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  /external/opencv3/modules/cudaarithm/src/cuda/
lut.cu 61 texture<uchar, cudaTextureType1D, cudaReadModeElementType> texLutTable;
96 // Use the texture object
111 // Use the texture reference
121 // Use the texture object
126 // Use the texture reference
141 // Use the texture reference
144 // Use the texture object
159 // Use the texture reference
162 // Use the texture object
  /external/skia/src/core/
SkImageCacherator.h 43 * Returns a ref() on the texture produced by this generator. The caller must call unref()
49 * The caller is responsible for calling texture->unref() when they are done.
75 // Returns the texture. If the cacherator is generating the texture and wants to cache it,
  /external/skia/src/gpu/
GrImageIDTextureAdjuster.h 18 /** Implementation for texture-backed SkBitmaps. The bitmap must stay in scope and unmodified
34 /** Implementation for texture-backed SkImages. The image must stay in scope and unmodified while
51 non-volatile the texture is cached using a key created from the pixels' image id and the
80 // able to efficiently produce a "stretched" texture natively (e.g. picture-backed)
  /external/skia/src/utils/
SkImageGeneratorUtils.h 23 // Ref's the provided texture, so it had better be const!
  /external/webrtc/talk/app/webrtc/java/android/org/webrtc/
GlTextureFrameBuffer.java 34 * buffer. Intended for simple tasks such as texture copy, texture downscaling, and texture color
46 * Generate texture and framebuffer resources. An EGLContext must be bound on the current thread
71 // Attach the texture to the framebuffer as color attachment.
74 GlUtil.checkNoGLES2Error("Attach texture to framebuffer");
81 * (Re)allocate texture. Will do nothing if the requested size equals the current size. An
99 // Allocate texture.
133 * Release texture and framebuffer. An EGLContext must be bound on the current thread when calling
  /frameworks/base/libs/hwui/
DeferredLayerUpdater.h 61 ANDROID_API void setSurfaceTexture(const sp<GLConsumer>& texture, bool needsAttach) {
62 if (texture.get() != mSurfaceTexture.get()) {
64 mSurfaceTexture = texture;
66 GLenum target = texture->getCurrentTextureTarget();
  /frameworks/base/tests/Camera2Tests/SmartCamera/SimpleCamera/src/androidx/media/filterfw/
TransformUtils.java 67 TextureSource texture = frame.lockTextureSource(); local
68 texture.generateMipmaps();
73 TextureSource texture = frame.lockTextureSource(); local
74 texture.setParameter(param, value);
  /hardware/intel/common/libva/va/egl/
va_egl.c 29 * to a texture via EGL_KHR_image_base and GL_OES_EGL_image_external.
40 * This extension provides a mechanism for creating EGLImage texture targets
41 * from EGLImages. This extension defines a new texture target TEXTURE_EXTERNAL_OES.
42 * This texture target can only be specified using an EGLImage.
  /external/webrtc/talk/app/webrtc/androidtests/src/org/webrtc/
SurfaceTextureHelperTest.java 42 * Mock texture listener with blocking wait functionality.
109 * Test normal use by receiving three uniform texture frames. Texture frames are returned as early
110 * as possible. The texture pixel values are inspected by drawing the texture frame to a pixel
129 // Create resources for stubbing an OES texture producer. |eglOesBase| has the SurfaceTexture in
149 // Wait for an OES texture to arrive and draw it onto the pixel buffer.
177 * Test disconnecting the SurfaceTextureHelper while holding a pending texture frame. The pending
178 * texture frame should still be valid, and this is tested by drawing the texture frame to a pixe
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  /external/deqp/modules/gles2/functional/
es2fTextureCompletenessTests.cpp 21 * \brief Texture completeness tests.
234 // Texture 2D tests.
272 GLuint texture; local
273 glGenTextures (1, &texture);
275 glBindTexture (GL_TEXTURE_2D, texture);
341 GLuint texture; local
342 glGenTextures (1, &texture);
344 glBindTexture (GL_TEXTURE_2D, texture);
394 GLuint texture; local
395 glGenTextures (1, &texture);
452 GLuint texture; local
500 GLuint texture; local
550 GLuint texture; local
604 GLuint texture; local
676 GLuint texture; local
745 GLuint texture; local
809 GLuint texture; local
858 GLuint texture; local
911 GLuint texture; local
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  /external/libgdx/gdx/src/com/badlogic/gdx/graphics/g2d/
PixmapPacker.java 26 import com.badlogic.gdx.graphics.Texture;
27 import com.badlogic.gdx.graphics.Texture.TextureFilter;
56 * With this usage pattern, disposing the packer will not dispose any pixmaps used by the texture atlas. The texture atlas must
59 * Incremental texture atlas usage:
166 if (packToTexture && !duplicateBorder && page.texture != null && !page.dirty) {
167 page.texture.bind();
168 Gdx.gl.glTexSubImage2D(page.texture.glTarget, 0, rectX, rectY, rectWidth, rectHeight, image.getGLFormat(),
234 /** Disposes any pixmap pages which don't have a texture. Page pixmaps that have a texture will not be disposed until their
346 Texture texture; field in class:PixmapPacker.Page
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NinePatch.java 20 import com.badlogic.gdx.graphics.Texture;
23 /** A 3x3 grid of texture regions. Any of the regions may be omitted. Padding may be set as a hint on how to inset content on top
28 * <b>NOTE</b>: This class expects a "post-processed" nine-patch, and not a raw ".9.png" texture. That is, the textures given to
31 * patch textures, or via the <code>left, right, top, bottom</code> parameters to {@link #NinePatch(Texture, int, int, int, int)}
51 private Texture texture; field in class:NinePatch
61 /** Create a ninepatch by cutting up the given texture into nine patches. The subsequent parameters define the 4 lines that will
62 * cut the texture region into 9 pieces.
68 public NinePatch (Texture texture, int left, int right, int top, int bottom) {
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  /external/deqp/modules/glshared/
glsSamplerObjectTest.cpp 176 "\t${FRAG_COLOR} = texture(u_sampler, v_texCoord);\n"
186 "\t${FRAG_COLOR} = texture(u_sampler, v_texCoord);\n"
196 "\t${FRAG_COLOR} = texture(u_sampler, vec3(cos(3.14 * v_texCoord.y) * sin(3.14 * v_texCoord.x), sin(3.14 * v_texCoord.y), cos(3.14 * v_texCoord.y) * cos(3.14 * v_texCoord.x)));\n"
381 GLuint texture = (GLuint)-1; local
387 gl.genTextures(1, &texture);
388 GLU_EXPECT_NO_ERROR(gl.getError(), "glGenTextures(1, &texture)");
390 gl.bindTexture(GL_TEXTURE_2D, texture);
391 GLU_EXPECT_NO_ERROR(gl.getError(), "glBindTexture(GL_TEXTURE_2D, texture)");
400 GLU_EXPECT_NO_ERROR(gl.getError(), "glBindTexture(GL_TEXTURE_2D, texture)");
402 return texture;
407 GLuint texture = (GLuint)-1; local
433 GLuint texture = (GLuint)-1; local
490 GLuint texture = createTexture(gl, m_target); local
513 GLuint texture = createTexture(gl, m_target); local
878 GLuint texture = (GLuint)-1; local
917 GLuint texture = (GLuint)-1; local
956 GLuint texture = (GLuint)-1; local
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  /external/mesa3d/src/mesa/drivers/common/
meta.c 28 * with texture mapping and glClear() can be done with polygon rendering.
201 * Temporary texture used for glBlitFramebuffer, glDrawPixels, etc.
209 GLsizei MinSize; /**< Min texture size to allocate */
210 GLsizei MaxSize; /**< Max possible texture size */
212 GLsizei Width, Height; /**< Current texture size */
273 struct temp_texture Tex; /**< separate texture from other meta ops */
277 * State for GLSL texture sampler which is used to generate fragment
306 * State for texture decompression
343 struct decompress_state Decompress; /**< For texture decompression */
659 save->ActiveUnit = ctx->Texture.CurrentUnit
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  /external/deqp/framework/opengl/
gluTexture.cpp 21 * \brief Texture classes.
87 GLU_EXPECT_NO_ERROR(gl.getError(), "Texture upload failed");
100 GLU_EXPECT_NO_ERROR(gl.getError(), "Texture upload failed");
139 TCU_THROW(NotSupportedError, "Compressed texture format not supported");
170 GLU_EXPECT_NO_ERROR(gl.getError(), "Texture upload failed");
184 GLU_EXPECT_NO_ERROR(gl.getError(), "Texture upload failed");
199 // Decompress to reference texture.
206 // Upload to GL texture in compressed form.
211 GLU_EXPECT_NO_ERROR(gl.getError(), "Texture upload failed");
222 // Uncompressed texture
233 Texture2D* texture = new Texture2D(context, isRGBA ? GL_RGBA : GL_RGB, GL_UNSIGNED_BYTE, level.getWidth(), level.getHeight()); local
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  /cts/tests/tests/graphics/src/android/opengl/cts/
CompressedTextureLoader.java 49 public static class Texture {
50 public Texture(int width, int height, int internalformat, ByteBuffer data,
60 * Get the width of the texture in pixels.
61 * @return the width of the texture in pixels.
66 * Get the height of the texture in pixels.
67 * @return the width of the texture in pixels.
72 * Get the compressed data of the texture.
73 * @return the texture data.
78 * Get the format of the texture.
84 * Get the format of the texture
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  /external/deqp/modules/gles2/performance/
es2pTextureUploadTests.cpp 21 * \brief Texture upload performance tests.
148 m_testCtx.setTestResult(QP_TEST_RESULT_NOT_SUPPORTED, "Unsupported texture size");
203 // Create texture
214 // Prepare texture data
242 m_log << TestLog::Message << "Uploading texture with " << (m_uploadFunction == UPLOAD_TEXIMAGE2D ? "glTexImage2D" : "glTexSubImage2D") << "." << TestLog::EndMessage; // \todo [arttu] Change enum to struct with name included
243 m_log << TestLog::Message << "Texture size = " << m_texSize << "x" << m_texSize << "." << TestLog::EndMessage;
290 // Texture upload call case
380 // Texture upload and draw case
470 // Texture upload tests
473 : TestCaseGroup(context, "upload", "Texture upload tests"
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  /external/mesa3d/src/mesa/main/
texstorage.c 46 * Check if the given texture target is a legal texture object target
145 /* Set up all the texture object's gl_texture_images */
172 /* Do actual texture memory allocation */
175 /* Reset the texture images' info to zeros.
196 /* Only set this field for non-proxy texture objects */
203 * Clear all fields of texture object to zeros. Used for proxy texture tests.
238 * is a proxy texture.
328 "glTexStorage%uD(too many levels for max texture dimension)"
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  /external/autotest/client/deps/glbench/src/
windowmanagercompositingtest.cc 70 // We have to blend three textures, but we use multi-texture for this
100 // texture against it.
108 // texture against it.
134 // Set up the texture sampler
144 // Set up texture attribute
182 // Set up the texture sampler
194 // Set up texture attributes
246 // Set up the texture sampler
260 // Set up texture attributes
321 // Load these textures into bound texture ids and keep using the
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  /external/libgdx/backends/gdx-backends-gwt/src/com/badlogic/gdx/backends/gwt/emu/com/badlogic/gdx/utils/
ScreenUtils.java 26 import com.badlogic.gdx.graphics.Texture;
39 * size. The base {@link Texture} always has {@link MathUtils#nextPowerOfTwo} dimensions and RGBA8888 {@link Format}. It can be
40 * accessed via {@link TextureRegion#getTexture}. The texture is not managed and has to be reloaded manually on a context loss.
49 * the same dimensions. The base {@link Texture} always has {@link MathUtils#nextPowerOfTwo} dimensions and RGBA8888
50 * {@link Format}. It can be accessed via {@link TextureRegion#getTexture}. This texture is not managed and has to be reloaded
51 * manually on a context loss. If the width and height specified are larger than the framebuffer dimensions, the Texture will
65 Texture texture = new Texture(potPixmap); local
66 TextureRegion textureRegion = new TextureRegion(texture, 0, h, w, -h);
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  /external/mesa3d/src/mesa/drivers/dri/nouveau/
nv04_render.c 101 PUSH_RELOC(push, nv04->texture[0]->bo, nv04->texture[0]->offset,
103 PUSH_RELOC(push, nv04->texture[0]->bo, nv04->format[0], NOUVEAU_BO_OR,
116 PUSH_RELOC(push, nv04->texture[0]->bo, nv04->texture[0]->offset,
118 PUSH_RELOC(push, nv04->texture[1]->bo, nv04->texture[1]->offset,
120 PUSH_RELOC(push, nv04->texture[0]->bo, nv04->format[0], NOUVEAU_BO_OR,
123 PUSH_RELOC(push, nv04->texture[1]->bo, nv04->format[1], NOUVEAU_BO_OR,
148 { nv04->texture[0]->bo, tex_flags }
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  /external/mesa3d/src/gallium/state_trackers/vega/
mask.c 131 surf = pipe->create_surface(pipe, strb->texture, 0, 0, 0,
280 struct pipe_resource *dst = dst_view->texture;
281 struct pipe_resource *texture = sampler_view->texture; local
290 texture->width0, texture->height0,
315 /* layer should be flipped when used as a texture */
346 struct pipe_resource *texture; local
358 texture = screen->resource_create(screen, &pt);
360 if (texture) {
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  /development/samples/ApiDemos/src/com/example/android/apis/graphics/
CompressedTextureActivity.java 48 * Choose between creating a compressed texture on the fly or
49 * loading a compressed texture from a resource.
53 * When creating a compressed texture on the fly, choose
86 * Demonstrate how to load a compressed texture from an APK resource.
91 Log.w(TAG, "ETC1 texture support: " + ETC1Util.isETC1Supported());
97 Log.w(TAG, "Could not load texture: " + e);
109 * Demonstrate how to create a compressed texture on the fly.
126 Log.w(TAG, "Could not load texture: " + e);
  /external/ImageMagick/Magick++/demo/
button.cpp 39 // Button background texture
65 button.texture( backgroundTexture );
  /external/deqp/doc/testspecs/GLES2/
stress.long.txt 61 glTexSubImage*(). Texture parameters (wrapping etc.) are also set.
83 - Texture information (size, format etc.)
85 - Texture memory
91 - Re-upload texture
93 - When re-uploading texture, use glTexImage*() instead of glTexSubImage*()
95 - Delete texture at end of iteration
97 - Don't re-use texture, but delay its deletion until memory limit is hit
103 (Note: the texture- or buffer-specific actions above are randomized both

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