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/external/libgdx/gdx/src/com/badlogic/gdx/math/
Path.java
29
* precise (but more
intensive
) method. */
33
* implementation of this method might be CPU
intensive
, see {@link #approximate(Object)} for a faster (but less
40
* but will be more CPU
intensive
.
/external/autotest/server/site_tests/hardware_StorageStress/
control.soak
13
Run
intensive
write/read test at different size for days.
/development/samples/OpenGL/HelloOpenGLES10/src/com/example/android/opengl/
OpenGLES10Activity.java
39
// If your OpenGL application is memory
intensive
,
/development/samples/OpenGL/HelloOpenGLES20/src/com/example/android/opengl/
OpenGLES20Activity.java
40
// If your OpenGL application is memory
intensive
,
/external/chromium-trace/catapult/tracing/third_party/gl-matrix/
README.md
5
via WebGL, and computationally
intensive
tasks such as physics simulations.
/developers/build/prebuilts/gradle/BasicRenderScript/
README.md
12
[RenderScript][1] is a framework for running computationally
intensive
tasks at high performance on Android. RenderScript is
13
primarily oriented for use with data-parallel computation, although serial computationally
intensive
workloads can
/developers/build/prebuilts/gradle/RenderScriptIntrinsic/
README.md
12
[RenderScript][1] is a framework for running computationally
intensive
tasks at high performance on Android. RenderScript is
13
primarily oriented for use with data-parallel computation, although serial computationally
intensive
workloads can
/developers/samples/android/renderScript/BasicRenderScript/
README.md
12
[RenderScript][1] is a framework for running computationally
intensive
tasks at high performance on Android. RenderScript is
13
primarily oriented for use with data-parallel computation, although serial computationally
intensive
workloads can
template-params.xml
74
[RenderScript][1] is a framework for running computationally
intensive
tasks at high performance on Android. RenderScript is
75
primarily oriented for use with data-parallel computation, although serial computationally
intensive
workloads can
/developers/samples/android/renderScript/RenderScriptIntrinsic/
README.md
12
[RenderScript][1] is a framework for running computationally
intensive
tasks at high performance on Android. RenderScript is
13
primarily oriented for use with data-parallel computation, although serial computationally
intensive
workloads can
template-params.xml
75
[RenderScript][1] is a framework for running computationally
intensive
tasks at high performance on Android. RenderScript is
76
primarily oriented for use with data-parallel computation, although serial computationally
intensive
workloads can
/external/libgdx/extensions/gdx-freetype/jni/freetype-2.6.2/src/pfr/
pfrload.h
36
/* ... and some only if
intensive
checking is explicitly requested */
/frameworks/base/tools/layoutlib/bridge/tests/src/com/android/layoutlib/bridge/intensive/
RenderResult.java
17
package com.android.layoutlib.bridge.
intensive
;
/frameworks/base/tools/layoutlib/bridge/tests/src/com/android/layoutlib/bridge/intensive/setup/
ModuleClassLoader.java
17
package com.android.layoutlib.bridge.
intensive
.setup;
/frameworks/rs/java/tests/GenImages/src/com/android/rs/genimage/
GenImageAct.java
42
// If your OpenGL application is memory
intensive
,
/platform_testing/tests/perf/PerformanceLaunch/src/com/android/performanceLaunch/
SimpleSurfaceGLActivity.java
46
// If your OpenGL application is memory
intensive
,
/docs/source.android.com/src/devices/tech/power/
performance.jd
30
core to improve performance for CPU-
intensive
, foreground applications.</p>
98
GPU-
intensive
workloads to ensure the device does not thermally throttle after
104
<p>For CPU-
intensive
, time-sensitive workloads, getting preempted by another
/external/autotest/client/site_tests/graphics_GLBench/
control
36
various graphic
intensive
activities take, which includes measuring:
control.bvt-cq
42
various graphic
intensive
activities take, which includes measuring:
control.hwqual
40
various graphic
intensive
activities take, which includes measuring:
/external/opencv3/samples/python2/
video_threaded.py
50
# some
intensive
computation...
/frameworks/base/docs/html/distribute/googleplay/
cast.jd
14
the TV and user control on the hand-held device. Graphics-
intensive
apps can now
/frameworks/base/docs/html/training/multiple-threads/
run-code.jd
132
network-
intensive
tasks. To avoid slowing down or locking up the system, you should test for
144
// Decodes a byte array into a Bitmap (CPU-
intensive
)
/external/guava/guava-tests/benchmark/com/google/common/collect/
MinMaxPriorityQueueBenchmark.java
119
* Does a CPU
intensive
operation on Integer and returns a BigInteger
/external/libchrome/base/
cancelable_callback.h
26
// to the message loop, the
intensive
test runs, the message loop is run,
Completed in 593 milliseconds
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