/external/autotest/client/site_tests/graphics_dEQP/expectations/baytrail/ |
dEQP-GLES3.functional.hasty.Flaky.bz2 | |
/external/skia/src/gpu/effects/ |
GrDitherEffect.h | 18 * Creates an effect that dithers the resulting color to an RGBA8 framebuffer
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/external/skia/src/gpu/glsl/ |
GrGLSLPLSPathRendering.h | 11 " layout(rgba8) vec4 dstColor;\n"\
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/external/autotest/client/site_tests/graphics_dEQP/expectations/broadwell/ |
dEQP-GLES3.functional.hasty.Fail.bz2 | |
/external/clang/test/SemaTemplate/ |
instantiate-invalid.cpp | 26 struct rgba8 struct in namespace:PR6375::agg 41 agg::rbox_ctrl<agg::rgba8> m_polygons;
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/frameworks/native/libs/gui/tests/ |
FillBuffer.h | 34 // Produce a single RGBA8 frame by filling a buffer with a checkerboard pattern 36 // allow this to be done (e.g. the format is set to RGBA8).
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/external/mesa3d/src/mesa/swrast/ |
s_fog.c | 168 GLubyte (*rgba)[4] = span->array->rgba8; 187 GLubyte (*rgba)[4] = span->array->rgba8; 206 GLubyte (*rgba)[4] = span->array->rgba8; 231 GLubyte (*rgba)[4] = span->array->rgba8;
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s_zoom.c | 165 zoomed.array->rgba = (GLchan (*)[4]) zoomed.array->rgba8; 218 COPY_4UBV(zoomed.array->rgba8[i], rgba[j]); 250 zoomed.array->rgba8[i][0] = rgb[j][0]; 251 zoomed.array->rgba8[i][1] = rgb[j][1]; 252 zoomed.array->rgba8[i][2] = rgb[j][2]; 253 zoomed.array->rgba8[i][3] = 0xff;
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s_span.h | 84 GLubyte rgba8[SWRAST_MAX_WIDTH][4]; member in struct:sw_span_arrays 86 GLchan (*rgba)[4]; /** either == rgba8 or rgba16 */
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s_span.c | 215 * Interpolate primary colors to fill in the span->array->rgba8 (or rgb16) 232 GLubyte (*rgba)[4] = span->array->rgba8; 330 col0[i][0] = UBYTE_TO_FLOAT(span->array->rgba8[i][0]); 331 col0[i][1] = UBYTE_TO_FLOAT(span->array->rgba8[i][1]); 332 col0[i][2] = UBYTE_TO_FLOAT(span->array->rgba8[i][2]); 333 col0[i][3] = UBYTE_TO_FLOAT(span->array->rgba8[i][3]); 796 SHIFT_ARRAY(span->array->rgba8, leftClip, n - leftClip); 885 GLubyte (*rgba)[4] = span->array->rgba8; 944 src = span->array->rgba8; 952 dst = span->array->rgba8; [all...] |
s_alpha.c | 114 GLubyte (*rgba)[4] = span->array->rgba8;
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s_logic.c | 204 (GLuint *) span->array->rgba8,
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s_masking.c | 63 GLuint *src = (GLuint *) span->array->rgba8;
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/external/mesa3d/src/gallium/auxiliary/gallivm/ |
lp_bld_sample_aos.c | 471 LLVMValueRef rgba8; local 481 * Given the format is a rgba8, just read the pixels as is, 484 rgba8 = lp_build_gather(bld->gallivm, 490 rgba8 = LLVMBuildBitCast(builder, rgba8, u8n_vec_type, ""); 493 rgba8 = lp_build_fetch_rgba_aos(bld->gallivm, 501 /* Expand one 4*rgba8 to two 2*rgba16 */ 503 rgba8, 841 LLVMValueRef rgba8; local [all...] |
/external/mesa3d/src/gallium/drivers/llvmpipe/ |
lp_bld_alpha.c | 71 * FIXME: This should be generalized to formats other than rgba8 variants.
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/external/deqp/doc/testspecs/GLES31/ |
functional.texture.gather.txt | 31 + rgba8 unorm, uint and int color formats 62 texture (except for depth formats, for which rgba8 is used). The resulting image
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functional.draw_buffers_indexed.txt | 48 pre_common -group uses two RGBA8 renderbuffers. It first sets some common state
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functional.texture_buffers.txt | 65 All textures use RGBA8 format and buffer data is always used as unsigned bytes.
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/external/deqp/doc/testspecs/GL3/ |
functional.texture_buffers.txt | 62 All textures use RGBA8 format and buffer data is always used as unsigned bytes.
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/external/deqp/modules/gles3/performance/ |
es3pTextureCountTests.cpp | 60 { "rgba8", GL_RGBA8 },
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es3pTextureFilteringTests.cpp | 57 { "rgba8", GL_RGBA8 },
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es3pTextureFormatTests.cpp | 62 { "rgba8", GL_RGBA8, },
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/external/skia/include/gpu/gl/ |
SkGLContext.h | 15 * Create an offscreen opengl context with an RGBA8 / 8bit stencil FBO.
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/external/deqp/modules/gles31/functional/ |
es31fShaderStateQueryTests.cpp | 276 { GL_IMAGE_BUFFER, "layout(binding=0, rgba8) readonly uniform highp imageBuffer u_image", "imageLoad(u_image, int(gl_FragCoord.x))" }, 344 { GL_IMAGE_CUBE_MAP_ARRAY, "layout(binding=0, rgba8) readonly uniform highp imageCubeArray u_image", "imageLoad(u_image, ivec3(gl_FragCoord.xyx))" },
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/external/deqp/modules/gles3/functional/ |
es3fInternalFormatQueryTests.cpp | 191 { "rgba8", GL_RGBA8, false },
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