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  /frameworks/compile/slang/tests/P_kernel_cpp/
kernel_cpp.rs 17 rs_sampler sampler;
  /frameworks/rs/java/tests/RSTest_CompatLib/src/com/android/rs/test/
UT_apitest.java 48 Sampler sampler = Sampler.CLAMP_NEAREST(pRS); local
53 s.set_samplerNonNull(sampler);
  /frameworks/rs/java/tests/RSTest_CompatLibLegacy/src/com/android/rs/test/
UT_apitest.java 48 Sampler sampler = Sampler.CLAMP_NEAREST(pRS); local
53 s.set_samplerNonNull(sampler);
  /packages/apps/LegacyCamera/jni/feature_mos/src/mosaic_renderer/
YVURenderer.h 32 // Sampler location
  /cts/tests/tests/renderscript/src/android/renderscript/cts/
set_object.rs 27 rs_sampler sampler;
33 rsSetObject(&dst,in->sampler);
34 *out = ( dst.p == in->sampler.p ? 1 : 0 );
  /external/deqp/framework/common/
tcuTexCompareVerifier.hpp 55 bool isTexCompareResultValid (const Texture2DView& texture, const Sampler& sampler, const TexComparePrecision& prec, const Vec2& coord, const Vec2& lodBounds, const float cmpReference, const float result);
56 bool isTexCompareResultValid (const TextureCubeView& texture, const Sampler& sampler, const TexComparePrecision& prec, const Vec3& coord, const Vec2& lodBounds, const float cmpReference, const float result);
57 bool isTexCompareResultValid (const Texture2DArrayView& texture, const Sampler& sampler, const TexComparePrecision& prec, const Vec3& coord, const Vec2& lodBounds, const float cmpReference, const float result);
59 bool isGatherOffsetsCompareResultValid (const Texture2DView& texture, const Sampler& sampler, const TexComparePrecision& prec, const Vec2& coord, const IVec2 (&offsets)[4], float cmpReference, const Vec4& result);
60 bool isGatherOffsetsCompareResultValid (const Texture2DArrayView& texture, const Sampler& sampler, const TexComparePrecision& prec, const Vec3& coord, const IVec2 (&offsets)[4], float cmpReference (…)
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  /external/llvm/test/CodeGen/NVPTX/
tex-read.ll 8 define void @foo(i64 %img, i64 %sampler, float* %red, i32 %idx) {
10 %val = tail call { float, float, float, float } @llvm.nvvm.tex.1d.v4f32.s32(i64 %img, i64 %sampler, i32 %idx)
20 !3 = !{void (i64, i64, float*, i32)* @foo, !"sampler", i32 1}
  /external/skia/src/gpu/glsl/
GrGLSLShaderBuilder.cpp 60 const GrGLSLTextureSampler& sampler,
65 GrSLType samplerType = uniformHandler->getUniformVariable(sampler.fSamplerUniform).getType();
71 uniformHandler->getUniformCStr(sampler.fSamplerUniform),
72 uniformHandler->getUniformCStr(sampler.fSamplerUniform),
78 uniformHandler->getUniformCStr(sampler.fSamplerUniform),
79 uniformHandler->getUniformCStr(sampler.fSamplerUniform),
86 uniformHandler->getUniformCStr(sampler.fSamplerUniform),
93 const GrSwizzle& configSwizzle = glslCaps->configTextureSwizzle(sampler.config());
100 void GrGLSLShaderBuilder::appendTextureLookup(const GrGLSLTextureSampler& sampler,
103 this->appendTextureLookup(&this->code(), sampler, coordName, varyingType)
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  /frameworks/rs/driver/
rsdSampler.cpp 36 bool rsdSamplerInit(const Context *, const Sampler *s) {
41 const android::renderscript::Sampler *s) {
45 const Sampler *alloc,
rsdSampler.h 24 const android::renderscript::Sampler *);
27 const android::renderscript::Sampler *);
30 const android::renderscript::Sampler *,
  /frameworks/rs/java/tests/SampleTest/src/com/android/rs/sample/
SampleRSActivity.java 30 import android.renderscript.Sampler;
45 private Sampler mSampler;
47 TextureViewUpdater(Allocation outAlloc, Sampler sampler) {
49 mSampler = sampler;
119 TextureViewUpdater updater = new TextureViewUpdater(outAlloc, Sampler.WRAP_LINEAR(mRS));
125 updater = new TextureViewUpdater(outAlloc, Sampler.CLAMP_LINEAR(mRS));
131 updater = new TextureViewUpdater(outAlloc, Sampler.WRAP_NEAREST(mRS));
137 updater = new TextureViewUpdater(outAlloc, Sampler.CLAMP_NEAREST(mRS));
155 private synchronized void filterAlloc(Allocation alloc, Sampler sampler)
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  /external/mesa3d/src/mesa/main/
samplerobj.c 65 /* Unreference the old sampler */
89 /* reference new sampler */
92 /* this sampler's being deleted (look just above) */
94 _mesa_problem(NULL, "referencing deleted sampler object");
111 * Initialize the fields of the given sampler object.
184 /* Insert the ID and pointer to new sampler object into hash table */
228 _mesa_IsSampler(GLuint sampler)
235 if (sampler == 0)
238 sampObj = _mesa_lookup_samplerobj(ctx, sampler);
245 _mesa_BindSampler(GLuint unit, GLuint sampler)
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samplerobj.h 34 if (ctx->Texture.Unit[unit].Sampler)
35 return ctx->Texture.Unit[unit].Sampler;
37 return &ctx->Texture.Unit[unit]._Current->Sampler;
83 _mesa_BindSampler(GLuint unit, GLuint sampler);
92 _mesa_SamplerParameteri(GLuint sampler, GLenum pname, GLint param);
texparam.c 259 if (texObj->Sampler.MinFilter == params[0])
265 texObj->Sampler.MinFilter = params[0];
274 texObj->Sampler.MinFilter = params[0];
284 if (texObj->Sampler.MagFilter == params[0])
290 texObj->Sampler.MagFilter = params[0];
298 if (texObj->Sampler.WrapS == params[0])
302 texObj->Sampler.WrapS = params[0];
308 if (texObj->Sampler.WrapT == params[0])
312 texObj->Sampler.WrapT = params[0];
318 if (texObj->Sampler.WrapR == params[0]
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texobj.h 92 /** Is the texture "complete" with respect to the given sampler state? */
95 const struct gl_sampler_object *sampler)
98 (sampler->MagFilter != GL_NEAREST ||
99 (sampler->MinFilter != GL_NEAREST &&
100 sampler->MinFilter != GL_NEAREST_MIPMAP_NEAREST))) {
105 if (_mesa_is_mipmap_filter(sampler))
  /external/deqp/external/vulkancts/modules/vulkan/pipeline/
vktPipelineReferenceRenderer.hpp 172 const tcu::Sampler m_sampler;
179 SamplerFragmentShader (const tcu::TextureFormat& colorFormat, const TextureType& texture, const tcu::Sampler& sampler, float lod, const tcu::Vec4& lookupScale, const tcu::Vec4& lookupBias, const tcu::UVec4& swizzle)
184 , m_sampler (sampler)
202 static tcu::Vec4 sampleTexture (const tcu::Texture1D& texture, const tcu::Sampler& sampler, const tcu::Vec4& texCoord, float lod)
204 return texture.sample(sampler, texCoord.x(), lod);
207 static tcu::Vec4 sampleTexture (const tcu::Texture1DArray& texture, const tcu::Sampler& sampler, const tcu::Vec4& texCoord, float lod)
209 return texture.sample(sampler, texCoord.x(), texCoord.y(), lod)
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  /external/mesa3d/src/mesa/program/
sampler.cpp 77 /* GLSL 1.10 and 1.20 allowed variable sampler array indices,
85 "warning: Variable sampler array index unsupported.\n"
107 _mesa_get_sampler_uniform_value(class ir_dereference *sampler,
111 get_sampler_name getname(sampler, shader_program);
113 sampler->accept(&getname);
118 "failed to find sampler named %s.\n", getname.name);
122 return shader_program->UniformStorage[location].sampler + getname.offset;
  /external/deqp/modules/glshared/
glsShaderRenderCase.hpp 88 TextureBinding (const glu::Texture2D* tex2D, const tcu::Sampler& sampler);
89 TextureBinding (const glu::TextureCube* texCube, const tcu::Sampler& sampler);
90 TextureBinding (const glu::Texture2DArray* tex2DArray, const tcu::Sampler& sampler);
91 TextureBinding (const glu::Texture3D* tex3D, const tcu::Sampler& sampler);
94 void setSampler (const tcu::Sampler& sampler);
133 tcu::Sampler sampler; member in struct:deqp::gls::ShaderEvalContext::ShaderSampler
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  /external/mesa3d/src/mesa/drivers/dri/i915/
i915_texstate.c 143 struct gl_sampler_object *sampler = _mesa_get_samplerobj(ctx, unit); local
188 maxlod = MIN2(sampler->MaxLod, tObj->_MaxLevel - tObj->BaseLevel);
199 switch (sampler->MinFilter) {
228 if (sampler->MaxAnisotropy > 1.0) {
231 if (sampler->MaxAnisotropy > 2.0)
237 switch (sampler->MagFilter) {
249 lodbias = (int) ((tUnit->LodBias + sampler->LodBias) * 16.0);
265 if (sampler->CompareMode == GL_COMPARE_R_TO_TEXTURE_ARB &&
272 intel_translate_shadow_compare_func(sampler->CompareFunc));
285 GLenum ws = sampler->WrapS
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i830_texstate.c 125 struct gl_sampler_object *sampler = _mesa_get_samplerobj(ctx, unit); local
198 switch (sampler->MinFilter) {
227 if (sampler->MaxAnisotropy > 1.0) {
232 switch (sampler->MagFilter) {
244 lodbias = (int) ((tUnit->LodBias + sampler->LodBias) * 16.0);
264 minlod_fixed = U_FIXED(CLAMP(sampler->MinLod, 0.0, 11), 4);
265 maxlod = MIN2(sampler->MaxLod, tObj->_MaxLevel - tObj->BaseLevel);
284 GLenum ws = sampler->WrapS;
285 GLenum wt = sampler->WrapT;
305 CLAMPED_FLOAT_TO_UBYTE(border[0], sampler->BorderColor.f[0])
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  /external/v8/src/profiler/
sampler.cc 5 #include "src/profiler/sampler.h"
243 class Sampler::PlatformData : public PlatformDataCommon {
255 // Win32 profiler support. On Cygwin we use the same sampler implementation as
258 class Sampler::PlatformData : public PlatformDataCommon {
262 // going to use it in the sampler thread. Using GetThreadHandle() will
427 Sampler* sampler = isolate->logger()->sampler(); local
428 if (sampler == NULL) return;
562 sampler->SampleStack(state)
630 Sampler* sampler = active_samplers_.at(i); local
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  /external/deqp/modules/gles31/functional/
es31fTextureGatherTests.cpp 508 static tcu::Vector<ColorScalarType, 4> gatherOffsets (const tcu::Texture2DView& texture, const tcu::Sampler& sampler, const Vec2& coord, int componentNdx, const IVec2 (&offsets)[4])
510 return texture.gatherOffsets(sampler, coord.x(), coord.y(), componentNdx, offsets).cast<ColorScalarType>();
514 static tcu::Vector<ColorScalarType, 4> gatherOffsets (const tcu::Texture2DArrayView& texture, const tcu::Sampler& sampler, const Vec3& coord, int componentNdx, const IVec2 (&offsets)[4])
516 return texture.gatherOffsets(sampler, coord.x(), coord.y(), coord.z(), componentNdx, offsets).cast<ColorScalarType>();
520 static tcu::Vector<ColorScalarType, 4> gatherOffsets (const tcu::TextureCubeView& texture, const tcu::Sampler& sampler, const Vec3& coord, int componentNdx, const IVec2 (&offsets)[4])
524 return texture.gather(sampler, coord.x(), coord.y(), coord.z(), componentNdx).cast<ColorScalarType>();
527 static Vec4 gatherOffsetsCompare (const tcu::Texture2DView& texture, const tcu::Sampler& sampler, float refZ, const Vec2& coord, const IVec2 (&offsets)[4]
1489 tcu::Sampler sampler; local
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  /external/mesa3d/src/gallium/drivers/softpipe/
sp_tex_sample.h 47 typedef float (*compute_lambda_func)(const struct sp_sampler_variant *sampler,
96 const struct pipe_sampler_state *sampler; member in struct:sp_sampler_variant
137 /* Create a sampler variant for a given set of non-orthogonal state. Currently the
140 sp_create_sampler_variant( const struct pipe_sampler_state *sampler,
152 sp_sampler_variant(const struct tgsi_sampler *sampler)
154 return (struct sp_sampler_variant *) sampler;
  /external/mesa3d/src/glsl/
ir_uniform.h 99 * Base sampler index
102 * this sampler. If \c ::array_elements is not zero, the array will use
103 * sampler indexes \c ::sampler through \c ::sampler + \c ::array_elements
106 uint8_t sampler; member in struct:gl_uniform_storage
  /external/libxml2/test/schemas/
bug321475_1.xsd 16 <xs:element ref="sampler" maxOccurs="unbounded"/>
24 <xs:element ref="sampler" maxOccurs="unbounded"/>
40 <xs:element name="sampler"/>

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