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  /frameworks/base/libs/hwui/tests/common/scenes/
TextAnimation.cpp 30 sp<RenderNode> card;
58 card->setPropertyFieldsDirty(RenderNode::X | RenderNode::Y);
PartialDamageAnimation.cpp 31 std::vector< sp<RenderNode> > cards;
45 sp<RenderNode> card = TestUtils::createNode(x, y,
59 cards[0]->setPropertyFieldsDirty(RenderNode::X | RenderNode::Y);
RecentsAnimation.cpp 50 sp<RenderNode> card = createCard(x, y, cardsize, cardsize, thumb);
64 mCards[ci]->setPropertyFieldsDirty(RenderNode::Y);
71 sp<RenderNode> createCard(int x, int y, int width, int height,
86 std::vector< sp<RenderNode> > mCards;
ClippingAnimation.cpp 30 sp<RenderNode> card;
65 card->setPropertyFieldsDirty(RenderNode::X | RenderNode::Y);
SaveLayerAnimation.cpp 30 sp<RenderNode> card;
63 card->setPropertyFieldsDirty(RenderNode::X | RenderNode::Y);
ListViewAnimation.cpp 37 sp<RenderNode> listView;
38 std::vector< sp<RenderNode> > cards;
74 card->setPropertyFieldsDirty(RenderNode::X | RenderNode::Y);
120 sp<RenderNode> createCard(int cardId, int top) {
OpPropAnimation.cpp 43 sp<RenderNode> content;
70 content->setPropertyFieldsDirty(RenderNode::GENERIC);
  /frameworks/base/core/java/android/view/
DisplayListCanvas.java 45 RenderNode mNode;
49 static DisplayListCanvas obtain(@NonNull RenderNode node, int width, int height) {
205 * be drawn if {@link android.view.RenderNode#isValid()} returns true.
207 * @param renderNode The RenderNode to draw.
209 public void drawRenderNode(RenderNode renderNode) {
210 nDrawRenderNode(mNativeCanvasWrapper, renderNode.getNativeDisplayList());
213 private static native void nDrawRenderNode(long renderer, long renderNode);
  /frameworks/base/libs/hwui/
RenderNode.cpp 17 #include "RenderNode.h"
44 void RenderNode::debugDumpLayers(const char* prefix) {
56 child->renderNode->debugDumpLayers(prefix);
61 RenderNode::RenderNode()
70 RenderNode::~RenderNode() {
84 void RenderNode::setStagingDisplayList(DisplayList* displayList, TreeObserver* observer) {
88 // If mParentCount == 0 we are the sole reference to this RenderNode,
100 void RenderNode::output(uint32_t level, const char* label)
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FrameBuilder.cpp 20 #include "RenderNode.h"
80 RenderNode* layerNode = layers.entries()[i].renderNode;
94 // map current light center into RenderNode's coordinate space
109 void FrameBuilder::deferRenderNode(RenderNode& renderNode) {
110 renderNode.computeOrdering();
113 deferNodePropsAndOps(renderNode);
117 void FrameBuilder::deferRenderNode(float tx, float ty, Rect clipRect, RenderNode& renderNode) {
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AnimationContext.cpp 19 #include "RenderNode.h"
46 void AnimationContext::addAnimatingRenderNode(RenderNode& node) {
91 AnimationHandle::AnimationHandle(RenderNode& animatingNode, AnimationContext& context)
115 "Releasing the handle for an RenderNode with outstanding animators!");
DamageAccumulator.h 36 class RenderNode;
48 void pushTransform(const RenderNode* transform);
DisplayList.cpp 24 #include "RenderNode.h"
89 referenceHolders.push_back(op->renderNode);
AnimatorManager.cpp 23 #include "RenderNode.h"
34 AnimatorManager::AnimatorManager(RenderNode& parent)
45 RenderNode* stagingTarget = animator->stagingTarget();
50 // If the animator is already attached to other RenderNode, remove it from that RenderNode's
LayerBuilder.cpp 20 #include "RenderNode.h"
201 const Rect& repaintRect, const BeginLayerOp* beginLayerOp, RenderNode* renderNode)
206 , offscreenBuffer(renderNode ? renderNode->getLayer() : nullptr)
208 , renderNode(renderNode) {}
339 if (renderNode) {
341 renderNode->getName(), width, height);
378 renderNode, renderNode ? renderNode->getName() : "-")
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RecordedOp.h 24 #include "RenderNode.h"
40 class RenderNode;
67 * constructed from other commands/RenderNode properties. They cannot be merged.
183 RenderNodeOp(BASE_PARAMS_PAINTLESS, RenderNode* renderNode)
185 , renderNode(renderNode) {}
186 RenderNode * renderNode; // not const, since drawing modifies it
189 * Holds the transformation between the projection surface ViewGroup and this RenderNode
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TreeInfo.h 35 class RenderNode;
47 // Called when a RenderNode's parent count hits 0.
51 virtual void onMaybeRemovedFromTree(RenderNode* node) {}
PropertyValuesAnimatorSet.h 71 virtual float getValue(RenderNode* target) const override;
72 virtual void setValue(RenderNode* target, float value) override;
  /frameworks/base/libs/hwui/tests/common/
TestUtils.h 23 #include <RenderNode.h>
157 static sp<RenderNode> createNode(int left, int top, int right, int bottom,
165 sp<RenderNode> node = new RenderNode();
177 static void recordNode(RenderNode& node,
186 * Forces a sync of a tree of RenderNode, such that every descendant will have its staging
192 static void syncHierarchyPropertiesAndDisplayList(sp<RenderNode>& node) {
196 static sp<RenderNode>& getSyncedNode(sp<RenderNode>& node) {
239 static void syncHierarchyPropertiesAndDisplayListImpl(RenderNode* node)
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  /frameworks/base/libs/hwui/tests/unit/
DamageAccumulatorTests.cpp 21 #include <RenderNode.h>
86 RenderNode node1;
91 RenderNode node2;
106 RenderNode node1;
112 RenderNode node2;
RenderNodeTests.cpp 22 #include "RenderNode.h"
40 TEST(RenderNode, hasParents) {
68 TEST(RenderNode, releasedCallback) {
106 RENDERTHREAD_TEST(RenderNode, prepareTree_nullableDisplayList) {
  /frameworks/base/libs/hwui/protos/
hwui.proto 23 message RenderNode {
28 repeated RenderNode children = 5;
98 optional RenderNode node = 1;
  /frameworks/base/tests/HwAccelerationTest/src/com/android/test/hwui/
ProjectionClippingActivity.java 10 import android.view.RenderNode;
  /frameworks/base/core/jni/
android_view_ThreadedRenderer.cpp 49 #include <RenderNode.h>
76 // rendernode's jni layer. Probably means RootRenderNode should be pulled
78 // that RenderNode's JNI layer can handle its own thing
79 void onRenderNodeRemoved(JNIEnv* env, RenderNode* node);
91 virtual void onMaybeRemovedFromTree(RenderNode* node) override {
92 mMaybeRemovedNodes.insert(sp<RenderNode>(node));
97 std::set< sp<RenderNode> > mMaybeRemovedNodes;
173 class RootRenderNode : public RenderNode, ErrorHandler {
175 RootRenderNode(JNIEnv* env) : RenderNode() {
211 RenderNode::prepareTree(info)
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  /frameworks/base/libs/hwui/renderthread/
DrawFrameTask.cpp 24 #include "../RenderNode.h"
42 RenderNode* targetNode) {
128 // (RenderNode tree state, prefetched layers, etc...) will be flushed.

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