HomeSort by relevance Sort by last modified time
    Searched full:intensive (Results 1 - 25 of 179) sorted by null

1 2 3 4 5 6 7 8

  /external/libgdx/gdx/src/com/badlogic/gdx/math/
Path.java 29 * precise (but more intensive) method. */
33 * implementation of this method might be CPU intensive, see {@link #approximate(Object)} for a faster (but less
40 * but will be more CPU intensive.
  /external/autotest/server/site_tests/hardware_StorageStress/
control.soak 13 Run intensive write/read test at different size for days.
  /development/samples/OpenGL/HelloOpenGLES10/src/com/example/android/opengl/
OpenGLES10Activity.java 39 // If your OpenGL application is memory intensive,
  /development/samples/OpenGL/HelloOpenGLES20/src/com/example/android/opengl/
OpenGLES20Activity.java 40 // If your OpenGL application is memory intensive,
  /external/chromium-trace/catapult/tracing/third_party/gl-matrix/
README.md 5 via WebGL, and computationally intensive tasks such as physics simulations.
  /developers/build/prebuilts/gradle/BasicRenderScript/
README.md 12 [RenderScript][1] is a framework for running computationally intensive tasks at high performance on Android. RenderScript is
13 primarily oriented for use with data-parallel computation, although serial computationally intensive workloads can
  /developers/build/prebuilts/gradle/RenderScriptIntrinsic/
README.md 12 [RenderScript][1] is a framework for running computationally intensive tasks at high performance on Android. RenderScript is
13 primarily oriented for use with data-parallel computation, although serial computationally intensive workloads can
  /developers/samples/android/renderScript/BasicRenderScript/
README.md 12 [RenderScript][1] is a framework for running computationally intensive tasks at high performance on Android. RenderScript is
13 primarily oriented for use with data-parallel computation, although serial computationally intensive workloads can
template-params.xml 74 [RenderScript][1] is a framework for running computationally intensive tasks at high performance on Android. RenderScript is
75 primarily oriented for use with data-parallel computation, although serial computationally intensive workloads can
  /developers/samples/android/renderScript/RenderScriptIntrinsic/
README.md 12 [RenderScript][1] is a framework for running computationally intensive tasks at high performance on Android. RenderScript is
13 primarily oriented for use with data-parallel computation, although serial computationally intensive workloads can
template-params.xml 75 [RenderScript][1] is a framework for running computationally intensive tasks at high performance on Android. RenderScript is
76 primarily oriented for use with data-parallel computation, although serial computationally intensive workloads can
  /external/libgdx/extensions/gdx-freetype/jni/freetype-2.6.2/src/pfr/
pfrload.h 36 /* ... and some only if intensive checking is explicitly requested */
  /frameworks/base/tools/layoutlib/bridge/tests/src/com/android/layoutlib/bridge/intensive/
RenderResult.java 17 package com.android.layoutlib.bridge.intensive;
  /frameworks/base/tools/layoutlib/bridge/tests/src/com/android/layoutlib/bridge/intensive/setup/
ModuleClassLoader.java 17 package com.android.layoutlib.bridge.intensive.setup;
  /frameworks/rs/java/tests/GenImages/src/com/android/rs/genimage/
GenImageAct.java 42 // If your OpenGL application is memory intensive,
  /platform_testing/tests/perf/PerformanceLaunch/src/com/android/performanceLaunch/
SimpleSurfaceGLActivity.java 46 // If your OpenGL application is memory intensive,
  /docs/source.android.com/src/devices/tech/power/
performance.jd 30 core to improve performance for CPU-intensive, foreground applications.</p>
98 GPU-intensive workloads to ensure the device does not thermally throttle after
104 <p>For CPU-intensive, time-sensitive workloads, getting preempted by another
  /external/autotest/client/site_tests/graphics_GLBench/
control 36 various graphic intensive activities take, which includes measuring:
control.bvt-cq 42 various graphic intensive activities take, which includes measuring:
control.hwqual 40 various graphic intensive activities take, which includes measuring:
  /external/opencv3/samples/python2/
video_threaded.py 50 # some intensive computation...
  /frameworks/base/docs/html/distribute/googleplay/
cast.jd 14 the TV and user control on the hand-held device. Graphics-intensive apps can now
  /frameworks/base/docs/html/training/multiple-threads/
run-code.jd 132 network-intensive tasks. To avoid slowing down or locking up the system, you should test for
144 // Decodes a byte array into a Bitmap (CPU-intensive)
  /external/guava/guava-tests/benchmark/com/google/common/collect/
MinMaxPriorityQueueBenchmark.java 119 * Does a CPU intensive operation on Integer and returns a BigInteger
  /external/libchrome/base/
cancelable_callback.h 26 // to the message loop, the intensive test runs, the message loop is run,

Completed in 593 milliseconds

1 2 3 4 5 6 7 8