/external/e2fsprogs/debian/ |
comerr-dev.doc-base | 5 which allow a more uniform way for libraries
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/external/libevent/ |
make-event-config.sed | 7 * processed by Libevent so that its macros would have a uniform prefix.\
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/external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/g3d/shadows/system/classical/ |
main.fragment.glsl | 25 uniform sampler2D u_diffuseTexture; 30 uniform sampler2D u_specularTexture; 36 uniform sampler2D u_normalTexture; 43 uniform vec4 u_diffuseColor; 54 uniform DirectionalLight u_dirLights[numDirectionalLights]; 68 uniform PointLight u_pointLights[numPointLights]; 84 uniform SpotLight u_spotLights[numSpotLights]; 96 uniform sampler2D u_shadowTexture; 97 uniform vec2 u_resolution;
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/external/libgdx/tests/gdx-tests-android/assets/data/g3d/shaders/ |
cubemap.glsl | 31 uniform samplerCube u_environmentCubemap;
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depth.glsl | 5 uniform mat4 u_projViewWorldTrans;
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lights.glsl | 98 uniform vec3 u_ambientLight; 113 uniform vec3 u_ambientCubemap[6]; 142 uniform DirectionalLight u_dirLights[numDirectionalLights]; 162 uniform PointLight u_pointLights[numPointLights];
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/external/libgdx/tests/gdx-tests-android/assets/data/shaders/ |
shadowmap-frag.glsl | 8 uniform sampler2D s_shadowMap;
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/external/opencv3/modules/imgproc/test/ |
test_lsd.cpp | 57 rng.fill(image, RNG::UNIFORM, 0, 256); 62 image = Mat(img_size, CV_8UC1, Scalar::all(rng.uniform(0, 256))); 67 image = Mat(img_size, CV_8UC1, Scalar::all(rng.uniform(0, 128))); 71 int y = rng.uniform(10, img_size.width - 10); 82 Point center(rng.uniform(img_size.width/4, img_size.width*3/4), 83 rng.uniform(img_size.height/4, img_size.height*3/4)); 84 Size rect_size(rng.uniform(img_size.width/8, img_size.width/6), 85 rng.uniform(img_size.height/8, img_size.height/6)); 86 float angle = rng.uniform(0.f, 360.f);
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/external/opencv3/samples/cpp/tutorial_code/Histograms_Matching/ |
calcHist_Demo.cpp | 40 bool uniform = true; bool accumulate = false; local 45 calcHist( &bgr_planes[0], 1, 0, Mat(), b_hist, 1, &histSize, &histRange, uniform, accumulate ); 46 calcHist( &bgr_planes[1], 1, 0, Mat(), g_hist, 1, &histSize, &histRange, uniform, accumulate ); 47 calcHist( &bgr_planes[2], 1, 0, Mat(), r_hist, 1, &histSize, &histRange, uniform, accumulate );
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/external/regex-re2/util/ |
random.h | 19 int32 Uniform(int32);
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/external/skia/src/gpu/glsl/ |
GrGLSLProgramDataManager.h | 46 /** Functions for uploading uniform values. The varities ending in v can be used to upload to an 47 * array of uniforms. arrayCount must be <= the array count of the uniform. 58 // arrayCount matrices into a uniform array. 64 // convenience method for uploading a SkMatrix to a 3x3 matrix uniform
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/external/valgrind/memcheck/tests/ |
badjump.c | 8 uniform behaviour on all supported targets - a jump to an
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/external/vulkan-validation-layers/demos/smoke/ |
Smoke.push_constant.vert | 6 layout(std140, push_constant) uniform param_block {
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/external/deqp/external/vulkancts/modules/vulkan/ubo/ |
vktUniformBlockTests.cpp | 23 * \brief Uniform block tests. 49 block.addUniform(Uniform("var", type, 0)); 81 block.addUniform(Uniform("s", VarType(&typeS), 0)); 106 block.addUniform(Uniform("u", VarType(glu::TYPE_UINT, PRECISION_LOW))); 107 block.addUniform(Uniform("s", VarType(VarType(&typeS), 3))); 108 block.addUniform(Uniform("v", VarType(glu::TYPE_FLOAT_VEC4, PRECISION_MEDIUM))); 137 block.addUniform(Uniform("s", VarType(&typeS), 0)); 138 block.addUniform(Uniform("v", VarType(glu::TYPE_FLOAT_VEC2, PRECISION_LOW), UNUSED_BOTH)); 139 block.addUniform(Uniform("t", VarType(&typeT), 0)); 140 block.addUniform(Uniform("u", VarType(glu::TYPE_UINT, PRECISION_HIGH), 0)) [all...] |
/external/deqp/modules/gles3/functional/ |
es3fUniformBlockTests.cpp | 21 * \brief Uniform block tests. 64 block.addUniform(Uniform("var", type, 0)); 102 block.addUniform(Uniform("s", VarType(&typeS), 0)); 135 block.addUniform(Uniform("u", VarType(glu::TYPE_UINT, PRECISION_LOW))); 136 block.addUniform(Uniform("s", VarType(VarType(&typeS), 3))); 137 block.addUniform(Uniform("v", VarType(glu::TYPE_FLOAT_VEC4, PRECISION_MEDIUM))); 174 block.addUniform(Uniform("s", VarType(&typeS), 0)); 175 block.addUniform(Uniform("v", VarType(glu::TYPE_FLOAT_VEC2, PRECISION_LOW), UNUSED_BOTH)); 176 block.addUniform(Uniform("t", VarType(&typeT), 0)); 177 block.addUniform(Uniform("u", VarType(glu::TYPE_UINT, PRECISION_HIGH), 0)) [all...] |
es3fUniformApiTests.cpp | 21 * \brief Uniform API tests. 326 struct Uniform 331 Uniform (const char* const name_, const glu::VarType& type_) : name(name_), type(type_) {} 340 Uniform& getUniform (const int ndx) { return m_uniforms[ndx]; } 341 const Uniform& getUniform (const int ndx) const { return m_uniforms[ndx]; } 343 void addUniform (const Uniform& uniform) { m_uniforms.push_back(uniform); } 399 res->m_uniforms.push_back(Uniform((string("u_var") + nameSuffix).c_str(), glu::VarType(type, prec))); 407 res->m_uniforms.push_back(Uniform((string("u_var") + nameSuffix).c_str(), glu::VarType(glu::VarType(type, prec), 3))) 1721 const BasicUniform& uniform = basicUniforms[unifNdx]; local 1800 const BasicUniform& uniform = basicUniforms[unifNdx]; local 1858 const BasicUniform& uniform = basicUniforms[unifNdx]; local 2057 const BasicUniform& uniform = basicUniforms[unifNdx]; local [all...] |
/external/opencv3/modules/video/test/ |
test_ecc.cpp | 135 Mat translationGround = (Mat_<float>(2,3) << 1, 0, (rng.uniform(10.f, 20.f)), 136 0, 1, (rng.uniform(10.f, 20.f))); 208 double angle = CV_PI/30 + CV_PI*rng.uniform((double)-2.f, (double)2.f)/180; 210 Mat euclideanGround = (Mat_<float>(2,3) << cos(angle), -sin(angle), (rng.uniform(10.f, 20.f)), 211 sin(angle), cos(angle), (rng.uniform(10.f, 20.f))); 283 Mat affineGround = (Mat_<float>(2,3) << (1-rng.uniform(-0.05f, 0.05f)), 284 (rng.uniform(-0.03f, 0.03f)), (rng.uniform(10.f, 20.f)), 285 (rng.uniform(-0.03f, 0.03f)), (1-rng.uniform(-0.05f, 0.05f)) [all...] |
/cts/tests/openglperf2/assets/fragment/ |
blur | 15 uniform sampler2D u_Texture; 16 uniform vec2 u_Scale;
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perspective | 15 uniform vec3 u_LightPos; 16 uniform sampler2D u_Texture;
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/cts/tests/openglperf2/assets/vertex/ |
perspective | 15 uniform mat4 u_MVPMatrix; 16 uniform mat4 u_MVMatrix;
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/external/opencv3/samples/cpp/ |
convexhull.cpp | 33 pt.x = rng.uniform(img.cols/4, img.cols*3/4); 34 pt.y = rng.uniform(img.rows/4, img.rows*3/4);
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/external/skia/src/gpu/gl/ |
GrGLUniformHandler.h | 43 // Manually set uniform locations for all our uniforms. 46 // Updates the loction of the Uniforms if we cannot bind uniform locations manually
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/external/webrtc/webrtc/modules/video_coding/ |
content_metrics_processing.h | 50 // Returns the short-term averaged content data: uniform average over 61 // Update the uniform averaged metrics: shorter time average (~RTCP report).
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/frameworks/base/media/mca/filterpacks/java/android/filterpacks/imageproc/ |
BrightnessFilter.java | 32 "uniform sampler2D tex_sampler_0;\n" + 33 "uniform float brightness;\n" +
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ContrastFilter.java | 32 "uniform sampler2D tex_sampler_0;\n" + 33 "uniform float contrast;\n" +
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