/external/mesa3d/src/mesa/drivers/dri/common/xmlpool/ |
es.po | 119 msgid "TCL mode (Transformation, Clipping, Lighting)"
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fr.po | 118 msgid "TCL mode (Transformation, Clipping, Lighting)"
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nl.po | 119 msgid "TCL mode (Transformation, Clipping, Lighting)"
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t_options.h | 153 DRI_CONF_DESC_BEGIN(en,gettext("TCL mode (Transformation, Clipping, Lighting)")) \
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de.po | 120 msgid "TCL mode (Transformation, Clipping, Lighting)"
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/external/opencv3/doc/py_tutorials/py_video/py_bg_subtraction/ |
py_bg_subtraction.markdown | 108 Tracking of Human Visitors under Variable-Lighting Conditions for a Responsive Audio Art
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/external/opencv3/doc/tutorials/imgproc/histograms/histogram_comparison/ |
histogram_comparison.markdown | 145 different lighting conditions, so the matching should not be very good:
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/external/vulkan-validation-layers/libs/glm/detail/ |
dummy.cpp | 155 glm::vec3 lighting
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/docs/source.android.com/src/devices/camera/ |
camera3_3Amodes.jd | 168 (tungsten) lighting, roughly 2700K.<br/> 170 lighting, roughly 5000K.<br/> 172 lighting, roughly 3000K.<br/>
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/external/mesa3d/src/mesa/main/ |
state.c | 433 * Lighting and shading 543 * new lighting space and recompute the positions of lights and the 546 * If the lighting space hasn't changed, may still need to recompute
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dd.h | 73 * Vertex transformation/clipping/lighting is patched into the T&L module. 488 /** Set the lighting model parameters */ 836 * Transform/Clip/Lighting interface [all...] |
attrib.c | 82 GLboolean Lighting; 277 attr->Lighting = ctx->Light.Enabled; 527 TEST_AND_UPDATE(ctx->Light.Enabled, enable->Lighting, GL_LIGHTING); [all...] |
/frameworks/base/docs/html/guide/practices/ui_guidelines/ |
icon_design_launcher_archive.jd | 297 varying textures and lighting effects, but must be lit directly from above 314 <tr><td><em>1.</em></td><td nowrap>Lighting:</td><td>Top-lit, using appropriate lighting details<br><br></td></tr>
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/frameworks/native/opengl/libagl/ |
context.h | 124 LIT = 0x4000, // lighting has been applied 282 // lighting 617 lighting_t lighting; member in struct:android::gl::ogles_context_t
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/external/mesa3d/docs/ |
news.html | 619 - two-sided lighting and vertex program didn't work (bug 887330) 712 - demo of per-pixel lighting with a fragment program (demos/fplight.c) [all...] |
/external/ImageMagick/ImageMagick/script/ |
compose.html | 286 This 'Over' alpha blending is also applied to the lighting composition methods 299 <p>This special flag is not applied to the lighting composition methods (see 303 <p>The following lighting composition methods are also available. </p>
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/external/ImageMagick/www/ |
compose.html | 290 This 'Over' alpha blending is also applied to the lighting composition methods 303 <p>This special flag is not applied to the lighting composition methods (see 307 <p>The following lighting composition methods are also available. </p>
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/external/autotest/client/site_tests/graphics_PiglitBVT/test_scripts/other/ |
graphics_PiglitBVT_3.sh | 270 run_test "spec/!OpenGL 1.1/two-sided-lighting" 0.0 "bin/two-sided-lighting -auto" 289 run_test "spec/!OpenGL 1.2/two-sided-lighting-separate-specular" 0.0 "bin/two-sided-lighting-separate-specular -auto"
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/external/deqp/modules/gles2/performance/ |
es2pShaderCompilationCases.cpp | [all...] |
/external/deqp/modules/gles3/performance/ |
es3pShaderCompilationCases.cpp | [all...] |
/external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/bullet/ |
BaseBulletTest.java | 185 protected void beginRender (boolean lighting) {
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FrustumCullingTest.java | 246 protected void beginRender (boolean lighting) {
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/external/mesa3d/src/gallium/auxiliary/draw/ |
draw_pipe_validate.c | 136 /* two-side lighting */
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/external/mesa3d/src/mesa/drivers/dri/radeon/ |
radeon_context.h | 218 /* position changes frequently when lighting in modelpos - separate
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/external/opencv3/doc/py_tutorials/py_imgproc/py_thresholding/ |
py_thresholding.markdown | 67 the conditions where image has different lighting conditions in different areas. In that case, we go
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