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Searched
full:currenttexture
(Results
1 - 6
of
6
) sorted by null
/external/libgdx/gdx/src/com/badlogic/gdx/graphics/g3d/utils/
DefaultTextureBinder.java
147
private int
currentTexture
= 0;
151
final int idx = (
currentTexture
+ i) % count;
157
currentTexture
= (
currentTexture
+ 1) % count;
158
textures[
currentTexture
] = texture;
159
texture.bind(offset +
currentTexture
);
160
return
currentTexture
;
/frameworks/native/services/surfaceflinger/
SurfaceFlingerConsumer.cpp
200
auto
currentTexture
= mPendingRelease.
currentTexture
;
202
currentTexture
!= BufferQueue::INVALID_BUFFER_SLOT) {
203
status_t result = addReleaseFence(
currentTexture
,
218
status_t result = releaseBufferLocked(mPendingRelease.
currentTexture
,
/external/replicaisland/src/com/replica/replicaisland/
MotionBlurComponent.java
70
Texture
currentTexture
= drawable.getTexture();
72
mHistory[mCurrentStep].texture =
currentTexture
;
/frameworks/native/include/gui/
GLConsumer.h
263
PendingRelease() : isPending(false),
currentTexture
(-1),
267
int
currentTexture
;
/external/mesa3d/src/mesa/drivers/common/
meta.c
158
struct gl_texture_object *
CurrentTexture
[NUM_TEXTURE_TARGETS];
695
_mesa_reference_texobj(&save->
CurrentTexture
[tgt],
1019
if (ctx->Texture.Unit[0].CurrentTex[tgt] != save->
CurrentTexture
[tgt]) {
1022
save->
CurrentTexture
[tgt]);
1024
_mesa_reference_texobj(&save->
CurrentTexture
[tgt], NULL);
[
all
...]
/frameworks/native/libs/gui/
GLConsumer.cpp
474
pendingRelease->
currentTexture
= mCurrentTexture;
[
all
...]
Completed in 498 milliseconds