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  /frameworks/native/services/surfaceflinger/RenderEngine/
Program.h 51 /* Returns the location of the specified uniform */
70 /* location of the projection matrix uniform */
73 /* location of the color matrix uniform */
76 /* location of the texture matrix uniform */
79 /* location of the sampler uniform */
82 /* location of the alpha plane uniform */
85 /* location of the color uniform */
  /external/deqp/modules/gles3/scripts/
gen-uniform-blocks.py 125 uniform UniformBlock
127 uniform vec4 uniformMember;
141 layout(%s) uniform UniformBlock
155 layout(%s) uniform;
159 uniform UniformBlock
175 uniform UniformBlock
191 uniform UniformBlock
207 uniform UniformBlock
223 uniform UniformBlock
240 uniform UniformBloc
    [all...]
  /external/deqp/modules/gles31/scripts/
gen-uniform-blocks.py 125 uniform UniformBlock
127 uniform vec4 uniformMember;
141 layout(%s) uniform UniformBlock
155 layout(%s) uniform;
159 uniform UniformBlock
175 uniform UniformBlock
191 uniform UniformBlock
207 uniform UniformBlock
223 uniform UniformBlock
240 uniform UniformBloc
    [all...]
  /cts/tests/tests/opengl/libopengltest/
shader.h 22 "uniform mat3 gtf_NormalMatrix;\n"
23 "uniform mat4 gtf_ModelViewMatrix;\n"
24 "uniform mat4 gtf_ModelViewProjectionMatrix;\n"
28 "uniform vec3 LightPosition;\n"
29 "uniform float Scale;\n"
  /cts/tests/tests/opengl/src/android/opengl/cts/
Vertex.java 22 + "uniform mat3 gtf_NormalMatrix; \n"
23 + "uniform mat4 gtf_ModelViewMatrix; \n"
24 + "uniform mat4 gtf_ModelViewProjectionMatrix; \n"
28 + "uniform vec3 LightPosition; \n"
29 + "uniform float Scale; \n"
  /external/autotest/client/site_tests/graphics_SanAngeles/src/
shader.h 21 // uniform
41 // uniform
50 // uniform
  /external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/g3d/shadows/system/classical/
pass2.fragment.glsl 23 uniform sampler2D u_diffuseTexture;
28 uniform sampler2D u_specularTexture;
34 uniform sampler2D u_normalTexture;
41 uniform vec4 u_diffuseColor;
44 uniform vec3 u_lightColor;
45 uniform vec3 u_lightDirection;
48 uniform vec3 u_lightPosition;
49 uniform float u_lightIntensity;
50 uniform float u_lightCutoffAngle;
51 uniform float u_lightExponent
    [all...]
  /external/libgdx/tests/gdx-tests-android/assets/data/g3d/shaders/
mrt.frag 6 uniform sampler2D u_diffuseTexture;
7 uniform sampler2D u_specularTexture;
8 uniform sampler2D u_normalTexture;
  /external/mesa3d/src/glsl/
ir_uniform.h 86 * The number of elements in this uniform.
94 * Has this uniform ever been set?
109 * Storage used by the driver for the uniform
115 * Storage used by Mesa for the uniform
117 * This form of the uniform is used by Mesa's implementation of \c
119 * uniform if the \c ::driver_storage interface is not used.
128 * GL_UNIFORM_BLOCK_INDEX: index of the uniform block containing
129 * the uniform, or -1 for the default uniform block. Note that the
135 /** GL_UNIFORM_OFFSET: byte offset within the uniform block, or -1. *
    [all...]
linker.h 53 * Class for processing all of the leaf fields of an uniform
55 * Leaves are, roughly speaking, the parts of the uniform that the application
66 * Begin processing a uniform
69 * base class to start the recursive processing of the uniform.
71 * \param var The uniform variable that is to be processed
73 * Calls \c ::visit_field for each leaf of the uniform.
79 * Method invoked for each leaf of the uniform
  /external/opencv3/modules/core/perf/
perf_math.cpp 39 dims = rng.uniform(1, MAX_DIM+1);
40 N = rng.uniform(1, MAX_POINTS+1);
41 N0 = rng.uniform(1, MAX(N/10, 2));
42 K = rng.uniform(1, N+1);
45 rng.fill(data0, RNG::UNIFORM, -1, 1);
49 data0.row(rng.uniform(0, N0)).copyTo(data.row(i));
  /external/libgdx/gdx/src/com/badlogic/gdx/graphics/g3d/shaders/
depth.fragment.glsl 15 uniform sampler2D u_diffuseTexture;
16 uniform float u_alphaTest;
default.vertex.glsl 14 uniform mat4 u_projViewTrans;
23 uniform mat3 u_normalMatrix;
32 uniform vec4 u_diffuseUVTransform;
37 uniform vec4 u_specularUVTransform;
101 uniform mat4 u_worldTrans;
105 uniform mat4 u_bones[numBones];
110 uniform float u_shininess;
116 uniform float u_opacity;
120 uniform float u_alphaTest;
129 uniform vec3 u_ambientLight
    [all...]
  /external/libgdx/tests/gdx-tests-android/assets/data/shaders/
projtex-frag.glsl 5 uniform sampler2D u_sampler;
6 uniform vec3 u_projectorPos;
gles30sprite.vert 7 uniform mat4 u_projTrans;
texturearray.frag 6 uniform sampler2DArray u_textureArray;
  /external/skia/src/gpu/glsl/
GrGLSLTextureSampler.h 20 GrGLSLTextureSampler(UniformHandle uniform, const GrTextureAccess& access)
21 : fSamplerUniform(uniform)
  /external/deqp/data/gles31/shaders/
linkage_geometry_uniform_types.test 5 desc "uniform of type float"
9 uniform float val = -1.25;
49 desc "uniform of type vec2"
53 uniform vec2 val = vec2(-1.25, 1.25);
93 desc "uniform of type vec3"
97 uniform vec3 val = vec3(-25.65, -7.25, 14.21);
137 desc "uniform of type vec4"
141 uniform vec4 val = vec4(-1.25, 1.25, -9.5, -12.2);
181 desc "uniform of type mat2"
185 uniform mat2 val = mat2(-1.25, 1.25, -9.5, -12.2)
    [all...]
uniform_block.test 4 group valid "Valid uniform interface block syntax tests."
16 uniform UniformBlock
18 uniform vec4 uniformMember;
61 uniform UniformBlock
63 uniform vec4 uniformMember;
82 layout(shared) uniform UniformBlock
127 layout(shared) uniform UniformBlock
148 layout(packed) uniform UniformBlock
193 layout(packed) uniform UniformBlock
214 layout(std140) uniform UniformBloc
    [all...]
linkage_tessellation_uniform_types.test 5 desc "uniform of type float"
9 uniform float val0 = -1.25;
10 uniform float val1 = 1.0;
57 desc "uniform of type vec2"
61 uniform vec2 val0 = [ vec2(-1.25, 1.25) ];
62 uniform vec2 val1 = [ vec2(1.0, 1.5) ];
109 desc "uniform of type vec3"
113 uniform vec3 val0 = [ vec3(-1.25, 1.25, -9.5) ];
114 uniform vec3 val1 = [ vec3( 1.0, 1.5, 2.5) ];
161 desc "uniform of type vec4
    [all...]
  /external/deqp/modules/gles2/functional/
es2fShaderStructTests.cpp 222 << "uniform int ui_one;"
244 << "uniform int ui_zero;"
245 << "uniform int ui_one;"
271 << "uniform int ui_one;"
297 << "uniform int ui_zero;"
298 << "uniform int ui_one;"
299 << "uniform int ui_two;"
325 << "uniform int ui_zero;"
326 << "uniform int ui_one;"
327 << "uniform int ui_two;
    [all...]
  /external/deqp/modules/gles3/functional/
es3fShaderStructTests.cpp 196 << "uniform int ui_one;"
218 << "uniform int ui_zero;"
219 << "uniform int ui_one;"
245 << "uniform int ui_one;"
271 << "uniform int ui_zero;"
272 << "uniform int ui_one;"
273 << "uniform int ui_two;"
299 << "uniform int ui_zero;"
300 << "uniform int ui_one;"
301 << "uniform int ui_two;
    [all...]
  /development/ndk/platforms/android-18/samples/MoreTeapots/assets/Shaders/
VS_ShaderPlainES3.vsh 13 layout(std140) uniform ParamBlock {
19 uniform highp vec3 vLight0;
20 uniform lowp vec3 vMaterialAmbient;
21 uniform lowp vec4 vMaterialSpecular;
  /external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/g3d/shadows/system/realistic/
main.vertex.glsl 14 uniform mat4 u_projViewTrans;
23 uniform mat3 u_normalMatrix;
32 uniform vec4 u_diffuseUVTransform;
37 uniform vec4 u_normalUVTransform;
44 uniform vec4 u_specularUVTransform;
49 uniform mat4 u_worldTrans;
113 uniform mat4 u_bones[numBones];
118 uniform float u_shininess;
124 uniform float u_opacity;
128 uniform float u_alphaTest
    [all...]
  /frameworks/base/media/mca/filterpacks/java/android/filterpacks/imageproc/
AlphaBlendFilter.java 31 "uniform sampler2D tex_sampler_0;\n" +
32 "uniform sampler2D tex_sampler_1;\n" +
33 "uniform sampler2D tex_sampler_2;\n" +
34 "uniform float weight;\n" +

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