/frameworks/base/docs/html/distribute/users/ |
youtube.jd | 3 page.image=images/cards/card-instals-from-youtube_16-9_2x.png 4 page.tags="users, youtube, cards, videos" 26 "https://support.google.com/youtube/answer/6140493">adding merchandise cards 35 <li>Don?t indicate the location of a card within your video, cards might be 39 <li>When you add cards, featured video or playlist highlights in your video 43 <li>In order to display cards, your account needs to be in good standing. 46 <li>Performance reporting for cards is available in YouTube Analytics. 49 <li>Cards work better when they're not too close to each other. Try spacing
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/frameworks/support/samples/SupportLeanbackShowcase/app/src/main/java/android/support/v17/leanback/supportleanbackshowcase/models/ |
CardRow.java | 22 * This class represents a row of cards. In a real world application you might want to store more 27 // default is a list of cards 35 // Used to determine whether the row shall use shadows when displaying its cards or not. 38 @SerializedName("cards") private List<Card> mCards;
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/frameworks/base/libs/hwui/tests/common/scenes/ |
PartialDamageAnimation.cpp | 31 std::vector< sp<RenderNode> > cards; member in class:PartialDamageAnimation 51 cards.push_back(card); 57 cards[0]->mutateStagingProperties().setTranslationX(curFrame); 58 cards[0]->mutateStagingProperties().setTranslationY(curFrame); 59 cards[0]->setPropertyFieldsDirty(RenderNode::X | RenderNode::Y); 61 TestUtils::recordNode(*cards[0], [curFrame](TestCanvas& canvas) {
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ShadowGrid2Animation.cpp | 30 std::vector< sp<RenderNode> > cards; member in class:ShadowGrid2Animation 39 cards.push_back(card); 47 for (size_t ci = 0; ci < cards.size(); ci++) { 48 cards[ci]->mutateStagingProperties().setTranslationX(curFrame); 49 cards[ci]->mutateStagingProperties().setTranslationY(curFrame); 50 cards[ci]->setPropertyFieldsDirty(RenderNode::X | RenderNode::Y);
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ShadowGridAnimation.cpp | 30 std::vector< sp<RenderNode> > cards; member in class:ShadowGridAnimation 39 cards.push_back(card); 47 for (size_t ci = 0; ci < cards.size(); ci++) { 48 cards[ci]->mutateStagingProperties().setTranslationX(curFrame); 49 cards[ci]->mutateStagingProperties().setTranslationY(curFrame); 50 cards[ci]->setPropertyFieldsDirty(RenderNode::X | RenderNode::Y);
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ListViewAnimation.cpp | 38 std::vector< sp<RenderNode> > cards; member in class:ListViewAnimation 47 cards.push_back(createCard(cards.size(), y)); 51 for (size_t ci = 0; ci < cards.size(); ci++) { 52 canvas.drawRenderNode(cards[ci].get()); 68 for (size_t ci = 0; ci < cards.size(); ci++) { 70 auto card = cards[(ci + cardIndexOffset) % cards.size()]; 77 canvas.drawRenderNode(cards[ci].get());
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/cts/apps/CameraITS/tests/inprog/scene2/ |
README | 3 Specific charts may also be required, for example grey cards, color
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/development/samples/browseable/CardReader/ |
_index.jd | 8 This sample demonstrates how to implement a low-level NFC card reader, for reading cards
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/art/runtime/gc/accounting/ |
mod_union_table.h | 43 // The mod-union table is the union of modified cards. It is used to allow the card table to be 44 // cleared between GC phases, reducing the number of dirty cards that need to be scanned. 58 // Clear cards which map to a memory range of a space. This doesn't immediately update the 63 // Set all the cards. 71 // Verification, sanity checks that we don't have clean cards which conflict with out cached data 72 // for said cards. Exclusive lock is required since verify sometimes uses 110 // Clear and store cards for a space. 113 // Update table based on cleared cards and mark all references to the other spaces. 137 // Maps from dirty cards to their corresponding alloc space references. 142 // Card caching implementation. Keeps track of which cards we cleared and only this information [all...] |
/development/samples/devbytes/animation/CardFlip/src/com/example/android/cardflip/ |
CardFlip.java | 34 * This application creates 2 stacks of playing cards. Using fling events, 35 * these cards can be flipped from one stack to another where each flip comes with 36 * an associated animation. The cards can be flipped horizontally from left to right 39 * This application demonstrates an animation where a stack of cards can either be 41 * Rotate out: Down fling on stack of cards 42 * Rotate in: Up fling on stack of cards 43 * Full rotation: Tap on stack of cards 46 * only one card can be flipped at a time. When the cards are in a rotated-out 47 * state, no new cards can be rotated to or from that stack. These changes were made to 246 ArrayList <CardView> cards = mStackCards.get(stack) local 277 ArrayList <CardView> cards = mStackCards.get(stack); local [all...] |
/frameworks/base/docs/html/distribute/monetize/ |
payments.jd | 2 page.image=images/cards/card-frictionless-purchasing_16-9_2x.png 9 <img src="{@docRoot}images/cards/card-frictionless-purchasing_16-9_2x.png"> 21 <li>Google Play gift cards in over 25 countries.</li> 36 carrier billing is that it opens up markets where credit cards are less 44 Credit cards 51 The credit cards that a user adds to Google Play are stored in the user's Google wallet. 58 <h2 id="gift-cards"> 59 Google Play Gift Cards 70 Gift cards enable users to add value to their Google Play balance by entering 72 More information on gift cards can be found <a href [all...] |
/frameworks/support/samples/SupportLeanbackShowcase/app/src/main/java/android/support/v17/leanback/supportleanbackshowcase/cards/presenters/ |
IconCardPresenter.java | 15 package android.support.v17.leanback.supportleanbackshowcase.cards.presenters; 26 * This Presenter will display cards which consists of a single icon which will be highlighted by a 27 * surrounding circle when the card is focused. AndroidTV uses these cards for entering settings
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CharacterCardPresenter.java | 15 package android.support.v17.leanback.supportleanbackshowcase.cards.presenters; 18 import android.support.v17.leanback.supportleanbackshowcase.cards.CharacterCardView;
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TextCardPresenter.java | 15 package android.support.v17.leanback.supportleanbackshowcase.cards.presenters; 18 import android.support.v17.leanback.supportleanbackshowcase.cards.TextCardView;
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/platform_testing/tests/jank/sysapp_wear/src/com/android/wearable/sysapp/janktests/ |
SysAppTestHelper.java | 167 // Make sure we're not in cards view 182 // Helper method to verify if there are any Demo cards. 184 // TODO: Allow user to pass in how many cards are expected to find cause some tests may require 187 // Device should be pre-loaded with demo cards. 198 // First card from the pre-loaded demo cards could be either in peek view 199 // or in full view(e.g Dory) or no peek view(Sturgeon). Ensure to check for demo cards 205 Log.d(LOG_TAG, "Demo cards not found, going to reload the cards"); 206 // If there are no Demo cards, reload them. 213 Assert.assertTrue("no cards available for testing" [all...] |
/developers/build/prebuilts/gradle/BatchStepSensor/Application/src/main/java/com/example/android/batchstepsensor/cardstream/ |
CardStreamFragment.java | 34 * A Fragment that handles a stream of cards. 35 * Cards can be shown or hidden. When a card is shown it can also be marked as not-dismissible, see 46 // Set the listener to handle dismissed cards by moving them to the hidden cards map. 229 // restore hidden cards 238 //restore shown cards 264 private Card[] cloneCards(Collection<Card> cards) { 265 Card[] cardArray = new Card[cards.size()]; 267 for (Card c : cards) {
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/developers/build/templates/CardStream/_MODULE_/src/template/java/_PACKAGE_/cardstream/ |
CardStreamFragment.java.ftl | 34 * A Fragment that handles a stream of cards. 35 * Cards can be shown or hidden. When a card is shown it can also be marked as not-dismissible, see 46 // Set the listener to handle dismissed cards by moving them to the hidden cards map. 229 // restore hidden cards 238 //restore shown cards 264 private Card[] cloneCards(Collection<Card> cards) { 265 Card[] cardArray = new Card[cards.size()]; 267 for (Card c : cards) {
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/development/samples/browseable/BatchStepSensor/src/com.example.android.batchstepsensor/cardstream/ |
CardStreamFragment.java | 34 * A Fragment that handles a stream of cards. 35 * Cards can be shown or hidden. When a card is shown it can also be marked as not-dismissible, see 46 // Set the listener to handle dismissed cards by moving them to the hidden cards map. 229 // restore hidden cards 238 //restore shown cards 264 private Card[] cloneCards(Collection<Card> cards) { 265 Card[] cardArray = new Card[cards.size()]; 267 for (Card c : cards) {
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/frameworks/base/docs/html-intl/intl/ja/training/material/ |
index.jd | 3 page.image=images/cards/material_2x.png 47 <dt><a href="{@docRoot}training/material/lists-cards.html">??????????</a></dt>
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/frameworks/base/docs/html-intl/intl/ko/training/material/ |
index.jd | 3 page.image=images/cards/material_2x.png 47 <dt><a href="{@docRoot}training/material/lists-cards.html">?? ? ?? ??</a></dt>
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/frameworks/base/docs/html-intl/intl/ru/training/material/ |
index.jd | 3 page.image=images/cards/material_2x.png 47 <dt><a href="{@docRoot}training/material/lists-cards.html">???????? ??????? ? ????????</a></dt>
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/frameworks/base/docs/html-intl/intl/zh-cn/training/material/ |
index.jd | 3 page.image=images/cards/material_2x.png 47 <dt><a href="{@docRoot}training/material/lists-cards.html">???????</a></dt>
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/frameworks/base/docs/html-intl/intl/zh-tw/training/material/ |
index.jd | 3 page.image=images/cards/material_2x.png 47 <dt><a href="{@docRoot}training/material/lists-cards.html">???????</a></dt>
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/developers/build/templates/CardStream/_MODULE_/ |
README-CardStream.txt | 32 -Now it's time to deal with cards. Implement a method like this in your Fragment to access the CardStream: 41 -Create a instance of Card.Builder with a tag String that *must* be unique among all cards. 50 -Cards can also have more than one action that is shown as a button at the bottom of the card. 72 which cards are shown on screen. 74 Cards are identified by their unique tag.
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/developers/samples/android/sensors/BatchStepSensor/Application/ |
README-CardStream.txt | 32 -Now it's time to deal with cards. Implement a method like this in your Fragment to access the CardStream: 41 -Create a instance of Card.Builder with a tag String that *must* be unique among all cards. 50 -Cards can also have more than one action that is shown as a button at the bottom of the card. 72 which cards are shown on screen. 74 Cards are identified by their unique tag.
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