/development/samples/HelloEffects/ |
_index.html | 19 effects to image frames represented as OpenGL ES 2.0 textures. Image frames can
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/development/samples/browseable/MediaEffects/res/values/ |
base-strings.xml | 25 These APIs let you apply effects to image frames represented as OpenGL ES 2.0 textures.
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/external/autotest/client/deps/glmark2/ |
glmark2.py | 32 # Copy glmark2 models, shaders and textures
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/external/deqp/doc/testspecs/GLES2/ |
stress.long.txt | 27 - Buffers and textures 59 Next, the textures used by the program are generated and uploaded or, if 64 the textures described above. The buffers that may be used are vertex index 73 After drawing, the case may delete some textures and/or buffers.
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performance.texture.format.txt | 26 + 2D and cubemap textures 47 Textures are sampled in range (0, 0) -> (1, 1). Vertex-side tests use
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/external/libgdx/gdx/src/com/badlogic/gdx/graphics/g3d/model/data/ |
ModelMaterial.java | 40 public Array<ModelTexture> textures;
field in class:ModelMaterial
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/external/mesa3d/src/gallium/drivers/llvmpipe/ |
lp_texture.h | 80 * Textures are stored differently than othere types of objects such as 91 /** Image stride (for cube maps or 3D textures) in bytes */ 99 * Display target, for textures with the PIPE_BIND_DISPLAY_TARGET 105 * Malloc'ed data for regular textures, or a mapping to dt above.
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lp_jit.h | 107 struct lp_jit_texture textures[PIPE_MAX_SAMPLERS]; member in struct:lp_jit_context 142 lp_build_struct_get_ptr(_gallivm, _ptr, LP_JIT_CTX_TEXTURES, "textures")
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/external/mesa3d/src/gallium/drivers/softpipe/ |
sp_screen.h | 45 /* Increments whenever textures are modified. Contexts can track
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/external/skia/src/gpu/effects/ |
GrYUVEffect.h | 18 * Creates an effect that performs color conversion from YUV to RGB. The input textures are
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/frameworks/base/packages/WallpaperCropper/src/com/android/gallery3d/glrenderer/ |
GLId.java | 28 public void glDeleteTextures(GL11 gl, int n, int[] textures, int offset);
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/packages/apps/Gallery2/src/com/android/gallery3d/glrenderer/ |
GLId.java | 28 public void glDeleteTextures(GL11 gl, int n, int[] textures, int offset);
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/packages/apps/Gallery2/src/com/android/gallery3d/ui/ |
GLRoot.java | 28 // Mainly used for uploading textures.
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/packages/apps/Launcher3/WallpaperPicker/src/com/android/gallery3d/glrenderer/ |
GLId.java | 28 public void glDeleteTextures(GL11 gl, int n, int[] textures, int offset);
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/docs/source.android.com/src/devices/tech/config/ |
renderer.jd | 51 recommend using a cache large enough to hold several screens worth of 32-bit textures (for instance, on a 1280x800 display, a full screen buffer uses about 4 MB so the cache should be at least 20 MB.)</td> 85 cache large enough to hold at least one screen worth of 32-bit textures. For instance, 103 using a cache large enough to hold two screens worth of 8-bit textures. For instance, on a 1280x800 display, a full screen buffer uses about 1 MB, so the cache should be at least 2 MB.</td> 121 <td>Defines the width in pixels of the default font cache. The upper bound depends on how fast the GPU can upload textures. 128 <td>Defines the height in pixels of the default font cache. The upper bound depends on how fast the GPU can upload textures. 135 <td>Defines the width in pixels of the large font cache. This cache is used for glyphs too large to fit in the default font cache. The upper bound depends on how fast the GPU can upload textures. We recommended using at least 2048 pixels but at most 4096 pixels. You should also use a power of two value.</td> 142 <td>Defines the height in pixels of the large font cache. The large font cache is used for glyphs too large to fit in the default font cache. The upper bound depends on how fast the GPU can upload textures.
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/external/replicaisland/src/com/replica/replicaisland/ |
TextureLibrary.java | 33 * The Texture Library manages all textures in the game. Textures are pooled and handed out to 40 // Textures are stored in a simple hash. This class implements its own array-based hash rather 88 /** Loads all unloaded textures into OpenGL memory. Already-loaded textures are ignored. */ 97 /** Flushes all textures from OpenGL memory */ 116 /** Marks all textures as unloaded */
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/external/autotest/client/deps/glbench/src/ |
windowmanagercompositingtest.cc | 70 // We have to blend three textures, but we use multi-texture for this 176 // This shader blends the three textures 237 // This shader blends the three textures 317 // Set up the static background textures. 321 // Load these textures into bound texture ids and keep using them
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/external/webrtc/webrtc/examples/androidtests/src/org/appspot/apprtc/test/ |
PeerConnectionClientTest.java | 368 Log.i(TAG, "Decode to textures is not supported, requires SDK version 19."); 376 Log.i(TAG, "Decode to textures is not supported, requires SDK version 19."); 384 Log.i(TAG, "Decode to textures is not supported, requires SDK version 19."); 392 Log.i(TAG, "Encode to textures is not supported. Requires SDK version 19"); 395 // TODO(perkj): If we can always capture to textures, there is no need to check if the 398 Log.i(TAG, "VP8 encode to textures is not supported."); 406 Log.i(TAG, "Encode to textures is not supported. Requires KITKAT"); 409 // TODO(perkj): If we can always capture to textures, there is no need to check if the 412 Log.i(TAG, "H264 encode to textures is not supported.");
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/frameworks/base/media/mca/filterfw/native/core/ |
shader_program.cpp | 191 // Get all required textures 192 std::vector<GLuint> textures; local 204 textures.push_back(tex_id); 210 if (!RenderFrame(textures, targets)) { 218 std::vector<const GLTextureHandle*> textures(input.size()); 219 std::copy(input.begin(), input.end(), textures.begin()); 220 return Process(textures, output); 419 bool ShaderProgram::BindInputTextures(const std::vector<GLuint>& textures, 421 for (unsigned i = 0; i < textures.size(); ++i) { 428 glBindTexture(targets[i], textures[i]) [all...] |
/external/mesa3d/src/gallium/state_trackers/dri/common/ |
dri_drawable.c | 62 /* record newly allocated textures */ 80 /* add existing textures */ 82 if (drawable->textures[i]) 96 pipe_resource_reference(&out[i], drawable->textures[statts[i]]); 166 pipe_resource_reference(&drawable->textures[i], NULL); 215 pt = drawable->textures[ST_ATTACHMENT_FRONT_LEFT];
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/external/mesa3d/src/mesa/main/ |
texobj.c | 204 * we can try to detect possible use of deleted textures. 453 /* Buffer textures are always considered complete. The obvious case where 593 /* Note: this loop will be a no-op for RECT, BUFFER, EXTERNAL textures */ 636 /* Extra checks for cube textures */ 866 * Compute total size (in bytes) of all textures for the given context. 949 * \param textures an array in which will hold the generated texture names. 954 * IDs which are stored in \p textures. Corresponding empty texture 958 _mesa_GenTextures( GLsizei n, GLuint *textures ) 970 if (!textures) 995 textures[i] = name [all...] |
/external/deqp/modules/gles31/functional/ |
es31fNegativeTextureApiTests.cpp | 982 GLuint textures[2]; local 1004 GLuint textures[2]; local 1596 deUint32 textures[2]; local 1622 deUint32 textures[2]; local 2482 deUint32 textures[2]; local 2508 deUint32 textures[2]; local 2913 deUint32 textures[3]; local 2942 deUint32 textures[2]; local 2968 deUint32 textures[3]; local 3129 deUint32 textures[3]; local 3163 deUint32 textures[3]; local 3622 deUint32 textures[] = {0x1234, 0x1234}; local 3670 deUint32 textures[] = {0x1234, 0x1234}; local 3719 deUint32 textures[] = {0x1234, 0x1234}; local 3764 deUint32 textures[] = {0x1234, 0x1234}; local 3816 deUint32 textures[] = {0x1234, 0x1234}; local 3864 deUint32 textures[] = {0x1234, 0x1234}; local [all...] |
/external/libdrm/radeon/ |
radeon_cs.h | 92 * i.e. colorbuffer, textures etc. 94 * is a state emission with a color/textures etc followed by a bunch of vertices.
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/external/mesa3d/src/gallium/auxiliary/rbug/ |
rbug_texture.h | 88 rbug_texture_t *textures; member in struct:rbug_proto_texture_list_reply 159 rbug_texture_t *textures,
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/external/mesa3d/src/gallium/drivers/nv30/ |
nv30_context.h | 78 struct pipe_sampler_view *textures[PIPE_MAX_SAMPLERS]; member in struct:nv30_context::__anon20515 91 struct pipe_sampler_view *textures[PIPE_MAX_SAMPLERS]; member in struct:nv30_context::__anon20516
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