HomeSort by relevance Sort by last modified time
    Searched full:setreleasefence (Results 1 - 7 of 7) sorted by null

  /frameworks/native/services/surfaceflinger/
SurfaceFlingerConsumer.cpp 193 void SurfaceFlingerConsumer::setReleaseFence(const sp<Fence>& fence)
197 GLConsumer::setReleaseFence(fence);
205 ALOGE_IF(result != NO_ERROR, "setReleaseFence: failed to add the"
226 void SurfaceFlingerConsumer::setReleaseFence(const sp<Fence>& fence) {
228 GLConsumer::setReleaseFence(fence);
SurfaceFlingerConsumer.h 82 virtual void setReleaseFence(const sp<Fence>& fence) override;
Layer.cpp 201 mSurfaceFlingerConsumer->setReleaseFence(releaseFence);
208 mSurfaceFlingerConsumer->setReleaseFence(layer->getAndResetReleaseFence());
    [all...]
  /hardware/qcom/display/msm8996/sdm/libs/hwc/
blit_engine_c2d.h 105 void SetReleaseFence(int fence_fd);
blit_engine_c2d.cpp 229 SetReleaseFence(fence_fd);
233 void BlitEngineC2d::SetReleaseFence(int fd) {
  /frameworks/native/include/gui/
GLConsumer.h 108 // setReleaseFence stores a fence that will signal when the current buffer
113 virtual void setReleaseFence(const sp<Fence>& fence);
  /frameworks/native/libs/gui/
GLConsumer.cpp 580 void GLConsumer::setReleaseFence(const sp<Fence>& fence) {
586 GLC_LOGE("setReleaseFence: failed to add the fence: %s (%d)",
    [all...]

Completed in 156 milliseconds