/prebuilts/misc/windows/sdl2/x86_64-w64-mingw32/include/SDL2/ |
SDL_hints.h | 125 * "0" or "nearest" - Nearest pixel sampling 129 * By default nearest pixel sampling is used
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/toolchain/binutils/binutils-2.25/bfd/ |
libbfd-in.h | 523 /* Find the nearest line using .stab/.stabstr sections. */ 528 /* Find the nearest line using DWARF 1 debugging information. */ 544 /* Find the nearest line using DWARF 2 debugging information. */
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/external/libjpeg-turbo/doc/html/ |
group___turbo_j_p_e_g.html | 150 <tr class="memdesc:ga0aba955473315e405295d978f0c16511"><td class="mdescLeft"> </td><td class="mdescRight">Pad the given width to the nearest 32-bit boundary. <a href="#ga0aba955473315e405295d978f0c16511">More...</a><br/></td></tr> [all...] |
/device/google/contexthub/firmware/inc/platform/stm32f4xx/cmsis/ |
arm_math.h | [all...] |
/external/deqp/external/vulkancts/framework/vulkan/ |
vkImageUtil.cpp | [all...] |
/packages/inputmethods/LatinIME/native/jni/src/suggest/core/layout/ |
proximity_info_state_utils.cpp | 313 // the given point and the nearest key position. 355 const int x, const int y, const int time, const bool lastPoint, const float nearest, 379 } else if (nearest < ProximityInfoParams::NEAR_KEY_THRESHOLD_FOR_POINT_SCORE) { 416 const float nearest = updateNearKeysDistances(proximityInfo, maxPointToKeyLength, x, y, local 418 const float score = getPointScore(mostCommonKeyWidth, x, y, time, isLastPoint, nearest, [all...] |
/external/deqp/modules/gles3/functional/ |
es3fTextureFilteringTests.cpp | 300 const tcu::IVec4 colorBits = max(getBitsVec(pixelFormat) - (isNearestOnly ? 1 : 2), tcu::IVec4(0)); // 1 inaccurate bit if nearest only, 2 otherwise 613 const tcu::IVec4 colorBits = max(getBitsVec(pixelFormat) - (isNearestOnly ? 1 : 2), tcu::IVec4(0)); // 1 inaccurate bit if nearest only, 2 otherwise [all...] |
/external/vixl/doc/ |
supported-instructions.md | 1890 FP convert to signed integer, nearest with ties to away. 1897 FP convert to signed integer, nearest with ties to away. 1904 FP convert to unsigned integer, nearest with ties to away. 1911 FP convert to unsigned integer, nearest with ties to away. [all...] |
/external/ImageMagick/ImageMagick/script/ |
conjure.html | 401 <td>image="image-handle", compose="Undefined, Add, Atop, Blend, Bumpmap, Clear, ColorBurn, ColorDodge, Colorize, CopyBlack, CopyBlue, CopyCMYK, Cyan, CopyGreen, Copy, CopyMagenta, CopyOpacity, CopyRed, RGB, CopyYellow, Darken, Dst, Difference, Displace, Dissolve, DstAtop, DstIn, DstOut, DstOver, Dst, Exclusion, HardLight, Hue, In, Lighten, Luminize, Minus, Modulate, Multiply, None, Out, Overlay, Over, Plus, ReplaceCompositeOp, Saturate, Screen, SoftLight, Src, SrcAtop, SrcIn, SrcOut, SrcOver, Src, Subtract, Threshold, Xor ", mask="image-handle", geometry="geometry", x="integer", y="integer", gravity="NorthWest, North, NorthEast, West, Center, East, SouthWest, South, SouthEast", opacity="integer", tile="True, False", rotate="double", color="color name", blend="geometry", interpolate="undefined, average, bicubic, bilinear, filter, integer, mesh, nearest-neighbor, spline"</td> 482 <td>primitive="point, line, rectangle, arc, ellipse, circle, path, polyline, polygon, bezier, color, matte, text, @"filename"", points="string" , method=""Point, Replace, Floodfill, FillToBorder, Reset"", stroke="color name", fill="color name", font="string", pointsize="integer", strokewidth="float", antialias="true, false", bordercolor="color name", x="float", y="float", dash-offset="float", dash-pattern="array of float values", affine="array of float values", translate="float, float", scale="float, float", rotate="float", skewX="float", skewY="float", interpolate="undefined, average, bicubic, bilinear, mesh, nearest-neighbor, spline", kerning="float", text="string", vector-graphics="string", interline-spacing="double", interword-spacing="double", direction="right-to-left, left-to-right"</td> 634 <td>amount="double", interpolate="undefined, average, bicubic, bilinear, mesh, nearest-neighbor, spline"</td> [all...] |
/external/ImageMagick/www/ |
conjure.html | 405 <td>image="image-handle", compose="Undefined, Add, Atop, Blend, Bumpmap, Clear, ColorBurn, ColorDodge, Colorize, CopyBlack, CopyBlue, CopyCMYK, Cyan, CopyGreen, Copy, CopyMagenta, CopyOpacity, CopyRed, RGB, CopyYellow, Darken, Dst, Difference, Displace, Dissolve, DstAtop, DstIn, DstOut, DstOver, Dst, Exclusion, HardLight, Hue, In, Lighten, Luminize, Minus, Modulate, Multiply, None, Out, Overlay, Over, Plus, ReplaceCompositeOp, Saturate, Screen, SoftLight, Src, SrcAtop, SrcIn, SrcOut, SrcOver, Src, Subtract, Threshold, Xor ", mask="image-handle", geometry="geometry", x="integer", y="integer", gravity="NorthWest, North, NorthEast, West, Center, East, SouthWest, South, SouthEast", opacity="integer", tile="True, False", rotate="double", color="color name", blend="geometry", interpolate="undefined, average, bicubic, bilinear, filter, integer, mesh, nearest-neighbor, spline"</td> 486 <td>primitive="point, line, rectangle, arc, ellipse, circle, path, polyline, polygon, bezier, color, matte, text, @"filename"", points="string" , method=""Point, Replace, Floodfill, FillToBorder, Reset"", stroke="color name", fill="color name", font="string", pointsize="integer", strokewidth="float", antialias="true, false", bordercolor="color name", x="float", y="float", dash-offset="float", dash-pattern="array of float values", affine="array of float values", translate="float, float", scale="float, float", rotate="float", skewX="float", skewY="float", interpolate="undefined, average, bicubic, bilinear, mesh, nearest-neighbor, spline", kerning="float", text="string", vector-graphics="string", interline-spacing="double", interword-spacing="double", direction="right-to-left, left-to-right"</td> 638 <td>amount="double", interpolate="undefined, average, bicubic, bilinear, mesh, nearest-neighbor, spline"</td> [all...] |
/external/icu/icu4c/source/i18n/ |
chnsecal.cpp | 561 * @return days after January 1, 1970 0:00 Asia/Shanghai of the nearest 579 * Return the nearest integer number of synodic months between 583 * @return the nearest integer number of months between day1 and day2
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decContext.c | 83 context->round=DEC_ROUND_HALF_EVEN; /* 0.5 to nearest even */ 94 context->round=DEC_ROUND_HALF_EVEN; /* 0.5 to nearest even */ 105 context->round=DEC_ROUND_HALF_EVEN; /* 0.5 to nearest even */
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/external/jemalloc/include/jemalloc/internal/ |
jemalloc_internal.h | 329 /* Return the nearest aligned address at or below a. */ 333 /* Return the offset between a and the nearest aligned address at or below a. */ 711 * Round size up to the nearest multiple of alignment.
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jemalloc_internal.h.in | 329 /* Return the nearest aligned address at or below a. */ 333 /* Return the offset between a and the nearest aligned address at or below a. */ 711 * Round size up to the nearest multiple of alignment.
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/frameworks/base/core/java/android/inputmethodservice/ |
Keyboard.java | 136 // Variables for pre-computing nearest keys. 145 /** Number of key widths from current touch point to search for nearest keys. */ 769 * @return the array of integer indices for the nearest keys to the given point. If the given [all...] |
/ndk/docs/Additional_library_docs/renderscript/ |
classandroid_1_1RSC_1_1Sampler.html | 142 <p>Retrieve a sampler with min and mag set to nearest and wrap modes set to clamp.</p> 365 <p>Retrieve a sampler with min and mag set to nearest and wrap modes set to mirrored repeat.</p> 440 <p>Retrieve a sampler with min and mag set to nearest and wrap modes set to wrap.</p>
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/bionic/libc/upstream-openbsd/lib/libc/gdtoa/ |
hdtoa.c | 79 case 1: /* to nearest, halfway rounds to even */
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/cts/apps/CtsVerifier/src/com/android/cts/verifier/sensors/ |
MotionIndicatorView.java | 340 * If it is LINEAR mode, the range will be quantized to nearest step boundary. If it is the
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/cts/tests/tests/mediastress/preconditions/src/android/mediastress/cts/preconditions/ |
MediaPreparer.java | 132 * maximum video playback resolution, and is rounded down to the nearest dimension in the
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/device/google/dragon/audio/hal/dsp/ |
.dsp_util.c.swp | 42 ? ? ? z Z : ? ? ? ? ? ? ? s Y ? % ? ? ? ? ? ? ? ~ s b ) ? ? ? g d b 6 5 . - #endif #define interleave_stereo interleave_stereo } } *output++ = max(-32768, min(32767, (int)(f * 32768.0f))); f += (f > 0) ? (0.5f / 32768.0f) : (-0.5f / 32768.0f); f = *input2++; *output++ = max(-32768, min(32767, (int)(f * 32768.0f))); f += (f > 0) ? (0.5f / 32768.0f) : (-0.5f / 32768.0f); f = *input1++; float f; while (frames--) { /* The remaining samples */ } ); "q0", "q1", "q2", "q3", "q4", "memory", "cc" : /* clobber */ [neg]"w"(neg) [pos]"w"(pos), [output]"3"(output), [input2]"2"(input2), [input1]"1"(input1), [chunk]"0"(chunk), : /* input */ "=r"(output) "=r"(input2), "=r"(input1), "=r"(chunk), : /* output */ "bne 1b \n" "vst2.16 {d2-d3}, [%[output]]! \n" "vqmovn.s32 d3, q2 \n" "vqmovn.s32 d2, q1 \n" "vcvt.s32.f32 q2, q2, #15 \n" "vcvt.s32.f32 q1, q1, #15 \n" "vadd.f32 q2, q2, q4 \n" "vadd.f32 q1, q1, q3 \n" "vbsl q4, %q[pos], %q[neg] \n" "vbsl q3, %q[pos], %q[neg] \n" "vcgt.f32 q4, q2, q0 \n" "vcgt.f32 q3, q1, q0 \n" */ * input, then truncate. * to positive input, and adding -0.5 to the negative /* We try to round to the nearest number by adding 0.5 "subs %[chunk], #1 \n" "vld1.32 {d4-d5}, [%[input2]]! \n" "vld1.32 {d2-d3}, [%[input1]]! \n" "1: \n" "veor q0, q0, q0 \n" __asm__ __volatile__ ( if (chunk) { frames &= 3; int chunk = frames >> 2; float32x4_t neg = vdupq_n_f32(-0.5f / 32768.0f); float32x4_t pos = vdupq_n_f32(0.5f / 32768.0f); /* L0 L1 L2 L3, R0 R1 R2 R3 -> L0 R0 L1 R1, L2 R2 L3 R3 */ /* Process 4 frames (8 samples) each loop. */ { int16_t *output, int frames) static void interleave_stereo(float *input1, float *input2, #define deinterleave_stereo deinterleave_stereo } } *output2++ = *input++ / 32768.0f; *output1++ = *input++ / 32768.0f; while (frames--) { /* The remaining samples. */ } ); "q0", "q1", "q2", "q3", "memory", "cc" : /* clobber */ : /* input */ [output2]"+r"(output2) [output1]"+r"(output1), [input]"+r"(input), [chunk]"+r"(chunk), : /* output */ "bne 1b \n" "vst1.32 {d0-d3}, [%[output1]]! \n" "vst1.32 {d4-d7}, [%[output2]]! \n" "vcvt.f32.s32 q0, q0, #15 \n" "vcvt.f32.s32 q1, q1, #15 \n" "vcvt.f32.s32 q2, q2, #15 \n" "vcvt.f32.s32 q3, q3, #15 \n" "vmovl.s16 q0, d0 \n" "vmovl.s16 q1, d1 \n" "vmovl.s16 q2, d2 \n" "vmovl.s16 q3, d3 \n" "subs %[chunk], #1 \n" "vld2.16 {d0-d3}, [%[input]]! \n" "1: \n" __asm__ __volatile__ ( if (chunk) { frames &= 7; int chunk = frames >> 3; /* L0 R0 L1 R1 L2 R2 L3 R3... -> L0 L1 L2 L3... R0 R1 R2 R3... */ /* Process 8 frames (16 samples) each loop. */ { float *output2, int frames) static void deinterleave_stereo(int16_t *input, float *output1, #include <arm_neon.h> |