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    Searched refs:GraphicBuffer (Results 76 - 100 of 190) sorted by null

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  /frameworks/native/libs/gui/
CpuConsumer.cpp 123 GraphicBuffer::USAGE_SW_READ_OFTEN,
129 GraphicBuffer::USAGE_SW_READ_OFTEN,
149 GraphicBuffer::USAGE_SW_READ_OFTEN,
155 GraphicBuffer::USAGE_SW_READ_OFTEN,
GLConsumer.cpp 106 sp<GraphicBuffer> GLConsumer::sReleasedTexImageBuffer;
341 sp<GraphicBuffer> GLConsumer::getDebugTexImageBuffer() {
346 sp<GraphicBuffer> buffer = new GraphicBuffer(
348 GraphicBuffer::USAGE_SW_WRITE_RARELY,
351 buffer->lock(GraphicBuffer::USAGE_SW_WRITE_RARELY, reinterpret_cast<void**>(&bits));
388 sp<GraphicBuffer> graphicBuffer,
395 buf, graphicBuffer, display, eglFence);
465 mCurrentTexture, mCurrentTextureImage->graphicBuffer(),
    [all...]
IGraphicBufferProducer.cpp 71 virtual status_t requestBuffer(int bufferIdx, sp<GraphicBuffer>* buf) {
81 *buf = new GraphicBuffer();
158 virtual status_t detachNextBuffer(sp<GraphicBuffer>* outBuffer,
177 *outBuffer = new GraphicBuffer;
198 virtual status_t attachBuffer(int* slot, const sp<GraphicBuffer>& buffer) {
386 virtual status_t getLastQueuedBuffer(sp<GraphicBuffer>* outBuffer,
401 sp<GraphicBuffer> buffer;
403 buffer = new GraphicBuffer();
495 sp<GraphicBuffer> buffer;
545 sp<GraphicBuffer> buffer
    [all...]
ConsumerBase.cpp 300 const sp<GraphicBuffer> graphicBuffer, const sp<Fence>& fence) {
302 return addReleaseFenceLocked(slot, graphicBuffer, fence);
306 const sp<GraphicBuffer> graphicBuffer, const sp<Fence>& fence) {
309 // If consumer no longer tracks this graphicBuffer, we can safely
311 if (!stillTracking(slot, graphicBuffer)) {
335 int slot, const sp<GraphicBuffer> graphicBuffer,
341 // If consumer no longer tracks this graphicBuffer (we received a ne
    [all...]
StreamSplitter.cpp 28 #include <ui/GraphicBuffer.h>
192 sp<GraphicBuffer> buffer;
276 StreamSplitter::BufferTracker::BufferTracker(const sp<GraphicBuffer>& buffer)
  /frameworks/native/libs/ui/
Android.mk 30 # We use four-character constants for the GraphicBuffer header, and don't care
42 GraphicBuffer.cpp \
  /frameworks/native/services/surfaceflinger/
LayerDim.cpp 28 #include <ui/GraphicBuffer.h>
SurfaceFlingerConsumer.h 48 virtual bool reject(const sp<GraphicBuffer>& buf,
  /frameworks/av/media/libstagefright/include/
OMXNodeInstance.h 75 OMX_U32 portIndex, const sp<GraphicBuffer> &graphicBuffer,
79 OMX_U32 portIndex, const sp<GraphicBuffer> &graphicBuffer,
121 OMX_BUFFERHEADERTYPE *header, const sp<GraphicBuffer> &buffer,
208 OMX_U32 portIndex, const sp<GraphicBuffer> &graphicBuffer,
245 // |graphicBuffer|'s handle. If |updateCodecBuffer| is true, the update will happen in
250 OMX_U32 portIndex, const sp<GraphicBuffer> &graphicBuffer,
    [all...]
  /frameworks/native/opengl/tests/gl_yuvtex/
gl_yuvtex.cpp 31 #include <ui/GraphicBuffer.h>
80 const int yuvTexUsage = GraphicBuffer::USAGE_HW_TEXTURE |
81 GraphicBuffer::USAGE_SW_WRITE_RARELY;
90 static sp<GraphicBuffer> yuvTexBuffer;
96 yuvTexBuffer = new GraphicBuffer(yuvTexWidth, yuvTexHeight, yuvTexFormat,
  /frameworks/native/services/surfaceflinger/DisplayHardware/
HWComposer_hwc1.h 52 class GraphicBuffer;
134 int fbPost(int32_t id, const sp<Fence>& acquireFence, const sp<GraphicBuffer>& buf);
141 const sp<GraphicBuffer>& buf);
175 virtual void setBuffer(const sp<GraphicBuffer>& buffer) = 0;
337 const sp<Fence>& acquireFence, const sp<GraphicBuffer>& buf);
VirtualDisplaySurface.cpp 210 sp<GraphicBuffer> fbBuffer = mFbProducerSlot >= 0 ?
211 mProducerBuffers[mFbProducerSlot] : sp<GraphicBuffer>(NULL);
212 sp<GraphicBuffer> outBuffer = mProducerBuffers[mOutputProducerSlot];
322 sp<GraphicBuffer>* outBuf) {
419 const sp<GraphicBuffer>& buf = mProducerBuffers[mOutputProducerSlot];
457 sp<GraphicBuffer>* /* outBuffer */, sp<Fence>* /* outFence */) {
463 const sp<GraphicBuffer>& /* buffer */) {
608 sp<GraphicBuffer>* /*outBuffer*/, sp<Fence>* /*outFence*/,
HWComposer.h 60 class GraphicBuffer;
98 const sp<GraphicBuffer>& target, android_dataspace_t dataspace);
132 const sp<GraphicBuffer>& buf);
  /hardware/intel/img/hwcomposer/moorefield_hdmi/common/planes/
DisplayPlane.cpp 19 #include <GraphicBuffer.h>
212 mIsProtectedBuffer = GraphicBuffer::isProtectedBuffer((GraphicBuffer*)buffer);
213 isCompression = GraphicBuffer::isCompressionBuffer((GraphicBuffer*)buffer);
  /frameworks/base/services/core/java/com/android/server/
AssetAtlasService.java 36 import android.view.GraphicBuffer;
78 // in /data/system/atlas.png. The shared GraphicBuffer may be empty
98 // Specifies how our GraphicBuffer will be used. To get proper swizzling
101 private static final int GRAPHIC_BUFFER_USAGE = GraphicBuffer.USAGE_SW_READ_NEVER |
102 GraphicBuffer.USAGE_SW_WRITE_NEVER | GraphicBuffer.USAGE_HW_TEXTURE;
115 private GraphicBuffer mBuffer;
215 * 4. Allocate a GraphicBuffer
224 mBuffer = GraphicBuffer.create(config.width, config.height,
248 private boolean renderAtlas(GraphicBuffer buffer, Atlas atlas, int packCount)
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  /hardware/ti/omap4-aah/test/CameraHal/
camera_test.h 223 sp<GraphicBuffer> buf;
322 sp<GraphicBuffer> graphicBuffer;
336 defer.graphicBuffer->unlock();
358 mBST->handleBuffer(defer.graphicBuffer, defer.mappedBuffer,
360 defer.graphicBuffer->unlock();
362 mBST->onHandled(defer.graphicBuffer, defer.slot);
367 void add(sp<GraphicBuffer> &gbuf, const Rect &crop,
371 defer.graphicBuffer = gbuf;
411 virtual void onHandled(sp<GraphicBuffer> &g, unsigned int slot) {}
    [all...]
camera_test_bufferqueue.h 65 sp<GraphicBuffer> graphic_buffer;
114 virtual void onHandled(sp<GraphicBuffer> &gbuf, unsigned int slot) {
  /frameworks/base/libs/hwui/
Readback.cpp 28 #include <ui/GraphicBuffer.h>
102 sp<GraphicBuffer> sourceBuffer;
130 // Create the EGLImage object that maps the GraphicBuffer
  /frameworks/native/libs/gui/tests/
SurfaceTextureGL_test.cpp 45 sp<GraphicBuffer> buf(new GraphicBuffer(anb, false));
95 sp<GraphicBuffer> buf(new GraphicBuffer(anb, false));
160 sp<GraphicBuffer> buf(new GraphicBuffer(anb, false));
241 sp<GraphicBuffer> buf(new GraphicBuffer(anb, false));
SurfaceTextureGLToGL_test.cpp 56 sp<GraphicBuffer> buf = mST->getCurrentBuffer();
160 sp<GraphicBuffer> buffers[2];
206 sp<GraphicBuffer> buffers[3];
264 sp<GraphicBuffer> buffer;
302 sp<GraphicBuffer> buffer;
  /hardware/intel/img/hwcomposer/merrifield/test/
nv12_ved_test.cpp 120 sp < GraphicBuffer > buf(new GraphicBuffer(anb, false));
  /frameworks/av/services/camera/libcameraservice/device3/
Camera3DummyStream.cpp 79 status_t Camera3DummyStream::detachBuffer(sp<GraphicBuffer>* buffer, int* fenceFd) {
  /frameworks/av/services/camera/libcameraservice/gui/
RingBufferConsumer.h 23 #include <ui/GraphicBuffer.h>
  /frameworks/native/include/gui/
BufferQueueConsumer.h 56 virtual status_t attachBuffer(int* slot, const sp<GraphicBuffer>& buffer);
  /frameworks/av/include/media/
IOMX.h 24 #include <ui/GraphicBuffer.h>
116 const sp<GraphicBuffer> &graphicBuffer, buffer_id *buffer) = 0;
120 const sp<GraphicBuffer> &graphicBuffer, buffer_id buffer) = 0;

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