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  /external/deqp/doc/testspecs/GLES3/
functional.shaders.linkage.txt 27 + Uniform linking rules
28 + Uniform buffer object linking rules
38 + Rendering tests for uniform buffer objects
39 - Covered in separate uniform buffer object tests
  /external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/g3d/shadows/system/classical/
MainShader.java 43 public final static Uniform shadowTexture = new Uniform("u_shadowTexture");
44 public final static Uniform resolution = new Uniform("u_resolution");
pass1.vertex.glsl 2 uniform mat4 u_projViewWorldTrans;
66 uniform mat4 u_bones[numBones];
  /external/regex-re2/util/
random.cc 30 int32 ACMRandom::Uniform(int32 n) {
  /ndk/sources/cxx-stl/stlport/stlport/stl/
_config_compat_post.h 37 /* provide a uniform way to access full functionality */
  /packages/apps/LegacyCamera/jni/feature_mos/src/mosaic_renderer/
WarpRenderer.cpp 161 "uniform mat4 u_affinetrans; \n"
162 "uniform mat4 u_viewporttrans; \n"
163 "uniform mat4 u_scalingtrans; \n"
181 "uniform sampler2D s_texture; \n"
  /prebuilts/ndk/current/sources/cxx-stl/stlport/stlport/stl/
_config_compat_post.h 37 /* provide a uniform way to access full functionality */
  /cts/tests/tests/text/src/android/text/cts/
BidiFormatterTest.java 78 assertEquals("uniform dir matches LTR context",
80 assertEquals("uniform dir matches RTL context",
100 assertEquals("uniform dir matches LTR context",
102 assertEquals("uniform dir matches RTL context",
125 // Uniform directionality in opposite context.
126 assertEquals("uniform dir opposite to LTR context",
129 assertEquals("uniform dir opposite to LTR context, stereo reset",
132 assertEquals("uniform dir opposite to LTR context, stereo reset, no isolation",
138 assertEquals("uniform dir opposite to RTL context",
141 assertEquals("uniform dir opposite to RTL context, stereo reset"
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  /external/deqp/data/gles31/shaders/
linkage_tessellation.test     [all...]
android_extension_pack.test 87 layout(binding=0, r32i) coherent uniform highp iimage2D u_image;
152 uniform mediump sampler2DMSArray u_sampler;
410 uniform mediump samplerBuffer u_sampler;
440 uniform mediump samplerCubeArray u_sampler;
473 layout(binding=0) uniform atomic_uint u_counter;
503 layout(binding=0) uniform atomic_uint u_counter[8];
547 layout(binding=0, r32i) uniform readonly highp iimage2D u_image0;
548 layout(binding=1, rgba16i) uniform readonly highp iimage3D u_image1;
549 layout(binding=2, rgba8ui) uniform readonly highp uimageCube u_image2;
550 layout(binding=3, rgba16f) uniform readonly highp image2DArray u_image3
    [all...]
  /external/libgdx/gdx/src/com/badlogic/gdx/graphics/g3d/shaders/
depth.vertex.glsl 2 uniform mat4 u_projViewWorldTrans;
73 uniform mat4 u_bones[numBones];
  /external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/g3d/shadows/system/realistic/
pass1.vertex.glsl 12 uniform mat4 u_projViewWorldTrans;
77 uniform mat4 u_bones[numBones];
  /external/mesa3d/src/mesa/main/
uniform_query.cpp 179 * "If the value of location is -1, the Uniform* commands will
180 * silently ignore the data passed in, and the current uniform
185 * uniform variable is removed by the compiler / linker after
186 * optimization. In this case, the new value of the uniform is dropped
213 * error is generated by the Uniform* commands, and no uniform values
220 * - if count is greater than one, and the uniform declared in the
244 /* If the uniform is an array, check that array_index is in bounds.
260 * Called via glGetUniform[fiui]v() to get the current value of a uniform.
302 /* If the return type and the uniform's native type are "compatible,
    [all...]
  /external/opencv3/modules/features2d/test/
test_mser.cpp 61 uchar b = rng.uniform(0, 256);
62 uchar g = rng.uniform(0, 256);
63 uchar r = rng.uniform(0, 256);
106 bool use_big_image = rng.uniform(0, 7) != 0;
107 bool invert = rng.uniform(0, 2) != 0;
108 bool binarize = use_big_image ? rng.uniform(0, 5) != 0 : false;
109 bool blur = rng.uniform(0, 2) != 0;
110 int thresh = thresharr[rng.uniform(0, 5)];
  /external/webrtc/talk/app/webrtc/java/android/org/webrtc/
GlRectDrawer.java 56 + "uniform mat4 texMatrix;\n"
67 + "uniform sampler2D y_tex;\n"
68 + "uniform sampler2D u_tex;\n"
69 + "uniform sampler2D v_tex;\n"
85 + "uniform sampler2D rgb_tex;\n"
96 + "uniform samplerExternalOES oes_tex;\n"
198 // Initialize fragment shader uniform values.
210 GlUtil.checkNoGLES2Error("Initialize fragment shader uniform values.");
  /frameworks/base/tests/Camera2Tests/SmartCamera/SimpleCamera/src/androidx/media/filterfw/
SobelFilter.java 34 + "uniform sampler2D tex_sampler_0;\n"
35 + "uniform vec2 pix;\n"
49 + "uniform sampler2D tex_sampler_0;\n"
50 + "uniform vec2 pix;\n"
64 + "uniform sampler2D tex_sampler_0;\n"
65 + "uniform sampler2D tex_sampler_1;\n"
75 + "uniform sampler2D tex_sampler_0;\n"
76 + "uniform sampler2D tex_sampler_1;\n"
  /packages/inputmethods/LatinIME/native/jni/tests/dictionary/utils/
bloom_filter_test.cpp 38 // Use the uniform integer distribution [0, TEST_RANDOM_DATA_MAX].
55 // Use the uniform integer distribution [0, 1].
  /external/mesa3d/src/glsl/
link_uniforms.cpp 90 /* Append '.field' to the current uniform name. */
99 /* Append the subscript to the current uniform name */
116 * If the same uniform is added multiple times (i.e., once for each shader
160 /* Count the number of samplers regardless of whether the uniform is
162 * uniform for multiple shader targets, but in this case we want to
170 /* Accumulate the total number of uniform slots used by this shader.
177 /* If the uniform is already in the map, there's nothing more to do.
185 /* Each leaf uniform occupies one entry in the list of active
198 * Each uniform processed has some range of the \c gl_constant_value
200 * the uniform in the \c string_to_uint_map and using the value fro
    [all...]
  /frameworks/base/media/mca/filterpacks/java/android/filterpacks/imageproc/
GrainFilter.java 52 "uniform vec2 seed;\n" +
71 "uniform sampler2D tex_sampler_0;\n" +
72 "uniform sampler2D tex_sampler_1;\n" +
73 "uniform float scale;\n" +
74 "uniform float stepX;\n" +
75 "uniform float stepY;\n" +
  /frameworks/base/media/mca/filterpacks/java/android/filterpacks/videoproc/
BackDropperFilter.java 226 "uniform float fg_adapt_rate;\n" +
227 "uniform float bg_adapt_rate;\n" +
264 "uniform sampler2D tex_sampler_0;\n" +
265 "uniform sampler2D tex_sampler_1;\n" +
266 "uniform sampler2D tex_sampler_2;\n" +
267 "uniform float subsample_level;\n" +
284 "uniform sampler2D tex_sampler_0;\n" +
285 "uniform float accept_variance;\n" +
286 "uniform vec2 yuv_weights;\n" +
287 "uniform float scale_lrg;\n"
    [all...]
  /external/autotest/client/site_tests/graphics_PiglitBVT/test_scripts/other/
graphics_PiglitBVT_11.sh     [all...]
graphics_PiglitBVT_3.sh 47 run_test "shaders/glsl-uniform-initializer-1" 0.0 "bin/shader_runner tests/shaders/glsl-uniform-initializer-1.shader_test -auto"
48 run_test "shaders/glsl-uniform-initializer-2" 0.0 "bin/shader_runner tests/shaders/glsl-uniform-initializer-2.shader_test -auto"
49 run_test "shaders/glsl-uniform-initializer-3" 0.0 "bin/shader_runner tests/shaders/glsl-uniform-initializer-3.shader_test -auto"
50 run_test "shaders/glsl-uniform-initializer-4" 0.0 "bin/shader_runner tests/shaders/glsl-uniform-initializer-4.shader_test -auto"
51 run_test "shaders/glsl-uniform-initializer-5" 0.0 "bin/shader_runner tests/shaders/glsl-uniform-initializer-5.shader_test -auto
    [all...]
  /external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/g3d/
ShaderTest.java 85 + "uniform mat4 u_projTrans;\n"
86 + "uniform mat4 u_worldTrans;\n"
99 + "uniform float u_test;\n"
101 + "uniform vec4 u_color;\n"
113 protected final int u_projTrans = register(new Uniform("u_projTrans"));
114 protected final int u_worldTrans = register(new Uniform("u_worldTrans"));
115 protected final int u_test = register(new Uniform("u_test"));
116 protected final int u_color = register(new Uniform("u_color"));
125 Gdx.app.log("ShaderTest", "Compiling test shader with u_color uniform");
127 Gdx.app.log("ShaderTest", "Compiling test shader without u_color uniform");
    [all...]
  /external/opencv3/modules/imgproc/test/ocl/
test_warp.cpp 128 rng.uniform(-180.f, 180.f), rng.uniform(0.4f, 2.0f));
151 Point2f dp[] = { Point2f(rng.uniform(0.0f, cols2), rng.uniform(0.0f, rows2)),
152 Point2f(rng.uniform(cols2, cols), rng.uniform(0.0f, rows2)),
153 Point2f(rng.uniform(0.0f, cols2), rng.uniform(rows2, rows)),
154 Point2f(rng.uniform(cols2, cols), rng.uniform(rows2, rows)) }
    [all...]
  /external/deqp/modules/gles3/functional/
es3fNegativeShaderApiTests.cpp 58 "uniform mediump vec4 vec4_v;\n"
59 "uniform mediump mat4 mat4_v;\n"
66 "uniform mediump ivec4 ivec4_f;\n"
67 "uniform mediump uvec4 uvec4_f;\n"
68 "uniform sampler2D sampler_f;\n"
77 "layout(shared) uniform Block { lowp float var; };\n"
735 m_log << tcu::TestLog::Section("", "GL_INVALID_VALUE is generated if uniformBlockIndex is not an active uniform block index of program.");
782 m_log << TestLog::Message << "// ERROR: Failed to retrieve uniform location" << TestLog::EndMessage;
783 m_testCtx.setTestResult(QP_TEST_RESULT_FAIL, "Failed to retrieve uniform location");
786 m_log << tcu::TestLog::Section("", "GL_INVALID_OPERATION is generated if the size of the uniform variable declared in the shader does not match the size indicated by the glUniform command.")
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