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  /frameworks/base/docs/html/distribute/users/
youtube.jd 3 page.image=images/cards/card-instals-from-youtube_16-9_2x.png
4 page.tags="users, youtube, cards, videos"
26 "https://support.google.com/youtube/answer/6140493">adding merchandise cards
35 <li>Don?t indicate the location of a card within your video, cards might be
39 <li>When you add cards, featured video or playlist highlights in your video
43 <li>In order to display cards, your account needs to be in good standing.
46 <li>Performance reporting for cards is available in YouTube Analytics.
49 <li>Cards work better when they're not too close to each other. Try spacing
  /frameworks/support/samples/SupportLeanbackShowcase/app/src/main/java/android/support/v17/leanback/supportleanbackshowcase/models/
CardRow.java 22 * This class represents a row of cards. In a real world application you might want to store more
27 // default is a list of cards
35 // Used to determine whether the row shall use shadows when displaying its cards or not.
38 @SerializedName("cards") private List<Card> mCards;
  /frameworks/base/libs/hwui/tests/common/scenes/
PartialDamageAnimation.cpp 31 std::vector< sp<RenderNode> > cards; member in class:PartialDamageAnimation
51 cards.push_back(card);
57 cards[0]->mutateStagingProperties().setTranslationX(curFrame);
58 cards[0]->mutateStagingProperties().setTranslationY(curFrame);
59 cards[0]->setPropertyFieldsDirty(RenderNode::X | RenderNode::Y);
61 TestUtils::recordNode(*cards[0], [curFrame](TestCanvas& canvas) {
ShadowGrid2Animation.cpp 30 std::vector< sp<RenderNode> > cards; member in class:ShadowGrid2Animation
39 cards.push_back(card);
47 for (size_t ci = 0; ci < cards.size(); ci++) {
48 cards[ci]->mutateStagingProperties().setTranslationX(curFrame);
49 cards[ci]->mutateStagingProperties().setTranslationY(curFrame);
50 cards[ci]->setPropertyFieldsDirty(RenderNode::X | RenderNode::Y);
ShadowGridAnimation.cpp 30 std::vector< sp<RenderNode> > cards; member in class:ShadowGridAnimation
39 cards.push_back(card);
47 for (size_t ci = 0; ci < cards.size(); ci++) {
48 cards[ci]->mutateStagingProperties().setTranslationX(curFrame);
49 cards[ci]->mutateStagingProperties().setTranslationY(curFrame);
50 cards[ci]->setPropertyFieldsDirty(RenderNode::X | RenderNode::Y);
ListViewAnimation.cpp 38 std::vector< sp<RenderNode> > cards; member in class:ListViewAnimation
47 cards.push_back(createCard(cards.size(), y));
51 for (size_t ci = 0; ci < cards.size(); ci++) {
52 canvas.drawRenderNode(cards[ci].get());
68 for (size_t ci = 0; ci < cards.size(); ci++) {
70 auto card = cards[(ci + cardIndexOffset) % cards.size()];
77 canvas.drawRenderNode(cards[ci].get());
  /cts/apps/CameraITS/tests/inprog/scene2/
README 3 Specific charts may also be required, for example grey cards, color
  /development/samples/browseable/CardReader/
_index.jd 8 This sample demonstrates how to implement a low-level NFC card reader, for reading cards
  /art/runtime/gc/accounting/
mod_union_table.h 43 // The mod-union table is the union of modified cards. It is used to allow the card table to be
44 // cleared between GC phases, reducing the number of dirty cards that need to be scanned.
58 // Clear cards which map to a memory range of a space. This doesn't immediately update the
63 // Set all the cards.
71 // Verification, sanity checks that we don't have clean cards which conflict with out cached data
72 // for said cards. Exclusive lock is required since verify sometimes uses
110 // Clear and store cards for a space.
113 // Update table based on cleared cards and mark all references to the other spaces.
137 // Maps from dirty cards to their corresponding alloc space references.
142 // Card caching implementation. Keeps track of which cards we cleared and only this information
    [all...]
  /development/samples/devbytes/animation/CardFlip/src/com/example/android/cardflip/
CardFlip.java 34 * This application creates 2 stacks of playing cards. Using fling events,
35 * these cards can be flipped from one stack to another where each flip comes with
36 * an associated animation. The cards can be flipped horizontally from left to right
39 * This application demonstrates an animation where a stack of cards can either be
41 * Rotate out: Down fling on stack of cards
42 * Rotate in: Up fling on stack of cards
43 * Full rotation: Tap on stack of cards
46 * only one card can be flipped at a time. When the cards are in a rotated-out
47 * state, no new cards can be rotated to or from that stack. These changes were made to
246 ArrayList <CardView> cards = mStackCards.get(stack) local
277 ArrayList <CardView> cards = mStackCards.get(stack); local
    [all...]
  /frameworks/base/docs/html/distribute/monetize/
payments.jd 2 page.image=images/cards/card-frictionless-purchasing_16-9_2x.png
9 <img src="{@docRoot}images/cards/card-frictionless-purchasing_16-9_2x.png">
21 <li>Google Play gift cards in over 25 countries.</li>
36 carrier billing is that it opens up markets where credit cards are less
44 Credit cards
51 The credit cards that a user adds to Google Play are stored in the user's Google wallet.
58 <h2 id="gift-cards">
59 Google Play Gift Cards
70 Gift cards enable users to add value to their Google Play balance by entering
72 More information on gift cards can be found <a href
    [all...]
  /frameworks/support/samples/SupportLeanbackShowcase/app/src/main/java/android/support/v17/leanback/supportleanbackshowcase/cards/presenters/
IconCardPresenter.java 15 package android.support.v17.leanback.supportleanbackshowcase.cards.presenters;
26 * This Presenter will display cards which consists of a single icon which will be highlighted by a
27 * surrounding circle when the card is focused. AndroidTV uses these cards for entering settings
CharacterCardPresenter.java 15 package android.support.v17.leanback.supportleanbackshowcase.cards.presenters;
18 import android.support.v17.leanback.supportleanbackshowcase.cards.CharacterCardView;
TextCardPresenter.java 15 package android.support.v17.leanback.supportleanbackshowcase.cards.presenters;
18 import android.support.v17.leanback.supportleanbackshowcase.cards.TextCardView;
  /platform_testing/tests/jank/sysapp_wear/src/com/android/wearable/sysapp/janktests/
SysAppTestHelper.java 167 // Make sure we're not in cards view
182 // Helper method to verify if there are any Demo cards.
184 // TODO: Allow user to pass in how many cards are expected to find cause some tests may require
187 // Device should be pre-loaded with demo cards.
198 // First card from the pre-loaded demo cards could be either in peek view
199 // or in full view(e.g Dory) or no peek view(Sturgeon). Ensure to check for demo cards
205 Log.d(LOG_TAG, "Demo cards not found, going to reload the cards");
206 // If there are no Demo cards, reload them.
213 Assert.assertTrue("no cards available for testing"
    [all...]
  /developers/build/prebuilts/gradle/BatchStepSensor/Application/src/main/java/com/example/android/batchstepsensor/cardstream/
CardStreamFragment.java 34 * A Fragment that handles a stream of cards.
35 * Cards can be shown or hidden. When a card is shown it can also be marked as not-dismissible, see
46 // Set the listener to handle dismissed cards by moving them to the hidden cards map.
229 // restore hidden cards
238 //restore shown cards
264 private Card[] cloneCards(Collection<Card> cards) {
265 Card[] cardArray = new Card[cards.size()];
267 for (Card c : cards) {
  /developers/build/templates/CardStream/_MODULE_/src/template/java/_PACKAGE_/cardstream/
CardStreamFragment.java.ftl 34 * A Fragment that handles a stream of cards.
35 * Cards can be shown or hidden. When a card is shown it can also be marked as not-dismissible, see
46 // Set the listener to handle dismissed cards by moving them to the hidden cards map.
229 // restore hidden cards
238 //restore shown cards
264 private Card[] cloneCards(Collection<Card> cards) {
265 Card[] cardArray = new Card[cards.size()];
267 for (Card c : cards) {
  /development/samples/browseable/BatchStepSensor/src/com.example.android.batchstepsensor/cardstream/
CardStreamFragment.java 34 * A Fragment that handles a stream of cards.
35 * Cards can be shown or hidden. When a card is shown it can also be marked as not-dismissible, see
46 // Set the listener to handle dismissed cards by moving them to the hidden cards map.
229 // restore hidden cards
238 //restore shown cards
264 private Card[] cloneCards(Collection<Card> cards) {
265 Card[] cardArray = new Card[cards.size()];
267 for (Card c : cards) {
  /frameworks/base/docs/html-intl/intl/ja/training/material/
index.jd 3 page.image=images/cards/material_2x.png
47 <dt><a href="{@docRoot}training/material/lists-cards.html">??????????</a></dt>
  /frameworks/base/docs/html-intl/intl/ko/training/material/
index.jd 3 page.image=images/cards/material_2x.png
47 <dt><a href="{@docRoot}training/material/lists-cards.html">?? ? ?? ??</a></dt>
  /frameworks/base/docs/html-intl/intl/ru/training/material/
index.jd 3 page.image=images/cards/material_2x.png
47 <dt><a href="{@docRoot}training/material/lists-cards.html">???????? ??????? ? ????????</a></dt>
  /frameworks/base/docs/html-intl/intl/zh-cn/training/material/
index.jd 3 page.image=images/cards/material_2x.png
47 <dt><a href="{@docRoot}training/material/lists-cards.html">???????</a></dt>
  /frameworks/base/docs/html-intl/intl/zh-tw/training/material/
index.jd 3 page.image=images/cards/material_2x.png
47 <dt><a href="{@docRoot}training/material/lists-cards.html">???????</a></dt>
  /developers/build/templates/CardStream/_MODULE_/
README-CardStream.txt 32 -Now it's time to deal with cards. Implement a method like this in your Fragment to access the CardStream:
41 -Create a instance of Card.Builder with a tag String that *must* be unique among all cards.
50 -Cards can also have more than one action that is shown as a button at the bottom of the card.
72 which cards are shown on screen.
74 Cards are identified by their unique tag.
  /developers/samples/android/sensors/BatchStepSensor/Application/
README-CardStream.txt 32 -Now it's time to deal with cards. Implement a method like this in your Fragment to access the CardStream:
41 -Create a instance of Card.Builder with a tag String that *must* be unique among all cards.
50 -Cards can also have more than one action that is shown as a button at the bottom of the card.
72 which cards are shown on screen.
74 Cards are identified by their unique tag.

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