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Searched
full:setreleasefence
(Results
1 - 7
of
7
) sorted by null
/frameworks/native/services/surfaceflinger/
SurfaceFlingerConsumer.cpp
193
void SurfaceFlingerConsumer::
setReleaseFence
(const sp<Fence>& fence)
197
GLConsumer::
setReleaseFence
(fence);
205
ALOGE_IF(result != NO_ERROR, "
setReleaseFence
: failed to add the"
226
void SurfaceFlingerConsumer::
setReleaseFence
(const sp<Fence>& fence) {
228
GLConsumer::
setReleaseFence
(fence);
SurfaceFlingerConsumer.h
82
virtual void
setReleaseFence
(const sp<Fence>& fence) override;
Layer.cpp
201
mSurfaceFlingerConsumer->
setReleaseFence
(releaseFence);
208
mSurfaceFlingerConsumer->
setReleaseFence
(layer->getAndResetReleaseFence());
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/hardware/qcom/display/msm8996/sdm/libs/hwc/
blit_engine_c2d.h
105
void
SetReleaseFence
(int fence_fd);
blit_engine_c2d.cpp
229
SetReleaseFence
(fence_fd);
233
void BlitEngineC2d::
SetReleaseFence
(int fd) {
/frameworks/native/include/gui/
GLConsumer.h
108
//
setReleaseFence
stores a fence that will signal when the current buffer
113
virtual void
setReleaseFence
(const sp<Fence>& fence);
/frameworks/native/libs/gui/
GLConsumer.cpp
580
void GLConsumer::
setReleaseFence
(const sp<Fence>& fence) {
586
GLC_LOGE("
setReleaseFence
: failed to add the fence: %s (%d)",
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Completed in 156 milliseconds