1 /* 2 * Copyright (C) 2010 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17 #include "SkiaShader.h" 18 19 #include "Caches.h" 20 #include "Extensions.h" 21 #include "Layer.h" 22 #include "Matrix.h" 23 #include "Texture.h" 24 25 #include <SkMatrix.h> 26 #include <utils/Log.h> 27 28 namespace android { 29 namespace uirenderer { 30 31 /////////////////////////////////////////////////////////////////////////////// 32 // Support 33 /////////////////////////////////////////////////////////////////////////////// 34 35 static constexpr GLenum gTileModes[] = { 36 GL_CLAMP_TO_EDGE, // == SkShader::kClamp_TileMode 37 GL_REPEAT, // == SkShader::kRepeat_Mode 38 GL_MIRRORED_REPEAT // == SkShader::kMirror_TileMode 39 }; 40 41 static_assert(gTileModes[SkShader::kClamp_TileMode] == GL_CLAMP_TO_EDGE, 42 "SkShader TileModes have changed"); 43 static_assert(gTileModes[SkShader::kRepeat_TileMode] == GL_REPEAT, 44 "SkShader TileModes have changed"); 45 static_assert(gTileModes[SkShader::kMirror_TileMode] == GL_MIRRORED_REPEAT, 46 "SkShader TileModes have changed"); 47 48 /** 49 * This function does not work for n == 0. 50 */ 51 static inline bool isPowerOfTwo(unsigned int n) { 52 return !(n & (n - 1)); 53 } 54 55 static inline void bindUniformColor(int slot, FloatColor color) { 56 glUniform4fv(slot, 1, reinterpret_cast<const float*>(&color)); 57 } 58 59 static inline void bindTexture(Caches* caches, Texture* texture, GLenum wrapS, GLenum wrapT) { 60 caches->textureState().bindTexture(texture->id()); 61 texture->setWrapST(wrapS, wrapT); 62 } 63 64 /** 65 * Compute the matrix to transform to screen space. 66 * @param screenSpace Output param for the computed matrix. 67 * @param unitMatrix The unit matrix for gradient shaders, as returned by SkShader::asAGradient, 68 * or identity. 69 * @param localMatrix Local matrix, as returned by SkShader::getLocalMatrix(). 70 * @param modelViewMatrix Model view matrix, as supplied by the OpenGLRenderer. 71 */ 72 static void computeScreenSpaceMatrix(mat4& screenSpace, const SkMatrix& unitMatrix, 73 const SkMatrix& localMatrix, const mat4& modelViewMatrix) { 74 mat4 shaderMatrix; 75 // uses implicit construction 76 shaderMatrix.loadInverse(localMatrix); 77 // again, uses implicit construction 78 screenSpace.loadMultiply(unitMatrix, shaderMatrix); 79 screenSpace.multiply(modelViewMatrix); 80 } 81 82 /////////////////////////////////////////////////////////////////////////////// 83 // gradient shader matrix helpers 84 /////////////////////////////////////////////////////////////////////////////// 85 86 static void toLinearUnitMatrix(const SkPoint pts[2], SkMatrix* matrix) { 87 SkVector vec = pts[1] - pts[0]; 88 const float mag = vec.length(); 89 const float inv = mag ? 1.0f / mag : 0; 90 91 vec.scale(inv); 92 matrix->setSinCos(-vec.fY, vec.fX, pts[0].fX, pts[0].fY); 93 matrix->postTranslate(-pts[0].fX, -pts[0].fY); 94 matrix->postScale(inv, inv); 95 } 96 97 static void toCircularUnitMatrix(const float x, const float y, const float radius, 98 SkMatrix* matrix) { 99 const float inv = 1.0f / radius; 100 matrix->setTranslate(-x, -y); 101 matrix->postScale(inv, inv); 102 } 103 104 static void toSweepUnitMatrix(const float x, const float y, SkMatrix* matrix) { 105 matrix->setTranslate(-x, -y); 106 } 107 108 /////////////////////////////////////////////////////////////////////////////// 109 // Common gradient code 110 /////////////////////////////////////////////////////////////////////////////// 111 112 static bool isSimpleGradient(const SkShader::GradientInfo& gradInfo) { 113 return gradInfo.fColorCount == 2 && gradInfo.fTileMode == SkShader::kClamp_TileMode; 114 } 115 116 /////////////////////////////////////////////////////////////////////////////// 117 // Store / apply 118 /////////////////////////////////////////////////////////////////////////////// 119 120 bool tryStoreGradient(Caches& caches, const SkShader& shader, const Matrix4 modelViewMatrix, 121 GLuint* textureUnit, ProgramDescription* description, 122 SkiaShaderData::GradientShaderData* outData) { 123 SkShader::GradientInfo gradInfo; 124 gradInfo.fColorCount = 0; 125 gradInfo.fColors = nullptr; 126 gradInfo.fColorOffsets = nullptr; 127 128 SkMatrix unitMatrix; 129 switch (shader.asAGradient(&gradInfo)) { 130 case SkShader::kLinear_GradientType: 131 description->gradientType = ProgramDescription::kGradientLinear; 132 133 toLinearUnitMatrix(gradInfo.fPoint, &unitMatrix); 134 break; 135 case SkShader::kRadial_GradientType: 136 description->gradientType = ProgramDescription::kGradientCircular; 137 138 toCircularUnitMatrix(gradInfo.fPoint[0].fX, gradInfo.fPoint[0].fY, 139 gradInfo.fRadius[0], &unitMatrix); 140 break; 141 case SkShader::kSweep_GradientType: 142 description->gradientType = ProgramDescription::kGradientSweep; 143 144 toSweepUnitMatrix(gradInfo.fPoint[0].fX, gradInfo.fPoint[0].fY, &unitMatrix); 145 break; 146 default: 147 // Do nothing. This shader is unsupported. 148 return false; 149 } 150 description->hasGradient = true; 151 description->isSimpleGradient = isSimpleGradient(gradInfo); 152 153 computeScreenSpaceMatrix(outData->screenSpace, unitMatrix, 154 shader.getLocalMatrix(), modelViewMatrix); 155 156 // re-query shader to get full color / offset data 157 std::unique_ptr<SkColor[]> colorStorage(new SkColor[gradInfo.fColorCount]); 158 std::unique_ptr<SkScalar[]> colorOffsets(new SkScalar[gradInfo.fColorCount]); 159 gradInfo.fColors = &colorStorage[0]; 160 gradInfo.fColorOffsets = &colorOffsets[0]; 161 shader.asAGradient(&gradInfo); 162 163 if (CC_UNLIKELY(!isSimpleGradient(gradInfo))) { 164 outData->gradientSampler = (*textureUnit)++; 165 166 #ifndef SK_SCALAR_IS_FLOAT 167 #error Need to convert gradInfo.fColorOffsets to float! 168 #endif 169 outData->gradientTexture = caches.gradientCache.get( 170 gradInfo.fColors, gradInfo.fColorOffsets, gradInfo.fColorCount); 171 outData->wrapST = gTileModes[gradInfo.fTileMode]; 172 } else { 173 outData->gradientSampler = 0; 174 outData->gradientTexture = nullptr; 175 176 outData->startColor.set(gradInfo.fColors[0]); 177 outData->endColor.set(gradInfo.fColors[1]); 178 } 179 180 outData->ditherSampler = (*textureUnit)++; 181 return true; 182 } 183 184 void applyGradient(Caches& caches, const SkiaShaderData::GradientShaderData& data) { 185 if (CC_UNLIKELY(data.gradientTexture)) { 186 caches.textureState().activateTexture(data.gradientSampler); 187 bindTexture(&caches, data.gradientTexture, data.wrapST, data.wrapST); 188 glUniform1i(caches.program().getUniform("gradientSampler"), data.gradientSampler); 189 } else { 190 bindUniformColor(caches.program().getUniform("startColor"), data.startColor); 191 bindUniformColor(caches.program().getUniform("endColor"), data.endColor); 192 } 193 194 // TODO: remove sampler slot incrementing from dither.setupProgram, 195 // since this assignment of slots is done at store, not apply time 196 GLuint ditherSampler = data.ditherSampler; 197 caches.dither.setupProgram(caches.program(), &ditherSampler); 198 glUniformMatrix4fv(caches.program().getUniform("screenSpace"), 1, 199 GL_FALSE, &data.screenSpace.data[0]); 200 } 201 202 bool tryStoreBitmap(Caches& caches, const SkShader& shader, const Matrix4& modelViewMatrix, 203 GLuint* textureUnit, ProgramDescription* description, 204 SkiaShaderData::BitmapShaderData* outData) { 205 SkBitmap bitmap; 206 SkShader::TileMode xy[2]; 207 if (!shader.isABitmap(&bitmap, nullptr, xy)) { 208 return false; 209 } 210 211 /* 212 * Bypass the AssetAtlas, since those textures: 213 * 1) require UV mapping, which isn't implemented in matrix computation below 214 * 2) can't handle REPEAT simply 215 * 3) are safe to upload here (outside of sync stage), since they're static 216 */ 217 outData->bitmapTexture = caches.textureCache.getAndBypassAtlas(&bitmap); 218 if (!outData->bitmapTexture) return false; 219 220 outData->bitmapSampler = (*textureUnit)++; 221 222 const float width = outData->bitmapTexture->width(); 223 const float height = outData->bitmapTexture->height(); 224 225 description->hasBitmap = true; 226 if (!caches.extensions().hasNPot() 227 && (!isPowerOfTwo(width) || !isPowerOfTwo(height)) 228 && (xy[0] != SkShader::kClamp_TileMode || xy[1] != SkShader::kClamp_TileMode)) { 229 description->isBitmapNpot = true; 230 description->bitmapWrapS = gTileModes[xy[0]]; 231 description->bitmapWrapT = gTileModes[xy[1]]; 232 233 outData->wrapS = GL_CLAMP_TO_EDGE; 234 outData->wrapT = GL_CLAMP_TO_EDGE; 235 } else { 236 outData->wrapS = gTileModes[xy[0]]; 237 outData->wrapT = gTileModes[xy[1]]; 238 } 239 240 computeScreenSpaceMatrix(outData->textureTransform, SkMatrix::I(), shader.getLocalMatrix(), 241 modelViewMatrix); 242 outData->textureDimension[0] = 1.0f / width; 243 outData->textureDimension[1] = 1.0f / height; 244 245 return true; 246 } 247 248 void applyBitmap(Caches& caches, const SkiaShaderData::BitmapShaderData& data) { 249 caches.textureState().activateTexture(data.bitmapSampler); 250 bindTexture(&caches, data.bitmapTexture, data.wrapS, data.wrapT); 251 data.bitmapTexture->setFilter(GL_LINEAR); 252 253 glUniform1i(caches.program().getUniform("bitmapSampler"), data.bitmapSampler); 254 glUniformMatrix4fv(caches.program().getUniform("textureTransform"), 1, GL_FALSE, 255 &data.textureTransform.data[0]); 256 glUniform2fv(caches.program().getUniform("textureDimension"), 1, &data.textureDimension[0]); 257 } 258 259 SkiaShaderType getComposeSubType(const SkShader& shader) { 260 // First check for a gradient shader. 261 switch (shader.asAGradient(nullptr)) { 262 case SkShader::kNone_GradientType: 263 // Not a gradient shader. Fall through to check for other types. 264 break; 265 case SkShader::kLinear_GradientType: 266 case SkShader::kRadial_GradientType: 267 case SkShader::kSweep_GradientType: 268 return kGradient_SkiaShaderType; 269 default: 270 // This is a Skia gradient that has no SkiaShader equivalent. Return None to skip. 271 return kNone_SkiaShaderType; 272 } 273 274 // The shader is not a gradient. Check for a bitmap shader. 275 if (shader.isABitmap()) { 276 return kBitmap_SkiaShaderType; 277 } 278 return kNone_SkiaShaderType; 279 } 280 281 void storeCompose(Caches& caches, const SkShader& bitmapShader, const SkShader& gradientShader, 282 const Matrix4& modelViewMatrix, GLuint* textureUnit, 283 ProgramDescription* description, SkiaShaderData* outData) { 284 LOG_ALWAYS_FATAL_IF(!tryStoreBitmap(caches, bitmapShader, modelViewMatrix, 285 textureUnit, description, &outData->bitmapData), 286 "failed storing bitmap shader data"); 287 LOG_ALWAYS_FATAL_IF(!tryStoreGradient(caches, gradientShader, modelViewMatrix, 288 textureUnit, description, &outData->gradientData), 289 "failing storing gradient shader data"); 290 } 291 292 bool tryStoreCompose(Caches& caches, const SkShader& shader, const Matrix4& modelViewMatrix, 293 GLuint* textureUnit, ProgramDescription* description, 294 SkiaShaderData* outData) { 295 296 SkShader::ComposeRec rec; 297 if (!shader.asACompose(&rec)) return false; 298 299 const SkiaShaderType shaderAType = getComposeSubType(*rec.fShaderA); 300 const SkiaShaderType shaderBType = getComposeSubType(*rec.fShaderB); 301 302 // check that type enum values are the 2 flags that compose the kCompose value 303 if ((shaderAType & shaderBType) != 0) return false; 304 if ((shaderAType | shaderBType) != kCompose_SkiaShaderType) return false; 305 306 mat4 transform; 307 computeScreenSpaceMatrix(transform, SkMatrix::I(), shader.getLocalMatrix(), modelViewMatrix); 308 if (shaderAType == kBitmap_SkiaShaderType) { 309 description->isBitmapFirst = true; 310 storeCompose(caches, *rec.fShaderA, *rec.fShaderB, 311 transform, textureUnit, description, outData); 312 } else { 313 description->isBitmapFirst = false; 314 storeCompose(caches, *rec.fShaderB, *rec.fShaderA, 315 transform, textureUnit, description, outData); 316 } 317 if (!SkXfermode::AsMode(rec.fMode, &description->shadersMode)) { 318 // TODO: Support other modes. 319 description->shadersMode = SkXfermode::kSrcOver_Mode; 320 } 321 return true; 322 } 323 324 bool tryStoreLayer(Caches& caches, const SkShader& shader, const Matrix4& modelViewMatrix, 325 GLuint* textureUnit, ProgramDescription* description, 326 SkiaShaderData::LayerShaderData* outData) { 327 Layer* layer; 328 if (!shader.asACustomShader(reinterpret_cast<void**>(&layer))) { 329 return false; 330 } 331 332 description->hasBitmap = true; 333 outData->layer = layer; 334 outData->bitmapSampler = (*textureUnit)++; 335 336 const float width = layer->getWidth(); 337 const float height = layer->getHeight(); 338 339 computeScreenSpaceMatrix(outData->textureTransform, SkMatrix::I(), shader.getLocalMatrix(), 340 modelViewMatrix); 341 342 outData->textureDimension[0] = 1.0f / width; 343 outData->textureDimension[1] = 1.0f / height; 344 return true; 345 } 346 347 void applyLayer(Caches& caches, const SkiaShaderData::LayerShaderData& data) { 348 caches.textureState().activateTexture(data.bitmapSampler); 349 350 data.layer->bindTexture(); 351 data.layer->setWrap(GL_CLAMP_TO_EDGE); 352 data.layer->setFilter(GL_LINEAR); 353 354 glUniform1i(caches.program().getUniform("bitmapSampler"), data.bitmapSampler); 355 glUniformMatrix4fv(caches.program().getUniform("textureTransform"), 1, 356 GL_FALSE, &data.textureTransform.data[0]); 357 glUniform2fv(caches.program().getUniform("textureDimension"), 1, &data.textureDimension[0]); 358 } 359 360 void SkiaShader::store(Caches& caches, const SkShader& shader, const Matrix4& modelViewMatrix, 361 GLuint* textureUnit, ProgramDescription* description, 362 SkiaShaderData* outData) { 363 if (tryStoreGradient(caches, shader, modelViewMatrix, 364 textureUnit, description, &outData->gradientData)) { 365 outData->skiaShaderType = kGradient_SkiaShaderType; 366 return; 367 } 368 369 if (tryStoreBitmap(caches, shader, modelViewMatrix, 370 textureUnit, description, &outData->bitmapData)) { 371 outData->skiaShaderType = kBitmap_SkiaShaderType; 372 return; 373 } 374 375 if (tryStoreCompose(caches, shader, modelViewMatrix, 376 textureUnit, description, outData)) { 377 outData->skiaShaderType = kCompose_SkiaShaderType; 378 return; 379 } 380 381 if (tryStoreLayer(caches, shader, modelViewMatrix, 382 textureUnit, description, &outData->layerData)) { 383 outData->skiaShaderType = kLayer_SkiaShaderType; 384 return; 385 } 386 387 // Unknown/unsupported type, so explicitly ignore shader 388 outData->skiaShaderType = kNone_SkiaShaderType; 389 } 390 391 void SkiaShader::apply(Caches& caches, const SkiaShaderData& data) { 392 if (!data.skiaShaderType) return; 393 394 if (data.skiaShaderType & kGradient_SkiaShaderType) { 395 applyGradient(caches, data.gradientData); 396 } 397 if (data.skiaShaderType & kBitmap_SkiaShaderType) { 398 applyBitmap(caches, data.bitmapData); 399 } 400 401 if (data.skiaShaderType == kLayer_SkiaShaderType) { 402 applyLayer(caches, data.layerData); 403 } 404 } 405 406 }; // namespace uirenderer 407 }; // namespace android 408