1 /*------------------------------------------------------------------------- 2 * drawElements Quality Program OpenGL ES 3.0 Module 3 * ------------------------------------------------- 4 * 5 * Copyright 2014 The Android Open Source Project 6 * 7 * Licensed under the Apache License, Version 2.0 (the "License"); 8 * you may not use this file except in compliance with the License. 9 * You may obtain a copy of the License at 10 * 11 * http://www.apache.org/licenses/LICENSE-2.0 12 * 13 * Unless required by applicable law or agreed to in writing, software 14 * distributed under the License is distributed on an "AS IS" BASIS, 15 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 16 * See the License for the specific language governing permissions and 17 * limitations under the License. 18 * 19 *//*! 20 * \file 21 * \brief Texture format performance tests. 22 *//*--------------------------------------------------------------------*/ 23 24 #include "es3pTextureFormatTests.hpp" 25 #include "es3pTextureCases.hpp" 26 #include "gluStrUtil.hpp" 27 28 #include "glwEnums.hpp" 29 30 using std::string; 31 32 namespace deqp 33 { 34 namespace gles3 35 { 36 namespace Performance 37 { 38 39 TextureFormatTests::TextureFormatTests (Context& context) 40 : TestCaseGroup(context, "format", "Texture Format Performance Tests") 41 { 42 } 43 44 TextureFormatTests::~TextureFormatTests (void) 45 { 46 } 47 48 void TextureFormatTests::init (void) 49 { 50 struct 51 { 52 const char* name; 53 deUint32 internalFormat; 54 } texFormats[] = 55 { 56 { "rgba32f", GL_RGBA32F, }, 57 { "rgba32i", GL_RGBA32I, }, 58 { "rgba32ui", GL_RGBA32UI, }, 59 { "rgba16f", GL_RGBA16F, }, 60 { "rgba16i", GL_RGBA16I, }, 61 { "rgba16ui", GL_RGBA16UI, }, 62 { "rgba8", GL_RGBA8, }, 63 { "rgba8i", GL_RGBA8I, }, 64 { "rgba8ui", GL_RGBA8UI, }, 65 { "srgb8_alpha8", GL_SRGB8_ALPHA8, }, 66 { "rgb10_a2", GL_RGB10_A2, }, 67 { "rgb10_a2ui", GL_RGB10_A2UI, }, 68 { "rgba4", GL_RGBA4, }, 69 { "rgb5_a1", GL_RGB5_A1, }, 70 { "rgba8_snorm", GL_RGBA8_SNORM, }, 71 { "rgb8", GL_RGB8, }, 72 { "rgb565", GL_RGB565, }, 73 { "r11f_g11f_b10f", GL_R11F_G11F_B10F, }, 74 { "rgb32f", GL_RGB32F, }, 75 { "rgb32i", GL_RGB32I, }, 76 { "rgb32ui", GL_RGB32UI, }, 77 { "rgb16f", GL_RGB16F, }, 78 { "rgb16i", GL_RGB16I, }, 79 { "rgb16ui", GL_RGB16UI, }, 80 { "rgb8_snorm", GL_RGB8_SNORM, }, 81 { "rgb8i", GL_RGB8I, }, 82 { "rgb8ui", GL_RGB8UI, }, 83 { "srgb8", GL_SRGB8, }, 84 { "rgb9_e5", GL_RGB9_E5, }, 85 { "rg32f", GL_RG32F, }, 86 { "rg32i", GL_RG32I, }, 87 { "rg32ui", GL_RG32UI, }, 88 { "rg16f", GL_RG16F, }, 89 { "rg16i", GL_RG16I, }, 90 { "rg16ui", GL_RG16UI, }, 91 { "rg8", GL_RG8, }, 92 { "rg8i", GL_RG8I, }, 93 { "rg8ui", GL_RG8UI, }, 94 { "rg8_snorm", GL_RG8_SNORM, }, 95 { "r32f", GL_R32F, }, 96 { "r32i", GL_R32I, }, 97 { "r32ui", GL_R32UI, }, 98 { "r16f", GL_R16F, }, 99 { "r16i", GL_R16I, }, 100 { "r16ui", GL_R16UI, }, 101 { "r8", GL_R8, }, 102 { "r8i", GL_R8I, }, 103 { "r8ui", GL_R8UI, }, 104 { "r8_snorm", GL_R8_SNORM, } 105 }; 106 107 for (int formatNdx = 0; formatNdx < DE_LENGTH_OF_ARRAY(texFormats); formatNdx++) 108 { 109 deUint32 format = texFormats[formatNdx].internalFormat; 110 string nameBase = texFormats[formatNdx].name; 111 deUint32 wrapS = GL_CLAMP_TO_EDGE; 112 deUint32 wrapT = GL_CLAMP_TO_EDGE; 113 deUint32 minFilter = GL_NEAREST; 114 deUint32 magFilter = GL_NEAREST; 115 int numTextures = 1; 116 string descriptionBase = glu::getTextureFormatName(format); 117 118 addChild(new Texture2DRenderCase(m_context, nameBase.c_str(), descriptionBase.c_str(), format, wrapS, wrapT, minFilter, magFilter, tcu::Mat3(), numTextures, false /* npot */)); 119 } 120 } 121 122 } // Performance 123 } // gles3 124 } // deqp 125