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  /external/mesa3d/src/gallium/state_trackers/d3d1x/progs/d3d11spikysphere/
d3d11spikysphere.hlsl 187 // r.xyz = normalize(input.objpos + 2 * input.objnormal);
188 r.xyz = pseudoambient * saturate(dot(normalize(input.objnormal), normalize(input.objpos)));
189 r.xyz += saturate(dot(light, normalize(input.worldnormal))) * diffuse;
  /frameworks/native/services/sensorservice/
Fusion.cpp 420 // F = | [q.xyz]x |
421 // | -q.xyz |
477 O[0].xyz = O33[0]; O[0].w = -psi.x;
478 O[1].xyz = O33[1]; O[1].w = -psi.y;
479 O[2].xyz = O33[2]; O[2].w = -psi.z;
480 O[3].xyz = psi; O[3].w = k2;
  /prebuilts/gdb/linux-x86/lib/python2.7/plat-linux2/
TYPES.py 64 def __attribute__(xyz): return
  /prebuilts/python/linux-x86/2.7.5/lib/python2.7/plat-linux2/
TYPES.py 64 def __attribute__(xyz): return
  /external/deqp/modules/gles2/functional/
es2fShaderAlgorithmTests.cpp 207 c.color.xyz() = rgb;
263 c.color.xyz() = hsl;
270 c.color.xyz() = Vec3(0.5f);
es2fShaderIndexingTests.cpp 110 void evalArrayCoordsVec3 (ShaderEvalContext& c) { c.color.xyz() = 1.875f * c.coords.swizzle(0,1,2); }
126 void evalArrayUniformVec3 (ShaderEvalContext& c) { c.color.xyz() = 1.875f * c.constCoords.swizzle(0,1,2); }
634 void evalSubscriptVec2 (ShaderEvalContext& c) { c.color.xyz() = Vec3(c.coords.x() + 0.5f*c.coords.y()); }
635 void evalSubscriptVec3 (ShaderEvalContext& c) { c.color.xyz() = Vec3(c.coords.x() + 0.5f*c.coords.y() + 0.25f*c.coords.z()); }
636 void evalSubscriptVec4 (ShaderEvalContext& c) { c.color.xyz() = Vec3(c.coords.x() + 0.5f*c.coords.y() + 0.25f*c.coords.z() + 0.125f*c.coords.w()); }
792 static const char* s_swizzles[5] = { "", "x", "xy", "xyz", "xyzw" };
821 void evalSubscriptMat3 (ShaderEvalContext& c) { c.color.xyz() = c.coords.swizzle(0,1,2) + 0.5f*c.coords.swizzle(1,2,3) + 0.25f*c.coords.swizzle(2,3,0); }
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es2fShaderOperatorTests.cpp 334 static const char* s_outSwizzles[] = { "x", "yz", "xyz", "xyzw" };
622 void eval_##FUNC_NAME##_vec3 (ShaderEvalContext& c) { c.color.xyz() = FUNC_NAME(c.in[0].swizzle(2, 0, 1)); } \
628 void eval_##FUNC_NAME##_vec3 (ShaderEvalContext& c) { c.color.xyz() = FUNC_NAME(c.in[0].swizzle(2, 0, 1), c.in[1].swizzle(1, 2, 0)); } \
634 void eval_##FUNC_NAME##_vec3 (ShaderEvalContext& c) { c.color.xyz() = FUNC_NAME(c.in[0].swizzle(2, 0, 1), c.in[1].swizzle(1, 2, 0), c.in[2].swizzle(3, 1, 2)); } \
655 void eval_##FUNC_NAME##_bvec3 (ShaderEvalContext& c) { c.color.xyz() = FUNC_NAME(greaterThan(c.in[0].swizzle(2, 0, 1), Vec3(0.0f))).asFloat(); } \
661 void eval_##FUNC_NAME##_bvec3 (ShaderEvalContext& c) { c.color.xyz() = FUNC_NAME(greaterThan(c.in[0].swizzle(2, 0, 1), Vec3(0.0f)), greaterThan(c.in[1].swizzle(1, 2, 0), Vec3(0.0f)), greaterThan(c.in[2].swizzle(3, 1, 2), Vec3(0.0f))).asFloat(); } \
667 void eval_##FUNC_NAME##_ivec3 (ShaderEvalContext& c) { c.color.xyz() = FUNC_NAME(c.in[0].swizzle(2, 0, 1).asInt()).asFloat(); } \
673 void eval_##FUNC_NAME##_ivec3 (ShaderEvalContext& c) { c.color.xyz() = FUNC_NAME(c.in[0].swizzle(2, 0, 1).asInt(), c.in[1].swizzle(1, 2, 0).asInt()).asFloat(); } \
679 void eval_##FUNC_NAME##_ivec3 (ShaderEvalContext& c) { c.color.xyz() = FUNC_NAME(c.in[0].swizzle(2, 0, 1).asInt(), c.in[1].swizzle(1, 2, 0).asInt(), c.in[2].swizzle(3, 1, 2).asInt()).asFloat(); } \
684 void eval_##FUNC_NAME##_vec3 (ShaderEvalContext& c) { c.color.xyz() = FUNC_NAME(c.in[0].swizzle(2, 0, 1), c.in[1].x()); }
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  /external/deqp/modules/gles3/functional/
es3fShaderIndexingTests.cpp 103 void evalArrayCoordsVec3 (ShaderEvalContext& c) { c.color.xyz() = 1.875f * c.coords.swizzle(0,1,2); }
119 void evalArrayUniformVec3 (ShaderEvalContext& c) { c.color.xyz() = 1.875f * c.constCoords.swizzle(0,1,2); }
588 void evalSubscriptVec2 (ShaderEvalContext& c) { c.color.xyz() = Vec3(c.coords.x() + 0.5f*c.coords.y()); }
589 void evalSubscriptVec3 (ShaderEvalContext& c) { c.color.xyz() = Vec3(c.coords.x() + 0.5f*c.coords.y() + 0.25f*c.coords.z()); }
590 void evalSubscriptVec4 (ShaderEvalContext& c) { c.color.xyz() = Vec3(c.coords.x() + 0.5f*c.coords.y() + 0.25f*c.coords.z() + 0.125f*c.coords.w()); }
750 static const char* s_swizzles[5] = { "", "x", "xy", "xyz", "xyzw" };
771 void evalSubscriptMat2x3 (ShaderEvalContext& c) { c.color.xyz() = c.coords.swizzle(0,1,2) + 0.5f*c.coords.swizzle(1,2,3); }
775 void evalSubscriptMat3 (ShaderEvalContext& c) { c.color.xyz() = c.coords.swizzle(0,1,2) + 0.5f*c.coords.swizzle(1,2,3) + 0.25f*c.coords.swizzle(2,3,0); }
779 void evalSubscriptMat4x3 (ShaderEvalContext& c) { c.color.xyz() = c.coords.swizzle(0,1,2) + 0.5f*c.coords.swizzle(1,2,3) + 0.25f*c.coords.swizzle(2,3,0) + 0.125f*c.coords.swizzle(3,0,1); }
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es3fShaderMatrixTests.cpp 898 evalCtx.color.xyz() = reduceToVec3(in0 + in1);
911 evalCtx.color.xyz() = reduceToVec3(in0 - in1);
924 evalCtx.color.xyz() = reduceToVec3(in0 * in1);
937 evalCtx.color.xyz() = reduceToVec3(in0 / in1);
950 evalCtx.color.xyz() = reduceToVec3(matrixCompMult(in0, in1));
963 evalCtx.color.xyz() = reduceToVec3(outerProduct(in0, in1));
975 evalCtx.color.xyz() = reduceToVec3(transpose(in0));
987 evalCtx.color.xyz() = reduceToVec3(inverse(in0));
999 evalCtx.color.xyz() = Vec3(determinant(in0));
1011 evalCtx.color.xyz() = reduceToVec3(in0)
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es3fShaderLoopTests.cpp 185 static void evalLoop0Iters (ShaderEvalContext& c) { c.color.xyz() = c.coords.swizzle(0,1,2); }
186 static void evalLoop1Iters (ShaderEvalContext& c) { c.color.xyz() = c.coords.swizzle(1,2,3); }
187 static void evalLoop2Iters (ShaderEvalContext& c) { c.color.xyz() = c.coords.swizzle(2,3,0); }
188 static void evalLoop3Iters (ShaderEvalContext& c) { c.color.xyz() = c.coords.swizzle(3,0,1); }
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es3fShaderOperatorTests.cpp 555 static const char* s_outSwizzles[] = { "x", "yz", "xyz", "xyzw" };
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  /prebuilts/go/darwin-x86/src/fmt/
fmt_test.go 143 {"%x", "xyz", "78797a"},
144 {"%X", "xyz", "78797A"},
145 {"% x", "xyz", "78 79 7a"},
146 {"% X", "xyz", "78 79 7A"},
147 {"%#x", "xyz", "0x78797a"},
148 {"%#X", "xyz", "0X78797A"},
149 {"%# x", "xyz", "0x78 0x79 0x7a"},
150 {"%# X", "xyz", "0X78 0X79 0X7A"},
158 {"%x", []byte("xyz"), "78797a"},
159 {"%X", []byte("xyz"), "78797A"}
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  /prebuilts/go/linux-x86/src/fmt/
fmt_test.go 143 {"%x", "xyz", "78797a"},
144 {"%X", "xyz", "78797A"},
145 {"% x", "xyz", "78 79 7a"},
146 {"% X", "xyz", "78 79 7A"},
147 {"%#x", "xyz", "0x78797a"},
148 {"%#X", "xyz", "0X78797A"},
149 {"%# x", "xyz", "0x78 0x79 0x7a"},
150 {"%# X", "xyz", "0X78 0X79 0X7A"},
158 {"%x", []byte("xyz"), "78797a"},
159 {"%X", []byte("xyz"), "78797A"}
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  /external/deqp/external/vulkancts/modules/vulkan/shaderrender/
vktShaderRenderMatrixTests.cpp 893 evalCtx.color.xyz() = reduceToVec3(in0 + in1);
906 evalCtx.color.xyz() = reduceToVec3(in0 - in1);
919 evalCtx.color.xyz() = reduceToVec3(in0 * in1);
932 evalCtx.color.xyz() = reduceToVec3(in0 / in1);
945 evalCtx.color.xyz() = reduceToVec3(matrixCompMult(in0, in1));
958 evalCtx.color.xyz() = reduceToVec3(outerProduct(in0, in1));
970 evalCtx.color.xyz() = reduceToVec3(transpose(in0));
982 evalCtx.color.xyz() = reduceToVec3(inverse(in0));
994 evalCtx.color.xyz() = Vec3(determinant(in0));
1006 evalCtx.color.xyz() = reduceToVec3(in0)
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vktShaderRenderIndexingTests.cpp 99 void evalArrayCoordsVec3 (ShaderEvalContext& c) { c.color.xyz() = 1.875f * c.coords.swizzle(0,1,2); }
115 void evalArrayUniformVec3 (ShaderEvalContext& c) { c.color.xyz() = 1.875f * c.constCoords.swizzle(0,1,2); }
657 void evalSubscriptVec2 (ShaderEvalContext& c) { c.color.xyz() = Vec3(c.coords.x() + 0.5f*c.coords.y()); }
658 void evalSubscriptVec3 (ShaderEvalContext& c) { c.color.xyz() = Vec3(c.coords.x() + 0.5f*c.coords.y() + 0.25f*c.coords.z()); }
659 void evalSubscriptVec4 (ShaderEvalContext& c) { c.color.xyz() = Vec3(c.coords.x() + 0.5f*c.coords.y() + 0.25f*c.coords.z() + 0.125f*c.coords.w()); }
824 static const char* s_swizzles[5] = { "", "x", "xy", "xyz", "xyzw" };
845 void evalSubscriptMat2x3 (ShaderEvalContext& c) { c.color.xyz() = c.coords.swizzle(0,1,2) + 0.5f*c.coords.swizzle(1,2,3); }
849 void evalSubscriptMat3 (ShaderEvalContext& c) { c.color.xyz() = c.coords.swizzle(0,1,2) + 0.5f*c.coords.swizzle(1,2,3) + 0.25f*c.coords.swizzle(2,3,0); }
853 void evalSubscriptMat4x3 (ShaderEvalContext& c) { c.color.xyz() = c.coords.swizzle(0,1,2) + 0.5f*c.coords.swizzle(1,2,3) + 0.25f*c.coords.swizzle(2,3,0) + 0.125f*c.coords.swizzle(3,0,1); }
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vktShaderRenderOperatorTests.cpp 455 static const char* s_outSwizzles[] = { "x", "yz", "xyz", "xyzw" };
843 void eval_##FUNC_NAME##_vec3 (ShaderEvalContext& c) { c.color.xyz() = FUNC_NAME(c.in[0].swizzle(2, 0, 1)); } \
849 void eval_##FUNC_NAME##_vec3 (ShaderEvalContext& c) { c.color.xyz() = FUNC_NAME(c.in[0].swizzle(2, 0, 1), c.in[1].swizzle(1, 2, 0)); } \
855 void eval_##FUNC_NAME##_vec3 (ShaderEvalContext& c) { c.color.xyz() = FUNC_NAME(c.in[0].swizzle(2, 0, 1), c.in[1].swizzle(1, 2, 0), c.in[2].swizzle(3, 1, 2)); } \
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  /toolchain/binutils/binutils-2.25/gas/testsuite/gas/mips/
r5900-full-vu0.s 27 vclipw.xyz $vf31xyz,$vf1w
116 vopmula.xyz $ACCxyz,$vf31xyz,$vf0xyz
117 vopmsub.xyz $vf10xyz,$vf31xyz,$vf0xyz
  /external/chromium-trace/catapult/third_party/vinn/vinn/
d8_bootstrap.js 114 // This is because d8's load('xyz.js') does not hoist non global varibles in
115 // the caller's environment to xyz.js, no matter where load() is called.
  /frameworks/native/include/ui/
vec4.h 49 Impersonator< tvec3<T> > xyz; member in union:android::tvec4::__anon29975
  /prebuilts/gdb/darwin-x86/lib/python2.7/test/
test_decorators.py 185 @funcattrs(abc=1, xyz="haha")
190 self.assertEqual(C.foo.xyz, "haha")
  /prebuilts/gdb/linux-x86/lib/python2.7/test/
test_decorators.py 185 @funcattrs(abc=1, xyz="haha")
190 self.assertEqual(C.foo.xyz, "haha")
  /prebuilts/python/darwin-x86/2.7.5/lib/python2.7/test/
test_decorators.py 185 @funcattrs(abc=1, xyz="haha")
190 self.assertEqual(C.foo.xyz, "haha")
  /prebuilts/python/linux-x86/2.7.5/lib/python2.7/test/
test_decorators.py 185 @funcattrs(abc=1, xyz="haha")
190 self.assertEqual(C.foo.xyz, "haha")
  /external/libgdx/extensions/gdx-bullet/jni/src/bullet/BulletDynamics/ConstraintSolver/
btGeneric6DofSpring2Constraint.h 323 static bool matrixToEulerXYZ(const btMatrix3x3& mat,btVector3& xyz);
324 static bool matrixToEulerXZY(const btMatrix3x3& mat,btVector3& xyz);
325 static bool matrixToEulerYXZ(const btMatrix3x3& mat,btVector3& xyz);
326 static bool matrixToEulerYZX(const btMatrix3x3& mat,btVector3& xyz);
327 static bool matrixToEulerZXY(const btMatrix3x3& mat,btVector3& xyz);
328 static bool matrixToEulerZYX(const btMatrix3x3& mat,btVector3& xyz);
  /cts/tests/camera/src/android/hardware/camera2/cts/rs/
RawConverter.java 49 * Matrix to convert from CIE XYZ colorspace to sRGB, Bradford-adapted to D65.
58 * Matrix to convert from the ProPhoto RGB colorspace to CIE XYZ colorspace.
67 * Matrix to convert from CIE XYZ colorspace to ProPhoto RGB colorspace.
84 * The D50 whitepoint coordinates in CIE XYZ colorspace.
403 * CIE XYZ coordinates.
405 * @param X the CIE XYZ X coordinate.
406 * @param Y the CIE XYZ Y coordinate.
407 * @param Z the CIE XYZ Z coordinate.
528 "Cannot invert XYZ to Camera matrix, input matrices are invalid.");
558 Log.d(TAG, "XYZ neutral color guess: " + Arrays.toString(neutralGuess))
786 float[] xyz = new float[3]; local
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