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Searched
full:game_queue_family
(Results
1 - 3
of
3
) sorted by null
/external/vulkan-validation-layers/demos/smoke/
Shell.cpp
239
int
game_queue_family
= -1, present_queue_family = -1;
local
245
if (
game_queue_family
< 0 &&
247
game_queue_family
= i;
253
if (
game_queue_family
>= 0 && present_queue_family >= 0)
257
if (
game_queue_family
>= 0 && present_queue_family >= 0) {
259
ctx_.
game_queue_family
=
game_queue_family
;
274
vk::GetDeviceQueue(ctx_.dev, ctx_.
game_queue_family
, 0, &ctx_.game_queue);
313
queue_info[0].queueFamilyIndex = ctx_.
game_queue_family
;
317
if (ctx_.
game_queue_family
!= ctx_.present_queue_family)
[
all
...]
Shell.h
56
uint32_t
game_queue_family
;
member in struct:Shell::Context
Smoke.cpp
101
queue_family_ = ctx.
game_queue_family
;
Completed in 57 milliseconds