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  /external/libgdx/gdx/src/com/badlogic/gdx/graphics/g3d/utils/
DefaultTextureBinder.java 147 private int currentTexture = 0;
151 final int idx = (currentTexture + i) % count;
157 currentTexture = (currentTexture + 1) % count;
158 textures[currentTexture] = texture;
159 texture.bind(offset + currentTexture);
160 return currentTexture;
  /frameworks/native/services/surfaceflinger/
SurfaceFlingerConsumer.cpp 200 auto currentTexture = mPendingRelease.currentTexture;
202 currentTexture != BufferQueue::INVALID_BUFFER_SLOT) {
203 status_t result = addReleaseFence(currentTexture,
218 status_t result = releaseBufferLocked(mPendingRelease.currentTexture,
  /external/replicaisland/src/com/replica/replicaisland/
MotionBlurComponent.java 70 Texture currentTexture = drawable.getTexture();
72 mHistory[mCurrentStep].texture = currentTexture;
  /frameworks/native/include/gui/
GLConsumer.h 263 PendingRelease() : isPending(false), currentTexture(-1),
267 int currentTexture;
  /external/mesa3d/src/mesa/drivers/common/
meta.c 158 struct gl_texture_object *CurrentTexture[NUM_TEXTURE_TARGETS];
695 _mesa_reference_texobj(&save->CurrentTexture[tgt],
1019 if (ctx->Texture.Unit[0].CurrentTex[tgt] != save->CurrentTexture[tgt]) {
1022 save->CurrentTexture[tgt]);
1024 _mesa_reference_texobj(&save->CurrentTexture[tgt], NULL);
    [all...]
  /frameworks/native/libs/gui/
GLConsumer.cpp 474 pendingRelease->currentTexture = mCurrentTexture;
    [all...]

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