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  /external/deqp/framework/common/
tcuTexVerifierUtil.hpp 57 // Sampler introspection
59 inline bool isNearestMipmapFilter (const Sampler::FilterMode mode)
61 return mode == Sampler::NEAREST_MIPMAP_NEAREST || mode == Sampler::LINEAR_MIPMAP_NEAREST;
64 inline bool isLinearMipmapFilter (const Sampler::FilterMode mode)
66 return mode == Sampler::NEAREST_MIPMAP_LINEAR || mode == Sampler::LINEAR_MIPMAP_LINEAR;
69 inline bool isMipmapFilter (const Sampler::FilterMode mode)
74 inline bool isLinearFilter (const Sampler::FilterMode mode)
76 return mode == Sampler::LINEAR || mode == Sampler::LINEAR_MIPMAP_NEAREST || mode == Sampler::LINEAR_MIPMAP_LINEAR
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tcuTexLookupVerifier.hpp 108 bool isLookupResultValid (const Texture1DView& texture, const Sampler& sampler, const LookupPrecision& prec, const float coord, const Vec2& lodBounds, const Vec4& result);
109 bool isLookupResultValid (const Texture2DView& texture, const Sampler& sampler, const LookupPrecision& prec, const Vec2& coord, const Vec2& lodBounds, const Vec4& result);
110 bool isLookupResultValid (const TextureCubeView& texture, const Sampler& sampler, const LookupPrecision& prec, const Vec3& coord, const Vec2& lodBounds, const Vec4& result);
111 bool isLookupResultValid (const Texture1DArrayView& texture, const Sampler& sampler, const LookupPrecision& prec, const Vec2& coord, const Vec2& lodBounds, const Vec4& result);
112 bool isLookupResultValid (const Texture2DArrayView& texture, const Sampler& sampler, const LookupPrecision& prec, const Vec3& coord, const Vec2& lodBounds, const Vec4& result)
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tcuTexture.cpp     [all...]
tcuTexLookupVerifier.cpp 39 static bool isSamplerSupported (const Sampler& sampler)
41 return sampler.compare == Sampler::COMPAREMODE_NONE &&
42 isWrapModeSupported(sampler.wrapS) &&
43 isWrapModeSupported(sampler.wrapT) &&
44 isWrapModeSupported(sampler.wrapR);
56 inline Vector<ScalarType, 4> lookup (const ConstPixelBufferAccess& access, const Sampler& sampler, int i, int j, int k)
61 return sampleTextureBorder<ScalarType>(access.getFormat(), sampler);
1444 const Sampler& sampler, member in namespace:tcu
1508 const Sampler& sampler, member in namespace:tcu
1622 const Sampler& sampler, member in namespace:tcu
1641 const Sampler& sampler, member in namespace:tcu
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tcuTexture.hpp 174 class Sampler
256 Sampler (WrapMode wrapS_,
283 Sampler (void)
348 Vec4 sample1D (const Sampler& sampler, Sampler::FilterMode filter, float s, int level) const;
349 Vec4 sample2D (const Sampler& sampler, Sampler::FilterMode filter, float s, float t, int depth) const;
350 Vec4 sample3D (const Sampler& sampler, Sampler::FilterMode filter, float s, float t, float r) const
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tcuTexCompareVerifier.cpp 38 static bool isSamplerSupported (const Sampler& sampler)
40 return sampler.compare != Sampler::COMPAREMODE_NONE &&
41 isWrapModeSupported(sampler.wrapS) &&
42 isWrapModeSupported(sampler.wrapT) &&
43 isWrapModeSupported(sampler.wrapR);
59 static CmpResultSet execCompare (const Sampler::CompareMode compareMode,
73 case Sampler::COMPAREMODE_LESS:
78 case Sampler::COMPAREMODE_LESS_OR_EQUAL
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  /external/mesa3d/src/mesa/drivers/dri/i965/
brw_wm_sampler_state.c 82 upload_default_color(struct brw_context *brw, struct gl_sampler_object *sampler,
97 color[0] = sampler->BorderColor.f[0];
98 color[1] = sampler->BorderColor.f[0];
99 color[2] = sampler->BorderColor.f[0];
100 color[3] = sampler->BorderColor.f[0];
102 color[0] = sampler->BorderColor.f[0];
103 color[1] = sampler->BorderColor.f[1];
104 color[2] = sampler->BorderColor.f[2];
105 color[3] = sampler->BorderColor.f[3];
156 * Sets the sampler state for a single unit based off of the sampler ke
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  /external/mesa3d/src/gallium/auxiliary/draw/
draw_llvm_sample.c 51 * This provides the bridge between the sampler state store in
52 * lp_jit_context and lp_jit_texture and the sampler code
54 * the texture sampler code generator in terms of the state stored in
68 * This is the bridge between our sampler and the TGSI translator.
127 * fetch the members of lp_jit_texture to fulfill the sampler code
131 * sampler code generator a reusable module without dependencies to
159 draw_llvm_sampler_soa_destroy(struct lp_build_sampler_soa *sampler)
161 FREE(sampler);
181 struct draw_llvm_sampler_soa *sampler = (struct draw_llvm_sampler_soa *)base; local
186 &sampler->dynamic_state.static_state[unit]
208 struct draw_llvm_sampler_soa *sampler = (struct draw_llvm_sampler_soa *)base; local
225 struct draw_llvm_sampler_soa *sampler; local
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  /external/mesa3d/src/gallium/drivers/llvmpipe/
lp_tex_sample.c 56 * This provides the bridge between the sampler state store in
57 * lp_jit_context and lp_jit_texture and the sampler code
59 * the texture sampler code generator in terms of the state stored in
73 * This is the bridge between our sampler and the TGSI translator.
132 * fetch the members of lp_jit_texture to fulfill the sampler code
136 * sampler code generator a reusable module without dependencies to
164 lp_llvm_sampler_soa_destroy(struct lp_build_sampler_soa *sampler)
166 FREE(sampler);
186 struct lp_llvm_sampler_soa *sampler = (struct lp_llvm_sampler_soa *)base; local
196 &sampler->dynamic_state.static_state[unit]
217 struct lp_llvm_sampler_soa *sampler = (struct lp_llvm_sampler_soa *)base; local
235 struct lp_llvm_sampler_soa *sampler; local
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  /frameworks/base/rs/java/android/renderscript/
Sampler.java 20 * Sampler object that defines how Allocations can be read as textures within a
24 * Any Allocation used with a Sampler must have been created with {@link
25 * android.renderscript.Allocation#USAGE_GRAPHICS_TEXTURE}; using a Sampler on
29 public class Sampler extends BaseObj {
52 Sampler(long id, RenderScript rs) {
58 * @return minification setting for the sampler
65 * @return magnification setting for the sampler
72 * @return S wrapping mode for the sampler
79 * @return T wrapping mode for the sampler
86 * @return anisotropy setting for the sampler
378 Sampler sampler = new Sampler(id, mRS); local
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  /frameworks/rs/cpp/
Sampler.cpp 23 Sampler::Sampler(sp<RS> rs, void* id):
33 Sampler::Sampler(sp<RS> rs, void* id, RsSamplerValue min, RsSamplerValue mag,
44 RsSamplerValue Sampler::getMinification() {
48 RsSamplerValue Sampler::getMagnification() {
52 RsSamplerValue Sampler::getWrapS() {
56 RsSamplerValue Sampler::getWrapT() {
60 float Sampler::getAnisotropy() {
64 sp<Sampler> Sampler::create(sp<RS> rs, RsSamplerValue min, RsSamplerValue mag
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  /external/mesa3d/src/mesa/state_tracker/
st_atom_sampler.c 128 struct pipe_sampler_state *sampler,
142 memset(sampler, 0, sizeof(*sampler));
143 sampler->wrap_s = gl_wrap_xlate(msamp->WrapS);
144 sampler->wrap_t = gl_wrap_xlate(msamp->WrapT);
145 sampler->wrap_r = gl_wrap_xlate(msamp->WrapR);
147 sampler->min_img_filter = gl_filter_to_img_filter(msamp->MinFilter);
148 sampler->min_mip_filter = gl_filter_to_mip_filter(msamp->MinFilter);
149 sampler->mag_img_filter = gl_filter_to_img_filter(msamp->MagFilter);
152 sampler->normalized_coords = 1
229 struct pipe_sampler_state *sampler = samplers + unit; local
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  /frameworks/support/v8/renderscript/java/src/android/support/v8/renderscript/
Sampler.java 31 * Sampler object that defines how Allocations can be read as textures within a
35 * Any Allocation used with a Sampler must have been created with {@link
37 * Sampler on an {@link android.support.v8.renderscript.Allocation} that was not
42 public class Sampler extends BaseObj {
65 Sampler(long id, RenderScript rs) {
70 * @return minification setting for the sampler
77 * @return magnification setting for the sampler
84 * @return S wrapping mode for the sampler
91 * @return T wrapping mode for the sampler
98 * @return anisotropy setting for the sampler
334 Sampler sampler = new Sampler(id, mRS); local
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  /external/mesa3d/src/mapi/glapi/gen/
ARB_sampler_objects.xml 21 <param name="sampler" type="GLuint"/>
27 <param name="sampler" type="GLuint"/>
31 <param name="sampler" type="GLuint"/>
37 <param name="sampler" type="GLuint"/>
43 <param name="sampler" type="GLuint"/>
49 <param name="sampler" type="GLuint"/>
55 <param name="sampler" type="GLuint"/>
61 <param name="sampler" type="GLuint"/>
67 <param name="sampler" type="GLuint"/>
73 <param name="sampler" type="GLuint"/
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  /external/skia/src/gpu/vk/
GrVkSampler.h 23 VkSampler sampler() const { return fSampler; } function in class:GrVkSampler
26 GrVkSampler(VkSampler sampler) : INHERITED(), fSampler(sampler) {}
  /external/mesa3d/src/gallium/drivers/svga/
svga_pipe_sampler.c 96 const struct pipe_sampler_state *sampler)
104 cso->mipfilter = translate_mip_filter(sampler->min_mip_filter);
105 cso->magfilter = translate_img_filter( sampler->mag_img_filter );
106 cso->minfilter = translate_img_filter( sampler->min_img_filter );
107 cso->aniso_level = MAX2( sampler->max_anisotropy, 1 );
108 if(sampler->max_anisotropy)
110 cso->lod_bias = sampler->lod_bias;
111 cso->addressu = translate_wrap_mode(sampler->wrap_s);
112 cso->addressv = translate_wrap_mode(sampler->wrap_t);
113 cso->addressw = translate_wrap_mode(sampler->wrap_r)
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  /external/deqp/doc/testspecs/GLES3/
functional.texture.sampler.txt 19 Sampler tests
22 + dEQP-GLES2.functional.texture.sampler.*
25 + Creating and deleting sampler objects
26 + Setting sampler parameters
30 + Verify that sampler state supercedes texture state
35 + Sampler queries
40 Sampler tests construct a sampler object with selected parameters. Sampler
  /external/skia/src/images/
SkImageDecoder_pkm.cpp 50 // Setup the sampler...
51 SkScaledBitmapSampler sampler(width, height, this->getSampleSize());
54 bm->setInfo(SkImageInfo::MakeN32(sampler.scaledWidth(), sampler.scaledHeight(),
67 if (!sampler.begin(bm, SkScaledBitmapSampler::kRGB, *this)) {
87 const int dstHeight = sampler.scaledHeight();
89 srcRow += sampler.srcY0() * srcRowBytes;
91 sampler.next(srcRow);
92 srcRow += sampler.srcDY() * srcRowBytes;
  /cts/tests/tests/renderscript/src/android/renderscript/cts/
clear_object.rs 20 rs_sampler sampler;
24 rsClearObject( &sampler );
25 *out = ( NULL == sampler.p ? 1 : 0 );
  /cts/tests/tests/rscpp/librscpptest/
clear_object.rs 20 rs_sampler sampler;
24 rsClearObject( &sampler );
25 *out = ( NULL == sampler.p ? 1 : 0 );
  /frameworks/rs/
rsSampler.h 37 class Sampler : public ObjectBase {
56 static ObjectBaseRef<Sampler> getSampler(Context *,
68 static Sampler *createFromStream(Context *rsc, IStream *stream);
74 virtual ~Sampler();
77 Sampler(Context *);
78 Sampler(Context *,
90 ObjectBaseRef<Sampler> mSamplers[RS_MAX_SAMPLER_SLOT];
99 Vector<Sampler *> mAllSamplers;
  /ndk/docs/Additional_library_docs/renderscript/
classandroid_1_1RSC_1_1Sampler.html 6 <title>android::RSC::Sampler Class Reference</title>
28 <li class="navelem"><a class="el" href="classandroid_1_1RSC_1_1Sampler.html">Sampler</a> </li>
37 <div class="title">android::RSC::Sampler Class Reference</div> </div>
40 <!-- doxytag: class="android::RSC::Sampler" --><!-- doxytag: inherits="android::RSC::BaseObj" -->
43 Inheritance diagram for android::RSC::Sampler:</div>
61 <tr><td class="memItemLeft" align="right" valign="top">static sp&lt; <a class="el" href="classandroid_1_1RSC_1_1Sampler.html">Sampler</a> &gt;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classandroid_1_1RSC_1_1Sampler.html#a579e236fabaca164d0639bcb9c95a169">create</a> (sp&lt; <a class="el" href="classandroid_1_1RSC_1_1RS.html">RS</a> &gt; rs, RsSamplerValue min, RsSamplerValue mag, RsSamplerValue wrapS, RsSamplerValue wrapT, float anisotropy)</td></tr>
62 <tr><td class="memItemLeft" align="right" valign="top">static sp&lt; const <a class="el" href="classandroid_1_1RSC_1_1Sampler.html">Sampler</a> &gt;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classandroid_1_1RSC_1_1Sampler.html#a0518c8081002dd7c5633c85a79e9c2f6">CLAMP_NEAREST</a> (sp&lt; <a class="el" href="classandroid_1_1RSC_1_1RS.html">RS</a> &gt; rs)</td></tr>
63 <tr><td class="memItemLeft" align="right" valign="top">static sp&lt; const <a class="el" href="classandroid_1_1RSC_1_1Sampler.html">Sampler</a> &gt;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classandroid_1_1RSC_1_1Sampler.html#a06c0a2b5a1c589855bdfa568ab3af5d7">CLAMP_LINEAR</a> (sp&lt; <a class="el" href="classandroid_1_1RSC_1_1RS.html">RS</a> &gt; rs)</td></tr>
64 <tr><td class="memItemLeft" align="right" valign="top">static sp&lt; const <a class="el" href="classandroid_1_1RSC_1_1Sampler.html">Sampler</a> &gt;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classandroid_1_1RSC_1_1Sampler.html#a3eab76d9b2f713959e69e54dc5041ba8">CLAMP_LINEAR_MIP_LINEAR</a> (sp&lt; <a class="el" href="classandroid_1_1RSC_1_1RS.html">RS</a> &gt; rs)</td></tr>
65 <tr><td class="memItemLeft" align="right" valign="top">static sp&lt; const <a class="el" href="classandroid_1_1RSC_1_1Sampler.html">Sampler</a> &gt;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classandroid_1_1RS (…)
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  /external/deqp/external/vulkancts/framework/vulkan/
vkImageUtil.hpp 48 tcu::Sampler mapVkSampler (const VkSamplerCreateInfo& samplerCreateInfo);
49 tcu::Sampler::CompareMode mapVkSamplerCompareOp (VkCompareOp compareOp);
50 tcu::Sampler::WrapMode mapVkSamplerAddressMode (VkSamplerAddressMode addressMode);
51 tcu::Sampler::FilterMode mapVkMinTexFilter (VkFilter filter, VkSamplerMipmapMode mipMode);
52 tcu::Sampler::FilterMode mapVkMagTexFilter (VkFilter filter);
57 VkFilter mapFilterMode (tcu::Sampler::FilterMode filterMode);
58 VkSamplerMipmapMode mapMipmapMode (tcu::Sampler::FilterMode filterMode);
59 VkSamplerAddressMode mapWrapMode (tcu::Sampler::WrapMode wrapMode);
60 VkCompareOp mapCompareMode (tcu::Sampler::CompareMode mode);
62 VkSamplerCreateInfo mapSampler (const tcu::Sampler& sampler, const tcu::TextureFormat& format)
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  /external/v8/src/profiler/
sampler.h 21 // Sampler
23 // A sampler periodically samples the state of the VM and optionally
62 class Sampler {
64 // Initializes the Sampler support. Called once at VM startup.
68 // Initialize sampler.
69 Sampler(Isolate* isolate, int interval);
70 virtual ~Sampler();
78 // Start and stop sampler.
82 // Whether the sampling thread should use this Sampler for CPU profiling?
90 // Whether the sampler is running (that is, consumes resources)
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  /external/mesa3d/src/gallium/drivers/softpipe/
sp_state_sampler.c 50 static struct sp_sampler *sp_sampler( struct pipe_sampler_state *sampler )
52 return (struct sp_sampler *)sampler;
58 const struct pipe_sampler_state *sampler)
62 sp_sampler->base = *sampler;
195 /* set the new sampler views */
251 * sampler and tex unit.
253 * Note that the tex unit is significant. We can't re-use a sampler
254 * variant for multiple texture units because the sampler variant contains
256 * somewhere outside the sampler variant, we could re-use samplers for
261 struct sp_sampler *sampler,
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