SkPerlinNoiseShader2.cpp | 341 , fNumOctaves(numOctaves > 255 ? 255 : numOctaves/*[0,255] octaves allowed*/) 356 int octaves = buffer.readInt(); 364 return SkPerlinNoiseShader2::CreateFractalNoise(freqX, freqY, octaves, seed, &tileSize); 366 return SkPerlinNoiseShader2::CreateTubulence(freqX, freqY, octaves, seed, &tileSize); 368 return SkPerlinNoiseShader2::CreateImprovedNoise(freqX, freqY, octaves, seed); 1064 int octaves() const { return fOctaves; } function in class:SkPerlinNoiseShader2::PaintingData::GrImprovedPerlinNoiseEffect [all...] |