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  /external/e2fsprogs/debian/
comerr-dev.doc-base 5 which allow a more uniform way for libraries
  /external/libevent/
make-event-config.sed 7 * processed by Libevent so that its macros would have a uniform prefix.\
  /external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/g3d/shadows/system/classical/
main.fragment.glsl 25 uniform sampler2D u_diffuseTexture;
30 uniform sampler2D u_specularTexture;
36 uniform sampler2D u_normalTexture;
43 uniform vec4 u_diffuseColor;
54 uniform DirectionalLight u_dirLights[numDirectionalLights];
68 uniform PointLight u_pointLights[numPointLights];
84 uniform SpotLight u_spotLights[numSpotLights];
96 uniform sampler2D u_shadowTexture;
97 uniform vec2 u_resolution;
  /external/libgdx/tests/gdx-tests-android/assets/data/g3d/shaders/
cubemap.glsl 31 uniform samplerCube u_environmentCubemap;
depth.glsl 5 uniform mat4 u_projViewWorldTrans;
lights.glsl 98 uniform vec3 u_ambientLight;
113 uniform vec3 u_ambientCubemap[6];
142 uniform DirectionalLight u_dirLights[numDirectionalLights];
162 uniform PointLight u_pointLights[numPointLights];
  /external/libgdx/tests/gdx-tests-android/assets/data/shaders/
shadowmap-frag.glsl 8 uniform sampler2D s_shadowMap;
  /external/opencv3/modules/imgproc/test/
test_lsd.cpp 57 rng.fill(image, RNG::UNIFORM, 0, 256);
62 image = Mat(img_size, CV_8UC1, Scalar::all(rng.uniform(0, 256)));
67 image = Mat(img_size, CV_8UC1, Scalar::all(rng.uniform(0, 128)));
71 int y = rng.uniform(10, img_size.width - 10);
82 Point center(rng.uniform(img_size.width/4, img_size.width*3/4),
83 rng.uniform(img_size.height/4, img_size.height*3/4));
84 Size rect_size(rng.uniform(img_size.width/8, img_size.width/6),
85 rng.uniform(img_size.height/8, img_size.height/6));
86 float angle = rng.uniform(0.f, 360.f);
  /external/opencv3/samples/cpp/tutorial_code/Histograms_Matching/
calcHist_Demo.cpp 40 bool uniform = true; bool accumulate = false; local
45 calcHist( &bgr_planes[0], 1, 0, Mat(), b_hist, 1, &histSize, &histRange, uniform, accumulate );
46 calcHist( &bgr_planes[1], 1, 0, Mat(), g_hist, 1, &histSize, &histRange, uniform, accumulate );
47 calcHist( &bgr_planes[2], 1, 0, Mat(), r_hist, 1, &histSize, &histRange, uniform, accumulate );
  /external/regex-re2/util/
random.h 19 int32 Uniform(int32);
  /external/skia/src/gpu/glsl/
GrGLSLProgramDataManager.h 46 /** Functions for uploading uniform values. The varities ending in v can be used to upload to an
47 * array of uniforms. arrayCount must be <= the array count of the uniform.
58 // arrayCount matrices into a uniform array.
64 // convenience method for uploading a SkMatrix to a 3x3 matrix uniform
  /external/valgrind/memcheck/tests/
badjump.c 8 uniform behaviour on all supported targets - a jump to an
  /external/vulkan-validation-layers/demos/smoke/
Smoke.push_constant.vert 6 layout(std140, push_constant) uniform param_block {
  /external/deqp/external/vulkancts/modules/vulkan/ubo/
vktUniformBlockTests.cpp 23 * \brief Uniform block tests.
49 block.addUniform(Uniform("var", type, 0));
81 block.addUniform(Uniform("s", VarType(&typeS), 0));
106 block.addUniform(Uniform("u", VarType(glu::TYPE_UINT, PRECISION_LOW)));
107 block.addUniform(Uniform("s", VarType(VarType(&typeS), 3)));
108 block.addUniform(Uniform("v", VarType(glu::TYPE_FLOAT_VEC4, PRECISION_MEDIUM)));
137 block.addUniform(Uniform("s", VarType(&typeS), 0));
138 block.addUniform(Uniform("v", VarType(glu::TYPE_FLOAT_VEC2, PRECISION_LOW), UNUSED_BOTH));
139 block.addUniform(Uniform("t", VarType(&typeT), 0));
140 block.addUniform(Uniform("u", VarType(glu::TYPE_UINT, PRECISION_HIGH), 0))
    [all...]
  /external/deqp/modules/gles3/functional/
es3fUniformBlockTests.cpp 21 * \brief Uniform block tests.
64 block.addUniform(Uniform("var", type, 0));
102 block.addUniform(Uniform("s", VarType(&typeS), 0));
135 block.addUniform(Uniform("u", VarType(glu::TYPE_UINT, PRECISION_LOW)));
136 block.addUniform(Uniform("s", VarType(VarType(&typeS), 3)));
137 block.addUniform(Uniform("v", VarType(glu::TYPE_FLOAT_VEC4, PRECISION_MEDIUM)));
174 block.addUniform(Uniform("s", VarType(&typeS), 0));
175 block.addUniform(Uniform("v", VarType(glu::TYPE_FLOAT_VEC2, PRECISION_LOW), UNUSED_BOTH));
176 block.addUniform(Uniform("t", VarType(&typeT), 0));
177 block.addUniform(Uniform("u", VarType(glu::TYPE_UINT, PRECISION_HIGH), 0))
    [all...]
es3fUniformApiTests.cpp 21 * \brief Uniform API tests.
326 struct Uniform
331 Uniform (const char* const name_, const glu::VarType& type_) : name(name_), type(type_) {}
340 Uniform& getUniform (const int ndx) { return m_uniforms[ndx]; }
341 const Uniform& getUniform (const int ndx) const { return m_uniforms[ndx]; }
343 void addUniform (const Uniform& uniform) { m_uniforms.push_back(uniform); }
399 res->m_uniforms.push_back(Uniform((string("u_var") + nameSuffix).c_str(), glu::VarType(type, prec)));
407 res->m_uniforms.push_back(Uniform((string("u_var") + nameSuffix).c_str(), glu::VarType(glu::VarType(type, prec), 3)))
1721 const BasicUniform& uniform = basicUniforms[unifNdx]; local
1800 const BasicUniform& uniform = basicUniforms[unifNdx]; local
1858 const BasicUniform& uniform = basicUniforms[unifNdx]; local
2057 const BasicUniform& uniform = basicUniforms[unifNdx]; local
    [all...]
  /external/opencv3/modules/video/test/
test_ecc.cpp 135 Mat translationGround = (Mat_<float>(2,3) << 1, 0, (rng.uniform(10.f, 20.f)),
136 0, 1, (rng.uniform(10.f, 20.f)));
208 double angle = CV_PI/30 + CV_PI*rng.uniform((double)-2.f, (double)2.f)/180;
210 Mat euclideanGround = (Mat_<float>(2,3) << cos(angle), -sin(angle), (rng.uniform(10.f, 20.f)),
211 sin(angle), cos(angle), (rng.uniform(10.f, 20.f)));
283 Mat affineGround = (Mat_<float>(2,3) << (1-rng.uniform(-0.05f, 0.05f)),
284 (rng.uniform(-0.03f, 0.03f)), (rng.uniform(10.f, 20.f)),
285 (rng.uniform(-0.03f, 0.03f)), (1-rng.uniform(-0.05f, 0.05f))
    [all...]
  /cts/tests/openglperf2/assets/fragment/
blur 15 uniform sampler2D u_Texture;
16 uniform vec2 u_Scale;
perspective 15 uniform vec3 u_LightPos;
16 uniform sampler2D u_Texture;
  /cts/tests/openglperf2/assets/vertex/
perspective 15 uniform mat4 u_MVPMatrix;
16 uniform mat4 u_MVMatrix;
  /external/opencv3/samples/cpp/
convexhull.cpp 33 pt.x = rng.uniform(img.cols/4, img.cols*3/4);
34 pt.y = rng.uniform(img.rows/4, img.rows*3/4);
  /external/skia/src/gpu/gl/
GrGLUniformHandler.h 43 // Manually set uniform locations for all our uniforms.
46 // Updates the loction of the Uniforms if we cannot bind uniform locations manually
  /external/webrtc/webrtc/modules/video_coding/
content_metrics_processing.h 50 // Returns the short-term averaged content data: uniform average over
61 // Update the uniform averaged metrics: shorter time average (~RTCP report).
  /frameworks/base/media/mca/filterpacks/java/android/filterpacks/imageproc/
BrightnessFilter.java 32 "uniform sampler2D tex_sampler_0;\n" +
33 "uniform float brightness;\n" +
ContrastFilter.java 32 "uniform sampler2D tex_sampler_0;\n" +
33 "uniform float contrast;\n" +

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