HomeSort by relevance Sort by last modified time
    Searched full:textureunit (Results 1 - 25 of 111) sorted by null

1 2 3 4 5

  /frameworks/base/libs/hwui/renderstate/
TextureState.cpp 87 void TextureState::activateTexture(GLuint textureUnit) {
88 LOG_ALWAYS_FATAL_IF(textureUnit >= kTextureUnitsCount,
90 textureUnit, kTextureUnitsCount);
91 if (mTextureUnit != textureUnit) {
92 glActiveTexture(kTextureUnits[textureUnit]);
93 mTextureUnit = textureUnit;
TextureState.h 41 void activateTexture(GLuint textureUnit);
  /frameworks/base/libs/hwui/
SkiaShader.cpp 121 GLuint* textureUnit, ProgramDescription* description,
164 outData->gradientSampler = (*textureUnit)++;
180 outData->ditherSampler = (*textureUnit)++;
203 GLuint* textureUnit, ProgramDescription* description,
220 outData->bitmapSampler = (*textureUnit)++;
282 const Matrix4& modelViewMatrix, GLuint* textureUnit,
285 textureUnit, description, &outData->bitmapData),
288 textureUnit, description, &outData->gradientData),
293 GLuint* textureUnit, ProgramDescription* description,
311 transform, textureUnit, description, outData)
    [all...]
Dither.cpp 88 void Dither::setupProgram(Program& program, GLuint* textureUnit) {
89 GLuint textureSlot = (*textureUnit)++;
Dither.h 43 void setupProgram(Program& program, GLuint* textureUnit);
SkiaShader.h 91 GLuint* textureUnit, ProgramDescription* description,
GlopBuilder.cpp 650 GLuint textureUnit = mOutGlop->fill.texture.texture ? 1 : 0;
665 &textureUnit, &mDescription, &(mOutGlop->fill.skiaShaderData));
  /external/mesa3d/src/mesa/swrast/
s_texcombine.c 87 const struct gl_texture_unit *textureUnit = &(ctx->Texture.Unit[unit]);
88 const struct gl_tex_env_combine_state *combine = textureUnit->_CurrentCombine;
157 GLfloat red = textureUnit->EnvColor[0];
158 GLfloat green = textureUnit->EnvColor[1];
159 GLfloat blue = textureUnit->EnvColor[2];
160 GLfloat alpha = textureUnit->EnvColor[3];
253 GLfloat alpha = textureUnit->EnvColor[3];
321 if (textureUnit->EnvMode == GL_COMBINE4_NV) {
342 if (textureUnit->EnvMode == GL_COMBINE4_NV) {
466 if (textureUnit->EnvMode == GL_COMBINE4_NV)
    [all...]
  /device/generic/goldfish/opengl/shared/OpenglCodecCommon/
GLClientState.h 206 struct TextureUnit {
215 TextureUnit unit[MAX_TEXTURE_UNITS];
216 TextureUnit* activeUnit;
GLClientState.cpp 410 for (TextureUnit* unit = m_tex.unit;
  /external/deqp/modules/glshared/
glsLongStressCase.hpp 135 deUint32 textureUnit;
164 , textureUnit (unit)
  /external/deqp/framework/opengl/simplereference/
sglrReferenceContext.hpp     [all...]
sglrReferenceContext.cpp     [all...]
  /frameworks/native/opengl/tests/angeles/include/GLES/
gl.h 404 /* TextureUnit */
  /external/deqp/scripts/opengl/
gen_call_log_wrapper.py 44 def textureUnit (name):
57 "glActiveTexture": LogSpec({0: textureUnit}),
  /development/ndk/platforms/android-4/include/GLES/
gl.h 448 /* TextureUnit */
    [all...]
  /development/ndk/platforms/android-5/include/GLES2/
gl2.h 338 /* TextureUnit */
  /external/mesa3d/include/GLES/
gl.h 448 /* TextureUnit */
    [all...]
  /external/mesa3d/include/GLES2/
gl2.h 338 /* TextureUnit */
  /external/skia/src/gpu/gl/
GrGLDefines.h 521 /* TextureUnit */
    [all...]
  /frameworks/native/opengl/include/GLES/
gl.h 448 /* TextureUnit */
    [all...]
  /prebuilts/ndk/current/platforms/android-12/arch-arm/usr/include/GLES/
gl.h 448 /* TextureUnit */
    [all...]
  /prebuilts/ndk/current/platforms/android-12/arch-arm/usr/include/GLES2/
gl2.h 338 /* TextureUnit */
  /prebuilts/ndk/current/platforms/android-12/arch-mips/usr/include/GLES/
gl.h 448 /* TextureUnit */
    [all...]
  /prebuilts/ndk/current/platforms/android-12/arch-mips/usr/include/GLES2/
gl2.h 338 /* TextureUnit */

Completed in 1949 milliseconds

1 2 3 4 5