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      1 # WARNING: This file is auto-generated. Do NOT modify it manually, but rather
      2 # modify the generating script file. Otherwise changes will be lost!
      3 
      4 group valid "Valid uniform interface block syntax tests."
      5 
      6 	case repeat_interface_qualifier_vertex
      7 		version 310 es
      8 		expect build_successful
      9 
     10 		vertex ""
     11 			#version 310 es
     12 			precision highp float;
     13 
     14 
     15 
     16 			uniform UniformBlock
     17 			{
     18 				uniform vec4 uniformMember;
     19 			} uniformBlock;
     20 
     21 			void main()
     22 			{
     23 				gl_Position = uniformBlock.uniformMember;
     24 			}
     25 		""
     26 
     27 		fragment ""
     28 			#version 310 es
     29 			precision highp float;
     30 
     31 			layout(location=0) out vec4 o_color;
     32 
     33 			void main()
     34 			{
     35 				o_color = vec4(1.0);
     36 			}
     37 		""
     38 	end
     39 	case repeat_interface_qualifier_fragment
     40 		version 310 es
     41 		expect build_successful
     42 
     43 		vertex ""
     44 			#version 310 es
     45 			precision highp float;
     46 
     47 			in vec4 a_pos;
     48 
     49 			void main()
     50 			{
     51 				gl_Position = a_pos;
     52 			}
     53 		""
     54 
     55 		fragment ""
     56 			#version 310 es
     57 			precision highp float;
     58 
     59 			layout(location=0) out vec4 o_color;
     60 
     61 			uniform UniformBlock
     62 			{
     63 				uniform vec4 uniformMember;
     64 			} uniformBlock;
     65 
     66 			void main()
     67 			{
     68 				o_color = uniformBlock.uniformMember;
     69 			}
     70 		""
     71 	end
     72 	case layout_shared_vertex
     73 		version 310 es
     74 		expect build_successful
     75 
     76 		vertex ""
     77 			#version 310 es
     78 			precision highp float;
     79 
     80 
     81 
     82 			layout(shared) uniform UniformBlock
     83 			{
     84 				vec4 uniformMember;
     85 			} uniformBlock;
     86 
     87 			void main()
     88 			{
     89 				gl_Position = uniformBlock.uniformMember;
     90 			}
     91 		""
     92 
     93 		fragment ""
     94 			#version 310 es
     95 			precision highp float;
     96 
     97 			layout(location=0) out vec4 o_color;
     98 
     99 			void main()
    100 			{
    101 				o_color = vec4(1.0);
    102 			}
    103 		""
    104 	end
    105 	case layout_shared_fragment
    106 		version 310 es
    107 		expect build_successful
    108 
    109 		vertex ""
    110 			#version 310 es
    111 			precision highp float;
    112 
    113 			in vec4 a_pos;
    114 
    115 			void main()
    116 			{
    117 				gl_Position = a_pos;
    118 			}
    119 		""
    120 
    121 		fragment ""
    122 			#version 310 es
    123 			precision highp float;
    124 
    125 			layout(location=0) out vec4 o_color;
    126 
    127 			layout(shared) uniform UniformBlock
    128 			{
    129 				vec4 uniformMember;
    130 			} uniformBlock;
    131 
    132 			void main()
    133 			{
    134 				o_color = uniformBlock.uniformMember;
    135 			}
    136 		""
    137 	end
    138 	case layout_packed_vertex
    139 		version 310 es
    140 		expect build_successful
    141 
    142 		vertex ""
    143 			#version 310 es
    144 			precision highp float;
    145 
    146 
    147 
    148 			layout(packed) uniform UniformBlock
    149 			{
    150 				vec4 uniformMember;
    151 			} uniformBlock;
    152 
    153 			void main()
    154 			{
    155 				gl_Position = uniformBlock.uniformMember;
    156 			}
    157 		""
    158 
    159 		fragment ""
    160 			#version 310 es
    161 			precision highp float;
    162 
    163 			layout(location=0) out vec4 o_color;
    164 
    165 			void main()
    166 			{
    167 				o_color = vec4(1.0);
    168 			}
    169 		""
    170 	end
    171 	case layout_packed_fragment
    172 		version 310 es
    173 		expect build_successful
    174 
    175 		vertex ""
    176 			#version 310 es
    177 			precision highp float;
    178 
    179 			in vec4 a_pos;
    180 
    181 			void main()
    182 			{
    183 				gl_Position = a_pos;
    184 			}
    185 		""
    186 
    187 		fragment ""
    188 			#version 310 es
    189 			precision highp float;
    190 
    191 			layout(location=0) out vec4 o_color;
    192 
    193 			layout(packed) uniform UniformBlock
    194 			{
    195 				vec4 uniformMember;
    196 			} uniformBlock;
    197 
    198 			void main()
    199 			{
    200 				o_color = uniformBlock.uniformMember;
    201 			}
    202 		""
    203 	end
    204 	case layout_std140_vertex
    205 		version 310 es
    206 		expect build_successful
    207 
    208 		vertex ""
    209 			#version 310 es
    210 			precision highp float;
    211 
    212 
    213 
    214 			layout(std140) uniform UniformBlock
    215 			{
    216 				vec4 uniformMember;
    217 			} uniformBlock;
    218 
    219 			void main()
    220 			{
    221 				gl_Position = uniformBlock.uniformMember;
    222 			}
    223 		""
    224 
    225 		fragment ""
    226 			#version 310 es
    227 			precision highp float;
    228 
    229 			layout(location=0) out vec4 o_color;
    230 
    231 			void main()
    232 			{
    233 				o_color = vec4(1.0);
    234 			}
    235 		""
    236 	end
    237 	case layout_std140_fragment
    238 		version 310 es
    239 		expect build_successful
    240 
    241 		vertex ""
    242 			#version 310 es
    243 			precision highp float;
    244 
    245 			in vec4 a_pos;
    246 
    247 			void main()
    248 			{
    249 				gl_Position = a_pos;
    250 			}
    251 		""
    252 
    253 		fragment ""
    254 			#version 310 es
    255 			precision highp float;
    256 
    257 			layout(location=0) out vec4 o_color;
    258 
    259 			layout(std140) uniform UniformBlock
    260 			{
    261 				vec4 uniformMember;
    262 			} uniformBlock;
    263 
    264 			void main()
    265 			{
    266 				o_color = uniformBlock.uniformMember;
    267 			}
    268 		""
    269 	end
    270 	case layout_row_major_vertex
    271 		version 310 es
    272 		expect build_successful
    273 
    274 		vertex ""
    275 			#version 310 es
    276 			precision highp float;
    277 
    278 
    279 
    280 			layout(row_major) uniform UniformBlock
    281 			{
    282 				vec4 uniformMember;
    283 			} uniformBlock;
    284 
    285 			void main()
    286 			{
    287 				gl_Position = uniformBlock.uniformMember;
    288 			}
    289 		""
    290 
    291 		fragment ""
    292 			#version 310 es
    293 			precision highp float;
    294 
    295 			layout(location=0) out vec4 o_color;
    296 
    297 			void main()
    298 			{
    299 				o_color = vec4(1.0);
    300 			}
    301 		""
    302 	end
    303 	case layout_row_major_fragment
    304 		version 310 es
    305 		expect build_successful
    306 
    307 		vertex ""
    308 			#version 310 es
    309 			precision highp float;
    310 
    311 			in vec4 a_pos;
    312 
    313 			void main()
    314 			{
    315 				gl_Position = a_pos;
    316 			}
    317 		""
    318 
    319 		fragment ""
    320 			#version 310 es
    321 			precision highp float;
    322 
    323 			layout(location=0) out vec4 o_color;
    324 
    325 			layout(row_major) uniform UniformBlock
    326 			{
    327 				vec4 uniformMember;
    328 			} uniformBlock;
    329 
    330 			void main()
    331 			{
    332 				o_color = uniformBlock.uniformMember;
    333 			}
    334 		""
    335 	end
    336 	case layout_column_major_vertex
    337 		version 310 es
    338 		expect build_successful
    339 
    340 		vertex ""
    341 			#version 310 es
    342 			precision highp float;
    343 
    344 
    345 
    346 			layout(column_major) uniform UniformBlock
    347 			{
    348 				vec4 uniformMember;
    349 			} uniformBlock;
    350 
    351 			void main()
    352 			{
    353 				gl_Position = uniformBlock.uniformMember;
    354 			}
    355 		""
    356 
    357 		fragment ""
    358 			#version 310 es
    359 			precision highp float;
    360 
    361 			layout(location=0) out vec4 o_color;
    362 
    363 			void main()
    364 			{
    365 				o_color = vec4(1.0);
    366 			}
    367 		""
    368 	end
    369 	case layout_column_major_fragment
    370 		version 310 es
    371 		expect build_successful
    372 
    373 		vertex ""
    374 			#version 310 es
    375 			precision highp float;
    376 
    377 			in vec4 a_pos;
    378 
    379 			void main()
    380 			{
    381 				gl_Position = a_pos;
    382 			}
    383 		""
    384 
    385 		fragment ""
    386 			#version 310 es
    387 			precision highp float;
    388 
    389 			layout(location=0) out vec4 o_color;
    390 
    391 			layout(column_major) uniform UniformBlock
    392 			{
    393 				vec4 uniformMember;
    394 			} uniformBlock;
    395 
    396 			void main()
    397 			{
    398 				o_color = uniformBlock.uniformMember;
    399 			}
    400 		""
    401 	end
    402 	case layout_all_vertex
    403 		version 310 es
    404 		expect build_successful
    405 
    406 		vertex ""
    407 			#version 310 es
    408 			precision highp float;
    409 
    410 
    411 
    412 			layout(shared, packed, std140, row_major, column_major) uniform UniformBlock
    413 			{
    414 				vec4 uniformMember;
    415 			} uniformBlock;
    416 
    417 			void main()
    418 			{
    419 				gl_Position = uniformBlock.uniformMember;
    420 			}
    421 		""
    422 
    423 		fragment ""
    424 			#version 310 es
    425 			precision highp float;
    426 
    427 			layout(location=0) out vec4 o_color;
    428 
    429 			void main()
    430 			{
    431 				o_color = vec4(1.0);
    432 			}
    433 		""
    434 	end
    435 	case layout_all_fragment
    436 		version 310 es
    437 		expect build_successful
    438 
    439 		vertex ""
    440 			#version 310 es
    441 			precision highp float;
    442 
    443 			in vec4 a_pos;
    444 
    445 			void main()
    446 			{
    447 				gl_Position = a_pos;
    448 			}
    449 		""
    450 
    451 		fragment ""
    452 			#version 310 es
    453 			precision highp float;
    454 
    455 			layout(location=0) out vec4 o_color;
    456 
    457 			layout(shared, packed, std140, row_major, column_major) uniform UniformBlock
    458 			{
    459 				vec4 uniformMember;
    460 			} uniformBlock;
    461 
    462 			void main()
    463 			{
    464 				o_color = uniformBlock.uniformMember;
    465 			}
    466 		""
    467 	end
    468 	case layout_all_8_times_vertex
    469 		version 310 es
    470 		expect build_successful
    471 
    472 		vertex ""
    473 			#version 310 es
    474 			precision highp float;
    475 
    476 
    477 
    478 			layout(shared, packed, std140, row_major, column_major, shared, packed, std140, row_major, column_major, shared, packed, std140, row_major, column_major, shared, packed, std140, row_major, column_major, shared, packed, std140, row_major, column_major, shared, packed, std140, row_major, column_major, shared, packed, std140, row_major, column_major, shared, packed, std140, row_major, column_major) uniform UniformBlock
    479 			{
    480 				vec4 uniformMember;
    481 			} uniformBlock;
    482 
    483 			void main()
    484 			{
    485 				gl_Position = uniformBlock.uniformMember;
    486 			}
    487 		""
    488 
    489 		fragment ""
    490 			#version 310 es
    491 			precision highp float;
    492 
    493 			layout(location=0) out vec4 o_color;
    494 
    495 			void main()
    496 			{
    497 				o_color = vec4(1.0);
    498 			}
    499 		""
    500 	end
    501 	case layout_all_8_times_fragment
    502 		version 310 es
    503 		expect build_successful
    504 
    505 		vertex ""
    506 			#version 310 es
    507 			precision highp float;
    508 
    509 			in vec4 a_pos;
    510 
    511 			void main()
    512 			{
    513 				gl_Position = a_pos;
    514 			}
    515 		""
    516 
    517 		fragment ""
    518 			#version 310 es
    519 			precision highp float;
    520 
    521 			layout(location=0) out vec4 o_color;
    522 
    523 			layout(shared, packed, std140, row_major, column_major, shared, packed, std140, row_major, column_major, shared, packed, std140, row_major, column_major, shared, packed, std140, row_major, column_major, shared, packed, std140, row_major, column_major, shared, packed, std140, row_major, column_major, shared, packed, std140, row_major, column_major, shared, packed, std140, row_major, column_major) uniform UniformBlock
    524 			{
    525 				vec4 uniformMember;
    526 			} uniformBlock;
    527 
    528 			void main()
    529 			{
    530 				o_color = uniformBlock.uniformMember;
    531 			}
    532 		""
    533 	end
    534 	case global_layout_shared_vertex
    535 		version 310 es
    536 		expect build_successful
    537 
    538 		vertex ""
    539 			#version 310 es
    540 			precision highp float;
    541 
    542 			layout(shared) uniform;
    543 
    544 
    545 
    546 			uniform UniformBlock
    547 			{
    548 				vec4 uniformMember;
    549 			} uniformBlock;
    550 
    551 			void main()
    552 			{
    553 				gl_Position = uniformBlock.uniformMember;
    554 			}
    555 		""
    556 
    557 		fragment ""
    558 			#version 310 es
    559 			precision highp float;
    560 
    561 			layout(location=0) out vec4 o_color;
    562 
    563 			void main()
    564 			{
    565 				o_color = vec4(1.0);
    566 			}
    567 		""
    568 	end
    569 	case global_layout_shared_fragment
    570 		version 310 es
    571 		expect build_successful
    572 
    573 		vertex ""
    574 			#version 310 es
    575 			precision highp float;
    576 
    577 			in vec4 a_pos;
    578 
    579 			void main()
    580 			{
    581 				gl_Position = a_pos;
    582 			}
    583 		""
    584 
    585 		fragment ""
    586 			#version 310 es
    587 			precision highp float;
    588 
    589 			layout(shared) uniform;
    590 
    591 			layout(location=0) out vec4 o_color;
    592 
    593 			uniform UniformBlock
    594 			{
    595 				vec4 uniformMember;
    596 			} uniformBlock;
    597 
    598 			void main()
    599 			{
    600 				o_color = uniformBlock.uniformMember;
    601 			}
    602 		""
    603 	end
    604 	case global_layout_packed_vertex
    605 		version 310 es
    606 		expect build_successful
    607 
    608 		vertex ""
    609 			#version 310 es
    610 			precision highp float;
    611 
    612 			layout(packed) uniform;
    613 
    614 
    615 
    616 			uniform UniformBlock
    617 			{
    618 				vec4 uniformMember;
    619 			} uniformBlock;
    620 
    621 			void main()
    622 			{
    623 				gl_Position = uniformBlock.uniformMember;
    624 			}
    625 		""
    626 
    627 		fragment ""
    628 			#version 310 es
    629 			precision highp float;
    630 
    631 			layout(location=0) out vec4 o_color;
    632 
    633 			void main()
    634 			{
    635 				o_color = vec4(1.0);
    636 			}
    637 		""
    638 	end
    639 	case global_layout_packed_fragment
    640 		version 310 es
    641 		expect build_successful
    642 
    643 		vertex ""
    644 			#version 310 es
    645 			precision highp float;
    646 
    647 			in vec4 a_pos;
    648 
    649 			void main()
    650 			{
    651 				gl_Position = a_pos;
    652 			}
    653 		""
    654 
    655 		fragment ""
    656 			#version 310 es
    657 			precision highp float;
    658 
    659 			layout(packed) uniform;
    660 
    661 			layout(location=0) out vec4 o_color;
    662 
    663 			uniform UniformBlock
    664 			{
    665 				vec4 uniformMember;
    666 			} uniformBlock;
    667 
    668 			void main()
    669 			{
    670 				o_color = uniformBlock.uniformMember;
    671 			}
    672 		""
    673 	end
    674 	case global_layout_std140_vertex
    675 		version 310 es
    676 		expect build_successful
    677 
    678 		vertex ""
    679 			#version 310 es
    680 			precision highp float;
    681 
    682 			layout(std140) uniform;
    683 
    684 
    685 
    686 			uniform UniformBlock
    687 			{
    688 				vec4 uniformMember;
    689 			} uniformBlock;
    690 
    691 			void main()
    692 			{
    693 				gl_Position = uniformBlock.uniformMember;
    694 			}
    695 		""
    696 
    697 		fragment ""
    698 			#version 310 es
    699 			precision highp float;
    700 
    701 			layout(location=0) out vec4 o_color;
    702 
    703 			void main()
    704 			{
    705 				o_color = vec4(1.0);
    706 			}
    707 		""
    708 	end
    709 	case global_layout_std140_fragment
    710 		version 310 es
    711 		expect build_successful
    712 
    713 		vertex ""
    714 			#version 310 es
    715 			precision highp float;
    716 
    717 			in vec4 a_pos;
    718 
    719 			void main()
    720 			{
    721 				gl_Position = a_pos;
    722 			}
    723 		""
    724 
    725 		fragment ""
    726 			#version 310 es
    727 			precision highp float;
    728 
    729 			layout(std140) uniform;
    730 
    731 			layout(location=0) out vec4 o_color;
    732 
    733 			uniform UniformBlock
    734 			{
    735 				vec4 uniformMember;
    736 			} uniformBlock;
    737 
    738 			void main()
    739 			{
    740 				o_color = uniformBlock.uniformMember;
    741 			}
    742 		""
    743 	end
    744 	case global_layout_row_major_vertex
    745 		version 310 es
    746 		expect build_successful
    747 
    748 		vertex ""
    749 			#version 310 es
    750 			precision highp float;
    751 
    752 			layout(row_major) uniform;
    753 
    754 
    755 
    756 			uniform UniformBlock
    757 			{
    758 				vec4 uniformMember;
    759 			} uniformBlock;
    760 
    761 			void main()
    762 			{
    763 				gl_Position = uniformBlock.uniformMember;
    764 			}
    765 		""
    766 
    767 		fragment ""
    768 			#version 310 es
    769 			precision highp float;
    770 
    771 			layout(location=0) out vec4 o_color;
    772 
    773 			void main()
    774 			{
    775 				o_color = vec4(1.0);
    776 			}
    777 		""
    778 	end
    779 	case global_layout_row_major_fragment
    780 		version 310 es
    781 		expect build_successful
    782 
    783 		vertex ""
    784 			#version 310 es
    785 			precision highp float;
    786 
    787 			in vec4 a_pos;
    788 
    789 			void main()
    790 			{
    791 				gl_Position = a_pos;
    792 			}
    793 		""
    794 
    795 		fragment ""
    796 			#version 310 es
    797 			precision highp float;
    798 
    799 			layout(row_major) uniform;
    800 
    801 			layout(location=0) out vec4 o_color;
    802 
    803 			uniform UniformBlock
    804 			{
    805 				vec4 uniformMember;
    806 			} uniformBlock;
    807 
    808 			void main()
    809 			{
    810 				o_color = uniformBlock.uniformMember;
    811 			}
    812 		""
    813 	end
    814 	case global_layout_column_major_vertex
    815 		version 310 es
    816 		expect build_successful
    817 
    818 		vertex ""
    819 			#version 310 es
    820 			precision highp float;
    821 
    822 			layout(column_major) uniform;
    823 
    824 
    825 
    826 			uniform UniformBlock
    827 			{
    828 				vec4 uniformMember;
    829 			} uniformBlock;
    830 
    831 			void main()
    832 			{
    833 				gl_Position = uniformBlock.uniformMember;
    834 			}
    835 		""
    836 
    837 		fragment ""
    838 			#version 310 es
    839 			precision highp float;
    840 
    841 			layout(location=0) out vec4 o_color;
    842 
    843 			void main()
    844 			{
    845 				o_color = vec4(1.0);
    846 			}
    847 		""
    848 	end
    849 	case global_layout_column_major_fragment
    850 		version 310 es
    851 		expect build_successful
    852 
    853 		vertex ""
    854 			#version 310 es
    855 			precision highp float;
    856 
    857 			in vec4 a_pos;
    858 
    859 			void main()
    860 			{
    861 				gl_Position = a_pos;
    862 			}
    863 		""
    864 
    865 		fragment ""
    866 			#version 310 es
    867 			precision highp float;
    868 
    869 			layout(column_major) uniform;
    870 
    871 			layout(location=0) out vec4 o_color;
    872 
    873 			uniform UniformBlock
    874 			{
    875 				vec4 uniformMember;
    876 			} uniformBlock;
    877 
    878 			void main()
    879 			{
    880 				o_color = uniformBlock.uniformMember;
    881 			}
    882 		""
    883 	end
    884 	case global_layout_all_vertex
    885 		version 310 es
    886 		expect build_successful
    887 
    888 		vertex ""
    889 			#version 310 es
    890 			precision highp float;
    891 
    892 			layout(shared, packed, std140, row_major, column_major) uniform;
    893 
    894 
    895 
    896 			uniform UniformBlock
    897 			{
    898 				vec4 uniformMember;
    899 			} uniformBlock;
    900 
    901 			void main()
    902 			{
    903 				gl_Position = uniformBlock.uniformMember;
    904 			}
    905 		""
    906 
    907 		fragment ""
    908 			#version 310 es
    909 			precision highp float;
    910 
    911 			layout(location=0) out vec4 o_color;
    912 
    913 			void main()
    914 			{
    915 				o_color = vec4(1.0);
    916 			}
    917 		""
    918 	end
    919 	case global_layout_all_fragment
    920 		version 310 es
    921 		expect build_successful
    922 
    923 		vertex ""
    924 			#version 310 es
    925 			precision highp float;
    926 
    927 			in vec4 a_pos;
    928 
    929 			void main()
    930 			{
    931 				gl_Position = a_pos;
    932 			}
    933 		""
    934 
    935 		fragment ""
    936 			#version 310 es
    937 			precision highp float;
    938 
    939 			layout(shared, packed, std140, row_major, column_major) uniform;
    940 
    941 			layout(location=0) out vec4 o_color;
    942 
    943 			uniform UniformBlock
    944 			{
    945 				vec4 uniformMember;
    946 			} uniformBlock;
    947 
    948 			void main()
    949 			{
    950 				o_color = uniformBlock.uniformMember;
    951 			}
    952 		""
    953 	end
    954 	case global_layout_all_8_times_vertex
    955 		version 310 es
    956 		expect build_successful
    957 
    958 		vertex ""
    959 			#version 310 es
    960 			precision highp float;
    961 
    962 			layout(shared, packed, std140, row_major, column_major, shared, packed, std140, row_major, column_major, shared, packed, std140, row_major, column_major, shared, packed, std140, row_major, column_major, shared, packed, std140, row_major, column_major, shared, packed, std140, row_major, column_major, shared, packed, std140, row_major, column_major, shared, packed, std140, row_major, column_major) uniform;
    963 
    964 
    965 
    966 			uniform UniformBlock
    967 			{
    968 				vec4 uniformMember;
    969 			} uniformBlock;
    970 
    971 			void main()
    972 			{
    973 				gl_Position = uniformBlock.uniformMember;
    974 			}
    975 		""
    976 
    977 		fragment ""
    978 			#version 310 es
    979 			precision highp float;
    980 
    981 			layout(location=0) out vec4 o_color;
    982 
    983 			void main()
    984 			{
    985 				o_color = vec4(1.0);
    986 			}
    987 		""
    988 	end
    989 	case global_layout_all_8_times_fragment
    990 		version 310 es
    991 		expect build_successful
    992 
    993 		vertex ""
    994 			#version 310 es
    995 			precision highp float;
    996 
    997 			in vec4 a_pos;
    998 
    999 			void main()
   1000 			{
   1001 				gl_Position = a_pos;
   1002 			}
   1003 		""
   1004 
   1005 		fragment ""
   1006 			#version 310 es
   1007 			precision highp float;
   1008 
   1009 			layout(shared, packed, std140, row_major, column_major, shared, packed, std140, row_major, column_major, shared, packed, std140, row_major, column_major, shared, packed, std140, row_major, column_major, shared, packed, std140, row_major, column_major, shared, packed, std140, row_major, column_major, shared, packed, std140, row_major, column_major, shared, packed, std140, row_major, column_major) uniform;
   1010 
   1011 			layout(location=0) out vec4 o_color;
   1012 
   1013 			uniform UniformBlock
   1014 			{
   1015 				vec4 uniformMember;
   1016 			} uniformBlock;
   1017 
   1018 			void main()
   1019 			{
   1020 				o_color = uniformBlock.uniformMember;
   1021 			}
   1022 		""
   1023 	end
   1024 	case member_layout_row_major_vertex
   1025 		version 310 es
   1026 		expect build_successful
   1027 
   1028 		vertex ""
   1029 			#version 310 es
   1030 			precision highp float;
   1031 
   1032 
   1033 
   1034 			uniform UniformBlock
   1035 			{
   1036 				layout(row_major) mat4 uniformMember;
   1037 			} uniformBlock;
   1038 
   1039 			void main()
   1040 			{
   1041 				gl_Position = uniformBlock.uniformMember[0];
   1042 			}
   1043 		""
   1044 
   1045 		fragment ""
   1046 			#version 310 es
   1047 			precision highp float;
   1048 
   1049 			layout(location=0) out vec4 o_color;
   1050 
   1051 			void main()
   1052 			{
   1053 				o_color = vec4(1.0);
   1054 			}
   1055 		""
   1056 	end
   1057 	case member_layout_row_major_fragment
   1058 		version 310 es
   1059 		expect build_successful
   1060 
   1061 		vertex ""
   1062 			#version 310 es
   1063 			precision highp float;
   1064 
   1065 			in vec4 a_pos;
   1066 
   1067 			void main()
   1068 			{
   1069 				gl_Position = a_pos;
   1070 			}
   1071 		""
   1072 
   1073 		fragment ""
   1074 			#version 310 es
   1075 			precision highp float;
   1076 
   1077 			layout(location=0) out vec4 o_color;
   1078 
   1079 			uniform UniformBlock
   1080 			{
   1081 				layout(row_major) mat4 uniformMember;
   1082 			} uniformBlock;
   1083 
   1084 			void main()
   1085 			{
   1086 				o_color = uniformBlock.uniformMember[0];
   1087 			}
   1088 		""
   1089 	end
   1090 	case member_layout_column_major_vertex
   1091 		version 310 es
   1092 		expect build_successful
   1093 
   1094 		vertex ""
   1095 			#version 310 es
   1096 			precision highp float;
   1097 
   1098 
   1099 
   1100 			uniform UniformBlock
   1101 			{
   1102 				layout(column_major) mat4 uniformMember;
   1103 			} uniformBlock;
   1104 
   1105 			void main()
   1106 			{
   1107 				gl_Position = uniformBlock.uniformMember[0];
   1108 			}
   1109 		""
   1110 
   1111 		fragment ""
   1112 			#version 310 es
   1113 			precision highp float;
   1114 
   1115 			layout(location=0) out vec4 o_color;
   1116 
   1117 			void main()
   1118 			{
   1119 				o_color = vec4(1.0);
   1120 			}
   1121 		""
   1122 	end
   1123 	case member_layout_column_major_fragment
   1124 		version 310 es
   1125 		expect build_successful
   1126 
   1127 		vertex ""
   1128 			#version 310 es
   1129 			precision highp float;
   1130 
   1131 			in vec4 a_pos;
   1132 
   1133 			void main()
   1134 			{
   1135 				gl_Position = a_pos;
   1136 			}
   1137 		""
   1138 
   1139 		fragment ""
   1140 			#version 310 es
   1141 			precision highp float;
   1142 
   1143 			layout(location=0) out vec4 o_color;
   1144 
   1145 			uniform UniformBlock
   1146 			{
   1147 				layout(column_major) mat4 uniformMember;
   1148 			} uniformBlock;
   1149 
   1150 			void main()
   1151 			{
   1152 				o_color = uniformBlock.uniformMember[0];
   1153 			}
   1154 		""
   1155 	end
   1156 	case member_layout_row_major_vec4_vertex
   1157 		version 310 es
   1158 		expect build_successful
   1159 
   1160 		vertex ""
   1161 			#version 310 es
   1162 			precision highp float;
   1163 
   1164 
   1165 
   1166 			uniform UniformBlock
   1167 			{
   1168 				layout(row_major) vec4 uniformMember;
   1169 			} uniformBlock;
   1170 
   1171 			void main()
   1172 			{
   1173 				gl_Position = uniformBlock.uniformMember;
   1174 			}
   1175 		""
   1176 
   1177 		fragment ""
   1178 			#version 310 es
   1179 			precision highp float;
   1180 
   1181 			layout(location=0) out vec4 o_color;
   1182 
   1183 			void main()
   1184 			{
   1185 				o_color = vec4(1.0);
   1186 			}
   1187 		""
   1188 	end
   1189 	case member_layout_row_major_vec4_fragment
   1190 		version 310 es
   1191 		expect build_successful
   1192 
   1193 		vertex ""
   1194 			#version 310 es
   1195 			precision highp float;
   1196 
   1197 			in vec4 a_pos;
   1198 
   1199 			void main()
   1200 			{
   1201 				gl_Position = a_pos;
   1202 			}
   1203 		""
   1204 
   1205 		fragment ""
   1206 			#version 310 es
   1207 			precision highp float;
   1208 
   1209 			layout(location=0) out vec4 o_color;
   1210 
   1211 			uniform UniformBlock
   1212 			{
   1213 				layout(row_major) vec4 uniformMember;
   1214 			} uniformBlock;
   1215 
   1216 			void main()
   1217 			{
   1218 				o_color = uniformBlock.uniformMember;
   1219 			}
   1220 		""
   1221 	end
   1222 	case member_layout_column_major_vec4_vertex
   1223 		version 310 es
   1224 		expect build_successful
   1225 
   1226 		vertex ""
   1227 			#version 310 es
   1228 			precision highp float;
   1229 
   1230 
   1231 
   1232 			uniform UniformBlock
   1233 			{
   1234 				layout(column_major) vec4 uniformMember;
   1235 			} uniformBlock;
   1236 
   1237 			void main()
   1238 			{
   1239 				gl_Position = uniformBlock.uniformMember;
   1240 			}
   1241 		""
   1242 
   1243 		fragment ""
   1244 			#version 310 es
   1245 			precision highp float;
   1246 
   1247 			layout(location=0) out vec4 o_color;
   1248 
   1249 			void main()
   1250 			{
   1251 				o_color = vec4(1.0);
   1252 			}
   1253 		""
   1254 	end
   1255 	case member_layout_column_major_vec4_fragment
   1256 		version 310 es
   1257 		expect build_successful
   1258 
   1259 		vertex ""
   1260 			#version 310 es
   1261 			precision highp float;
   1262 
   1263 			in vec4 a_pos;
   1264 
   1265 			void main()
   1266 			{
   1267 				gl_Position = a_pos;
   1268 			}
   1269 		""
   1270 
   1271 		fragment ""
   1272 			#version 310 es
   1273 			precision highp float;
   1274 
   1275 			layout(location=0) out vec4 o_color;
   1276 
   1277 			uniform UniformBlock
   1278 			{
   1279 				layout(column_major) vec4 uniformMember;
   1280 			} uniformBlock;
   1281 
   1282 			void main()
   1283 			{
   1284 				o_color = uniformBlock.uniformMember;
   1285 			}
   1286 		""
   1287 	end
   1288 	case member_layout_all_vertex
   1289 		version 310 es
   1290 		expect build_successful
   1291 
   1292 		vertex ""
   1293 			#version 310 es
   1294 			precision highp float;
   1295 
   1296 
   1297 
   1298 			uniform UniformBlock
   1299 			{
   1300 				layout(row_major, column_major) mat4 uniformMember;
   1301 			} uniformBlock;
   1302 
   1303 			void main()
   1304 			{
   1305 				gl_Position = uniformBlock.uniformMember[0];
   1306 			}
   1307 		""
   1308 
   1309 		fragment ""
   1310 			#version 310 es
   1311 			precision highp float;
   1312 
   1313 			layout(location=0) out vec4 o_color;
   1314 
   1315 			void main()
   1316 			{
   1317 				o_color = vec4(1.0);
   1318 			}
   1319 		""
   1320 	end
   1321 	case member_layout_all_fragment
   1322 		version 310 es
   1323 		expect build_successful
   1324 
   1325 		vertex ""
   1326 			#version 310 es
   1327 			precision highp float;
   1328 
   1329 			in vec4 a_pos;
   1330 
   1331 			void main()
   1332 			{
   1333 				gl_Position = a_pos;
   1334 			}
   1335 		""
   1336 
   1337 		fragment ""
   1338 			#version 310 es
   1339 			precision highp float;
   1340 
   1341 			layout(location=0) out vec4 o_color;
   1342 
   1343 			uniform UniformBlock
   1344 			{
   1345 				layout(row_major, column_major) mat4 uniformMember;
   1346 			} uniformBlock;
   1347 
   1348 			void main()
   1349 			{
   1350 				o_color = uniformBlock.uniformMember[0];
   1351 			}
   1352 		""
   1353 	end
   1354 	case member_layout_all_8_times_vertex
   1355 		version 310 es
   1356 		expect build_successful
   1357 
   1358 		vertex ""
   1359 			#version 310 es
   1360 			precision highp float;
   1361 
   1362 
   1363 
   1364 			uniform UniformBlock
   1365 			{
   1366 				layout(row_major, column_major, row_major, column_major, row_major, column_major, row_major, column_major, row_major, column_major, row_major, column_major, row_major, column_major, row_major, column_major) mat4 uniformMember;
   1367 			} uniformBlock;
   1368 
   1369 			void main()
   1370 			{
   1371 				gl_Position = uniformBlock.uniformMember[0];
   1372 			}
   1373 		""
   1374 
   1375 		fragment ""
   1376 			#version 310 es
   1377 			precision highp float;
   1378 
   1379 			layout(location=0) out vec4 o_color;
   1380 
   1381 			void main()
   1382 			{
   1383 				o_color = vec4(1.0);
   1384 			}
   1385 		""
   1386 	end
   1387 	case member_layout_all_8_times_fragment
   1388 		version 310 es
   1389 		expect build_successful
   1390 
   1391 		vertex ""
   1392 			#version 310 es
   1393 			precision highp float;
   1394 
   1395 			in vec4 a_pos;
   1396 
   1397 			void main()
   1398 			{
   1399 				gl_Position = a_pos;
   1400 			}
   1401 		""
   1402 
   1403 		fragment ""
   1404 			#version 310 es
   1405 			precision highp float;
   1406 
   1407 			layout(location=0) out vec4 o_color;
   1408 
   1409 			uniform UniformBlock
   1410 			{
   1411 				layout(row_major, column_major, row_major, column_major, row_major, column_major, row_major, column_major, row_major, column_major, row_major, column_major, row_major, column_major, row_major, column_major) mat4 uniformMember;
   1412 			} uniformBlock;
   1413 
   1414 			void main()
   1415 			{
   1416 				o_color = uniformBlock.uniformMember[0];
   1417 			}
   1418 		""
   1419 	end
   1420 	case no_instance_name_vertex
   1421 		version 310 es
   1422 		expect build_successful
   1423 
   1424 		vertex ""
   1425 			#version 310 es
   1426 			precision highp float;
   1427 
   1428 
   1429 
   1430 			uniform UniformBlock
   1431 			{
   1432 				vec4 uniformMember;
   1433 			};
   1434 
   1435 			void main()
   1436 			{
   1437 				gl_Position = uniformMember;
   1438 			}
   1439 		""
   1440 
   1441 		fragment ""
   1442 			#version 310 es
   1443 			precision highp float;
   1444 
   1445 			layout(location=0) out vec4 o_color;
   1446 
   1447 			void main()
   1448 			{
   1449 				o_color = vec4(1.0);
   1450 			}
   1451 		""
   1452 	end
   1453 	case no_instance_name_fragment
   1454 		version 310 es
   1455 		expect build_successful
   1456 
   1457 		vertex ""
   1458 			#version 310 es
   1459 			precision highp float;
   1460 
   1461 			in vec4 a_pos;
   1462 
   1463 			void main()
   1464 			{
   1465 				gl_Position = a_pos;
   1466 			}
   1467 		""
   1468 
   1469 		fragment ""
   1470 			#version 310 es
   1471 			precision highp float;
   1472 
   1473 			layout(location=0) out vec4 o_color;
   1474 
   1475 			uniform UniformBlock
   1476 			{
   1477 				vec4 uniformMember;
   1478 			};
   1479 
   1480 			void main()
   1481 			{
   1482 				o_color = uniformMember;
   1483 			}
   1484 		""
   1485 	end
   1486 	case same_variable_and_block_name_vertex
   1487 		version 310 es
   1488 		expect build_successful
   1489 
   1490 		vertex ""
   1491 			#version 310 es
   1492 			precision highp float;
   1493 
   1494 
   1495 
   1496 			uniform UniformBlock
   1497 			{
   1498 				vec4 uniformMember;
   1499 			} uniformBlock;
   1500 
   1501 			void main()
   1502 			{
   1503 				vec4 UniformBlock = vec4(0.0);
   1504 				gl_Position = UniformBlock + uniformBlock.uniformMember;
   1505 			}
   1506 		""
   1507 
   1508 		fragment ""
   1509 			#version 310 es
   1510 			precision highp float;
   1511 
   1512 			layout(location=0) out vec4 o_color;
   1513 
   1514 			void main()
   1515 			{
   1516 				o_color = vec4(1.0);
   1517 			}
   1518 		""
   1519 	end
   1520 	case same_variable_and_block_name_fragment
   1521 		version 310 es
   1522 		expect build_successful
   1523 
   1524 		vertex ""
   1525 			#version 310 es
   1526 			precision highp float;
   1527 
   1528 			in vec4 a_pos;
   1529 
   1530 			void main()
   1531 			{
   1532 				gl_Position = a_pos;
   1533 			}
   1534 		""
   1535 
   1536 		fragment ""
   1537 			#version 310 es
   1538 			precision highp float;
   1539 
   1540 			layout(location=0) out vec4 o_color;
   1541 
   1542 			uniform UniformBlock
   1543 			{
   1544 				vec4 uniformMember;
   1545 			} uniformBlock;
   1546 
   1547 			void main()
   1548 			{
   1549 				vec4 UniformBlock = vec4(0.0);
   1550 				o_color = UniformBlock + uniformBlock.uniformMember;
   1551 			}
   1552 		""
   1553 	end
   1554 	case same_variable_and_instance_name_vertex
   1555 		version 310 es
   1556 		expect build_successful
   1557 
   1558 		vertex ""
   1559 			#version 310 es
   1560 			precision highp float;
   1561 
   1562 
   1563 
   1564 			uniform UniformBlock
   1565 			{
   1566 				vec4 uniformMember;
   1567 			} uniformBlock;
   1568 
   1569 			void main()
   1570 			{
   1571 				vec4 uniformBlock = vec4(0.0);
   1572 				gl_Position = uniformBlock;
   1573 			}
   1574 		""
   1575 
   1576 		fragment ""
   1577 			#version 310 es
   1578 			precision highp float;
   1579 
   1580 			layout(location=0) out vec4 o_color;
   1581 
   1582 			void main()
   1583 			{
   1584 				o_color = vec4(1.0);
   1585 			}
   1586 		""
   1587 	end
   1588 	case same_variable_and_instance_name_fragment
   1589 		version 310 es
   1590 		expect build_successful
   1591 
   1592 		vertex ""
   1593 			#version 310 es
   1594 			precision highp float;
   1595 
   1596 			in vec4 a_pos;
   1597 
   1598 			void main()
   1599 			{
   1600 				gl_Position = a_pos;
   1601 			}
   1602 		""
   1603 
   1604 		fragment ""
   1605 			#version 310 es
   1606 			precision highp float;
   1607 
   1608 			layout(location=0) out vec4 o_color;
   1609 
   1610 			uniform UniformBlock
   1611 			{
   1612 				vec4 uniformMember;
   1613 			} uniformBlock;
   1614 
   1615 			void main()
   1616 			{
   1617 				vec4 uniformBlock = vec4(0.0);
   1618 				o_color = uniformBlock;
   1619 			}
   1620 		""
   1621 	end
   1622 	case struct_member_vertex
   1623 		version 310 es
   1624 		expect build_successful
   1625 
   1626 		vertex ""
   1627 			#version 310 es
   1628 			precision highp float;
   1629 
   1630 
   1631 
   1632 			struct Struct
   1633 			{
   1634 				vec4 uniformMember;
   1635 			};
   1636 
   1637 			uniform UniformBlock
   1638 			{
   1639 				Struct st;
   1640 			} uniformBlock;
   1641 
   1642 			void main()
   1643 			{
   1644 				gl_Position = uniformBlock.st.uniformMember;
   1645 			}
   1646 		""
   1647 
   1648 		fragment ""
   1649 			#version 310 es
   1650 			precision highp float;
   1651 
   1652 			layout(location=0) out vec4 o_color;
   1653 
   1654 			void main()
   1655 			{
   1656 				o_color = vec4(1.0);
   1657 			}
   1658 		""
   1659 	end
   1660 	case struct_member_fragment
   1661 		version 310 es
   1662 		expect build_successful
   1663 
   1664 		vertex ""
   1665 			#version 310 es
   1666 			precision highp float;
   1667 
   1668 			in vec4 a_pos;
   1669 
   1670 			void main()
   1671 			{
   1672 				gl_Position = a_pos;
   1673 			}
   1674 		""
   1675 
   1676 		fragment ""
   1677 			#version 310 es
   1678 			precision highp float;
   1679 
   1680 			layout(location=0) out vec4 o_color;
   1681 
   1682 			struct Struct
   1683 			{
   1684 				vec4 uniformMember;
   1685 			};
   1686 
   1687 			uniform UniformBlock
   1688 			{
   1689 				Struct st;
   1690 			} uniformBlock;
   1691 
   1692 			void main()
   1693 			{
   1694 				o_color = uniformBlock.st.uniformMember;
   1695 			}
   1696 		""
   1697 	end
   1698 	case struct_member_layout_row_major_vertex
   1699 		version 310 es
   1700 		expect build_successful
   1701 
   1702 		vertex ""
   1703 			#version 310 es
   1704 			precision highp float;
   1705 
   1706 
   1707 
   1708 			struct Struct
   1709 			{
   1710 				vec4 uniformMember;
   1711 			};
   1712 
   1713 			uniform UniformBlock
   1714 			{
   1715 				layout(row_major) Struct st;
   1716 			} uniformBlock;
   1717 
   1718 			void main()
   1719 			{
   1720 				gl_Position = uniformBlock.st.uniformMember;
   1721 			}
   1722 		""
   1723 
   1724 		fragment ""
   1725 			#version 310 es
   1726 			precision highp float;
   1727 
   1728 			layout(location=0) out vec4 o_color;
   1729 
   1730 			void main()
   1731 			{
   1732 				o_color = vec4(1.0);
   1733 			}
   1734 		""
   1735 	end
   1736 	case struct_member_layout_row_major_fragment
   1737 		version 310 es
   1738 		expect build_successful
   1739 
   1740 		vertex ""
   1741 			#version 310 es
   1742 			precision highp float;
   1743 
   1744 			in vec4 a_pos;
   1745 
   1746 			void main()
   1747 			{
   1748 				gl_Position = a_pos;
   1749 			}
   1750 		""
   1751 
   1752 		fragment ""
   1753 			#version 310 es
   1754 			precision highp float;
   1755 
   1756 			layout(location=0) out vec4 o_color;
   1757 
   1758 			struct Struct
   1759 			{
   1760 				vec4 uniformMember;
   1761 			};
   1762 
   1763 			uniform UniformBlock
   1764 			{
   1765 				layout(row_major) Struct st;
   1766 			} uniformBlock;
   1767 
   1768 			void main()
   1769 			{
   1770 				o_color = uniformBlock.st.uniformMember;
   1771 			}
   1772 		""
   1773 	end
   1774 	case struct_member_layout_column_major_vertex
   1775 		version 310 es
   1776 		expect build_successful
   1777 
   1778 		vertex ""
   1779 			#version 310 es
   1780 			precision highp float;
   1781 
   1782 
   1783 
   1784 			struct Struct
   1785 			{
   1786 				vec4 uniformMember;
   1787 			};
   1788 
   1789 			uniform UniformBlock
   1790 			{
   1791 				layout(column_major) Struct st;
   1792 			} uniformBlock;
   1793 
   1794 			void main()
   1795 			{
   1796 				gl_Position = uniformBlock.st.uniformMember;
   1797 			}
   1798 		""
   1799 
   1800 		fragment ""
   1801 			#version 310 es
   1802 			precision highp float;
   1803 
   1804 			layout(location=0) out vec4 o_color;
   1805 
   1806 			void main()
   1807 			{
   1808 				o_color = vec4(1.0);
   1809 			}
   1810 		""
   1811 	end
   1812 	case struct_member_layout_column_major_fragment
   1813 		version 310 es
   1814 		expect build_successful
   1815 
   1816 		vertex ""
   1817 			#version 310 es
   1818 			precision highp float;
   1819 
   1820 			in vec4 a_pos;
   1821 
   1822 			void main()
   1823 			{
   1824 				gl_Position = a_pos;
   1825 			}
   1826 		""
   1827 
   1828 		fragment ""
   1829 			#version 310 es
   1830 			precision highp float;
   1831 
   1832 			layout(location=0) out vec4 o_color;
   1833 
   1834 			struct Struct
   1835 			{
   1836 				vec4 uniformMember;
   1837 			};
   1838 
   1839 			uniform UniformBlock
   1840 			{
   1841 				layout(column_major) Struct st;
   1842 			} uniformBlock;
   1843 
   1844 			void main()
   1845 			{
   1846 				o_color = uniformBlock.st.uniformMember;
   1847 			}
   1848 		""
   1849 	end
   1850 	case struct_member_layout_all_vertex
   1851 		version 310 es
   1852 		expect build_successful
   1853 
   1854 		vertex ""
   1855 			#version 310 es
   1856 			precision highp float;
   1857 
   1858 
   1859 
   1860 			struct Struct
   1861 			{
   1862 				vec4 uniformMember;
   1863 			};
   1864 
   1865 			uniform UniformBlock
   1866 			{
   1867 				layout(row_major, column_major) Struct st;
   1868 			} uniformBlock;
   1869 
   1870 			void main()
   1871 			{
   1872 				gl_Position = uniformBlock.st.uniformMember;
   1873 			}
   1874 		""
   1875 
   1876 		fragment ""
   1877 			#version 310 es
   1878 			precision highp float;
   1879 
   1880 			layout(location=0) out vec4 o_color;
   1881 
   1882 			void main()
   1883 			{
   1884 				o_color = vec4(1.0);
   1885 			}
   1886 		""
   1887 	end
   1888 	case struct_member_layout_all_fragment
   1889 		version 310 es
   1890 		expect build_successful
   1891 
   1892 		vertex ""
   1893 			#version 310 es
   1894 			precision highp float;
   1895 
   1896 			in vec4 a_pos;
   1897 
   1898 			void main()
   1899 			{
   1900 				gl_Position = a_pos;
   1901 			}
   1902 		""
   1903 
   1904 		fragment ""
   1905 			#version 310 es
   1906 			precision highp float;
   1907 
   1908 			layout(location=0) out vec4 o_color;
   1909 
   1910 			struct Struct
   1911 			{
   1912 				vec4 uniformMember;
   1913 			};
   1914 
   1915 			uniform UniformBlock
   1916 			{
   1917 				layout(row_major, column_major) Struct st;
   1918 			} uniformBlock;
   1919 
   1920 			void main()
   1921 			{
   1922 				o_color = uniformBlock.st.uniformMember;
   1923 			}
   1924 		""
   1925 	end
   1926 	case struct_member_layout_all_8_times_vertex
   1927 		version 310 es
   1928 		expect build_successful
   1929 
   1930 		vertex ""
   1931 			#version 310 es
   1932 			precision highp float;
   1933 
   1934 
   1935 
   1936 			struct Struct
   1937 			{
   1938 				vec4 uniformMember;
   1939 			};
   1940 
   1941 			uniform UniformBlock
   1942 			{
   1943 				layout(row_major, column_major, row_major, column_major, row_major, column_major, row_major, column_major, row_major, column_major, row_major, column_major, row_major, column_major, row_major, column_major) Struct st;
   1944 			} uniformBlock;
   1945 
   1946 			void main()
   1947 			{
   1948 				gl_Position = uniformBlock.st.uniformMember;
   1949 			}
   1950 		""
   1951 
   1952 		fragment ""
   1953 			#version 310 es
   1954 			precision highp float;
   1955 
   1956 			layout(location=0) out vec4 o_color;
   1957 
   1958 			void main()
   1959 			{
   1960 				o_color = vec4(1.0);
   1961 			}
   1962 		""
   1963 	end
   1964 	case struct_member_layout_all_8_times_fragment
   1965 		version 310 es
   1966 		expect build_successful
   1967 
   1968 		vertex ""
   1969 			#version 310 es
   1970 			precision highp float;
   1971 
   1972 			in vec4 a_pos;
   1973 
   1974 			void main()
   1975 			{
   1976 				gl_Position = a_pos;
   1977 			}
   1978 		""
   1979 
   1980 		fragment ""
   1981 			#version 310 es
   1982 			precision highp float;
   1983 
   1984 			layout(location=0) out vec4 o_color;
   1985 
   1986 			struct Struct
   1987 			{
   1988 				vec4 uniformMember;
   1989 			};
   1990 
   1991 			uniform UniformBlock
   1992 			{
   1993 				layout(row_major, column_major, row_major, column_major, row_major, column_major, row_major, column_major, row_major, column_major, row_major, column_major, row_major, column_major, row_major, column_major) Struct st;
   1994 			} uniformBlock;
   1995 
   1996 			void main()
   1997 			{
   1998 				o_color = uniformBlock.st.uniformMember;
   1999 			}
   2000 		""
   2001 	end
   2002 	case long_block_name_vertex
   2003 		version 310 es
   2004 		expect build_successful
   2005 
   2006 		vertex ""
   2007 			#version 310 es
   2008 			precision highp float;
   2009 
   2010 
   2011 
   2012 			// Total of 1024 characters
   2013 			uniform aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
   2014 			{
   2015 				vec4 uniformMember;
   2016 			} uniformBlock;
   2017 
   2018 			void main()
   2019 			{
   2020 				gl_Position = uniformBlock.uniformMember;
   2021 			}
   2022 		""
   2023 
   2024 		fragment ""
   2025 			#version 310 es
   2026 			precision highp float;
   2027 
   2028 			layout(location=0) out vec4 o_color;
   2029 
   2030 			void main()
   2031 			{
   2032 				o_color = vec4(1.0);
   2033 			}
   2034 		""
   2035 	end
   2036 	case long_block_name_fragment
   2037 		version 310 es
   2038 		expect build_successful
   2039 
   2040 		vertex ""
   2041 			#version 310 es
   2042 			precision highp float;
   2043 
   2044 			in vec4 a_pos;
   2045 
   2046 			void main()
   2047 			{
   2048 				gl_Position = a_pos;
   2049 			}
   2050 		""
   2051 
   2052 		fragment ""
   2053 			#version 310 es
   2054 			precision highp float;
   2055 
   2056 			layout(location=0) out vec4 o_color;
   2057 
   2058 			// Total of 1024 characters
   2059 			uniform aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
   2060 			{
   2061 				vec4 uniformMember;
   2062 			} uniformBlock;
   2063 
   2064 			void main()
   2065 			{
   2066 				o_color = uniformBlock.uniformMember;
   2067 			}
   2068 		""
   2069 	end
   2070 	case long_instance_name_vertex
   2071 		version 310 es
   2072 		expect build_successful
   2073 
   2074 		vertex ""
   2075 			#version 310 es
   2076 			precision highp float;
   2077 
   2078 
   2079 
   2080 			uniform UniformBlock
   2081 			{
   2082 				vec4 uniformMember;
   2083 			} aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa;
   2084 			// Total of 1024 characters
   2085 
   2086 			void main()
   2087 			{
   2088 				gl_Position = aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa.uniformMember;
   2089 			}
   2090 		""
   2091 
   2092 		fragment ""
   2093 			#version 310 es
   2094 			precision highp float;
   2095 
   2096 			layout(location=0) out vec4 o_color;
   2097 
   2098 			void main()
   2099 			{
   2100 				o_color = vec4(1.0);
   2101 			}
   2102 		""
   2103 	end
   2104 	case long_instance_name_fragment
   2105 		version 310 es
   2106 		expect build_successful
   2107 
   2108 		vertex ""
   2109 			#version 310 es
   2110 			precision highp float;
   2111 
   2112 			in vec4 a_pos;
   2113 
   2114 			void main()
   2115 			{
   2116 				gl_Position = a_pos;
   2117 			}
   2118 		""
   2119 
   2120 		fragment ""
   2121 			#version 310 es
   2122 			precision highp float;
   2123 
   2124 			layout(location=0) out vec4 o_color;
   2125 
   2126 			uniform UniformBlock
   2127 			{
   2128 				vec4 uniformMember;
   2129 			} aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa;
   2130 			// Total of 1024 characters
   2131 
   2132 			void main()
   2133 			{
   2134 				o_color = aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa.uniformMember;
   2135 			}
   2136 		""
   2137 	end
   2138 	case underscore_block_name_vertex
   2139 		version 310 es
   2140 		expect build_successful
   2141 
   2142 		vertex ""
   2143 			#version 310 es
   2144 			precision highp float;
   2145 
   2146 
   2147 
   2148 			uniform _
   2149 			{
   2150 				vec4 uniformMember;
   2151 			} uniformBlock;
   2152 
   2153 			void main()
   2154 			{
   2155 				gl_Position = uniformBlock.uniformMember;
   2156 			}
   2157 		""
   2158 
   2159 		fragment ""
   2160 			#version 310 es
   2161 			precision highp float;
   2162 
   2163 			layout(location=0) out vec4 o_color;
   2164 
   2165 			void main()
   2166 			{
   2167 				o_color = vec4(1.0);
   2168 			}
   2169 		""
   2170 	end
   2171 	case underscore_block_name_fragment
   2172 		version 310 es
   2173 		expect build_successful
   2174 
   2175 		vertex ""
   2176 			#version 310 es
   2177 			precision highp float;
   2178 
   2179 			in vec4 a_pos;
   2180 
   2181 			void main()
   2182 			{
   2183 				gl_Position = a_pos;
   2184 			}
   2185 		""
   2186 
   2187 		fragment ""
   2188 			#version 310 es
   2189 			precision highp float;
   2190 
   2191 			layout(location=0) out vec4 o_color;
   2192 
   2193 			uniform _
   2194 			{
   2195 				vec4 uniformMember;
   2196 			} uniformBlock;
   2197 
   2198 			void main()
   2199 			{
   2200 				o_color = uniformBlock.uniformMember;
   2201 			}
   2202 		""
   2203 	end
   2204 	case underscore_instance_name_vertex
   2205 		version 310 es
   2206 		expect build_successful
   2207 
   2208 		vertex ""
   2209 			#version 310 es
   2210 			precision highp float;
   2211 
   2212 
   2213 
   2214 			uniform UniformBlock
   2215 			{
   2216 				vec4 uniformMember;
   2217 			} _;
   2218 
   2219 			void main()
   2220 			{
   2221 				gl_Position = _.uniformMember;
   2222 			}
   2223 		""
   2224 
   2225 		fragment ""
   2226 			#version 310 es
   2227 			precision highp float;
   2228 
   2229 			layout(location=0) out vec4 o_color;
   2230 
   2231 			void main()
   2232 			{
   2233 				o_color = vec4(1.0);
   2234 			}
   2235 		""
   2236 	end
   2237 	case underscore_instance_name_fragment
   2238 		version 310 es
   2239 		expect build_successful
   2240 
   2241 		vertex ""
   2242 			#version 310 es
   2243 			precision highp float;
   2244 
   2245 			in vec4 a_pos;
   2246 
   2247 			void main()
   2248 			{
   2249 				gl_Position = a_pos;
   2250 			}
   2251 		""
   2252 
   2253 		fragment ""
   2254 			#version 310 es
   2255 			precision highp float;
   2256 
   2257 			layout(location=0) out vec4 o_color;
   2258 
   2259 			uniform UniformBlock
   2260 			{
   2261 				vec4 uniformMember;
   2262 			} _;
   2263 
   2264 			void main()
   2265 			{
   2266 				o_color = _.uniformMember;
   2267 			}
   2268 		""
   2269 	end
   2270 
   2271 end # valid
   2272 group invalid "Invalid uniform interface block syntax tests."
   2273 
   2274 	case member_in_interface_qualifier_vertex
   2275 		version 310 es
   2276 		expect compile_fail
   2277 
   2278 		vertex ""
   2279 			#version 310 es
   2280 			precision highp float;
   2281 
   2282 
   2283 
   2284 			uniform UniformBlock
   2285 			{
   2286 				in vec4 uniformMember;
   2287 			} uniformBlock;
   2288 
   2289 			void main()
   2290 			{
   2291 				gl_Position = uniformBlock.uniformMember;
   2292 			}
   2293 		""
   2294 
   2295 		fragment ""
   2296 			#version 310 es
   2297 			precision highp float;
   2298 
   2299 			layout(location=0) out vec4 o_color;
   2300 
   2301 			void main()
   2302 			{
   2303 				o_color = vec4(1.0);
   2304 			}
   2305 		""
   2306 	end
   2307 	case member_in_interface_qualifier_fragment
   2308 		version 310 es
   2309 		expect compile_fail
   2310 
   2311 		vertex ""
   2312 			#version 310 es
   2313 			precision highp float;
   2314 
   2315 			in vec4 a_pos;
   2316 
   2317 			void main()
   2318 			{
   2319 				gl_Position = a_pos;
   2320 			}
   2321 		""
   2322 
   2323 		fragment ""
   2324 			#version 310 es
   2325 			precision highp float;
   2326 
   2327 			layout(location=0) out vec4 o_color;
   2328 
   2329 			uniform UniformBlock
   2330 			{
   2331 				in vec4 uniformMember;
   2332 			} uniformBlock;
   2333 
   2334 			void main()
   2335 			{
   2336 				o_color = uniformBlock.uniformMember;
   2337 			}
   2338 		""
   2339 	end
   2340 	case member_out_interface_qualifier_vertex
   2341 		version 310 es
   2342 		expect compile_fail
   2343 
   2344 		vertex ""
   2345 			#version 310 es
   2346 			precision highp float;
   2347 
   2348 
   2349 
   2350 			uniform UniformBlock
   2351 			{
   2352 				out vec4 uniformMember;
   2353 			} uniformBlock;
   2354 
   2355 			void main()
   2356 			{
   2357 				gl_Position = uniformBlock.uniformMember;
   2358 			}
   2359 		""
   2360 
   2361 		fragment ""
   2362 			#version 310 es
   2363 			precision highp float;
   2364 
   2365 			layout(location=0) out vec4 o_color;
   2366 
   2367 			void main()
   2368 			{
   2369 				o_color = vec4(1.0);
   2370 			}
   2371 		""
   2372 	end
   2373 	case member_out_interface_qualifier_fragment
   2374 		version 310 es
   2375 		expect compile_fail
   2376 
   2377 		vertex ""
   2378 			#version 310 es
   2379 			precision highp float;
   2380 
   2381 			in vec4 a_pos;
   2382 
   2383 			void main()
   2384 			{
   2385 				gl_Position = a_pos;
   2386 			}
   2387 		""
   2388 
   2389 		fragment ""
   2390 			#version 310 es
   2391 			precision highp float;
   2392 
   2393 			layout(location=0) out vec4 o_color;
   2394 
   2395 			uniform UniformBlock
   2396 			{
   2397 				out vec4 uniformMember;
   2398 			} uniformBlock;
   2399 
   2400 			void main()
   2401 			{
   2402 				o_color = uniformBlock.uniformMember;
   2403 			}
   2404 		""
   2405 	end
   2406 	case member_buffer_interface_qualifier_vertex
   2407 		version 310 es
   2408 		expect compile_fail
   2409 
   2410 		vertex ""
   2411 			#version 310 es
   2412 			precision highp float;
   2413 
   2414 
   2415 
   2416 			uniform UniformBlock
   2417 			{
   2418 				buffer vec4 uniformMember;
   2419 			} uniformBlock;
   2420 
   2421 			void main()
   2422 			{
   2423 				gl_Position = uniformBlock.uniformMember;
   2424 			}
   2425 		""
   2426 
   2427 		fragment ""
   2428 			#version 310 es
   2429 			precision highp float;
   2430 
   2431 			layout(location=0) out vec4 o_color;
   2432 
   2433 			void main()
   2434 			{
   2435 				o_color = vec4(1.0);
   2436 			}
   2437 		""
   2438 	end
   2439 	case member_buffer_interface_qualifier_fragment
   2440 		version 310 es
   2441 		expect compile_fail
   2442 
   2443 		vertex ""
   2444 			#version 310 es
   2445 			precision highp float;
   2446 
   2447 			in vec4 a_pos;
   2448 
   2449 			void main()
   2450 			{
   2451 				gl_Position = a_pos;
   2452 			}
   2453 		""
   2454 
   2455 		fragment ""
   2456 			#version 310 es
   2457 			precision highp float;
   2458 
   2459 			layout(location=0) out vec4 o_color;
   2460 
   2461 			uniform UniformBlock
   2462 			{
   2463 				buffer vec4 uniformMember;
   2464 			} uniformBlock;
   2465 
   2466 			void main()
   2467 			{
   2468 				o_color = uniformBlock.uniformMember;
   2469 			}
   2470 		""
   2471 	end
   2472 	case member_attribute_interface_qualifier_vertex
   2473 		version 310 es
   2474 		expect compile_fail
   2475 
   2476 		vertex ""
   2477 			#version 310 es
   2478 			precision highp float;
   2479 
   2480 
   2481 
   2482 			uniform UniformBlock
   2483 			{
   2484 				attribute vec4 uniformMember;
   2485 			} uniformBlock;
   2486 
   2487 			void main()
   2488 			{
   2489 				gl_Position = uniformBlock.uniformMember;
   2490 			}
   2491 		""
   2492 
   2493 		fragment ""
   2494 			#version 310 es
   2495 			precision highp float;
   2496 
   2497 			layout(location=0) out vec4 o_color;
   2498 
   2499 			void main()
   2500 			{
   2501 				o_color = vec4(1.0);
   2502 			}
   2503 		""
   2504 	end
   2505 	case member_attribute_interface_qualifier_fragment
   2506 		version 310 es
   2507 		expect compile_fail
   2508 
   2509 		vertex ""
   2510 			#version 310 es
   2511 			precision highp float;
   2512 
   2513 			in vec4 a_pos;
   2514 
   2515 			void main()
   2516 			{
   2517 				gl_Position = a_pos;
   2518 			}
   2519 		""
   2520 
   2521 		fragment ""
   2522 			#version 310 es
   2523 			precision highp float;
   2524 
   2525 			layout(location=0) out vec4 o_color;
   2526 
   2527 			uniform UniformBlock
   2528 			{
   2529 				attribute vec4 uniformMember;
   2530 			} uniformBlock;
   2531 
   2532 			void main()
   2533 			{
   2534 				o_color = uniformBlock.uniformMember;
   2535 			}
   2536 		""
   2537 	end
   2538 	case member_varying_interface_qualifier_vertex
   2539 		version 310 es
   2540 		expect compile_fail
   2541 
   2542 		vertex ""
   2543 			#version 310 es
   2544 			precision highp float;
   2545 
   2546 
   2547 
   2548 			uniform UniformBlock
   2549 			{
   2550 				varying vec4 uniformMember;
   2551 			} uniformBlock;
   2552 
   2553 			void main()
   2554 			{
   2555 				gl_Position = uniformBlock.uniformMember;
   2556 			}
   2557 		""
   2558 
   2559 		fragment ""
   2560 			#version 310 es
   2561 			precision highp float;
   2562 
   2563 			layout(location=0) out vec4 o_color;
   2564 
   2565 			void main()
   2566 			{
   2567 				o_color = vec4(1.0);
   2568 			}
   2569 		""
   2570 	end
   2571 	case member_varying_interface_qualifier_fragment
   2572 		version 310 es
   2573 		expect compile_fail
   2574 
   2575 		vertex ""
   2576 			#version 310 es
   2577 			precision highp float;
   2578 
   2579 			in vec4 a_pos;
   2580 
   2581 			void main()
   2582 			{
   2583 				gl_Position = a_pos;
   2584 			}
   2585 		""
   2586 
   2587 		fragment ""
   2588 			#version 310 es
   2589 			precision highp float;
   2590 
   2591 			layout(location=0) out vec4 o_color;
   2592 
   2593 			uniform UniformBlock
   2594 			{
   2595 				varying vec4 uniformMember;
   2596 			} uniformBlock;
   2597 
   2598 			void main()
   2599 			{
   2600 				o_color = uniformBlock.uniformMember;
   2601 			}
   2602 		""
   2603 	end
   2604 	case conflicting_instance_names_vertex
   2605 		version 310 es
   2606 		expect compile_fail
   2607 
   2608 		vertex ""
   2609 			#version 310 es
   2610 			precision highp float;
   2611 
   2612 
   2613 
   2614 			uniform UniformBlockA
   2615 			{
   2616 				vec4 uniformMember;
   2617 			} uniformBlock;
   2618 
   2619 			uniform UniformBlockB
   2620 			{
   2621 				vec4 uniformMember;
   2622 			} uniformBlock;
   2623 
   2624 			void main()
   2625 			{
   2626 				gl_Position = uniformBlock.uniformMember;
   2627 			}
   2628 		""
   2629 
   2630 		fragment ""
   2631 			#version 310 es
   2632 			precision highp float;
   2633 
   2634 			layout(location=0) out vec4 o_color;
   2635 
   2636 			void main()
   2637 			{
   2638 				o_color = vec4(1.0);
   2639 			}
   2640 		""
   2641 	end
   2642 	case conflicting_instance_names_fragment
   2643 		version 310 es
   2644 		expect compile_fail
   2645 
   2646 		vertex ""
   2647 			#version 310 es
   2648 			precision highp float;
   2649 
   2650 			in vec4 a_pos;
   2651 
   2652 			void main()
   2653 			{
   2654 				gl_Position = a_pos;
   2655 			}
   2656 		""
   2657 
   2658 		fragment ""
   2659 			#version 310 es
   2660 			precision highp float;
   2661 
   2662 			layout(location=0) out vec4 o_color;
   2663 
   2664 			uniform UniformBlockA
   2665 			{
   2666 				vec4 uniformMember;
   2667 			} uniformBlock;
   2668 
   2669 			uniform UniformBlockB
   2670 			{
   2671 				vec4 uniformMember;
   2672 			} uniformBlock;
   2673 
   2674 			void main()
   2675 			{
   2676 				o_color = uniformBlock.uniformMember;
   2677 			}
   2678 		""
   2679 	end
   2680 	case conflicting_function_and_instance_name_vertex
   2681 		version 310 es
   2682 		expect compile_fail
   2683 
   2684 		vertex ""
   2685 			#version 310 es
   2686 			precision highp float;
   2687 
   2688 
   2689 
   2690 			uniform UniformBlock
   2691 			{
   2692 				vec4 uniformMember;
   2693 			} uniformBlock;
   2694 
   2695 			float uniformBlock (float x)
   2696 			{
   2697 				return x;
   2698 			}
   2699 
   2700 			void main()
   2701 			{
   2702 				gl_Position = uniformBlock.uniformMember;
   2703 			}
   2704 		""
   2705 
   2706 		fragment ""
   2707 			#version 310 es
   2708 			precision highp float;
   2709 
   2710 			layout(location=0) out vec4 o_color;
   2711 
   2712 			void main()
   2713 			{
   2714 				o_color = vec4(1.0);
   2715 			}
   2716 		""
   2717 	end
   2718 	case conflicting_function_and_instance_name_fragment
   2719 		version 310 es
   2720 		expect compile_fail
   2721 
   2722 		vertex ""
   2723 			#version 310 es
   2724 			precision highp float;
   2725 
   2726 			in vec4 a_pos;
   2727 
   2728 			void main()
   2729 			{
   2730 				gl_Position = a_pos;
   2731 			}
   2732 		""
   2733 
   2734 		fragment ""
   2735 			#version 310 es
   2736 			precision highp float;
   2737 
   2738 			layout(location=0) out vec4 o_color;
   2739 
   2740 			uniform UniformBlock
   2741 			{
   2742 				vec4 uniformMember;
   2743 			} uniformBlock;
   2744 
   2745 			float uniformBlock (float x)
   2746 			{
   2747 				return x;
   2748 			}
   2749 
   2750 			void main()
   2751 			{
   2752 				o_color = uniformBlock.uniformMember;
   2753 			}
   2754 		""
   2755 	end
   2756 	case conflicting_function_and_block_name_vertex
   2757 		version 310 es
   2758 		expect compile_fail
   2759 
   2760 		vertex ""
   2761 			#version 310 es
   2762 			precision highp float;
   2763 
   2764 
   2765 
   2766 			uniform UniformBlock
   2767 			{
   2768 				vec4 uniformMember;
   2769 			} uniformBlock;
   2770 
   2771 			float UniformBlock (float x)
   2772 			{
   2773 				return x;
   2774 			}
   2775 
   2776 			void main()
   2777 			{
   2778 				gl_Position = uniformBlock.uniformMember;
   2779 			}
   2780 		""
   2781 
   2782 		fragment ""
   2783 			#version 310 es
   2784 			precision highp float;
   2785 
   2786 			layout(location=0) out vec4 o_color;
   2787 
   2788 			void main()
   2789 			{
   2790 				o_color = vec4(1.0);
   2791 			}
   2792 		""
   2793 	end
   2794 	case conflicting_function_and_block_name_fragment
   2795 		version 310 es
   2796 		expect compile_fail
   2797 
   2798 		vertex ""
   2799 			#version 310 es
   2800 			precision highp float;
   2801 
   2802 			in vec4 a_pos;
   2803 
   2804 			void main()
   2805 			{
   2806 				gl_Position = a_pos;
   2807 			}
   2808 		""
   2809 
   2810 		fragment ""
   2811 			#version 310 es
   2812 			precision highp float;
   2813 
   2814 			layout(location=0) out vec4 o_color;
   2815 
   2816 			uniform UniformBlock
   2817 			{
   2818 				vec4 uniformMember;
   2819 			} uniformBlock;
   2820 
   2821 			float UniformBlock (float x)
   2822 			{
   2823 				return x;
   2824 			}
   2825 
   2826 			void main()
   2827 			{
   2828 				o_color = uniformBlock.uniformMember;
   2829 			}
   2830 		""
   2831 	end
   2832 	case conflicting_uniform_and_instance_name_vertex
   2833 		version 310 es
   2834 		expect compile_fail
   2835 
   2836 		vertex ""
   2837 			#version 310 es
   2838 			precision highp float;
   2839 
   2840 
   2841 
   2842 			uniform UniformBlock
   2843 			{
   2844 				vec4 uniformMember;
   2845 			} uniformBlock;
   2846 
   2847 			uniform vec4 uniformBlock;
   2848 
   2849 			void main()
   2850 			{
   2851 				gl_Position = uniformBlock.uniformMember;
   2852 			}
   2853 		""
   2854 
   2855 		fragment ""
   2856 			#version 310 es
   2857 			precision highp float;
   2858 
   2859 			layout(location=0) out vec4 o_color;
   2860 
   2861 			void main()
   2862 			{
   2863 				o_color = vec4(1.0);
   2864 			}
   2865 		""
   2866 	end
   2867 	case conflicting_uniform_and_instance_name_fragment
   2868 		version 310 es
   2869 		expect compile_fail
   2870 
   2871 		vertex ""
   2872 			#version 310 es
   2873 			precision highp float;
   2874 
   2875 			in vec4 a_pos;
   2876 
   2877 			void main()
   2878 			{
   2879 				gl_Position = a_pos;
   2880 			}
   2881 		""
   2882 
   2883 		fragment ""
   2884 			#version 310 es
   2885 			precision highp float;
   2886 
   2887 			layout(location=0) out vec4 o_color;
   2888 
   2889 			uniform UniformBlock
   2890 			{
   2891 				vec4 uniformMember;
   2892 			} uniformBlock;
   2893 
   2894 			uniform vec4 uniformBlock;
   2895 
   2896 			void main()
   2897 			{
   2898 				o_color = uniformBlock.uniformMember;
   2899 			}
   2900 		""
   2901 	end
   2902 	case conflicting_in_and_instance_name_vertex
   2903 		version 310 es
   2904 		expect compile_fail
   2905 
   2906 		vertex ""
   2907 			#version 310 es
   2908 			precision highp float;
   2909 
   2910 
   2911 
   2912 			uniform UniformBlock
   2913 			{
   2914 				vec4 uniformMember;
   2915 			} uniformBlock;
   2916 
   2917 			in vec4 uniformBlock;
   2918 
   2919 			void main()
   2920 			{
   2921 				gl_Position = uniformBlock.uniformMember;
   2922 			}
   2923 		""
   2924 
   2925 		fragment ""
   2926 			#version 310 es
   2927 			precision highp float;
   2928 
   2929 			layout(location=0) out vec4 o_color;
   2930 
   2931 			void main()
   2932 			{
   2933 				o_color = vec4(1.0);
   2934 			}
   2935 		""
   2936 	end
   2937 	case conflicting_in_and_instance_name_fragment
   2938 		version 310 es
   2939 		expect compile_fail
   2940 
   2941 		vertex ""
   2942 			#version 310 es
   2943 			precision highp float;
   2944 
   2945 			in vec4 a_pos;
   2946 
   2947 			void main()
   2948 			{
   2949 				gl_Position = a_pos;
   2950 			}
   2951 		""
   2952 
   2953 		fragment ""
   2954 			#version 310 es
   2955 			precision highp float;
   2956 
   2957 			layout(location=0) out vec4 o_color;
   2958 
   2959 			uniform UniformBlock
   2960 			{
   2961 				vec4 uniformMember;
   2962 			} uniformBlock;
   2963 
   2964 			in vec4 uniformBlock;
   2965 
   2966 			void main()
   2967 			{
   2968 				o_color = uniformBlock.uniformMember;
   2969 			}
   2970 		""
   2971 	end
   2972 	case conflicting_out_and_instance_name_vertex
   2973 		version 310 es
   2974 		expect compile_fail
   2975 
   2976 		vertex ""
   2977 			#version 310 es
   2978 			precision highp float;
   2979 
   2980 
   2981 
   2982 			uniform UniformBlock
   2983 			{
   2984 				vec4 uniformMember;
   2985 			} uniformBlock;
   2986 
   2987 			out vec4 uniformBlock;
   2988 
   2989 			void main()
   2990 			{
   2991 				gl_Position = uniformBlock.uniformMember;
   2992 			}
   2993 		""
   2994 
   2995 		fragment ""
   2996 			#version 310 es
   2997 			precision highp float;
   2998 
   2999 			layout(location=0) out vec4 o_color;
   3000 
   3001 			void main()
   3002 			{
   3003 				o_color = vec4(1.0);
   3004 			}
   3005 		""
   3006 	end
   3007 	case conflicting_out_and_instance_name_fragment
   3008 		version 310 es
   3009 		expect compile_fail
   3010 
   3011 		vertex ""
   3012 			#version 310 es
   3013 			precision highp float;
   3014 
   3015 			in vec4 a_pos;
   3016 
   3017 			void main()
   3018 			{
   3019 				gl_Position = a_pos;
   3020 			}
   3021 		""
   3022 
   3023 		fragment ""
   3024 			#version 310 es
   3025 			precision highp float;
   3026 
   3027 			layout(location=0) out vec4 o_color;
   3028 
   3029 			uniform UniformBlock
   3030 			{
   3031 				vec4 uniformMember;
   3032 			} uniformBlock;
   3033 
   3034 			out vec4 uniformBlock;
   3035 
   3036 			void main()
   3037 			{
   3038 				o_color = uniformBlock.uniformMember;
   3039 			}
   3040 		""
   3041 	end
   3042 	case conflicting_uniform_and_block_name_vertex
   3043 		version 310 es
   3044 		expect compile_fail
   3045 
   3046 		vertex ""
   3047 			#version 310 es
   3048 			precision highp float;
   3049 
   3050 
   3051 
   3052 			uniform UniformBlock
   3053 			{
   3054 				vec4 uniformMember;
   3055 			} uniformBlock;
   3056 
   3057 			uniform vec4 UniformBlock;
   3058 
   3059 			void main()
   3060 			{
   3061 				gl_Position = uniformBlock.uniformMember;
   3062 			}
   3063 		""
   3064 
   3065 		fragment ""
   3066 			#version 310 es
   3067 			precision highp float;
   3068 
   3069 			layout(location=0) out vec4 o_color;
   3070 
   3071 			void main()
   3072 			{
   3073 				o_color = vec4(1.0);
   3074 			}
   3075 		""
   3076 	end
   3077 	case conflicting_uniform_and_block_name_fragment
   3078 		version 310 es
   3079 		expect compile_fail
   3080 
   3081 		vertex ""
   3082 			#version 310 es
   3083 			precision highp float;
   3084 
   3085 			in vec4 a_pos;
   3086 
   3087 			void main()
   3088 			{
   3089 				gl_Position = a_pos;
   3090 			}
   3091 		""
   3092 
   3093 		fragment ""
   3094 			#version 310 es
   3095 			precision highp float;
   3096 
   3097 			layout(location=0) out vec4 o_color;
   3098 
   3099 			uniform UniformBlock
   3100 			{
   3101 				vec4 uniformMember;
   3102 			} uniformBlock;
   3103 
   3104 			uniform vec4 UniformBlock;
   3105 
   3106 			void main()
   3107 			{
   3108 				o_color = uniformBlock.uniformMember;
   3109 			}
   3110 		""
   3111 	end
   3112 	case conflicting_in_and_block_name_vertex
   3113 		version 310 es
   3114 		expect compile_fail
   3115 
   3116 		vertex ""
   3117 			#version 310 es
   3118 			precision highp float;
   3119 
   3120 
   3121 
   3122 			uniform UniformBlock
   3123 			{
   3124 				vec4 uniformMember;
   3125 			} uniformBlock;
   3126 
   3127 			in vec4 UniformBlock;
   3128 
   3129 			void main()
   3130 			{
   3131 				gl_Position = uniformBlock.uniformMember;
   3132 			}
   3133 		""
   3134 
   3135 		fragment ""
   3136 			#version 310 es
   3137 			precision highp float;
   3138 
   3139 			layout(location=0) out vec4 o_color;
   3140 
   3141 			void main()
   3142 			{
   3143 				o_color = vec4(1.0);
   3144 			}
   3145 		""
   3146 	end
   3147 	case conflicting_in_and_block_name_fragment
   3148 		version 310 es
   3149 		expect compile_fail
   3150 
   3151 		vertex ""
   3152 			#version 310 es
   3153 			precision highp float;
   3154 
   3155 			in vec4 a_pos;
   3156 
   3157 			void main()
   3158 			{
   3159 				gl_Position = a_pos;
   3160 			}
   3161 		""
   3162 
   3163 		fragment ""
   3164 			#version 310 es
   3165 			precision highp float;
   3166 
   3167 			layout(location=0) out vec4 o_color;
   3168 
   3169 			uniform UniformBlock
   3170 			{
   3171 				vec4 uniformMember;
   3172 			} uniformBlock;
   3173 
   3174 			in vec4 UniformBlock;
   3175 
   3176 			void main()
   3177 			{
   3178 				o_color = uniformBlock.uniformMember;
   3179 			}
   3180 		""
   3181 	end
   3182 	case conflicting_out_and_block_name_vertex
   3183 		version 310 es
   3184 		expect compile_fail
   3185 
   3186 		vertex ""
   3187 			#version 310 es
   3188 			precision highp float;
   3189 
   3190 
   3191 
   3192 			uniform UniformBlock
   3193 			{
   3194 				vec4 uniformMember;
   3195 			} uniformBlock;
   3196 
   3197 			out vec4 UniformBlock;
   3198 
   3199 			void main()
   3200 			{
   3201 				gl_Position = uniformBlock.uniformMember;
   3202 			}
   3203 		""
   3204 
   3205 		fragment ""
   3206 			#version 310 es
   3207 			precision highp float;
   3208 
   3209 			layout(location=0) out vec4 o_color;
   3210 
   3211 			void main()
   3212 			{
   3213 				o_color = vec4(1.0);
   3214 			}
   3215 		""
   3216 	end
   3217 	case conflicting_out_and_block_name_fragment
   3218 		version 310 es
   3219 		expect compile_fail
   3220 
   3221 		vertex ""
   3222 			#version 310 es
   3223 			precision highp float;
   3224 
   3225 			in vec4 a_pos;
   3226 
   3227 			void main()
   3228 			{
   3229 				gl_Position = a_pos;
   3230 			}
   3231 		""
   3232 
   3233 		fragment ""
   3234 			#version 310 es
   3235 			precision highp float;
   3236 
   3237 			layout(location=0) out vec4 o_color;
   3238 
   3239 			uniform UniformBlock
   3240 			{
   3241 				vec4 uniformMember;
   3242 			} uniformBlock;
   3243 
   3244 			out vec4 UniformBlock;
   3245 
   3246 			void main()
   3247 			{
   3248 				o_color = uniformBlock.uniformMember;
   3249 			}
   3250 		""
   3251 	end
   3252 	case matching_instance_and_block_name_vertex
   3253 		version 310 es
   3254 		expect compile_fail
   3255 
   3256 		vertex ""
   3257 			#version 310 es
   3258 			precision highp float;
   3259 
   3260 
   3261 
   3262 			uniform UniformBlock
   3263 			{
   3264 				vec4 uniformMember;
   3265 			} UniformBlock;
   3266 
   3267 			void main()
   3268 			{
   3269 				gl_Position = UniformBlock.uniformMember;
   3270 			}
   3271 		""
   3272 
   3273 		fragment ""
   3274 			#version 310 es
   3275 			precision highp float;
   3276 
   3277 			layout(location=0) out vec4 o_color;
   3278 
   3279 			void main()
   3280 			{
   3281 				o_color = vec4(1.0);
   3282 			}
   3283 		""
   3284 	end
   3285 	case matching_instance_and_block_name_fragment
   3286 		version 310 es
   3287 		expect compile_fail
   3288 
   3289 		vertex ""
   3290 			#version 310 es
   3291 			precision highp float;
   3292 
   3293 			in vec4 a_pos;
   3294 
   3295 			void main()
   3296 			{
   3297 				gl_Position = a_pos;
   3298 			}
   3299 		""
   3300 
   3301 		fragment ""
   3302 			#version 310 es
   3303 			precision highp float;
   3304 
   3305 			layout(location=0) out vec4 o_color;
   3306 
   3307 			uniform UniformBlock
   3308 			{
   3309 				vec4 uniformMember;
   3310 			} UniformBlock;
   3311 
   3312 			void main()
   3313 			{
   3314 				o_color = UniformBlock.uniformMember;
   3315 			}
   3316 		""
   3317 	end
   3318 	case reference_using_block_name_vertex
   3319 		version 310 es
   3320 		expect compile_fail
   3321 
   3322 		vertex ""
   3323 			#version 310 es
   3324 			precision highp float;
   3325 
   3326 
   3327 
   3328 			uniform UniformBlock
   3329 			{
   3330 				vec4 uniformMember;
   3331 			} uniformBlock;
   3332 
   3333 			void main()
   3334 			{
   3335 				gl_Position = UniformBlock.uniformMember;
   3336 			}
   3337 		""
   3338 
   3339 		fragment ""
   3340 			#version 310 es
   3341 			precision highp float;
   3342 
   3343 			layout(location=0) out vec4 o_color;
   3344 
   3345 			void main()
   3346 			{
   3347 				o_color = vec4(1.0);
   3348 			}
   3349 		""
   3350 	end
   3351 	case reference_using_block_name_fragment
   3352 		version 310 es
   3353 		expect compile_fail
   3354 
   3355 		vertex ""
   3356 			#version 310 es
   3357 			precision highp float;
   3358 
   3359 			in vec4 a_pos;
   3360 
   3361 			void main()
   3362 			{
   3363 				gl_Position = a_pos;
   3364 			}
   3365 		""
   3366 
   3367 		fragment ""
   3368 			#version 310 es
   3369 			precision highp float;
   3370 
   3371 			layout(location=0) out vec4 o_color;
   3372 
   3373 			uniform UniformBlock
   3374 			{
   3375 				vec4 uniformMember;
   3376 			} uniformBlock;
   3377 
   3378 			void main()
   3379 			{
   3380 				o_color = UniformBlock.uniformMember;
   3381 			}
   3382 		""
   3383 	end
   3384 	case empty_block_vertex
   3385 		version 310 es
   3386 		expect compile_fail
   3387 
   3388 		vertex ""
   3389 			#version 310 es
   3390 			precision highp float;
   3391 
   3392 
   3393 
   3394 			uniform UniformBlock
   3395 			{
   3396 			} uniformBlock;
   3397 
   3398 			void main()
   3399 			{
   3400 				gl_Position = vec4(0.0);
   3401 			}
   3402 		""
   3403 
   3404 		fragment ""
   3405 			#version 310 es
   3406 			precision highp float;
   3407 
   3408 			layout(location=0) out vec4 o_color;
   3409 
   3410 			void main()
   3411 			{
   3412 				o_color = vec4(1.0);
   3413 			}
   3414 		""
   3415 	end
   3416 	case empty_block_fragment
   3417 		version 310 es
   3418 		expect compile_fail
   3419 
   3420 		vertex ""
   3421 			#version 310 es
   3422 			precision highp float;
   3423 
   3424 			in vec4 a_pos;
   3425 
   3426 			void main()
   3427 			{
   3428 				gl_Position = a_pos;
   3429 			}
   3430 		""
   3431 
   3432 		fragment ""
   3433 			#version 310 es
   3434 			precision highp float;
   3435 
   3436 			layout(location=0) out vec4 o_color;
   3437 
   3438 			uniform UniformBlock
   3439 			{
   3440 			} uniformBlock;
   3441 
   3442 			void main()
   3443 			{
   3444 				o_color = vec4(0.0);
   3445 			}
   3446 		""
   3447 	end
   3448 	case empty_layout_vertex
   3449 		version 310 es
   3450 		expect compile_fail
   3451 
   3452 		vertex ""
   3453 			#version 310 es
   3454 			precision highp float;
   3455 
   3456 
   3457 
   3458 			layout() uniform UniformBlock
   3459 			{
   3460 				vec4 uniformMember;
   3461 			} uniformBlock;
   3462 
   3463 			void main()
   3464 			{
   3465 				gl_Position = uniformBlock.uniformMember;
   3466 			}
   3467 		""
   3468 
   3469 		fragment ""
   3470 			#version 310 es
   3471 			precision highp float;
   3472 
   3473 			layout(location=0) out vec4 o_color;
   3474 
   3475 			void main()
   3476 			{
   3477 				o_color = vec4(1.0);
   3478 			}
   3479 		""
   3480 	end
   3481 	case empty_layout_fragment
   3482 		version 310 es
   3483 		expect compile_fail
   3484 
   3485 		vertex ""
   3486 			#version 310 es
   3487 			precision highp float;
   3488 
   3489 			in vec4 a_pos;
   3490 
   3491 			void main()
   3492 			{
   3493 				gl_Position = a_pos;
   3494 			}
   3495 		""
   3496 
   3497 		fragment ""
   3498 			#version 310 es
   3499 			precision highp float;
   3500 
   3501 			layout(location=0) out vec4 o_color;
   3502 
   3503 			layout() uniform UniformBlock
   3504 			{
   3505 				vec4 uniformMember;
   3506 			} uniformBlock;
   3507 
   3508 			void main()
   3509 			{
   3510 				o_color = uniformBlock.uniformMember;
   3511 			}
   3512 		""
   3513 	end
   3514 	case empty_member_layout_vertex
   3515 		version 310 es
   3516 		expect compile_fail
   3517 
   3518 		vertex ""
   3519 			#version 310 es
   3520 			precision highp float;
   3521 
   3522 
   3523 
   3524 			uniform UniformBlock
   3525 			{
   3526 				layout() vec4 uniformMember;
   3527 			} uniformBlock;
   3528 
   3529 			void main()
   3530 			{
   3531 				gl_Position = uniformBlock.uniformMember;
   3532 			}
   3533 		""
   3534 
   3535 		fragment ""
   3536 			#version 310 es
   3537 			precision highp float;
   3538 
   3539 			layout(location=0) out vec4 o_color;
   3540 
   3541 			void main()
   3542 			{
   3543 				o_color = vec4(1.0);
   3544 			}
   3545 		""
   3546 	end
   3547 	case empty_member_layout_fragment
   3548 		version 310 es
   3549 		expect compile_fail
   3550 
   3551 		vertex ""
   3552 			#version 310 es
   3553 			precision highp float;
   3554 
   3555 			in vec4 a_pos;
   3556 
   3557 			void main()
   3558 			{
   3559 				gl_Position = a_pos;
   3560 			}
   3561 		""
   3562 
   3563 		fragment ""
   3564 			#version 310 es
   3565 			precision highp float;
   3566 
   3567 			layout(location=0) out vec4 o_color;
   3568 
   3569 			uniform UniformBlock
   3570 			{
   3571 				layout() vec4 uniformMember;
   3572 			} uniformBlock;
   3573 
   3574 			void main()
   3575 			{
   3576 				o_color = uniformBlock.uniformMember;
   3577 			}
   3578 		""
   3579 	end
   3580 	case empty_global_layout_vertex
   3581 		version 310 es
   3582 		expect compile_fail
   3583 
   3584 		vertex ""
   3585 			#version 310 es
   3586 			precision highp float;
   3587 
   3588 			layout() uniform;
   3589 
   3590 
   3591 
   3592 			uniform UniformBlock
   3593 			{
   3594 				vec4 uniformMember;
   3595 			} uniformBlock;
   3596 
   3597 			void main()
   3598 			{
   3599 				gl_Position = uniformBlock.uniformMember;
   3600 			}
   3601 		""
   3602 
   3603 		fragment ""
   3604 			#version 310 es
   3605 			precision highp float;
   3606 
   3607 			layout(location=0) out vec4 o_color;
   3608 
   3609 			void main()
   3610 			{
   3611 				o_color = vec4(1.0);
   3612 			}
   3613 		""
   3614 	end
   3615 	case empty_global_layout_fragment
   3616 		version 310 es
   3617 		expect compile_fail
   3618 
   3619 		vertex ""
   3620 			#version 310 es
   3621 			precision highp float;
   3622 
   3623 			in vec4 a_pos;
   3624 
   3625 			void main()
   3626 			{
   3627 				gl_Position = a_pos;
   3628 			}
   3629 		""
   3630 
   3631 		fragment ""
   3632 			#version 310 es
   3633 			precision highp float;
   3634 
   3635 			layout() uniform;
   3636 
   3637 			layout(location=0) out vec4 o_color;
   3638 
   3639 			uniform UniformBlock
   3640 			{
   3641 				vec4 uniformMember;
   3642 			} uniformBlock;
   3643 
   3644 			void main()
   3645 			{
   3646 				o_color = uniformBlock.uniformMember;
   3647 			}
   3648 		""
   3649 	end
   3650 	case structure_definition_vertex
   3651 		version 310 es
   3652 		expect compile_fail
   3653 
   3654 		vertex ""
   3655 			#version 310 es
   3656 			precision highp float;
   3657 
   3658 
   3659 
   3660 			uniform UniformBlock
   3661 			{
   3662 				struct A
   3663 				{
   3664 					vec4 uniformMember;
   3665 				} a;
   3666 			} uniformBlock;
   3667 
   3668 			void main()
   3669 			{
   3670 				gl_Position = uniformBlock.a.uniformMember;
   3671 			}
   3672 		""
   3673 
   3674 		fragment ""
   3675 			#version 310 es
   3676 			precision highp float;
   3677 
   3678 			layout(location=0) out vec4 o_color;
   3679 
   3680 			void main()
   3681 			{
   3682 				o_color = vec4(1.0);
   3683 			}
   3684 		""
   3685 	end
   3686 	case structure_definition_fragment
   3687 		version 310 es
   3688 		expect compile_fail
   3689 
   3690 		vertex ""
   3691 			#version 310 es
   3692 			precision highp float;
   3693 
   3694 			in vec4 a_pos;
   3695 
   3696 			void main()
   3697 			{
   3698 				gl_Position = a_pos;
   3699 			}
   3700 		""
   3701 
   3702 		fragment ""
   3703 			#version 310 es
   3704 			precision highp float;
   3705 
   3706 			layout(location=0) out vec4 o_color;
   3707 
   3708 			uniform UniformBlock
   3709 			{
   3710 				struct A
   3711 				{
   3712 					vec4 uniformMember;
   3713 				} a;
   3714 			} uniformBlock;
   3715 
   3716 			void main()
   3717 			{
   3718 				o_color = uniformBlock.a.uniformMember;
   3719 			}
   3720 		""
   3721 	end
   3722 	case member_layout_shared_vertex
   3723 		version 310 es
   3724 		expect compile_fail
   3725 
   3726 		vertex ""
   3727 			#version 310 es
   3728 			precision highp float;
   3729 
   3730 
   3731 
   3732 			uniform UniformBlock
   3733 			{
   3734 				layout(shared) vec4 uniformMember;
   3735 			} uniformBlock;
   3736 
   3737 			void main()
   3738 			{
   3739 				gl_Position = uniformBlock.uniformMember;
   3740 			}
   3741 		""
   3742 
   3743 		fragment ""
   3744 			#version 310 es
   3745 			precision highp float;
   3746 
   3747 			layout(location=0) out vec4 o_color;
   3748 
   3749 			void main()
   3750 			{
   3751 				o_color = vec4(1.0);
   3752 			}
   3753 		""
   3754 	end
   3755 	case member_layout_shared_fragment
   3756 		version 310 es
   3757 		expect compile_fail
   3758 
   3759 		vertex ""
   3760 			#version 310 es
   3761 			precision highp float;
   3762 
   3763 			in vec4 a_pos;
   3764 
   3765 			void main()
   3766 			{
   3767 				gl_Position = a_pos;
   3768 			}
   3769 		""
   3770 
   3771 		fragment ""
   3772 			#version 310 es
   3773 			precision highp float;
   3774 
   3775 			layout(location=0) out vec4 o_color;
   3776 
   3777 			uniform UniformBlock
   3778 			{
   3779 				layout(shared) vec4 uniformMember;
   3780 			} uniformBlock;
   3781 
   3782 			void main()
   3783 			{
   3784 				o_color = uniformBlock.uniformMember;
   3785 			}
   3786 		""
   3787 	end
   3788 	case member_layout_packed_vertex
   3789 		version 310 es
   3790 		expect compile_fail
   3791 
   3792 		vertex ""
   3793 			#version 310 es
   3794 			precision highp float;
   3795 
   3796 
   3797 
   3798 			uniform UniformBlock
   3799 			{
   3800 				layout(packed) vec4 uniformMember;
   3801 			} uniformBlock;
   3802 
   3803 			void main()
   3804 			{
   3805 				gl_Position = uniformBlock.uniformMember;
   3806 			}
   3807 		""
   3808 
   3809 		fragment ""
   3810 			#version 310 es
   3811 			precision highp float;
   3812 
   3813 			layout(location=0) out vec4 o_color;
   3814 
   3815 			void main()
   3816 			{
   3817 				o_color = vec4(1.0);
   3818 			}
   3819 		""
   3820 	end
   3821 	case member_layout_packed_fragment
   3822 		version 310 es
   3823 		expect compile_fail
   3824 
   3825 		vertex ""
   3826 			#version 310 es
   3827 			precision highp float;
   3828 
   3829 			in vec4 a_pos;
   3830 
   3831 			void main()
   3832 			{
   3833 				gl_Position = a_pos;
   3834 			}
   3835 		""
   3836 
   3837 		fragment ""
   3838 			#version 310 es
   3839 			precision highp float;
   3840 
   3841 			layout(location=0) out vec4 o_color;
   3842 
   3843 			uniform UniformBlock
   3844 			{
   3845 				layout(packed) vec4 uniformMember;
   3846 			} uniformBlock;
   3847 
   3848 			void main()
   3849 			{
   3850 				o_color = uniformBlock.uniformMember;
   3851 			}
   3852 		""
   3853 	end
   3854 	case member_layout_std140std430_vertex
   3855 		version 310 es
   3856 		expect compile_fail
   3857 
   3858 		vertex ""
   3859 			#version 310 es
   3860 			precision highp float;
   3861 
   3862 
   3863 
   3864 			uniform UniformBlock
   3865 			{
   3866 				layout(std140std430) vec4 uniformMember;
   3867 			} uniformBlock;
   3868 
   3869 			void main()
   3870 			{
   3871 				gl_Position = uniformBlock.uniformMember;
   3872 			}
   3873 		""
   3874 
   3875 		fragment ""
   3876 			#version 310 es
   3877 			precision highp float;
   3878 
   3879 			layout(location=0) out vec4 o_color;
   3880 
   3881 			void main()
   3882 			{
   3883 				o_color = vec4(1.0);
   3884 			}
   3885 		""
   3886 	end
   3887 	case member_layout_std140std430_fragment
   3888 		version 310 es
   3889 		expect compile_fail
   3890 
   3891 		vertex ""
   3892 			#version 310 es
   3893 			precision highp float;
   3894 
   3895 			in vec4 a_pos;
   3896 
   3897 			void main()
   3898 			{
   3899 				gl_Position = a_pos;
   3900 			}
   3901 		""
   3902 
   3903 		fragment ""
   3904 			#version 310 es
   3905 			precision highp float;
   3906 
   3907 			layout(location=0) out vec4 o_color;
   3908 
   3909 			uniform UniformBlock
   3910 			{
   3911 				layout(std140std430) vec4 uniformMember;
   3912 			} uniformBlock;
   3913 
   3914 			void main()
   3915 			{
   3916 				o_color = uniformBlock.uniformMember;
   3917 			}
   3918 		""
   3919 	end
   3920 	case missing_block_name_vertex
   3921 		version 310 es
   3922 		expect compile_fail
   3923 
   3924 		vertex ""
   3925 			#version 310 es
   3926 			precision highp float;
   3927 
   3928 
   3929 
   3930 			uniform
   3931 			{
   3932 				vec4 uniformMember;
   3933 			} uniformBlock;
   3934 
   3935 			void main()
   3936 			{
   3937 				gl_Position = uniformBlock.uniformMember;
   3938 			}
   3939 		""
   3940 
   3941 		fragment ""
   3942 			#version 310 es
   3943 			precision highp float;
   3944 
   3945 			layout(location=0) out vec4 o_color;
   3946 
   3947 			void main()
   3948 			{
   3949 				o_color = vec4(1.0);
   3950 			}
   3951 		""
   3952 	end
   3953 	case missing_block_name_fragment
   3954 		version 310 es
   3955 		expect compile_fail
   3956 
   3957 		vertex ""
   3958 			#version 310 es
   3959 			precision highp float;
   3960 
   3961 			in vec4 a_pos;
   3962 
   3963 			void main()
   3964 			{
   3965 				gl_Position = a_pos;
   3966 			}
   3967 		""
   3968 
   3969 		fragment ""
   3970 			#version 310 es
   3971 			precision highp float;
   3972 
   3973 			layout(location=0) out vec4 o_color;
   3974 
   3975 			uniform
   3976 			{
   3977 				vec4 uniformMember;
   3978 			} uniformBlock;
   3979 
   3980 			void main()
   3981 			{
   3982 				o_color = uniformBlock.uniformMember;
   3983 			}
   3984 		""
   3985 	end
   3986 	case invalid_number_block_name_vertex
   3987 		version 310 es
   3988 		expect compile_fail
   3989 
   3990 		vertex ""
   3991 			#version 310 es
   3992 			precision highp float;
   3993 
   3994 
   3995 
   3996 			uniform 0UniformBlock
   3997 			{
   3998 				vec4 uniformMember;
   3999 			} uniformBlock;
   4000 
   4001 			void main()
   4002 			{
   4003 				gl_Position = uniformBlock.uniformMember;
   4004 			}
   4005 		""
   4006 
   4007 		fragment ""
   4008 			#version 310 es
   4009 			precision highp float;
   4010 
   4011 			layout(location=0) out vec4 o_color;
   4012 
   4013 			void main()
   4014 			{
   4015 				o_color = vec4(1.0);
   4016 			}
   4017 		""
   4018 	end
   4019 	case invalid_number_block_name_fragment
   4020 		version 310 es
   4021 		expect compile_fail
   4022 
   4023 		vertex ""
   4024 			#version 310 es
   4025 			precision highp float;
   4026 
   4027 			in vec4 a_pos;
   4028 
   4029 			void main()
   4030 			{
   4031 				gl_Position = a_pos;
   4032 			}
   4033 		""
   4034 
   4035 		fragment ""
   4036 			#version 310 es
   4037 			precision highp float;
   4038 
   4039 			layout(location=0) out vec4 o_color;
   4040 
   4041 			uniform 0UniformBlock
   4042 			{
   4043 				vec4 uniformMember;
   4044 			} uniformBlock;
   4045 
   4046 			void main()
   4047 			{
   4048 				o_color = uniformBlock.uniformMember;
   4049 			}
   4050 		""
   4051 	end
   4052 	case invalid_identifier_block_name_vertex
   4053 		version 310 es
   4054 		expect compile_fail
   4055 
   4056 		vertex ""
   4057 			#version 310 es
   4058 			precision highp float;
   4059 
   4060 
   4061 
   4062 			uniform gl_UniformBlock
   4063 			{
   4064 				vec4 uniformMember;
   4065 			} uniformBlock;
   4066 
   4067 			void main()
   4068 			{
   4069 				gl_Position = uniformBlock.uniformMember;
   4070 			}
   4071 		""
   4072 
   4073 		fragment ""
   4074 			#version 310 es
   4075 			precision highp float;
   4076 
   4077 			layout(location=0) out vec4 o_color;
   4078 
   4079 			void main()
   4080 			{
   4081 				o_color = vec4(1.0);
   4082 			}
   4083 		""
   4084 	end
   4085 	case invalid_identifier_block_name_fragment
   4086 		version 310 es
   4087 		expect compile_fail
   4088 
   4089 		vertex ""
   4090 			#version 310 es
   4091 			precision highp float;
   4092 
   4093 			in vec4 a_pos;
   4094 
   4095 			void main()
   4096 			{
   4097 				gl_Position = a_pos;
   4098 			}
   4099 		""
   4100 
   4101 		fragment ""
   4102 			#version 310 es
   4103 			precision highp float;
   4104 
   4105 			layout(location=0) out vec4 o_color;
   4106 
   4107 			uniform gl_UniformBlock
   4108 			{
   4109 				vec4 uniformMember;
   4110 			} uniformBlock;
   4111 
   4112 			void main()
   4113 			{
   4114 				o_color = uniformBlock.uniformMember;
   4115 			}
   4116 		""
   4117 	end
   4118 	case invalid_hash_block_name_vertex
   4119 		version 310 es
   4120 		expect compile_fail
   4121 
   4122 		vertex ""
   4123 			#version 310 es
   4124 			precision highp float;
   4125 
   4126 
   4127 
   4128 			uniform #UniformBlock
   4129 			{
   4130 				vec4 uniformMember;
   4131 			} uniformBlock;
   4132 
   4133 			void main()
   4134 			{
   4135 				gl_Position = uniformBlock.uniformMember;
   4136 			}
   4137 		""
   4138 
   4139 		fragment ""
   4140 			#version 310 es
   4141 			precision highp float;
   4142 
   4143 			layout(location=0) out vec4 o_color;
   4144 
   4145 			void main()
   4146 			{
   4147 				o_color = vec4(1.0);
   4148 			}
   4149 		""
   4150 	end
   4151 	case invalid_hash_block_name_fragment
   4152 		version 310 es
   4153 		expect compile_fail
   4154 
   4155 		vertex ""
   4156 			#version 310 es
   4157 			precision highp float;
   4158 
   4159 			in vec4 a_pos;
   4160 
   4161 			void main()
   4162 			{
   4163 				gl_Position = a_pos;
   4164 			}
   4165 		""
   4166 
   4167 		fragment ""
   4168 			#version 310 es
   4169 			precision highp float;
   4170 
   4171 			layout(location=0) out vec4 o_color;
   4172 
   4173 			uniform #UniformBlock
   4174 			{
   4175 				vec4 uniformMember;
   4176 			} uniformBlock;
   4177 
   4178 			void main()
   4179 			{
   4180 				o_color = uniformBlock.uniformMember;
   4181 			}
   4182 		""
   4183 	end
   4184 	case invalid_dollar_block_name_vertex
   4185 		version 310 es
   4186 		expect compile_fail
   4187 
   4188 		vertex ""
   4189 			#version 310 es
   4190 			precision highp float;
   4191 
   4192 
   4193 
   4194 			uniform $UniformBlock
   4195 			{
   4196 				vec4 uniformMember;
   4197 			} uniformBlock;
   4198 
   4199 			void main()
   4200 			{
   4201 				gl_Position = uniformBlock.uniformMember;
   4202 			}
   4203 		""
   4204 
   4205 		fragment ""
   4206 			#version 310 es
   4207 			precision highp float;
   4208 
   4209 			layout(location=0) out vec4 o_color;
   4210 
   4211 			void main()
   4212 			{
   4213 				o_color = vec4(1.0);
   4214 			}
   4215 		""
   4216 	end
   4217 	case invalid_dollar_block_name_fragment
   4218 		version 310 es
   4219 		expect compile_fail
   4220 
   4221 		vertex ""
   4222 			#version 310 es
   4223 			precision highp float;
   4224 
   4225 			in vec4 a_pos;
   4226 
   4227 			void main()
   4228 			{
   4229 				gl_Position = a_pos;
   4230 			}
   4231 		""
   4232 
   4233 		fragment ""
   4234 			#version 310 es
   4235 			precision highp float;
   4236 
   4237 			layout(location=0) out vec4 o_color;
   4238 
   4239 			uniform $UniformBlock
   4240 			{
   4241 				vec4 uniformMember;
   4242 			} uniformBlock;
   4243 
   4244 			void main()
   4245 			{
   4246 				o_color = uniformBlock.uniformMember;
   4247 			}
   4248 		""
   4249 	end
   4250 	case too_long_block_name_vertex
   4251 		version 310 es
   4252 		expect compile_fail
   4253 
   4254 		vertex ""
   4255 			#version 310 es
   4256 			precision highp float;
   4257 
   4258 
   4259 
   4260 			// Total of 1025 characters
   4261 			uniform aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
   4262 			{
   4263 				vec4 uniformMember;
   4264 			} uniformBlock;
   4265 
   4266 			void main()
   4267 			{
   4268 				gl_Position = uniformBlock.uniformMember;
   4269 			}
   4270 		""
   4271 
   4272 		fragment ""
   4273 			#version 310 es
   4274 			precision highp float;
   4275 
   4276 			layout(location=0) out vec4 o_color;
   4277 
   4278 			void main()
   4279 			{
   4280 				o_color = vec4(1.0);
   4281 			}
   4282 		""
   4283 	end
   4284 	case too_long_block_name_fragment
   4285 		version 310 es
   4286 		expect compile_fail
   4287 
   4288 		vertex ""
   4289 			#version 310 es
   4290 			precision highp float;
   4291 
   4292 			in vec4 a_pos;
   4293 
   4294 			void main()
   4295 			{
   4296 				gl_Position = a_pos;
   4297 			}
   4298 		""
   4299 
   4300 		fragment ""
   4301 			#version 310 es
   4302 			precision highp float;
   4303 
   4304 			layout(location=0) out vec4 o_color;
   4305 
   4306 			// Total of 1025 characters
   4307 			uniform aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
   4308 			{
   4309 				vec4 uniformMember;
   4310 			} uniformBlock;
   4311 
   4312 			void main()
   4313 			{
   4314 				o_color = uniformBlock.uniformMember;
   4315 			}
   4316 		""
   4317 	end
   4318 	case invalid_number_instance_name_vertex
   4319 		version 310 es
   4320 		expect compile_fail
   4321 
   4322 		vertex ""
   4323 			#version 310 es
   4324 			precision highp float;
   4325 
   4326 
   4327 
   4328 			uniform UniformInstance
   4329 			{
   4330 				vec4 uniformMember;
   4331 			} 0uniformBlock;
   4332 
   4333 			void main()
   4334 			{
   4335 				gl_Position = 0uniformBlock.uniformMember;
   4336 			}
   4337 		""
   4338 
   4339 		fragment ""
   4340 			#version 310 es
   4341 			precision highp float;
   4342 
   4343 			layout(location=0) out vec4 o_color;
   4344 
   4345 			void main()
   4346 			{
   4347 				o_color = vec4(1.0);
   4348 			}
   4349 		""
   4350 	end
   4351 	case invalid_number_instance_name_fragment
   4352 		version 310 es
   4353 		expect compile_fail
   4354 
   4355 		vertex ""
   4356 			#version 310 es
   4357 			precision highp float;
   4358 
   4359 			in vec4 a_pos;
   4360 
   4361 			void main()
   4362 			{
   4363 				gl_Position = a_pos;
   4364 			}
   4365 		""
   4366 
   4367 		fragment ""
   4368 			#version 310 es
   4369 			precision highp float;
   4370 
   4371 			layout(location=0) out vec4 o_color;
   4372 
   4373 			uniform UniformInstance
   4374 			{
   4375 				vec4 uniformMember;
   4376 			} 0uniformBlock;
   4377 
   4378 			void main()
   4379 			{
   4380 				o_color = 0uniformBlock.uniformMember;
   4381 			}
   4382 		""
   4383 	end
   4384 	case invalid_identifier_instance_name_vertex
   4385 		version 310 es
   4386 		expect compile_fail
   4387 
   4388 		vertex ""
   4389 			#version 310 es
   4390 			precision highp float;
   4391 
   4392 
   4393 
   4394 			uniform UniformBlock
   4395 			{
   4396 				vec4 uniformMember;
   4397 			} gl_uniformBlock;
   4398 
   4399 			void main()
   4400 			{
   4401 				gl_Position = gl_uniformBlock.uniformMember;
   4402 			}
   4403 		""
   4404 
   4405 		fragment ""
   4406 			#version 310 es
   4407 			precision highp float;
   4408 
   4409 			layout(location=0) out vec4 o_color;
   4410 
   4411 			void main()
   4412 			{
   4413 				o_color = vec4(1.0);
   4414 			}
   4415 		""
   4416 	end
   4417 	case invalid_identifier_instance_name_fragment
   4418 		version 310 es
   4419 		expect compile_fail
   4420 
   4421 		vertex ""
   4422 			#version 310 es
   4423 			precision highp float;
   4424 
   4425 			in vec4 a_pos;
   4426 
   4427 			void main()
   4428 			{
   4429 				gl_Position = a_pos;
   4430 			}
   4431 		""
   4432 
   4433 		fragment ""
   4434 			#version 310 es
   4435 			precision highp float;
   4436 
   4437 			layout(location=0) out vec4 o_color;
   4438 
   4439 			uniform UniformBlock
   4440 			{
   4441 				vec4 uniformMember;
   4442 			} gl_uniformBlock;
   4443 
   4444 			void main()
   4445 			{
   4446 				o_color = gl_uniformBlock.uniformMember;
   4447 			}
   4448 		""
   4449 	end
   4450 	case invalid_hash_instance_name_vertex
   4451 		version 310 es
   4452 		expect compile_fail
   4453 
   4454 		vertex ""
   4455 			#version 310 es
   4456 			precision highp float;
   4457 
   4458 
   4459 
   4460 			uniform UniformInstance
   4461 			{
   4462 				vec4 uniformMember;
   4463 			} #uniformBlock;
   4464 
   4465 			void main()
   4466 			{
   4467 				gl_Position = #uniformBlock.uniformMember;
   4468 			}
   4469 		""
   4470 
   4471 		fragment ""
   4472 			#version 310 es
   4473 			precision highp float;
   4474 
   4475 			layout(location=0) out vec4 o_color;
   4476 
   4477 			void main()
   4478 			{
   4479 				o_color = vec4(1.0);
   4480 			}
   4481 		""
   4482 	end
   4483 	case invalid_hash_instance_name_fragment
   4484 		version 310 es
   4485 		expect compile_fail
   4486 
   4487 		vertex ""
   4488 			#version 310 es
   4489 			precision highp float;
   4490 
   4491 			in vec4 a_pos;
   4492 
   4493 			void main()
   4494 			{
   4495 				gl_Position = a_pos;
   4496 			}
   4497 		""
   4498 
   4499 		fragment ""
   4500 			#version 310 es
   4501 			precision highp float;
   4502 
   4503 			layout(location=0) out vec4 o_color;
   4504 
   4505 			uniform UniformInstance
   4506 			{
   4507 				vec4 uniformMember;
   4508 			} #uniformBlock;
   4509 
   4510 			void main()
   4511 			{
   4512 				o_color = #uniformBlock.uniformMember;
   4513 			}
   4514 		""
   4515 	end
   4516 	case invalid_dollar_instance_name_vertex
   4517 		version 310 es
   4518 		expect compile_fail
   4519 
   4520 		vertex ""
   4521 			#version 310 es
   4522 			precision highp float;
   4523 
   4524 
   4525 
   4526 			uniform UniformInstance
   4527 			{
   4528 				vec4 uniformMember;
   4529 			} $uniformBlock;
   4530 
   4531 			void main()
   4532 			{
   4533 				gl_Position = $uniformBlock.uniformMember;
   4534 			}
   4535 		""
   4536 
   4537 		fragment ""
   4538 			#version 310 es
   4539 			precision highp float;
   4540 
   4541 			layout(location=0) out vec4 o_color;
   4542 
   4543 			void main()
   4544 			{
   4545 				o_color = vec4(1.0);
   4546 			}
   4547 		""
   4548 	end
   4549 	case invalid_dollar_instance_name_fragment
   4550 		version 310 es
   4551 		expect compile_fail
   4552 
   4553 		vertex ""
   4554 			#version 310 es
   4555 			precision highp float;
   4556 
   4557 			in vec4 a_pos;
   4558 
   4559 			void main()
   4560 			{
   4561 				gl_Position = a_pos;
   4562 			}
   4563 		""
   4564 
   4565 		fragment ""
   4566 			#version 310 es
   4567 			precision highp float;
   4568 
   4569 			layout(location=0) out vec4 o_color;
   4570 
   4571 			uniform UniformInstance
   4572 			{
   4573 				vec4 uniformMember;
   4574 			} $uniformBlock;
   4575 
   4576 			void main()
   4577 			{
   4578 				o_color = $uniformBlock.uniformMember;
   4579 			}
   4580 		""
   4581 	end
   4582 	case repeated_block_vertex
   4583 		version 310 es
   4584 		expect compile_fail
   4585 
   4586 		vertex ""
   4587 			#version 310 es
   4588 			precision highp float;
   4589 
   4590 
   4591 
   4592 			uniform UniformBlock
   4593 			{
   4594 				vec4 uniformMember;
   4595 			} uniformBlockA;
   4596 
   4597 			uniform UniformBlock
   4598 			{
   4599 				vec4 uniformMember;
   4600 			} uniformBlockB;
   4601 
   4602 			void main()
   4603 			{
   4604 				gl_Position = uniformBlockA.uniformMember + uniformBlockB.uniformMember;
   4605 			}
   4606 		""
   4607 
   4608 		fragment ""
   4609 			#version 310 es
   4610 			precision highp float;
   4611 
   4612 			layout(location=0) out vec4 o_color;
   4613 
   4614 			void main()
   4615 			{
   4616 				o_color = vec4(1.0);
   4617 			}
   4618 		""
   4619 	end
   4620 	case repeated_block_fragment
   4621 		version 310 es
   4622 		expect compile_fail
   4623 
   4624 		vertex ""
   4625 			#version 310 es
   4626 			precision highp float;
   4627 
   4628 			in vec4 a_pos;
   4629 
   4630 			void main()
   4631 			{
   4632 				gl_Position = a_pos;
   4633 			}
   4634 		""
   4635 
   4636 		fragment ""
   4637 			#version 310 es
   4638 			precision highp float;
   4639 
   4640 			layout(location=0) out vec4 o_color;
   4641 
   4642 			uniform UniformBlock
   4643 			{
   4644 				vec4 uniformMember;
   4645 			} uniformBlockA;
   4646 
   4647 			uniform UniformBlock
   4648 			{
   4649 				vec4 uniformMember;
   4650 			} uniformBlockB;
   4651 
   4652 			void main()
   4653 			{
   4654 				o_color = uniformBlockA.uniformMember + uniformBlockB.uniformMember;
   4655 			}
   4656 		""
   4657 	end
   4658 	case repeated_block_no_instance_name_vertex
   4659 		version 310 es
   4660 		expect compile_fail
   4661 
   4662 		vertex ""
   4663 			#version 310 es
   4664 			precision highp float;
   4665 
   4666 
   4667 
   4668 			uniform UniformBlock
   4669 			{
   4670 				vec4 uniformMember;
   4671 			} uniformBlock;
   4672 
   4673 			uniform UniformBlock
   4674 			{
   4675 				vec4 uniformMember;
   4676 			};
   4677 
   4678 			void main()
   4679 			{
   4680 				gl_Position = uniformBlock.uniformMember + uniformMember;
   4681 			}
   4682 		""
   4683 
   4684 		fragment ""
   4685 			#version 310 es
   4686 			precision highp float;
   4687 
   4688 			layout(location=0) out vec4 o_color;
   4689 
   4690 			void main()
   4691 			{
   4692 				o_color = vec4(1.0);
   4693 			}
   4694 		""
   4695 	end
   4696 	case repeated_block_no_instance_name_fragment
   4697 		version 310 es
   4698 		expect compile_fail
   4699 
   4700 		vertex ""
   4701 			#version 310 es
   4702 			precision highp float;
   4703 
   4704 			in vec4 a_pos;
   4705 
   4706 			void main()
   4707 			{
   4708 				gl_Position = a_pos;
   4709 			}
   4710 		""
   4711 
   4712 		fragment ""
   4713 			#version 310 es
   4714 			precision highp float;
   4715 
   4716 			layout(location=0) out vec4 o_color;
   4717 
   4718 			uniform UniformBlock
   4719 			{
   4720 				vec4 uniformMember;
   4721 			} uniformBlock;
   4722 
   4723 			uniform UniformBlock
   4724 			{
   4725 				vec4 uniformMember;
   4726 			};
   4727 
   4728 			void main()
   4729 			{
   4730 				o_color = uniformBlock.uniformMember + uniformMember;
   4731 			}
   4732 		""
   4733 	end
   4734 	case layout_std430_vertex
   4735 		version 310 es
   4736 		expect compile_fail
   4737 
   4738 		vertex ""
   4739 			#version 310 es
   4740 			precision highp float;
   4741 
   4742 
   4743 
   4744 			layout(std430) uniform UniformBlock
   4745 			{
   4746 				vec4 uniformMember;
   4747 			} uniformBlock;
   4748 
   4749 			void main()
   4750 			{
   4751 				gl_Position = uniformBlock.uniformMember;
   4752 			}
   4753 		""
   4754 
   4755 		fragment ""
   4756 			#version 310 es
   4757 			precision highp float;
   4758 
   4759 			layout(location=0) out vec4 o_color;
   4760 
   4761 			void main()
   4762 			{
   4763 				o_color = vec4(1.0);
   4764 			}
   4765 		""
   4766 	end
   4767 	case layout_std430_fragment
   4768 		version 310 es
   4769 		expect compile_fail
   4770 
   4771 		vertex ""
   4772 			#version 310 es
   4773 			precision highp float;
   4774 
   4775 			in vec4 a_pos;
   4776 
   4777 			void main()
   4778 			{
   4779 				gl_Position = a_pos;
   4780 			}
   4781 		""
   4782 
   4783 		fragment ""
   4784 			#version 310 es
   4785 			precision highp float;
   4786 
   4787 			layout(location=0) out vec4 o_color;
   4788 
   4789 			layout(std430) uniform UniformBlock
   4790 			{
   4791 				vec4 uniformMember;
   4792 			} uniformBlock;
   4793 
   4794 			void main()
   4795 			{
   4796 				o_color = uniformBlock.uniformMember;
   4797 			}
   4798 		""
   4799 	end
   4800 	case global_layout_std430_vertex
   4801 		version 310 es
   4802 		expect compile_fail
   4803 
   4804 		vertex ""
   4805 			#version 310 es
   4806 			precision highp float;
   4807 
   4808 			layout(std430) uniform;
   4809 
   4810 
   4811 
   4812 			uniform UniformBlock
   4813 			{
   4814 				vec4 uniformMember;
   4815 			} uniformBlock;
   4816 
   4817 			void main()
   4818 			{
   4819 				gl_Position = uniformBlock.uniformMember;
   4820 			}
   4821 		""
   4822 
   4823 		fragment ""
   4824 			#version 310 es
   4825 			precision highp float;
   4826 
   4827 			layout(location=0) out vec4 o_color;
   4828 
   4829 			void main()
   4830 			{
   4831 				o_color = vec4(1.0);
   4832 			}
   4833 		""
   4834 	end
   4835 	case global_layout_std430_fragment
   4836 		version 310 es
   4837 		expect compile_fail
   4838 
   4839 		vertex ""
   4840 			#version 310 es
   4841 			precision highp float;
   4842 
   4843 			in vec4 a_pos;
   4844 
   4845 			void main()
   4846 			{
   4847 				gl_Position = a_pos;
   4848 			}
   4849 		""
   4850 
   4851 		fragment ""
   4852 			#version 310 es
   4853 			precision highp float;
   4854 
   4855 			layout(std430) uniform;
   4856 
   4857 			layout(location=0) out vec4 o_color;
   4858 
   4859 			uniform UniformBlock
   4860 			{
   4861 				vec4 uniformMember;
   4862 			} uniformBlock;
   4863 
   4864 			void main()
   4865 			{
   4866 				o_color = uniformBlock.uniformMember;
   4867 			}
   4868 		""
   4869 	end
   4870 
   4871 end # invalid
   4872