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  /development/samples/HelloEffects/
_index.html 19 effects to image frames represented as OpenGL ES 2.0 textures. Image frames can
  /development/samples/browseable/MediaEffects/res/values/
base-strings.xml 25 These APIs let you apply effects to image frames represented as OpenGL ES 2.0 textures.
  /external/autotest/client/deps/glmark2/
glmark2.py 32 # Copy glmark2 models, shaders and textures
  /external/deqp/doc/testspecs/GLES2/
stress.long.txt 27 - Buffers and textures
59 Next, the textures used by the program are generated and uploaded or, if
64 the textures described above. The buffers that may be used are vertex index
73 After drawing, the case may delete some textures and/or buffers.
performance.texture.format.txt 26 + 2D and cubemap textures
47 Textures are sampled in range (0, 0) -> (1, 1). Vertex-side tests use
  /external/libgdx/gdx/src/com/badlogic/gdx/graphics/g3d/model/data/
ModelMaterial.java 40 public Array<ModelTexture> textures; field in class:ModelMaterial
  /external/mesa3d/src/gallium/drivers/llvmpipe/
lp_texture.h 80 * Textures are stored differently than othere types of objects such as
91 /** Image stride (for cube maps or 3D textures) in bytes */
99 * Display target, for textures with the PIPE_BIND_DISPLAY_TARGET
105 * Malloc'ed data for regular textures, or a mapping to dt above.
lp_jit.h 107 struct lp_jit_texture textures[PIPE_MAX_SAMPLERS]; member in struct:lp_jit_context
142 lp_build_struct_get_ptr(_gallivm, _ptr, LP_JIT_CTX_TEXTURES, "textures")
  /external/mesa3d/src/gallium/drivers/softpipe/
sp_screen.h 45 /* Increments whenever textures are modified. Contexts can track
  /external/skia/src/gpu/effects/
GrYUVEffect.h 18 * Creates an effect that performs color conversion from YUV to RGB. The input textures are
  /frameworks/base/packages/WallpaperCropper/src/com/android/gallery3d/glrenderer/
GLId.java 28 public void glDeleteTextures(GL11 gl, int n, int[] textures, int offset);
  /packages/apps/Gallery2/src/com/android/gallery3d/glrenderer/
GLId.java 28 public void glDeleteTextures(GL11 gl, int n, int[] textures, int offset);
  /packages/apps/Gallery2/src/com/android/gallery3d/ui/
GLRoot.java 28 // Mainly used for uploading textures.
  /packages/apps/Launcher3/WallpaperPicker/src/com/android/gallery3d/glrenderer/
GLId.java 28 public void glDeleteTextures(GL11 gl, int n, int[] textures, int offset);
  /docs/source.android.com/src/devices/tech/config/
renderer.jd 51 recommend using a cache large enough to hold several screens worth of 32-bit textures (for instance, on a 1280x800 display, a full screen buffer uses about 4 MB so the cache should be at least 20 MB.)</td>
85 cache large enough to hold at least one screen worth of 32-bit textures. For instance,
103 using a cache large enough to hold two screens worth of 8-bit textures. For instance, on a 1280x800 display, a full screen buffer uses about 1 MB, so the cache should be at least 2 MB.</td>
121 <td>Defines the width in pixels of the default font cache. The upper bound depends on how fast the GPU can upload textures.
128 <td>Defines the height in pixels of the default font cache. The upper bound depends on how fast the GPU can upload textures.
135 <td>Defines the width in pixels of the large font cache. This cache is used for glyphs too large to fit in the default font cache. The upper bound depends on how fast the GPU can upload textures. We recommended using at least 2048 pixels but at most 4096 pixels. You should also use a power of two value.</td>
142 <td>Defines the height in pixels of the large font cache. The large font cache is used for glyphs too large to fit in the default font cache. The upper bound depends on how fast the GPU can upload textures.
  /external/replicaisland/src/com/replica/replicaisland/
TextureLibrary.java 33 * The Texture Library manages all textures in the game. Textures are pooled and handed out to
40 // Textures are stored in a simple hash. This class implements its own array-based hash rather
88 /** Loads all unloaded textures into OpenGL memory. Already-loaded textures are ignored. */
97 /** Flushes all textures from OpenGL memory */
116 /** Marks all textures as unloaded */
  /external/autotest/client/deps/glbench/src/
windowmanagercompositingtest.cc 70 // We have to blend three textures, but we use multi-texture for this
176 // This shader blends the three textures
237 // This shader blends the three textures
317 // Set up the static background textures.
321 // Load these textures into bound texture ids and keep using them
  /external/webrtc/webrtc/examples/androidtests/src/org/appspot/apprtc/test/
PeerConnectionClientTest.java 368 Log.i(TAG, "Decode to textures is not supported, requires SDK version 19.");
376 Log.i(TAG, "Decode to textures is not supported, requires SDK version 19.");
384 Log.i(TAG, "Decode to textures is not supported, requires SDK version 19.");
392 Log.i(TAG, "Encode to textures is not supported. Requires SDK version 19");
395 // TODO(perkj): If we can always capture to textures, there is no need to check if the
398 Log.i(TAG, "VP8 encode to textures is not supported.");
406 Log.i(TAG, "Encode to textures is not supported. Requires KITKAT");
409 // TODO(perkj): If we can always capture to textures, there is no need to check if the
412 Log.i(TAG, "H264 encode to textures is not supported.");
  /frameworks/base/media/mca/filterfw/native/core/
shader_program.cpp 191 // Get all required textures
192 std::vector<GLuint> textures; local
204 textures.push_back(tex_id);
210 if (!RenderFrame(textures, targets)) {
218 std::vector<const GLTextureHandle*> textures(input.size());
219 std::copy(input.begin(), input.end(), textures.begin());
220 return Process(textures, output);
419 bool ShaderProgram::BindInputTextures(const std::vector<GLuint>& textures,
421 for (unsigned i = 0; i < textures.size(); ++i) {
428 glBindTexture(targets[i], textures[i])
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  /external/mesa3d/src/gallium/state_trackers/dri/common/
dri_drawable.c 62 /* record newly allocated textures */
80 /* add existing textures */
82 if (drawable->textures[i])
96 pipe_resource_reference(&out[i], drawable->textures[statts[i]]);
166 pipe_resource_reference(&drawable->textures[i], NULL);
215 pt = drawable->textures[ST_ATTACHMENT_FRONT_LEFT];
  /external/mesa3d/src/mesa/main/
texobj.c 204 * we can try to detect possible use of deleted textures.
453 /* Buffer textures are always considered complete. The obvious case where
593 /* Note: this loop will be a no-op for RECT, BUFFER, EXTERNAL textures */
636 /* Extra checks for cube textures */
866 * Compute total size (in bytes) of all textures for the given context.
949 * \param textures an array in which will hold the generated texture names.
954 * IDs which are stored in \p textures. Corresponding empty texture
958 _mesa_GenTextures( GLsizei n, GLuint *textures )
970 if (!textures)
995 textures[i] = name
    [all...]
  /external/deqp/modules/gles31/functional/
es31fNegativeTextureApiTests.cpp 982 GLuint textures[2]; local
1004 GLuint textures[2]; local
1596 deUint32 textures[2]; local
1622 deUint32 textures[2]; local
2482 deUint32 textures[2]; local
2508 deUint32 textures[2]; local
2913 deUint32 textures[3]; local
2942 deUint32 textures[2]; local
2968 deUint32 textures[3]; local
3129 deUint32 textures[3]; local
3163 deUint32 textures[3]; local
3622 deUint32 textures[] = {0x1234, 0x1234}; local
3670 deUint32 textures[] = {0x1234, 0x1234}; local
3719 deUint32 textures[] = {0x1234, 0x1234}; local
3764 deUint32 textures[] = {0x1234, 0x1234}; local
3816 deUint32 textures[] = {0x1234, 0x1234}; local
3864 deUint32 textures[] = {0x1234, 0x1234}; local
    [all...]
  /external/libdrm/radeon/
radeon_cs.h 92 * i.e. colorbuffer, textures etc.
94 * is a state emission with a color/textures etc followed by a bunch of vertices.
  /external/mesa3d/src/gallium/auxiliary/rbug/
rbug_texture.h 88 rbug_texture_t *textures; member in struct:rbug_proto_texture_list_reply
159 rbug_texture_t *textures,
  /external/mesa3d/src/gallium/drivers/nv30/
nv30_context.h 78 struct pipe_sampler_view *textures[PIPE_MAX_SAMPLERS]; member in struct:nv30_context::__anon20515
91 struct pipe_sampler_view *textures[PIPE_MAX_SAMPLERS]; member in struct:nv30_context::__anon20516

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