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      1 -------------------------------------------------------------------------
      2 drawElements Quality Program Test Specification
      3 -----------------------------------------------
      4 
      5 Copyright 2014 The Android Open Source Project
      6 
      7 Licensed under the Apache License, Version 2.0 (the "License");
      8 you may not use this file except in compliance with the License.
      9 You may obtain a copy of the License at
     10 
     11      http://www.apache.org/licenses/LICENSE-2.0
     12 
     13 Unless required by applicable law or agreed to in writing, software
     14 distributed under the License is distributed on an "AS IS" BASIS,
     15 WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
     16 See the License for the specific language governing permissions and
     17 limitations under the License.
     18 -------------------------------------------------------------------------
     19     Program linking tests
     20 
     21 Tests:
     22  + dEQP-GLES3.functional.shaders.linkage.*
     23 
     24 Includes:
     25  + Varying linking rules
     26    - Negative and allowed cases
     27  + Uniform linking rules
     28  + Uniform buffer object linking rules
     29  + Float, float-vector and matrix varyings
     30  + Integer and int-vector varyings
     31  + Flat and centroid varyings
     32 
     33 Excludes:
     34  + Varying arrays
     35    - Covered in functional.shaders.indexing group
     36  + Interpolation rules for varyings
     37    - Will be covered in primitive rendering tests (2012.2)
     38  + Rendering tests for uniform buffer objects
     39    - Covered in separate uniform buffer object tests
     40 
     41 Description:
     42 
     43 Shader execution tests render a grid of quads filling entire viewport with
     44 the shader being tested. Fragment shader includes a comparison against
     45 pre-computed reference. Fragment color is either white or black depending
     46 on whether the result were correct or not.
     47 
     48 Negative tests try to compile the given shader and expect compilation
     49 to fail.
     50