| /hardware/intel/img/hwcomposer/moorefield_hdmi/ips/common/ |
| PixelFormat.h | 33 // convert gralloc color format to IP specific sprite pixel format. 34 // See DSPACNTR (Display A Primary Sprite Control Register for more information)
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| /external/libgdx/gdx/src/com/badlogic/gdx/graphics/g2d/ |
| ParticleEffect.java | 182 Sprite sprite = atlas.createSprite(imageName);
local 183 if (sprite == null) throw new IllegalArgumentException("SpriteSheet missing image: " + imageName);
184 emitter.setSprite(sprite);
190 HashMap<String, Sprite> loadedSprites = new HashMap<String, Sprite>(emitters.size);
196 Sprite sprite = loadedSprites.get(imageName);
local 197 if (sprite == null) {
198 sprite = new Sprite(loadTexture(imagesDir.child(imageName))); [all...] |
| TextureAtlas.java | 331 /** Returns all regions in the atlas as sprites. This method creates a new sprite for each region, so the result should be
334 public Array<Sprite> createSprites () {
341 /** Returns the first region found with the specified name as a sprite. If whitespace was stripped from the region when it was
342 * packed, the sprite is automatically positioned as if whitespace had not been stripped. This method uses string comparison to
343 * find the region and constructs a new sprite, so the result should be cached rather than calling this method multiple times.
344 * @return The sprite, or null. */
345 public Sprite createSprite (String name) {
351 /** Returns the first region found with the specified name and index as a sprite. This method uses string comparison to find the
352 * region and constructs a new sprite, so the result should be cached rather than calling this method multiple times.
353 * @return The sprite, or null. 381 Sprite sprite = new Sprite(region); local [all...] |
| /external/libgdx/gdx/src/com/badlogic/gdx/scenes/scene2d/ui/ |
| Skin.java | 26 import com.badlogic.gdx.graphics.g2d.Sprite;
124 typeResources = new ObjectMap(type == TextureRegion.class || type == Drawable.class || type == Sprite.class ? 256 : 64);
151 if (type == Sprite.class) return (T)getSprite(name);
254 /** Returns a registered sprite. If no sprite is found but a region exists with the name, a sprite is created from the region
257 public Sprite getSprite (String name) {
258 Sprite sprite = optional(name, Sprite.class); local 302 Sprite sprite = optional(name, Sprite.class); local [all...] |
| /external/mesa3d/docs/OLD/ |
| MESA_sprite_point.spec | 39 effective way to render many small sprite images for particle systems 62 define and implement so POINT_SMOOTH is ignored when drawing sprite 70 4. What about sprite rotation? 72 There is none. Sprite points are always rendered as window-aligned 87 Polygon culling wouldn't be useful for sprite points since the 92 7. Should sprite points be alpha-attenuated if their size is below the 95 8. Should there be an advertisized maximum sprite point size?
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| /prebuilts/misc/windows/sdl2/test/ |
| testrendercopyex.c | 27 SDL_Texture *sprite; member in struct:__anon45141 46 /* Load the sprite image */ 106 /* Scale and draw the sprite */ 122 SDL_RenderCopyEx(s->renderer, s->sprite, NULL, &s->sprite_rect, (double)s->sprite_rect.w, center, s->scale_direction); 170 drawstate->sprite = LoadTexture(drawstate->renderer, "icon.bmp", SDL_TRUE); 172 if (!drawstate->sprite || !drawstate->background) { 175 SDL_QueryTexture(drawstate->sprite, NULL, NULL,
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| testscale.c | 29 SDL_Texture *sprite; member in struct:__anon45143 48 /* Load the sprite image */ 102 /* Scale and draw the sprite */ 117 SDL_RenderCopy(s->renderer, s->sprite, NULL, &s->sprite_rect); 160 drawstate->sprite = LoadTexture(drawstate->renderer, "icon.bmp", SDL_TRUE); 162 if (!drawstate->sprite || !drawstate->background) { 165 SDL_QueryTexture(drawstate->sprite, NULL, NULL,
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| testsprite2.c | 58 /* Load the sprite image */ 105 MoveSprites(SDL_Renderer * renderer, SDL_Texture * sprite) 125 SDL_SetTextureColorMod(sprite, 255, (Uint8) current_color, 138 SDL_SetTextureAlphaMod(sprite, (Uint8) current_alpha); 166 SDL_RenderCopy(renderer, sprite, NULL, &temp); 172 SDL_RenderCopy(renderer, sprite, NULL, &temp); 178 SDL_RenderCopy(renderer, sprite, NULL, &temp); 184 SDL_RenderCopy(renderer, sprite, NULL, &temp); 211 /* Countdown sprite-move iterations and disable color changes at iteration end - used for visual tests. */ 225 /* Blit the sprite onto the screen * [all...] |
| /frameworks/base/docs/html/about/versions/nougat/ |
| index.jd | 36 <span class="dac-sprite dac-auto-chevron"></span> 61 <i class="dac-sprite dac-arrow-down-gray"></i> 66 <i class="dac-action-sprite dac-sprite dac-auto-chevron-large"></i> 72 <i class="dac-action-sprite dac-sprite dac-auto-chevron-large"></i> 85 <span class="dac-sprite dac-auto-chevron-large"></span> 89 <span class="dac-sprite dac-auto-chevron-large"></span> 93 <span class="dac-sprite dac-auto-chevron-large"></span>
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| /frameworks/base/docs/html-intl/intl/es/about/versions/nougat/ |
| index.jd | 36 <span class="dac-sprite dac-auto-chevron"></span> 60 <i class="dac-sprite dac-arrow-down-gray"></i> 65 <i class="dac-action-sprite dac-sprite dac-auto-chevron-large"></i> 71 <i class="dac-action-sprite dac-sprite dac-auto-chevron-large"></i> 84 <span class="dac-sprite dac-auto-chevron-large"></span> 88 <span class="dac-sprite dac-auto-chevron-large"></span> 92 <span class="dac-sprite dac-auto-chevron-large"></span>
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| /frameworks/base/docs/html-intl/intl/in/about/versions/nougat/ |
| index.jd | 36 <span class="dac-sprite dac-auto-chevron"></span> 61 <i class="dac-sprite dac-arrow-down-gray"></i> 66 <i class="dac-action-sprite dac-sprite dac-auto-chevron-large"></i> 72 <i class="dac-action-sprite dac-sprite dac-auto-chevron-large"></i> 85 <span class="dac-sprite dac-auto-chevron-large"></span> 89 <span class="dac-sprite dac-auto-chevron-large"></span> 93 <span class="dac-sprite dac-auto-chevron-large"></span>
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| /frameworks/base/docs/html-intl/intl/vi/about/versions/nougat/ |
| index.jd | 36 <span class="dac-sprite dac-auto-chevron"></span> 61 <i class="dac-sprite dac-arrow-down-gray"></i> 66 <i class="dac-action-sprite dac-sprite dac-auto-chevron-large"></i> 72 <i class="dac-action-sprite dac-sprite dac-auto-chevron-large"></i> 85 <span class="dac-sprite dac-auto-chevron-large"></span> 89 <span class="dac-sprite dac-auto-chevron-large"></span> 93 <span class="dac-sprite dac-auto-chevron-large"></span>
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| /external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/ |
| PixmapBlendingTest.java | 25 import com.badlogic.gdx.graphics.g2d.Sprite;
33 private Sprite logoSprite, test3, test4;
55 logoSprite = new Sprite(new Texture(pixD));
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| DecalTest.java | 135 Decal sprite = null;
local 138 sprite = Decal.newDecal(new TextureRegion(egg), willItBlend_that_is_the_question);
141 sprite = Decal.newDecal(new TextureRegion(wheel));
144 sprite.setPosition(-w / 2 + (float)Math.random() * w, h / 2 - (float)Math.random() * h, (float)-Math.random() * 10);
146 return sprite;
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| PathTest.java | 23 import com.badlogic.gdx.graphics.g2d.Sprite; 42 Sprite obj; 43 Sprite obj2; 58 obj = new Sprite(new Texture(Gdx.files.internal("data/badlogicsmall.jpg"))); 61 obj2 = new Sprite(new Texture(Gdx.files.internal("data/bobrgb888-32x32.png")));
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| StagePerformanceTest.java | 23 import com.badlogic.gdx.graphics.g2d.Sprite;
44 Sprite[] sprites;
53 sprites = new Sprite[24 * 12];
68 sprites[i] = new Sprite(regions[rand.nextInt(8 * 8)]);
106 font.draw(batch, "fps: " + Gdx.graphics.getFramesPerSecond() + (useStage ? ", stage" : "sprite"), 10, 40);
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| /external/proguard/src/proguard/gui/splash/ |
| CircleSprite.java | 26 * This Sprite represents an animated circle. It can optionally be filled. 30 public class CircleSprite implements Sprite 57 // Implementation for Sprite.
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| ImageSprite.java | 26 * This Sprite represents an animated image. 30 public class ImageSprite implements Sprite 61 // Implementation for Sprite.
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| TextSprite.java | 26 * This Sprite represents a text. 30 public class TextSprite implements Sprite 74 // Implementation for Sprite.
|
| /frameworks/base/docs/html/distribute/ |
| index.jd | 27 <i class="dac-sprite dac-arrow-down-gray"></i> 50 <p class="dac-tab-title">Goals <i class="dac-tab-arrow dac-sprite dac-expand-more-black"></i></p> 54 <p class="dac-tab-title">Types <i class="dac-filter-item-arrow dac-sprite dac-expand-more-black"></i></p> 105 <span class="dac-sprite dac-auto-chevron"></span> 109 <span class="dac-sprite dac-auto-chevron"></span> 113 <span class="dac-sprite dac-auto-chevron"></span> 117 <span class="dac-sprite dac-auto-chevron"></span> 121 <span class="dac-sprite dac-auto-chevron"></span> 125 <span class="dac-sprite dac-auto-chevron"></span> 129 <span class="dac-sprite dac-auto-chevron"></span [all...] |
| /frameworks/base/docs/html/design/ |
| index.jd | 24 <span class="dac-sprite dac-auto-chevron"></span> 28 <span class="dac-sprite dac-auto-chevron"></span> 32 <span class="dac-sprite dac-auto-chevron"></span> 47 <i class="dac-sprite dac-arrow-down-gray"></i>
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| /external/replicaisland/src/com/replica/replicaisland/ |
| ButtonAnimationComponent.java | 74 public void setSprite(SpriteComponent sprite) { 75 mSprite = sprite;
|
| GenericAnimationComponent.java | 71 public void setSprite(SpriteComponent sprite) { 72 mSprite = sprite;
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| /frameworks/base/docs/html/develop/ |
| index.jd | 33 <span class="dac-sprite dac-auto-chevron"></span> 38 <span class="dac-sprite dac-auto-chevron"></span> 49 <i class="dac-sprite dac-arrow-down-gray"></i> 88 <span class="dac-sprite dac-auto-chevron"></span> 105 <span class="dac-sprite dac-auto-chevron"></span> 122 <span class="dac-sprite dac-auto-chevron"></span> 126 <span class="dac-sprite dac-auto-chevron"></span> 130 <span class="dac-sprite dac-auto-chevron"></span>
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| /frameworks/base/docs/html-intl/intl/pt-br/about/versions/nougat/ |
| index.jd | 36 <span class="dac-sprite dac-auto-chevron"></span> 60 <i class="dac-sprite dac-arrow-down-gray"></i> 65 <i class="dac-action-sprite dac-sprite dac-auto-chevron-large"></i> 71 <i class="dac-action-sprite dac-sprite dac-auto-chevron-large"></i>
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