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  /hardware/intel/img/hwcomposer/moorefield_hdmi/ips/common/
PixelFormat.h 33 // convert gralloc color format to IP specific sprite pixel format.
34 // See DSPACNTR (Display A Primary Sprite Control Register for more information)
  /external/libgdx/gdx/src/com/badlogic/gdx/graphics/g2d/
ParticleEffect.java 182 Sprite sprite = atlas.createSprite(imageName); local
183 if (sprite == null) throw new IllegalArgumentException("SpriteSheet missing image: " + imageName);
184 emitter.setSprite(sprite);
190 HashMap<String, Sprite> loadedSprites = new HashMap<String, Sprite>(emitters.size);
196 Sprite sprite = loadedSprites.get(imageName); local
197 if (sprite == null) {
198 sprite = new Sprite(loadTexture(imagesDir.child(imageName)));
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TextureAtlas.java 331 /** Returns all regions in the atlas as sprites. This method creates a new sprite for each region, so the result should be
334 public Array<Sprite> createSprites () {
341 /** Returns the first region found with the specified name as a sprite. If whitespace was stripped from the region when it was
342 * packed, the sprite is automatically positioned as if whitespace had not been stripped. This method uses string comparison to
343 * find the region and constructs a new sprite, so the result should be cached rather than calling this method multiple times.
344 * @return The sprite, or null. */
345 public Sprite createSprite (String name) {
351 /** Returns the first region found with the specified name and index as a sprite. This method uses string comparison to find the
352 * region and constructs a new sprite, so the result should be cached rather than calling this method multiple times.
353 * @return The sprite, or null.
381 Sprite sprite = new Sprite(region); local
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  /external/libgdx/gdx/src/com/badlogic/gdx/scenes/scene2d/ui/
Skin.java 26 import com.badlogic.gdx.graphics.g2d.Sprite;
124 typeResources = new ObjectMap(type == TextureRegion.class || type == Drawable.class || type == Sprite.class ? 256 : 64);
151 if (type == Sprite.class) return (T)getSprite(name);
254 /** Returns a registered sprite. If no sprite is found but a region exists with the name, a sprite is created from the region
257 public Sprite getSprite (String name) {
258 Sprite sprite = optional(name, Sprite.class); local
302 Sprite sprite = optional(name, Sprite.class); local
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  /external/mesa3d/docs/OLD/
MESA_sprite_point.spec 39 effective way to render many small sprite images for particle systems
62 define and implement so POINT_SMOOTH is ignored when drawing sprite
70 4. What about sprite rotation?
72 There is none. Sprite points are always rendered as window-aligned
87 Polygon culling wouldn't be useful for sprite points since the
92 7. Should sprite points be alpha-attenuated if their size is below the
95 8. Should there be an advertisized maximum sprite point size?
  /prebuilts/misc/windows/sdl2/test/
testrendercopyex.c 27 SDL_Texture *sprite; member in struct:__anon45141
46 /* Load the sprite image */
106 /* Scale and draw the sprite */
122 SDL_RenderCopyEx(s->renderer, s->sprite, NULL, &s->sprite_rect, (double)s->sprite_rect.w, center, s->scale_direction);
170 drawstate->sprite = LoadTexture(drawstate->renderer, "icon.bmp", SDL_TRUE);
172 if (!drawstate->sprite || !drawstate->background) {
175 SDL_QueryTexture(drawstate->sprite, NULL, NULL,
testscale.c 29 SDL_Texture *sprite; member in struct:__anon45143
48 /* Load the sprite image */
102 /* Scale and draw the sprite */
117 SDL_RenderCopy(s->renderer, s->sprite, NULL, &s->sprite_rect);
160 drawstate->sprite = LoadTexture(drawstate->renderer, "icon.bmp", SDL_TRUE);
162 if (!drawstate->sprite || !drawstate->background) {
165 SDL_QueryTexture(drawstate->sprite, NULL, NULL,
testsprite2.c 58 /* Load the sprite image */
105 MoveSprites(SDL_Renderer * renderer, SDL_Texture * sprite)
125 SDL_SetTextureColorMod(sprite, 255, (Uint8) current_color,
138 SDL_SetTextureAlphaMod(sprite, (Uint8) current_alpha);
166 SDL_RenderCopy(renderer, sprite, NULL, &temp);
172 SDL_RenderCopy(renderer, sprite, NULL, &temp);
178 SDL_RenderCopy(renderer, sprite, NULL, &temp);
184 SDL_RenderCopy(renderer, sprite, NULL, &temp);
211 /* Countdown sprite-move iterations and disable color changes at iteration end - used for visual tests. */
225 /* Blit the sprite onto the screen *
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  /frameworks/base/docs/html/about/versions/nougat/
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  /frameworks/base/docs/html-intl/intl/es/about/versions/nougat/
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  /frameworks/base/docs/html-intl/intl/in/about/versions/nougat/
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  /frameworks/base/docs/html-intl/intl/vi/about/versions/nougat/
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  /external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/
PixmapBlendingTest.java 25 import com.badlogic.gdx.graphics.g2d.Sprite;
33 private Sprite logoSprite, test3, test4;
55 logoSprite = new Sprite(new Texture(pixD));
DecalTest.java 135 Decal sprite = null; local
138 sprite = Decal.newDecal(new TextureRegion(egg), willItBlend_that_is_the_question);
141 sprite = Decal.newDecal(new TextureRegion(wheel));
144 sprite.setPosition(-w / 2 + (float)Math.random() * w, h / 2 - (float)Math.random() * h, (float)-Math.random() * 10);
146 return sprite;
PathTest.java 23 import com.badlogic.gdx.graphics.g2d.Sprite;
42 Sprite obj;
43 Sprite obj2;
58 obj = new Sprite(new Texture(Gdx.files.internal("data/badlogicsmall.jpg")));
61 obj2 = new Sprite(new Texture(Gdx.files.internal("data/bobrgb888-32x32.png")));
StagePerformanceTest.java 23 import com.badlogic.gdx.graphics.g2d.Sprite;
44 Sprite[] sprites;
53 sprites = new Sprite[24 * 12];
68 sprites[i] = new Sprite(regions[rand.nextInt(8 * 8)]);
106 font.draw(batch, "fps: " + Gdx.graphics.getFramesPerSecond() + (useStage ? ", stage" : "sprite"), 10, 40);
  /external/proguard/src/proguard/gui/splash/
CircleSprite.java 26 * This Sprite represents an animated circle. It can optionally be filled.
30 public class CircleSprite implements Sprite
57 // Implementation for Sprite.
ImageSprite.java 26 * This Sprite represents an animated image.
30 public class ImageSprite implements Sprite
61 // Implementation for Sprite.
TextSprite.java 26 * This Sprite represents a text.
30 public class TextSprite implements Sprite
74 // Implementation for Sprite.
  /frameworks/base/docs/html/distribute/
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  /frameworks/base/docs/html/design/
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  /external/replicaisland/src/com/replica/replicaisland/
ButtonAnimationComponent.java 74 public void setSprite(SpriteComponent sprite) {
75 mSprite = sprite;
GenericAnimationComponent.java 71 public void setSprite(SpriteComponent sprite) {
72 mSprite = sprite;
  /frameworks/base/docs/html/develop/
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  /frameworks/base/docs/html-intl/intl/pt-br/about/versions/nougat/
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