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  /external/libdrm/tests/util/
format.h 59 const struct util_yuv_info yuv; member in struct:util_format_info
  /external/libvpx/libvpx/test/
altref_test.cc 60 libvpx_test::I420VideoSource video("hantro_collage_w352h288.yuv", 352, 288,
  /external/libvpx/libvpx/vpx/
vpx_image.h 46 VPX_IMG_FMT_UYVY, /**< UYVY packed YUV */
47 VPX_IMG_FMT_YUY2, /**< YUYV packed YUV */
48 VPX_IMG_FMT_YVYU, /**< YVYU packed YUV */
84 VPX_CR_FULL_RANGE = 1 /**< YUV/RGB [0..255] */
  /external/skia/src/core/
SkYUVPlanesCache.cpp 51 const char* getCategory() const override { return "yuv-planes"; }
  /external/skia/tests/
ImageGeneratorTest.cpp 57 // Check that the YUV decoding API does not cause any crashes
  /external/webrtc/talk/
libjingle_media_unittest.isolate 37 'media/testdata/faces.1280x720_P420.yuv',
  /external/webrtc/webrtc/modules/video_processing/test/
createTable.m 60 % Conversion matrix from normalized YUV to RGB
159 % Read test file foreman.yuv
161 [y,u,v]=readYUV420file('../out/Debug/testFiles/foreman_cif.yuv',352,288);
178 writeYUV420file('../out/Debug/foremanColorEnhanced.yuv',y,unew,vnew);
  /external/webrtc/webrtc/modules/video_render/ios/
open_gles20.h 50 // Update the textures by the YUV data from the frame
  /external/webrtc/webrtc/test/testsupport/
frame_writer.h 53 // For YUV: 3*width*height/2
  /frameworks/av/media/libstagefright/codecs/avc/enc/
SoftAVCEncoder.h 53 int32_t bindOutputBuffer(int32_t index, uint8_t **yuv);
  /frameworks/av/services/camera/libcameraservice/api1/client2/
CallbackProcessor.h 86 // Convert from flexible YUV to NV21 or YV12
  /frameworks/av/services/camera/libcameraservice/device3/
Camera3InputStream.h 40 * Set up a stream for formats that have fixed size, such as RAW and YUV.
  /frameworks/rs/driver/runtime/
rs_convert.c 59 * YUV float4 version
  /hardware/intel/common/omx-components/videocodec/libvpx_internal/libvpx/test/
altref_test.cc 60 libvpx_test::I420VideoSource video("hantro_collage_w352h288.yuv", 352, 288,
  /hardware/intel/common/omx-components/videocodec/libvpx_internal/libvpx/third_party/libyuv/include/libyuv/
scale.h 28 // Scales a YUV 4:2:0 image from the src width and height to the
  /hardware/qcom/camera/usbcamcore/inc/
QualcommUsbCamera.h 111 * Request the camera HAL to store meta data or real YUV data in the video
113 * it is not called, the default camera HAL behavior is to store real YUV
125 * but all camera HALs should support storing real YUV data in the video
135 * the camera HAL to store real YUV data in the video
  /prebuilts/gcc/linux-x86/host/x86_64-linux-glibc2.11-4.8/sysroot/usr/include/linux/
videodev.h 105 #define VIDEO_PALETTE_YUV422P 13 /* YUV 4:2:2 Planar */
106 #define VIDEO_PALETTE_YUV411P 14 /* YUV 4:1:1 Planar */
107 #define VIDEO_PALETTE_YUV420P 15 /* YUV 4:2:0 Planar */
108 #define VIDEO_PALETTE_YUV410P 16 /* YUV 4:1:0 Planar */
  /prebuilts/gdb/darwin-x86/lib/python2.7/test/
test_cl.py 63 'Y', 'YCbCr', 'YCbCr422', 'YCbCr422DC', 'YCbCr422HC', 'YUV', 'YUV422',
  /prebuilts/gdb/linux-x86/lib/python2.7/test/
test_cl.py 63 'Y', 'YCbCr', 'YCbCr422', 'YCbCr422DC', 'YCbCr422HC', 'YUV', 'YUV422',
  /prebuilts/python/darwin-x86/2.7.5/lib/python2.7/test/
test_cl.py 63 'Y', 'YCbCr', 'YCbCr422', 'YCbCr422DC', 'YCbCr422HC', 'YUV', 'YUV422',
  /prebuilts/python/linux-x86/2.7.5/lib/python2.7/test/
test_cl.py 63 'Y', 'YCbCr', 'YCbCr422', 'YCbCr422DC', 'YCbCr422HC', 'YUV', 'YUV422',
  /cts/apps/CameraITS/tests/scene1/
test_format_combos.py 51 wyuv,hyuv = its.objects.get_available_output_sizes("yuv", props)[-1]
53 fmt_yuv_prev = {"format":"yuv", "width":wyuv, "height":hyuv}
54 fmt_yuv_full = {"format":"yuv"}
test_reprocess_noise_reduction.py 58 reprocess_formats.append("yuv")
73 # TODO: Switch to reprocess_format->YUV when YUV reprocessing is
  /developers/build/prebuilts/gradle/HdrViewfinder/
README.md 31 necessary YUV->RGB conversion. The camera subsystem outputs YUV images naturally, while the GPU
33 fused/composited, a standard YUV->RGB color transform is applied before the the data is written
  /developers/samples/android/media/HdrViewfinder/
README.md 31 necessary YUV->RGB conversion. The camera subsystem outputs YUV images naturally, while the GPU
33 fused/composited, a standard YUV->RGB color transform is applied before the the data is written

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