/external/mesa3d/src/gallium/state_trackers/d3d1x/progs/d3d11spikysphere/ |
d3d11spikysphere.hlsl | 187 // r.xyz = normalize(input.objpos + 2 * input.objnormal);
188 r.xyz = pseudoambient * saturate(dot(normalize(input.objnormal), normalize(input.objpos)));
189 r.xyz += saturate(dot(light, normalize(input.worldnormal))) * diffuse;
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/frameworks/native/services/sensorservice/ |
Fusion.cpp | 420 // F = | [q.xyz]x | 421 // | -q.xyz | 477 O[0].xyz = O33[0]; O[0].w = -psi.x; 478 O[1].xyz = O33[1]; O[1].w = -psi.y; 479 O[2].xyz = O33[2]; O[2].w = -psi.z; 480 O[3].xyz = psi; O[3].w = k2;
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/prebuilts/gdb/linux-x86/lib/python2.7/plat-linux2/ |
TYPES.py | 64 def __attribute__(xyz): return
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/prebuilts/python/linux-x86/2.7.5/lib/python2.7/plat-linux2/ |
TYPES.py | 64 def __attribute__(xyz): return
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/external/deqp/modules/gles2/functional/ |
es2fShaderAlgorithmTests.cpp | 207 c.color.xyz() = rgb; 263 c.color.xyz() = hsl; 270 c.color.xyz() = Vec3(0.5f);
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es2fShaderIndexingTests.cpp | 110 void evalArrayCoordsVec3 (ShaderEvalContext& c) { c.color.xyz() = 1.875f * c.coords.swizzle(0,1,2); } 126 void evalArrayUniformVec3 (ShaderEvalContext& c) { c.color.xyz() = 1.875f * c.constCoords.swizzle(0,1,2); } 634 void evalSubscriptVec2 (ShaderEvalContext& c) { c.color.xyz() = Vec3(c.coords.x() + 0.5f*c.coords.y()); } 635 void evalSubscriptVec3 (ShaderEvalContext& c) { c.color.xyz() = Vec3(c.coords.x() + 0.5f*c.coords.y() + 0.25f*c.coords.z()); } 636 void evalSubscriptVec4 (ShaderEvalContext& c) { c.color.xyz() = Vec3(c.coords.x() + 0.5f*c.coords.y() + 0.25f*c.coords.z() + 0.125f*c.coords.w()); } 792 static const char* s_swizzles[5] = { "", "x", "xy", "xyz", "xyzw" }; 821 void evalSubscriptMat3 (ShaderEvalContext& c) { c.color.xyz() = c.coords.swizzle(0,1,2) + 0.5f*c.coords.swizzle(1,2,3) + 0.25f*c.coords.swizzle(2,3,0); } [all...] |
es2fShaderOperatorTests.cpp | 334 static const char* s_outSwizzles[] = { "x", "yz", "xyz", "xyzw" }; 622 void eval_##FUNC_NAME##_vec3 (ShaderEvalContext& c) { c.color.xyz() = FUNC_NAME(c.in[0].swizzle(2, 0, 1)); } \ 628 void eval_##FUNC_NAME##_vec3 (ShaderEvalContext& c) { c.color.xyz() = FUNC_NAME(c.in[0].swizzle(2, 0, 1), c.in[1].swizzle(1, 2, 0)); } \ 634 void eval_##FUNC_NAME##_vec3 (ShaderEvalContext& c) { c.color.xyz() = FUNC_NAME(c.in[0].swizzle(2, 0, 1), c.in[1].swizzle(1, 2, 0), c.in[2].swizzle(3, 1, 2)); } \ 655 void eval_##FUNC_NAME##_bvec3 (ShaderEvalContext& c) { c.color.xyz() = FUNC_NAME(greaterThan(c.in[0].swizzle(2, 0, 1), Vec3(0.0f))).asFloat(); } \ 661 void eval_##FUNC_NAME##_bvec3 (ShaderEvalContext& c) { c.color.xyz() = FUNC_NAME(greaterThan(c.in[0].swizzle(2, 0, 1), Vec3(0.0f)), greaterThan(c.in[1].swizzle(1, 2, 0), Vec3(0.0f)), greaterThan(c.in[2].swizzle(3, 1, 2), Vec3(0.0f))).asFloat(); } \ 667 void eval_##FUNC_NAME##_ivec3 (ShaderEvalContext& c) { c.color.xyz() = FUNC_NAME(c.in[0].swizzle(2, 0, 1).asInt()).asFloat(); } \ 673 void eval_##FUNC_NAME##_ivec3 (ShaderEvalContext& c) { c.color.xyz() = FUNC_NAME(c.in[0].swizzle(2, 0, 1).asInt(), c.in[1].swizzle(1, 2, 0).asInt()).asFloat(); } \ 679 void eval_##FUNC_NAME##_ivec3 (ShaderEvalContext& c) { c.color.xyz() = FUNC_NAME(c.in[0].swizzle(2, 0, 1).asInt(), c.in[1].swizzle(1, 2, 0).asInt(), c.in[2].swizzle(3, 1, 2).asInt()).asFloat(); } \ 684 void eval_##FUNC_NAME##_vec3 (ShaderEvalContext& c) { c.color.xyz() = FUNC_NAME(c.in[0].swizzle(2, 0, 1), c.in[1].x()); } [all...] |
/external/deqp/modules/gles3/functional/ |
es3fShaderIndexingTests.cpp | 103 void evalArrayCoordsVec3 (ShaderEvalContext& c) { c.color.xyz() = 1.875f * c.coords.swizzle(0,1,2); } 119 void evalArrayUniformVec3 (ShaderEvalContext& c) { c.color.xyz() = 1.875f * c.constCoords.swizzle(0,1,2); } 588 void evalSubscriptVec2 (ShaderEvalContext& c) { c.color.xyz() = Vec3(c.coords.x() + 0.5f*c.coords.y()); } 589 void evalSubscriptVec3 (ShaderEvalContext& c) { c.color.xyz() = Vec3(c.coords.x() + 0.5f*c.coords.y() + 0.25f*c.coords.z()); } 590 void evalSubscriptVec4 (ShaderEvalContext& c) { c.color.xyz() = Vec3(c.coords.x() + 0.5f*c.coords.y() + 0.25f*c.coords.z() + 0.125f*c.coords.w()); } 750 static const char* s_swizzles[5] = { "", "x", "xy", "xyz", "xyzw" }; 771 void evalSubscriptMat2x3 (ShaderEvalContext& c) { c.color.xyz() = c.coords.swizzle(0,1,2) + 0.5f*c.coords.swizzle(1,2,3); } 775 void evalSubscriptMat3 (ShaderEvalContext& c) { c.color.xyz() = c.coords.swizzle(0,1,2) + 0.5f*c.coords.swizzle(1,2,3) + 0.25f*c.coords.swizzle(2,3,0); } 779 void evalSubscriptMat4x3 (ShaderEvalContext& c) { c.color.xyz() = c.coords.swizzle(0,1,2) + 0.5f*c.coords.swizzle(1,2,3) + 0.25f*c.coords.swizzle(2,3,0) + 0.125f*c.coords.swizzle(3,0,1); } [all...] |
es3fShaderMatrixTests.cpp | 898 evalCtx.color.xyz() = reduceToVec3(in0 + in1); 911 evalCtx.color.xyz() = reduceToVec3(in0 - in1); 924 evalCtx.color.xyz() = reduceToVec3(in0 * in1); 937 evalCtx.color.xyz() = reduceToVec3(in0 / in1); 950 evalCtx.color.xyz() = reduceToVec3(matrixCompMult(in0, in1)); 963 evalCtx.color.xyz() = reduceToVec3(outerProduct(in0, in1)); 975 evalCtx.color.xyz() = reduceToVec3(transpose(in0)); 987 evalCtx.color.xyz() = reduceToVec3(inverse(in0)); 999 evalCtx.color.xyz() = Vec3(determinant(in0)); 1011 evalCtx.color.xyz() = reduceToVec3(in0) [all...] |
es3fShaderLoopTests.cpp | 185 static void evalLoop0Iters (ShaderEvalContext& c) { c.color.xyz() = c.coords.swizzle(0,1,2); } 186 static void evalLoop1Iters (ShaderEvalContext& c) { c.color.xyz() = c.coords.swizzle(1,2,3); } 187 static void evalLoop2Iters (ShaderEvalContext& c) { c.color.xyz() = c.coords.swizzle(2,3,0); } 188 static void evalLoop3Iters (ShaderEvalContext& c) { c.color.xyz() = c.coords.swizzle(3,0,1); } [all...] |
es3fShaderOperatorTests.cpp | 555 static const char* s_outSwizzles[] = { "x", "yz", "xyz", "xyzw" }; [all...] |
/prebuilts/go/darwin-x86/src/fmt/ |
fmt_test.go | 143 {"%x", "xyz", "78797a"}, 144 {"%X", "xyz", "78797A"}, 145 {"% x", "xyz", "78 79 7a"}, 146 {"% X", "xyz", "78 79 7A"}, 147 {"%#x", "xyz", "0x78797a"}, 148 {"%#X", "xyz", "0X78797A"}, 149 {"%# x", "xyz", "0x78 0x79 0x7a"}, 150 {"%# X", "xyz", "0X78 0X79 0X7A"}, 158 {"%x", []byte("xyz"), "78797a"}, 159 {"%X", []byte("xyz"), "78797A"} [all...] |
/prebuilts/go/linux-x86/src/fmt/ |
fmt_test.go | 143 {"%x", "xyz", "78797a"}, 144 {"%X", "xyz", "78797A"}, 145 {"% x", "xyz", "78 79 7a"}, 146 {"% X", "xyz", "78 79 7A"}, 147 {"%#x", "xyz", "0x78797a"}, 148 {"%#X", "xyz", "0X78797A"}, 149 {"%# x", "xyz", "0x78 0x79 0x7a"}, 150 {"%# X", "xyz", "0X78 0X79 0X7A"}, 158 {"%x", []byte("xyz"), "78797a"}, 159 {"%X", []byte("xyz"), "78797A"} [all...] |
/external/deqp/external/vulkancts/modules/vulkan/shaderrender/ |
vktShaderRenderMatrixTests.cpp | 893 evalCtx.color.xyz() = reduceToVec3(in0 + in1); 906 evalCtx.color.xyz() = reduceToVec3(in0 - in1); 919 evalCtx.color.xyz() = reduceToVec3(in0 * in1); 932 evalCtx.color.xyz() = reduceToVec3(in0 / in1); 945 evalCtx.color.xyz() = reduceToVec3(matrixCompMult(in0, in1)); 958 evalCtx.color.xyz() = reduceToVec3(outerProduct(in0, in1)); 970 evalCtx.color.xyz() = reduceToVec3(transpose(in0)); 982 evalCtx.color.xyz() = reduceToVec3(inverse(in0)); 994 evalCtx.color.xyz() = Vec3(determinant(in0)); 1006 evalCtx.color.xyz() = reduceToVec3(in0) [all...] |
vktShaderRenderIndexingTests.cpp | 99 void evalArrayCoordsVec3 (ShaderEvalContext& c) { c.color.xyz() = 1.875f * c.coords.swizzle(0,1,2); } 115 void evalArrayUniformVec3 (ShaderEvalContext& c) { c.color.xyz() = 1.875f * c.constCoords.swizzle(0,1,2); } 657 void evalSubscriptVec2 (ShaderEvalContext& c) { c.color.xyz() = Vec3(c.coords.x() + 0.5f*c.coords.y()); } 658 void evalSubscriptVec3 (ShaderEvalContext& c) { c.color.xyz() = Vec3(c.coords.x() + 0.5f*c.coords.y() + 0.25f*c.coords.z()); } 659 void evalSubscriptVec4 (ShaderEvalContext& c) { c.color.xyz() = Vec3(c.coords.x() + 0.5f*c.coords.y() + 0.25f*c.coords.z() + 0.125f*c.coords.w()); } 824 static const char* s_swizzles[5] = { "", "x", "xy", "xyz", "xyzw" }; 845 void evalSubscriptMat2x3 (ShaderEvalContext& c) { c.color.xyz() = c.coords.swizzle(0,1,2) + 0.5f*c.coords.swizzle(1,2,3); } 849 void evalSubscriptMat3 (ShaderEvalContext& c) { c.color.xyz() = c.coords.swizzle(0,1,2) + 0.5f*c.coords.swizzle(1,2,3) + 0.25f*c.coords.swizzle(2,3,0); } 853 void evalSubscriptMat4x3 (ShaderEvalContext& c) { c.color.xyz() = c.coords.swizzle(0,1,2) + 0.5f*c.coords.swizzle(1,2,3) + 0.25f*c.coords.swizzle(2,3,0) + 0.125f*c.coords.swizzle(3,0,1); } [all...] |
vktShaderRenderOperatorTests.cpp | 455 static const char* s_outSwizzles[] = { "x", "yz", "xyz", "xyzw" }; 843 void eval_##FUNC_NAME##_vec3 (ShaderEvalContext& c) { c.color.xyz() = FUNC_NAME(c.in[0].swizzle(2, 0, 1)); } \ 849 void eval_##FUNC_NAME##_vec3 (ShaderEvalContext& c) { c.color.xyz() = FUNC_NAME(c.in[0].swizzle(2, 0, 1), c.in[1].swizzle(1, 2, 0)); } \ 855 void eval_##FUNC_NAME##_vec3 (ShaderEvalContext& c) { c.color.xyz() = FUNC_NAME(c.in[0].swizzle(2, 0, 1), c.in[1].swizzle(1, 2, 0), c.in[2].swizzle(3, 1, 2)); } \ [all...] |
/toolchain/binutils/binutils-2.25/gas/testsuite/gas/mips/ |
r5900-full-vu0.s | 27 vclipw.xyz $vf31xyz,$vf1w 116 vopmula.xyz $ACCxyz,$vf31xyz,$vf0xyz 117 vopmsub.xyz $vf10xyz,$vf31xyz,$vf0xyz
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/external/chromium-trace/catapult/third_party/vinn/vinn/ |
d8_bootstrap.js | 114 // This is because d8's load('xyz.js') does not hoist non global varibles in 115 // the caller's environment to xyz.js, no matter where load() is called.
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/frameworks/native/include/ui/ |
vec4.h | 49 Impersonator< tvec3<T> > xyz; member in union:android::tvec4::__anon29975
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/prebuilts/gdb/darwin-x86/lib/python2.7/test/ |
test_decorators.py | 185 @funcattrs(abc=1, xyz="haha") 190 self.assertEqual(C.foo.xyz, "haha")
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/prebuilts/gdb/linux-x86/lib/python2.7/test/ |
test_decorators.py | 185 @funcattrs(abc=1, xyz="haha") 190 self.assertEqual(C.foo.xyz, "haha")
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/prebuilts/python/darwin-x86/2.7.5/lib/python2.7/test/ |
test_decorators.py | 185 @funcattrs(abc=1, xyz="haha") 190 self.assertEqual(C.foo.xyz, "haha")
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/prebuilts/python/linux-x86/2.7.5/lib/python2.7/test/ |
test_decorators.py | 185 @funcattrs(abc=1, xyz="haha") 190 self.assertEqual(C.foo.xyz, "haha")
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/external/libgdx/extensions/gdx-bullet/jni/src/bullet/BulletDynamics/ConstraintSolver/ |
btGeneric6DofSpring2Constraint.h | 323 static bool matrixToEulerXYZ(const btMatrix3x3& mat,btVector3& xyz); 324 static bool matrixToEulerXZY(const btMatrix3x3& mat,btVector3& xyz); 325 static bool matrixToEulerYXZ(const btMatrix3x3& mat,btVector3& xyz); 326 static bool matrixToEulerYZX(const btMatrix3x3& mat,btVector3& xyz); 327 static bool matrixToEulerZXY(const btMatrix3x3& mat,btVector3& xyz); 328 static bool matrixToEulerZYX(const btMatrix3x3& mat,btVector3& xyz);
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/cts/tests/camera/src/android/hardware/camera2/cts/rs/ |
RawConverter.java | 49 * Matrix to convert from CIE XYZ colorspace to sRGB, Bradford-adapted to D65. 58 * Matrix to convert from the ProPhoto RGB colorspace to CIE XYZ colorspace. 67 * Matrix to convert from CIE XYZ colorspace to ProPhoto RGB colorspace. 84 * The D50 whitepoint coordinates in CIE XYZ colorspace. 403 * CIE XYZ coordinates. 405 * @param X the CIE XYZ X coordinate. 406 * @param Y the CIE XYZ Y coordinate. 407 * @param Z the CIE XYZ Z coordinate. 528 "Cannot invert XYZ to Camera matrix, input matrices are invalid."); 558 Log.d(TAG, "XYZ neutral color guess: " + Arrays.toString(neutralGuess)) 786 float[] xyz = new float[3]; local [all...] |