <td><raise></td> 825 <td>geometry="geometry", width="integer", height="integer", x="integer", y="integer", raise="True, False"</td> 826 827 <td>lighten or darken image edges to create a 3-D effect</td> 828 </tr> 829 830 <tr> 831 <td><strike>reducenoise</strike></td> 832 <td>geometry="geometry", width="integer", height="integer", channel="All, Default, Alpha, Black, Blue, CMYK, Cyan, Gray, Green, Index, Magenta, Opacity, Red, RGB, Yellow"</td> 833 834 <td>reduce noise in the image with a noise peak elimination filter</td> 835 </tr> 836 837 <tr> 838 <td><strike>remap</strike></td> 839 <td>image="image-handle", dither="true, false", dither-method="Riemersma, Floyd-Steinberg"</td> 840 841 <td>replace the colors of an image with the closest color from a reference image.</td> 842 </tr> 843 844 <tr> 845 <td><resample></td> 846 <td>density="geometry", x="double", y="double", filter="Point, Box, Triangle, Hermite, Hanning, Hamming, Blackman, Gaussian, Quadratic, Cubic, Catrom, Mitchell, Lanczos, Bessel, Sinc", support="double"</td> 847 848 <td>resample image to desired resolution. Specify blur > 1 for blurry or < 1 for sharp</td> 849 </tr> 850 851 <tr> 852 <td><resize></td> 853 854 <td>geometry="geometry", width="integer", height="integer", filter="Point, Box, Triangle, Hermite, Hanning, Hamming, Blackman, Gaussian, Quadratic, Cubic, Catrom, Mitchell, Lanczos, Bessel, Sinc", support="double", blur="double"</td> 855 <td>scale image to desired size. Specify blur > 1 for blurry or < 1 for sharp</td> 856 857 </tr> 858 859 <tr> 860 <td><roll></td> 861 <td>geometry="geometry", x="integer", y="integer"</td> 862 <td>roll an image vertically or horizontally</td> 863 864 </tr> 865 866 <tr> 867 <td><rotate></td> 868 <td>degrees="double", background="color name"</td> 869 <td>rotate an image</td> 870 871 </tr> 872 873 <tr> 874 <td><sample></td> 875 <td>geometry="geometry", width="integer", height="integer"</td> 876 <td>scale image with pixel sampling.</td> 877 878 </tr> 879 880 <tr> 881 <td><scale></td> 882 <td>geometry="geometry", width="integer", height="integer"</td> 883 <td>scale image to desired size</td> 884 885 </tr> 886 887 <tr> 888 <td><segment></td> 889 <td>colorspace="RGB, Gray, Transparent, OHTA, XYZ, YCbCr, YCC, YIQ, YPbPr, YUV, CMYK", verbose="True, False", cluster-threshold="double", smoothing-threshold="double"</td> 890 <td>segment an image by analyzing the histograms of the color components and identifying units that are homogeneous</td> 891 892 </tr> 893 894 <tr> 895 <td><strike>selectiveblur</strike></td> 896 <td>geometry="geometry", radius="double", sigma="double", threshold="double", bias="double", channel="All, Default, Alpha, Black, Blue, CMYK, Cyan, Gray, Green, Index, Magenta, Opacity, Red, RGB, Yellow"</td> 897 898 <td>selectively blur pixels within a contrast threshold.</td> 899 </tr> 900 <tr> 901 <td><strike>separate</strike></td> 902 <td>channel="Red, RGB, All, etc."</td> 903 <td>separate a channel from the image into a grayscale image</td> 904 905 </tr> 906 907 <tr> 908 <td><shade></td> 909 <td>geometry="geometry", azimuth="double", elevation="double", gray="true, false"</td> 910 911 <td>shade the image using a distant light source</td> 912 </tr> 913 914 <tr> 915 <td><strike>setpixel</strike></td> 916 <td>geometry="geometry", channel="All, Default, Alpha, Black, Blue, CMYK, Cyan, Gray, Green, Index, Magenta, Opacity, Red, RGB, Yellow", color="array of float values", x="integer", y="integer", color="array of float values"</td> 917 918 <td>set a single pixel. By default normalized pixel values are expected.</td> 919 </tr> 920 921 <tr> 922 <td><shadow></td> 923 <td>geometry="geometry", opacity="double", sigma="double", x="integer", y="integer"</td> 924 925 <td>simulate an image shadow</td> 926 </tr> 927 928 <tr> 929 <td><sharpen></td> 930 <td>geometry="geometry", radius="double", sigma="double", bias="double", channel="All, Default, Alpha, Black, Blue, CMYK, Cyan, Gray, Green, Index, Magenta, Opacity, Red, RGB, Yellow"</td> 931 932 <td>sharpen the image with a Gaussian operator of the given radius and standard deviation (sigma).</td> 933 </tr> 934 935 <tr> 936 <td><shave></td> 937 <td>geometry="geometry", width="integer", height="integer"</td> 938 939 <td>shave pixels from the image edges</td> 940 </tr> 941 942 <tr> 943 <td><shear></td> 944 <td>geometry="geometry", x="double", y="double" fill="color name"</td> 945 946 <td>shear the image along the X or Y axis by a positive or negative shear angle</td> 947 </tr> 948 949 <tr> 950 <td><strike>sigmoidalcontrast</strike></td> 951 <td>geometry="string", 'contrast'="double", 'mid-point'="double" channel="Red, RGB, All, etc.", sharpen="True, False"</td> 952 953 <td>sigmoidal non-lineraity contrast control. Increase the contrast of the image using a sigmoidal transfer function without saturating highlights or shadows. Contrast" indicates how much to increase the contrast (0 is none; 3 is typical; 20 is a lot); mid-point" indicates where midtones fall in the resultant image (0 is white; 50% is middle-gray; 100% is black). To decrease contrast, set sharpen to False.</td> 954 </tr> 955 956 <tr> 957 <td><signature></td> 958 959 <td> </td> 960 <td>generate an SHA-256 message digest for the image pixel stream</td> 961 </tr> 962 963 <tr> 964 <td><strike>sketch</strike></td> 965 <td>geometry="geometry", radius="double", sigma="double", angle="double"</td> 966 967 <td>sketch the image with a Gaussian operator of the given radius and standard deviation (sigma) at the given angle</td> 968 </tr> 969 970 <tr> 971 <td><solarize></td> 972 <td>geometry="string", threshold="double", channel="All, Default, Alpha, Black, Blue, CMYK, Cyan, Gray, Green, Index, Magenta, Opacity, Red, RGB, Yellow"</td> 973 974 <td>negate all pixels above the threshold level</td> 975 </tr> 976 977 <tr> 978 <td><strike>sparsecolor</strike></td> 979 <td>points="array of float values", method="Barycentric, Bilinear, Shepards, Voronoi", virtual-pixel="Background Black Constant Dither Edge Gray Mirror Random Tile Transparent White"</td> 980 981 <td>interpolate the image colors around the supplied points</td> 982 </tr> 983 984 <tr> 985 <td><strike>splice</strike></td> 986 <td>geometry="geometry", width="integer", height="integer", x="integer", y="integer", fuzz="double", background="color name", gravity="NorthWest, North, NorthEast, West, Center, East, SouthWest, South, SouthEast"</td> 987 988 <td>splice an image</td> 989 </tr> 990 991 <tr> 992 <td><spread></td> 993 <td>radius="double", interpolate="undefined, average, bicubic, bilinear, mesh, nearest-neighbor, spline"</td> 994 995 <td>displace image pixels by a random amount</td> 996 </tr> 997 998 <tr> 999 <td><strike>statistic</strike></td> 1000 <td>geometry="geometry", width="integer", height="integer", channel="All, Default, Alpha, Black, Blue, CMYK, Cyan, Gray, Green, Index, Magenta, Opacity, Red, RGB, Yellow", type="Median, Mode, Mean, Maximum, Minimum, ReduceNoise"</td> 1001 1002 <td>replace each pixel with corresponding statistic from the neighborhood.</td> 1003 </tr> 1004 <tr> 1005 <td><stegano></td> 1006 <td>image="image-handle", offset="integer"</td> 1007 <td>hide a digital watermark within the image</td> 1008 1009 </tr> 1010 1011 <tr> 1012 <td><stereo></td> 1013 <td>image="image-handle", x="integer", y="integer"</td> 1014 <td>composites two images and produces a single image that is the composite of a left and right image of a stereo pair</td> 1015 1016 </tr> 1017 1018 <tr> 1019 <td><strip></td> 1020 <td> </td> 1021 <td>strip an image of all profiles and comments.</td> 1022 </tr> 1023 1024 <tr> 1025 1026 <td><swirl></td> 1027 <td>degrees="double", interpolate="undefined, average, bicubic, bilinear, mesh, nearest-neighbor, spline"</td> 1028 <td>swirl image pixels about the center</td> 1029 </tr> 1030 1031 <tr> 1032 1033 <td><strike>texture</strike></td> 1034 <td>texture="image-handle"</td> 1035 <td>name of texture to tile onto the image background</td> 1036 </tr> 1037 1038 <tr> 1039 <td><strike>thumbnail</strike></td> 1040 1041 <td>geometry="geometry", width="integer", height="integer"</td> 1042 <td>changes the size of an image to the given dimensions and removes any associated profiles.</td> 1043 </tr> 1044 1045 <tr> 1046 <td><threshold></td> 1047 1048 <td>threshold="string", channel="All, Default, Alpha, Black, Blue, CMYK, Cyan, Gray, Green, Index, Magenta, Opacity, Red, RGB, Yellow"</td> 1049 <td>threshold the image</td> 1050 </tr> 1051 1052 <tr> 1053 <td><strike>tint</strike></td> 1054 1055 <td>fill="color name", blend="string"</td> 1056 <td>tint the image with the fill color.</td> 1057 </tr> 1058 1059 <tr> 1060 <td><transparent></td> 1061 1062 <td>color="color name", invert="True, False"</td> 1063 <td>make this color transparent within the image</td> 1064 </tr> 1065 1066 <tr> 1067 <td><strike>transpose</strike></td> 1068 1069 <td> </td> 1070 <td>flip image in the vertical direction and rotate 90 degrees</td> 1071 </tr> 1072 1073 <tr> 1074 <td><strike>transverse</strike></td> 1075 <td> </td> 1076 <td>flop image in the horizontal direction and rotate 270 degrees</td> 1077 1078 </tr> 1079 1080 <tr> 1081 <td><trim></td> 1082 <td> </td> 1083 <td>remove edges that are the background color from the image</td> 1084 </tr> 1085 1086 <tr> 1087 1088 <td><strike>unsharpmask</strike></td> 1089 <td>geometry="geometry", radius="double", sigma="double", gain="double", threshold="double"</td> 1090 <td>sharpen the image with the unsharp mask algorithm.</td> 1091 1092 </tr> 1093 1094 <tr> 1095 <td><strike>vignette</strike></td> 1096 <td>geometry="geometry", radius="double", sigma="double", x="integer", y="integer", background="color name"</td> 1097 1098 <td>offset the edges of the image in vignette style</td> 1099 </tr> 1100 1101 <tr> 1102 <td><strike>wave</strike></td> 1103 <td>geometry="geometry", amplitude="double", wavelength="double", interpolate="undefined, average, bicubic, bilinear, mesh, nearest-neighbor, spline"</td> 1104 1105 <td>alter an image along a sine wave</td> 1106 </tr> 1107 1108 <tr> 1109 <td><strike>whitethreshold</strike></td> 1110 <td>threshold="string", , channel="All, Default, Alpha, Black, Blue, CMYK, Cyan, Gray, Green, Index, Magenta, Opacity, Red, RGB, Yellow"</td> 1111 1112 <td>force all pixels above the threshold intensity into white</td> 1113 </tr> 1114 </tbody> 1115 </table> 1116 </div> 1117 <footer class="magick-footer"> 1118 <p><a href="support.php">Donate</a> 1119 <a href="sitemap.php">Sitemap</a> 1120 <a href="links.php">Related</a> 1121 <a href="architecture.php">Architecture</a> 1122 </p> 1123 <p><a href="conjure.php#">Back to top</a> 1124 <a href="http://pgp.mit.edu:11371/pks/lookup?op=get&search=0x89AB63D48277377A">Public Key</a> 1125 <a href="contact.php">Contact Us</a></p> 1126 <p><small> 1999-2016 ImageMagick Studio LLC</small></p> 1127 </footer> 1128 </div><!-- /.container --> 1129 1130 <script src="https://ajax.googleapis.com/ajax/libs/jquery/1.11.3/jquery.min.js"></script> 1131 <script 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